Mesprit (Pokémon)

For Pokémon GO information on this species, see the game's section.
Uxie #480: Uxie
Pokémon
#482: Azelf Azelf
This article is about the species. For a specific instance of this species, see Mesprit (disambiguation).
Mesprit
Emotion Pokémon
エムリット
Emrit
#481
Mesprit



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Ability
Levitate Cacophony
Cacophony
Cacophony
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Undiscovered
Hatch time
20560 - 20816 steps
Egg not obtainable
Height
1'00" 0.3 m
Mesprit
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
0.7 lbs. 0.3 kg
Mesprit
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
210
Gen. IV
Unknown
IV
261
V+
Leveling rate
Slow
EV yield
Total: 3
Mesprit
0
HP
1
Atk
0
Def
1
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F481.png None.png
{{{form2}}}
Pokédex color
Pink
Base friendship
140
External Links

Mesprit (Japanese: エムリット Emrit) is a Psychic-type Legendary Pokémon introduced in Generation IV.

It is not known to evolve into or from any other Pokémon.

Along with Uxie and Azelf, Mesprit is a member of the lake guardians, the Sinnoh region's Psychic-type Legendary Pokémon trio. Mesprit is the bringer of emotion.

Biology

Mesprit is a small, gray, fairy-like Pokémon. It has two tails that each have a red jewel encrusted in them. These are, presumably, two of the jewels which comprise the Red Chain. Mesprit has a partially magenta face with four long, drooping appendages and another red gem encrusted in its forehead.

Mesprit's spirit can leave its body without dying and return to the body at will. Legends say that a person that touches it will have their emotions completely drained away. Mesprit is said to have taught humans the ability to feel sorrow, pain, and joy. It was shown in The Needs of the Three! and The Battle Finale of Legend! that it can teleport itself, as well as other Pokémon and humans. Though playful, it is a bit mischievous. Mesprit is known as "The Being of Emotion".

In the anime

Main series

 
Mesprit in the anime

Major appearances

Mesprit (anime)

In Following A Maiden Voyage!, Dawn saw the projected "soul" of Mesprit near Lake Verity.

Mesprit physically debuted in The Needs of the Three!, where it and Uxie came to Lake Valor after Azelf was captured. However, they were also captured by J and Team Galactic, but beforehand, they used Future Sight, destroying her ship later on. It was then controlled by the team to help fulfill its goal. In The Battle Finale of Legend!, after breaking from their control with the help of Dawn's Piplup and Cynthia's Garchomp, it helped stop Cyrus's plot to use Dialga and Palkia.

Other

In PK21, a Mesprit, Azelf, and Uxie served Pikachu and his friends some apples.

Minor appearances

In Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness, a Mesprit, along with the other members of its trio, were the protectors of the Time Gear.

A silhouetted Mesprit appeared in a fantasy in Healing the Healer!.

GOTCHA!

A Mesprit briefly appeared as a silhouette in GOTCHA!.

In the manga

Pocket Monsters DP

Mesprit appeared in PMDP13 along with the other members of the lake guardians.

Pokémon Adventures

Main article: Lake guardians (Adventures) → Mesprit

In the Diamond & Pearl chapter, Mesprit was to be captured as part of Team Galactic's plans. Commander Mars led the operation to capture Mesprit, and succeeded; though Diamond had tried to stop her, he was captured along with Mesprit and taken to Team Galactic's Veilstone headquarters. Mesprit connected with Diamond the most, as he had great emotional control; Diamond also saw Mesprit at Lake Verity when he was young. It first appeared in Tackling Tangrowth.

Pokémon Battrio: Aim to be Battrio Master!

Sugiru owns a Mesprit.

Pokémon Diamond and Pearl Adventure!

Along with Uxie and Azelf, Mesprit was captured by Team Galactic to create the Red Chain so that they can control the Legendary Dialga. It was eventually freed and helped stop Dialga by breaking the Red Chain. It first appeared in Team Galactic's Ultimate Warrior.

