Substitute (move)

Substitute
みがわり Scapegoat
Substitute VIII.png
[[File:|center]]
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Substitute (Japanese: みがわり Scapegoat) is a non-damaging Normal-type move introduced in Generation I. It was TM50 in Generation I before losing its TM status in Generation II. It regained its TM status as TM90 from Generation IV, until Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, where it was TM08. It is TR20 in Generation VIII. It was Mr. Mime's signature move in Generation II.

Effect

Generation I

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if the oddities and glitches from Generation I games were also fixed in the Japanese Pokémon Stadium

By decreasing its HP by 25% (rounded down) of its maximum HP, the user creates a substitute with 1 HP more than the amount of HP lost by the user. If the user's current HP is less than 25% (rounded down) of its maximum HP, Substitute fails. If the user's current HP is exactly equal to 25% (rounded down) of its maximum HP, it will faint upon creating the substitute. If the user's maximum HP is 3 or less, it will not lose any HP when the substitute is made. The substitute always has the same type and stats as the Pokémon that created it currently has.

If a Pokémon has a substitute, any damage the Pokémon would take from an opponent's moves is taken by the substitute instead. If the substitute runs out of HP or is hit by a one-hit KO move, it breaks. Other damage (except self-inflicted confusion damage), such as recoil damage or damage from status conditions, is not affected by a substitute.

Due to a glitch, if a Pokémon behind a substitute takes self-inflicted confusion damage, the damage is applied to the opponent's substitute instead. If the opponent does not have a substitute, no Pokémon or substitute takes damage.

While behind a substitute, its opponent's moves cannot lower its stat stages, poison it, freeze it, burn it, or cause it to flinch. A Pokémon behind a substitute can be inflicted with paralysis or sleep by status moves (such as Thunder Wave and Hypnosis), but not by damaging moves (such as Thunderbolt). Conversely, a Pokémon behind a substitute cannot be confused by status moves (such as Confuse Ray), but can be confused by damaging moves (such as Confusion) as long as they do not break the substitute. Even if a move breaks a substitute, it cannot inflict any effects it would not be able to inflict to a Pokémon behind a substitute.

Additionally, substitute does not affect the opponent's Disable, Leech Seed, Super Fang, Transform, or binding moves; the user's Bide, Counter, or Rage; nor either Pokémon's Haze.

In the Japanese games, draining moves always miss if the target is behind a substitute. In the Western games, they can hit and drain HP, but will not drain any HP if they break the substitute.

If a Pokémon breaks a substitute with Hyper Beam, it will not need to recharge. If a Pokémon breaks a substitute with Explosion or Selfdestruct, it will not faint, although its sprite will still disappear until it switches out (or uses Substitute). If a Pokémon breaks a substitute with a recoil move, it will not take any recoil damage. If a Pokémon breaks a substitute with Pay Day, that use of Pay Day will not count toward the money its Trainer picks up at the end of the battle. If a Pokémon attacks a substitute with a multi-strike move, the hits will automatically end if the substitute breaks.

In Stadium, several oddities and glitches listed above were fixed:

  • If the user's current HP is exactly equal to 25% (rounded down) of its maximum HP, it will be too weak to create a substitute.
  • A Pokémon behind a substitute cannot be inflicted with any status condition or confusion by an opponent's move.
  • If a Pokémon breaks a substitute with Explosion or Selfdestruct, it will faint as usual.
  • Draining moves always miss if used on a Pokémon behind a substitute.

Generation II

In general, the fixed effects from Stadium in Generation I are retained. For example:

  • If the user's current HP is equal to or lower than 25% (rounded down) of its maximum HP, it will be too weak to create a substitute.
  • A Pokémon behind a substitute cannot be inflicted with any status condition or caused to flinch by an opponent's move.
  • Super Fang affects the substitute rather than the Pokémon behind it.
  • Rage works as normal.
  • Draining moves always miss if used on a Pokémon behind a substitute.
  • If a Pokémon breaks a substitute with Explosion or Selfdestruct, it will faint as usual.

