Metronome (move)

Metronome
ゆびをふる Wag Finger
Metronome IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Metronome (Japanese: ゆびをふる Wag Finger) is a non-damaging Normal-type move introduced in Generation I. It was TM35 in Generation I, TR14 in Generation VIII, and is TM080 in Generation IX.

Effect

  This move effect may be in need of research.
Reason: Interaction with choice items and moves the user already knows aside from Generation V
You can discuss this on the talk page.

The Metronome user executes a randomly selected move. This called move counts as the last move used.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Counter to be used before a normal priority move.

Generation I

If Metronome successfully calls Hyper Beam or a binding move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called, with full PP Ups applied. A Pokémon will be able to use a move that is disabled if called via Metronome.

Generation II

The Struggle bypassing glitch was fixed, so Metronome's PP cannot roll over.

Generations III and IV

Metronome will not prioritize any Pokémon to target; it will randomly target any opponent a move is able to target (even if the move has a positive effect, such as Heal Pulse). If the move can only target the field, a team, or the user, it will do so. If Metronome chooses Acupressure, it can target the user or an ally (in a Single Battle, it will always target the user).

Generations V and VI

If Metronome chooses Acupressure in a Rotation Battle, it will always target the user.

Pokémon that know Metronome are banned from participating in Pokéstar Studio films.

If Metronome calls a move the user knows and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move Metronome called will be locked by the Choice item. Otherwise, Metronome is the locked move. If a multi-turn move called by Metronome triggers Cursed Body, the multi-turn move will be disabled by Cursed Body, even if the user of Metronome does not know that move; otherwise, Metronome will be disabled.

Generation VII onwards

If Metronome calls a multi-turn move such as Rollout or Dig and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move will activate on the first turn, but will fail and end the move on the next turn.

If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. If the selected move is a status move, it will not receive its Z-Power effect.

Unselectable moves

  This move effect may be in need of research.
Reason: Whether Shadow moves can be called, known moves in Gen 8 and Gen 9
You can discuss this on the talk page.

In all core series games except Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can select any move except itself, a Max Move, a Z-Move, or any of the moves marked with a ✓ in the following table:


Moves the user knows were intended to be unselectable in Generation III, but due to a coding error, this prohibition does not actually take effect.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can only select moves introduced in Generation I. It can select any move introduced in Generation I, except itself and the following moves:


Description

Games Description
StadStad2 The user waggles its finger, triggering a move. There is no telling what will happen.
GSC Randomly uses any Pokémon move.
RSEColo.XD Waggles a finger to use any Pokémon move at random.
FRLG Waggles a finger and stimulates the brain into using any move at random.
DPPtHGSSPBR The user waggles a finger and stimulates the brain into randomly using nearly any move.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user waggles a finger and stimulates its brain into randomly using nearly any move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035     Fairy Fairy 31 34 29 31 34BW
31B2W2
31 31 18 20 20 20
0036     Fairy Fairy 1 1 1 1 1 1 1 1, Evo. 1 1 1
0143     Monster Monster 1 1 1
0151     No Eggs Discovered No Eggs Discovered 30 30 30 20 20 20 20 66 60 60 60
0175     No Eggs Discovered No Eggs Discovered 7 6RSE
4FRLG
6 5 5 5 24 24
0176    
 
Flying Fairy 7 6RSE
1, 4FRLG
1, 6 1, 5 1, 5 1, 5 24 24
0446     No Eggs Discovered No Eggs Discovered 1 1 1 1 40 40 40
0468    
 
Flying Fairy 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR/Move Tutor

# Pokémon Types Egg Groups Compatibility
0035     Fairy Fairy
0036     Fairy Fairy
0039    
 
Fairy Fairy
0040    
 
Fairy Fairy
0052  
Meowth
Galarian Form
  Field Field
0054     Water 1 Field
0055     Water 1 Field
0056     Field Field
0057     Field Field
0061     Water 1 Water 1
0062    
 
Water 1 Water 1
0063     Human-Like Human-Like
0064     Human-Like Human-Like
0065     Human-Like Human-Like
0066     Human-Like Human-Like
0067     Human-Like Human-Like
0068     Human-Like Human-Like
0074    
 
Mineral Mineral
0075    
 
Mineral Mineral
0075  
Graveler
Alolan Form
 
 
Mineral Mineral
0076    
 
Mineral Mineral
0076  
Golem
Alolan Form
 
 
Mineral Mineral
0080    
 
Water 1 Monster
0080  
Slowbro
Galarian Form
 
 
Water 1 Monster
0088     Amorphous Amorphous
0088  
Grimer
Alolan Form
 
 
Amorphous Amorphous
0089     Amorphous Amorphous
0089  
Muk
Alola Form
 
 
Amorphous Amorphous
0093    
 
Amorphous Amorphous
0094    
 
Amorphous Amorphous
0096     Human-Like Human-Like
0097     Human-Like Human-Like
0106     Human-Like Human-Like
0107     Human-Like Human-Like
0113     Fairy Fairy
0122    
 