Pokémon Mystery Dungeon: Blazing Exploration Team

Mesprit appeared in BET2.

In the TCG

Main article: Mesprit (TCG)

Other appearances

Super Smash Bros. Brawl

On the Spear Pillar stage, occasionally the lake guardians make cameo appearances during the fight; they do nothing, however.

Trophy information

An Emotion Pokémon said to have taught humans emotions. Rumor is, if you touch Mesprit, you'll lose all emotions three days later. It sleeps at the base of Lake Verity, but once engaged in battle, it will rise from the water to fly around the Sinnoh region. Even if you see this Pokémon after your initial meeting, it'll try to flee battle, so catching it is quite a task.

Super Smash Bros. Ultimate

Mesprit appears as a Spirit alongside Uxie and Azelf.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV Sinnoh
#147
Johto
#—
Diamond Known as "The Being of Emotion." It taught humans the nobility of sorrow, pain, and joy.
Pearl Although it slumbers at the bottom of the lake, its spirit is said to leave its body and flitter on the water surface.
Platinum When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
HeartGold This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.
SoulSilver
Generation V Unova
#—
Black When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
White
Black 2 When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.
White 2
Generation VI Kalos
#—
Hoenn
#—
X Known as "The Being of Emotion." It taught humans the nobility of sorrow, pain, and joy.
Y It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake's surface.
Omega Ruby Known as "The Being of Emotion." It taught humans the nobility of sorrow, pain, and joy.
Alpha Sapphire It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake's surface.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#—
This Pokémon has no Pokédex entries in Generation VIII.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Roaming Sinnoh (Only one)
Platinum
Roaming Sinnoh (Only one)
HeartGold SoulSilver
Trade
Generation V
Black White
Trade
Black 2 White 2
Celestial Tower (Only one)
Generation VI
X Y
Trade
Omega Ruby Alpha Sapphire
Nameless Cavern (Only one, between 4:00 am - 7:59 pm)
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Ultra Space Wilds (Water World) (Only one)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.3.0+
Expansion Pass
Max Lair (Dynamax Adventure) (Only one)


In side games

This Pokémon was unavailable prior to Generation IV.
Generation IV
MD Time MD Darkness
Quicksand Cave (Underground Lake)
MD Sky
Quicksand Cave (Underground Lake)
Rumble
Silent Forest, Windy Prairie‎ (EX Mode only)
Generation V
Rumble Blast
Lake: Soothing Shore*
Rumble U
Verdant Plaza: Green Hide-and-Seek (Reward), Entranceway: A Fateful Showdown!
Generation VI
Battle Trozei
Mysterious Fountain: Stage 4
Shuffle
Event: Pokémon Safari (Ninth release)
Event: A Great Chance a Day!
Rumble World
Distortion Land: Breezy Grasslands (All Areas)
Picross
Area 23: Stage 07
Generation VII
Rumble Rush
Arceus Sea, Mewtwo SeaFinal