Mechanics changed between Stadium and Generation II include:

  • The substitute's HP is now exactly equal to the HP lost to create the substitute, instead of being 1 + the HP lost.
  • Leech Seed now fails if the target is behind a substitute.
  • If a Pokémon behind a substitute hurts itself in confusion, it takes the damage itself.
  • Bide can be successfully used by a Pokémon behind a substitute, but damage dealt to a substitute is not considered for the damage Bide deals.
  • Because recoil damage is calculated from how much HP the target has actually lost, if a Pokémon hits a substitute with a recoil move, that attacker will only take 1 HP of recoil damage. (Jump Kick and Hi Jump Kick crash damage is calculated normally.) Breaking a substitute with a recoil move no longer prevents recoil damage.
  • A multi-strike move can now continue hitting even after a substitute has been broken, then dealing damage directly to the targeted Pokémon. (Twineedle can poison a target with the second strike if the first strike broke the substitute.)
  • Pay Day now works as normal.

Mechanics newly introduced in Generation II include:

  • A substitute can be passed by Baton Pass, and it will keep whatever HP it has remaining.
  • The moves Counter, Mirror Coat, Protect, Detect, and Endure will fail if used by a Pokémon behind a substitute.
  • The moves Lock-On, Mind Reader, Nightmare, Ghost-type Curse, and Sketch cannot affect a Pokémon behind a substitute. (If a Pokémon affected by one of these moves later gains a substitute, their effects remain.)
  • A substitute takes the damage from Future Sight.
  • A substitute takes the damage from Pursuit as the user switches out.
  • Binding moves will not trap the target if it is behind a substitute. In addition, creating a substitute will cause the user to escape a binding move.
  • If a Pokémon behind a substitute is targeted by Swagger, its Attack is sharply increased as normal, but it does not become confused.
  • Thief cannot steal an item from a Pokémon behind a substitute.
  • Pain Split fails if the target is behind a substitute.

Generation III

The following effects are carried over/expanded from Generation II:

  • A Pokémon behind a substitute cannot have its stat stages lowered by an opponent's Intimidate.
  • A Pokémon behind a substitute cannot have its item stolen by Covet or knocked off by Knock Off. Trick fails if its target is behind a substitute.
  • A substitute takes the damage from Doom Desire.
  • Yawn is blocked by the substitute, but if a Pokémon behind a substitute is already drowsy due to Yawn it can still fall asleep.

The following effects are changed between Generations II and III:

  • Rage's effect will now no longer activate if its user's substitute is hit.
  • Swagger and Flatter will now fail if used on a Pokémon behind a substitute.
  • Pay Day now does not cause its Trainer to gain money if it hits a substitute.
  • Protect, Detect, and Endure now behave as normal.
  • Damaging draining moves (except Dream Eater) can now hit a substitute as normal, and the user of the move will gain HP depending on the HP the substitute lost. (Leech Seed is still blocked by the substitute.)
  • Recoil moves now inflict recoil damage to the user depending on the damage dealt to the substitute.
  • Trapping moves are now blocked by the substitute.
  • Mimic is now blocked by the substitute.

The following effects are newly introduced in Generation III:

  • Shedinja, having a maximum of only 1 HP, cannot make a substitute.
  • Substitute can be stolen by Snatch.
  • SmellingSalt will not have any of its additional effects applied if it hits a substitute, even if the Pokémon behind it is paralyzed.

Generation IV

The following effects are carried over/expanded from Generation III:

  • A Pokémon behind a substitute cannot have its item eaten by Pluck or Bug Bite. Switcheroo fails if its target is behind a substitute.
  • Like Counter and Mirror Coat, Metal Burst also does not count damage taken by its user's substitute.
  • Similar to SmellingSalt, Wake-Up Slap will not have any of its additional effects applied if it hits a substitute, even if the Pokémon behind it is asleep.