Human-Like Human-Like
0122  
Mr. Mime
Galarian Form
 
 
Human-Like Human-Like
0124    
 
Human-Like Human-Like
0125     Human-Like Human-Like
0126     Human-Like Human-Like
0143     Monster Monster
0149    
 
Dragon Water 1
0150     No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
0173     No Eggs Discovered No Eggs Discovered
0175     No Eggs Discovered No Eggs Discovered
0176    
 
Flying Fairy
0183    
 
Water 1 Fairy
0184    
 
Water 1 Fairy
0186     Water 1 Water 1
0190     Field Field
0199    
 
Monster Water 1
0199  
Slowking
Galarian Form
 
 
Monster Water 1
0209     Field Fairy
0210     Field Fairy
0216     Field Field
0217     Field Field
0238    
 
No Eggs Discovered No Eggs Discovered
0241     Field Field
0242     Fairy Fairy
0251    
 
No Eggs Discovered No Eggs Discovered
0271    
 
Water 1 Grass
0272    
 
Water 1 Grass
0280    
 
Human-Like Amorphous
0281    
 
Human-Like Amorphous
0282    
 
Human-Like Amorphous
0287     Field Field
0288     Field Field
0289     Field Field
0296     Human-Like Human-Like
0297     Human-Like Human-Like
0302    
 
Human-Like Human-Like
0307    
 
Human-Like Human-Like
0308    
 
Human-Like Human-Like
0313     Bug Human-Like
0314     Bug Human-Like
0317     Amorphous Amorphous
0326     Field Field
0327     Field Human-Like
0352     Field Field
0353     Amorphous Amorphous
0354     Amorphous Amorphous
0356     Amorphous Amorphous
0385    
 
No Eggs Discovered No Eggs Discovered
0390     Field Human-Like
0391    
 
Field Human-Like
0392    
 
Field Human-Like
0419     Water 1 Field
0424     Field Field
0440     No Eggs Discovered No Eggs Discovered
0446     No Eggs Discovered No Eggs Discovered
0448    
 
Field Human-Like
0461    
 
Field Field
0466     Human-Like Human-Like
0467     Human-Like Human-Like
0468    
 
Flying Fairy
0475    
 
Human-Like Amorphous *
0477     Amorphous Amorphous
0480     No Eggs Discovered No Eggs Discovered
0481     No Eggs Discovered No Eggs Discovered
0482     No Eggs Discovered No Eggs Discovered
0549  
Lilligant
Hisuian Form
 
 
Grass Grass
0560    
 
Field Dragon
0575     Human-Like Human-Like
0576     Human-Like Human-Like
0641  
Tornadus
All forms
  No Eggs Discovered No Eggs Discovered
0648    
 
No Eggs Discovered No Eggs Discovered
0655    
 
Field Field
0670  
Floette
All forms
  Fairy Fairy
0671  
Florges
All forms
  Fairy Fairy
0683     Fairy Fairy
0685     Fairy Fairy
0719    
 
No Eggs Discovered No Eggs Discovered
0818     Water 1 Field
0849  
Toxtricity
All forms
 
 
Human-Like Human-Like
0854  
Sinistea
All forms
  Mineral Amorphous
0855  
Polteageist
All forms
  Mineral Amorphous
0856     Fairy Fairy
0857     Fairy Fairy
0858    
 
Fairy Fairy
0859    
 
Fairy Human-Like
0860    
 
Fairy Human-Like
0861    
 
Fairy Human-Like
0863     Field Field
0866    
 
Human-Like Human-Like
0869  
Alcremie
All forms
  Fairy Amorphous
0876  
Indeedee
All forms
 
 
Fairy Fairy
0898  
Calyrex
All forms
 
 
No Eggs Discovered No Eggs Discovered
0901    
 
Field Field
0923    
 
Field Field
0930    
 
Grass Grass
0944    
 
Field Field
0945    
 
Field Field
0957    
 
Fairy Fairy
0958    
 
Fairy Fairy
0959    
 
Fairy Fairy
0979    
 
Field Field
0985    
 
No Eggs Discovered No Eggs Discovered
0992    
 
No Eggs Discovered No Eggs Discovered
1006    
 
No Eggs Discovered No Eggs Discovered
1015    
 
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0113     Fairy Fairy
0173     Fairy Fairy
0209     Field Fairy
0440     Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0173     No Eggs Discovered No Eggs Discovered Pokéwalker - Amity Meadow
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0238    
 
No Eggs Discovered No Eggs Discovered Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

  This move effect may be in need of research.
Reason: Move lists for later Mystery Dungeon games
You can discuss this on the talk page.

Pokémon Mystery Dungeon series

Metronome picks a random move from the eligible pool, and the user will perform it in the direction it is currently facing. Despite being classified as a status move, Metronome is not affected by Taunt in the Rescue Team series. This is changed from the Explorers series.