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
80
140 - 187 270 - 364
105
99 - 172 193 - 339
105
99 - 172 193 - 339
105
99 - 172 193 - 339
105
99 - 172 193 - 339
80
76 - 145 148 - 284
Total:
580
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
4/5 ★★★★
Skill
4/4 ★★★★
Stamina
3/4 ★★★
Jump
4/5 ★★★★
Total
17/21 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Rest Psychic Status 0000 00——% 10
077 Swift Normal Special 06060 00——% 20
1414 Protect Normal Status 0000 00——% 10
2121 Psybeam Psychic Special 06565 100100% 20
2828 Imprison Psychic Status 0000 00——% 10
3535 Extrasensory Psychic Special 08080 100100% 20
4242 Charm Fairy Status 0000 100100% 20
4949 Psychic Psychic Special 09090 100100% 10
5656 Flatter Dark Status 0000 100100% 15
6363 Future Sight Psychic Special 120120 100100% 10
7070 Copycat Normal Status 0000 00——% 20
7777 Healing Wish Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an evolution of Mesprit
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05  TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM29  TM29 Charm Fairy Status 0000 100}}100% 20
TM32  TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM44  TM44 Imprison Psychic Status 0000 00—}}—% 10
TM56  TM56 U-turn Bug Physical 07070 100}}100% 20
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM63  TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69  TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71  TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72  TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM78  TM78 Acrobatics Flying Physical 05555 100}}100% 15
TM87  TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR14  TR14 Metronome Normal Status 0000 00—}}—% 10
TR19  TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29  TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR30  TR30 Encore Normal Status 0000 100}}100% 5
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68  TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69  TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR76  TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR90  TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an evolution of Mesprit
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mesprit in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mesprit in that game.
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an evolution of Mesprit
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an evolution of Mesprit
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Double Team Normal Status 0000 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
IV V VI VII Lucky Chant × Normal Status 0000 00—}}—% 30
IV V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Recycle Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Role Play Psychic Status 0000 00—}}—% 10
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
IV V VI VII Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mesprit
  • Italic indicates a move that gets STAB only when used by an evolution of Mesprit
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Anime-only moves

Move Type Episode
Teleport  Psychic  The Needs of the Three!

Side game data

Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 100%
IQ group: G
Pokémon Rumble
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Blast
Attack ●●●
Defense ●●●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.08 seconds Base HP: 55
Base Attack: 82 Base Defense: 60 Base Speed: 60
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 70 - 125   10

#496
 

Sleep Charm
Leaves the foe asleep.
Skill Swapper: Flash Mob
Pokémon GO
  Base Stamina: 160 Base Attack: 212 Base Defense: 212
Egg Distance: N/A Buddy Distance: 20 km Evolution Requirement: N/A
Fast Attacks: Confusion, Extrasensory
Charged Attacks: Future Sight, Swift, Blizzard

Evolution

 
Unevolved
Mesprit
 Psychic 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
HOME
   
  For other sprites and images, please see Mesprit images on the Bulbagarden Archives.


Trivia

Origin

Mesprit seems to be based on a spirit or a sprite. Mesprit and the rest of the trio could possibly have originated from the Imperial Regalia of Japan, which are also called the Three Sacred Treasures. Mesprit would be the Yasakani no Magatama, which embodies benevolence.

Name origin

Mesprit may be a combination of me and esprit (French for spirit) or sprite.

Emrit may be a combination of 笑む emu (to smile) or emotion and esprit or sprite.

In other languages

Language Title Meaning
  Japanese エムリット Emrit From 笑む emu or emotion and esprit or sprite
  French Créfollet From création and follet
  Spanish Mesprit Same as English name
  German Vesprit From Vernunft, Verstand or vester, and esprit
  Italian Mesprit Same as English name
  Korean 엠라이트 Emrite From its Japanese name; may contain English word "light" or pun on the verb "enlight".
  Cantonese Chinese 艾姆利多 Ài Mǔ Lì Duō Transliteration of Japanese name
  Mandarin Chinese 艾姆利多 Ài Mǔ Lì Duō Transliteration of Japanese name


Related articles

External links


Generation I: ArticunoZapdosMoltresMewtwo
Generation II: RaikouEnteiSuicuneLugiaHo-Oh
Generation III: RegirockRegiceRegisteelLatias
LatiosKyogreGroudonRayquaza
Generation IV: UxieMespritAzelfDialgaPalkia
HeatranRegigigasGiratinaCresselia
Generation V: CobalionTerrakionVirizionTornadusThundurus
ReshiramZekromLandorusKyurem
Generation VI: XerneasYveltalZygarde
Generation VII: Type: NullSilvallyTapu KokoTapu LeleTapu BuluTapu Fini
CosmogCosmoemSolgaleoLunalaNecrozma
Generation VIII: ZacianZamazentaEternatusKubfuUrshifu
RegielekiRegidragoGlastrierSpectrierCalyrex


  #480: Uxie
Pokémon
#482: Azelf  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.