The following effects changed between Generations III and IV:

The following effects are newly introduced in Generation IV:

Generation V

A Pokémon behind a substitute cannot have its item destroyed by Incinerate or be given an item by Bestow. The Ability Pickpocket and the Item Drop from Wonder Launcher can steal or remove a Pokémon's held item, respectively.

If Smack Down, Clear Smog, Circle Throw, or Dragon Tail target a substitute, their secondary effects will not trigger. The move Sky Drop will fail if the target is behind a substitute.

Acupressure can now successfully be used by a Pokémon behind a substitute on itself, but it will still fail if it targets an ally behind a substitute.

Substitute now blocks Transform and Imposter.

Another Pokémon's Dream Eater can now affect a Pokémon's substitute and acts the same way as other damaging draining moves.

In Black 2 and White 2 only, due to a glitch, if a Pokémon behind a substitute faints due to Rough Skin or a held Rocky Helmet, the defending Pokémon will appear to be behind a substitute, but will act as normal.

By TrainerOfDistinction
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Generations VI and VII

Substitute no longer blocks sound-based moves (such as Metal Sound) or any moves used by Pokémon with the Ability Infiltrator, except Transform and Sky Drop. The moves Hyperspace Hole, Hyperspace Fury, Play Nice, and Spectral Thief can also bypass a substitute. Aromatherapy can still heal the user's status conditions if it is behind a substitute, but will now fail to affect an ally behind a substitute. Substitute will prevent Knock Off from discarding a removable held item, however Knock Off's power will still be increased.

If powered up by a Normalium Z into Z-Substitute, all of the user's lowered stats are reset.

Generation VIII

Dynamax Pokémon cannot have a substitute. If a Pokémon Dynamaxes while it has a substitute, the substitute disappears.

Unaffected moves

  This move effect may be in need of research.
Reason: Which moves are unaffected in Generation VIII?
You can discuss this on the talk page.

Different moves are able to bypass Substitute in each generation. Moves marked with a in the following table can hit a Pokémon regardless of its substitute. Note that Generation I effects are not included.

Description

Games Description
StadStad2 Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
GSC Makes a decoy with 1/4 user's max HP.
RSEColo.XD Creates a decoy using 1/4 of the user's maximum HP.
FRLG The user creates a decoy using one-quarter of its full HP.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SwSh The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
064   Kadabra
  Human-Like Human-Like 26PE
065   Alakazam
  Human-Like Human-Like 26PE
122   Mr. Mime
 
 
Human-Like Human-Like 47 11 9RSE
8FRLG
29 29 29 29SMUSUM
40PE
352   Kecleon
  Field Field 40 39DP
37PtHGSS
37 37XY
42ORAS
42
439   Mime Jr.
 
 
Undiscovered Undiscovered 29 29 29 29
479   Rotom
 
 
Amorphous Amorphous 36 36 36 36 40
656   Froakie
  Water 1 Water 1 35 35
657   Frogadier
  Water 1 Water 1 38 40
658   Greninja
 
 
Water 1 Water 1 43 42
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM/TR

# Pokémon Types Egg Groups Machine
I
TM50
II
--
III
--
IV
TM90
V
TM90
VI
TM90
VII
TM90
TM08
VIII
TR20
All Pokémon can learn this move by TM or TR except the ones listed below only if marked with ✘.
010   Caterpie
  Bug Bug
011   Metapod
  Bug Bug
013   Weedle
 
 
Bug Bug
014   Kakuna
 
 
Bug Bug
129   Magikarp
  Water 2 Dragon
132   Ditto
  Ditto Ditto
201   Unown
  Undiscovered Undiscovered
202   Wobbuffet
  Amorphous Amorphous
235   Smeargle
  Field Field
265   Wurmple
  Bug Bug
266   Silcoon
  Bug Bug
268   Cascoon
  Bug Bug
360   Wynaut
  Undiscovered Undiscovered
374   Beldum
 