The pool of selectable moves is noticeably smaller than in main series; out of all moves in the games, only the following can be called:


Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - Others Others -
MDTDS - - 22 - 100% - Others Others -
BSL - - 22 - 100% - Others Others -
SMD - - 20 30 —% - Others Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Category Slots of move gauge MP
(uses)
Base power Max power Accuracy Target Effect tag(s) Description Playable sync pairs
Status 1 —% Uses one of several moves at random. Burgh (Spring 2021) & Togepi
Elesa (Palentine's 2023) & Togetic
All the following sync pairs were only usable in the Metronome Day event held on April 1, 2023:
Scottie/Bettie & Togepi
Ethan & Togepi
Dawn & Togepi

In-depth description

Metronome randomly chooses one strong attack move of each type or—on very rare occasions—Fissure. All potential moves are as follows:

Super Smash Bros. series

In Super Smash Bros., if Clefairy is released from a Poké Ball, it will use Metronome to copy a move done by another Poké Ball Pokémon. It returns in Super Smash Bros. Melee, but its options are reduced to Explosion, Blizzard, Fire Spin, and Gust.

Togepi is another Pokémon in Melee that will use Metronome when released from a Poké Ball. It can call up Sleep Powder, Leech Seed, Magnitude, Powder Snow, or Night Shade. It reappears in Super Smash Bros. Brawl, with SmokeScreen replacing Night Shade and Hypnosis replacing Sleep Powder. Togepi uses this new moveset in every game after Brawl.

Pokémon UNITE

In Pokémon UNITE, Clefable's Unite Move, Wonder Wish, is similar to Metronome.

Description

Games Description
MDRB Randomly looses a move from among all the moves known to Pokémon.
MDTDS Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
BSL たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす
MDGtI  UNUSED
SMD
MDRTDX
You can use a randomly selected move. Some moves aren't available, so be careful!


In the anime

 
Clefairy
 
Togepi
 
Munchlax
 
Clefable
The user waggles one or both of its fingers and stimulates its brain into randomly using nearly any move.
Pokémon Method
User First Used In Notes
  Clefairy points its index fingers out and starts to wave them back and forth. Clefairy then performs a random move. Sometimes, Clefairy's fingertips glow white once it has prepared to use a move.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Multiple wild Clefairy Pikachu's Rescue Adventure None
Whitney's Clefairy A Goldenrod Opportunity None
Multiple wild Clefairy A Real Cleffa-Hanger None
A wild Clefairy Infinite Possibilities! None
  Drowzee waves its arms back and forth until its fingertips begin to glow white. Drowzee then performs a random move.
Butch and Cassidy's Drowzee Pikachu Re-Volts None
  Togepi begins to wave its arms back and forth until they begin to glow white or Togepi dances. Togepi then performs a random move.
Misty's Togepi Pikachu Re-Volts None
Multiple wild Togepi A Togepi Mirage! None
A wild Togepi The Power of Us None
  Cleffa waves its arms back and forth until they start to glow white. Cleffa then performs a random move.
Multiple wild Cleffa A Real Cleffa-Hanger None
  Clefable sticks its fingers in the air and waves them back and forth until its fingertips begin to glow white. Clefable then performs a random move.
Multiple wild Clefable A Real Cleffa-Hanger None
A Coordinator's Clefable New Plot, Odd Lot! None
A wild Clefable Infinite Possibilities! None
  Munchlax raises its hands and waves its fingertips back and forth until they start to glow white. It then uses a random move.
May's Munchlax A Real Cleffa-Hanger None


In the manga

Ash & Pikachu


Magical Pokémon Journey


The Electric Tale of Pikachu


How I Became a Pokémon Card


Pokémon Adventures


Pokémon Gotta Catch 'Em All


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The move's Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list. The move's English name refers to the regular ticks associated with the move, which sound like the device it is named after.
  • In the Pokémon anime, Splash has been the most common result of Metronome.
  • The move description was incorrect in Generations II and III, as they stated that the Metronome user can use any move (in reality, there are some unusable moves). This was fixed from Generation IV onwards, stating "nearly any move" instead.

In other languages

Language Title
Chinese Cantonese 揮指 Fāijí
Mandarin 揮指 / 挥指 Huīzhǐ *
揮指功 / 挥指功 Huīzhǐ-gōng *
彈指功 Tánzhǐ-gōng *
摇手指 Yáo Shǒuzhǐ *
  Czech Metronom
  Danish Metronom
  Dutch Metronoom
  Finnish Metronomi
  French Métronome
  German Metronom
  Greek Μετρονόμος Metronómos
  Italian Metronomo
  Korean 손가락흔들기 Son-garakheundeulgi
  Norwegian Metronom
  Polish Metronom
Portuguese   Brazil Metrônomo
Metronome (PS033)
  Portugal Metrónomo
  Russian Метроном Metronom
  Spanish Metrónomo
  Swedish Metronom
  Vietnamese Vẫy Ngón Tay


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.