 
Mineral Mineral
401   Kricketot
  Bug Bug
412   Burmy
  Bug Bug
415   Combee
 
 
Bug Bug
602   Tynamo
  Amorphous Amorphous
664   Scatterbug
  Bug Bug
665   Spewpa
  Bug Bug
789   Cosmog
  Undiscovered Undiscovered
790   Cosmoem
  Undiscovered Undiscovered
824   Blipbug
  Bug Bug
840   Applin
 
 
Grass Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
108   Lickitung
  Monster Monster
113   Chansey
  Fairy Fairy
115   Kangaskhan
  Monster Monster
131   Lapras
 
 
Monster Water 1
143   Snorlax
  Monster Monster
161   Sentret
  Field Field
173   Cleffa
  Fairy Fairy
175   Togepi
  Flying Fairy
183   Marill
 
 
Water 1 Fairy
263   Zigzagoon
  Field Field
300   Skitty
  Field Fairy
311   Plusle
  Fairy Fairy
312   Minun
  Fairy Fairy
325   Spoink
  Field Field
359   Absol
  Field Field
440   Happiny
  Fairy Fairy
446   Munchlax
  Monster Monster
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
All Pokémon can learn this move by Move Tutor except the ones listed below only if marked with ✘.
010   Caterpie
  Bug Bug
011   Metapod
  Bug Bug
013   Weedle
 
 
Bug Bug
014   Kakuna
 
 
Bug Bug
129   Magikarp
  Water 2 Dragon
132   Ditto
  Ditto Ditto
201   Unown
  Undiscovered Undiscovered
202   Wobbuffet
  Amorphous Amorphous
235   Smeargle
  Field Field
265   Wurmple
  Bug Bug
266   Silcoon
  Bug Bug
268   Cascoon
  Bug Bug
360   Wynaut
  Undiscovered Undiscovered
374   Beldum
 
 
Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
185   Sudowoodo
  Mineral Mineral New York City Pokémon Center
204   Pineco
  Bug Bug New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

 
Greninja using Substitute

Pokémon Mystery Dungeon series

In Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky, Substitute is a move with 7PP. The user targets Pokémon in front of them, ally or enemy, and inflicts Decoy status condition on them for 21-50 turns, making them more likely to be targeted by the AI. This move is affected by Snatch and Taunt.

From Gates to Infinity, Substitute instead causes the Substitute status by cutting the user's HP in half. The user will not be targeted by enemies, but the user cannot use moves or items, and cannot restore its HP naturally. If the user is attacked by a move (such as Earthquake which affects the whole room), Substitute will not protect the user from damage. The status lasts 11 turns.

Super Smash Bros. Series

Substitute is Greninja's down special. The substitute doll it summons resembles those from the main games, though it can also summon a log. The move functions as a counter, attacking opponents who hit Greninja while it is posing.

There is a trophy of the substitute doll in Super Smash Bros. for Wii U.

Trophy information

If it looks like a Pokémon and it gets attacked like a Pokémon, it's probably a- Oh, no, it could also be a Substitute Doll. This cute plush figure appears out of nowhere when a Pokémon uses the move Substitute. Is that a smile on its face or a grimace of determination? Only the doll knows, and it's not telling.

Pokkén Tournament

  This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: More thorough description of what sort of attacks are or are not blocked by Substitute.

Substitute is the move used by Whimsicott when called as a Support Pokémon. It conjures up a set of three dolls that rotate around the Battle Pokémon, blocking incoming ranged attacks. It also restores a little of the Battle Pokémon's HP.

Description

Games Description
MDRB The target gains the Decoy status, making it the target of its fellow Pokémon.
MDTD* Afflicts the targeted enemy with a Decoy status condition. A Pokémon with the Decoy status becomes a decoy that is seen as an enemy by its allies and can draw their attacks.
MDTD*
MDS
Afflicts the targeted Pokémon with a Decoy status condition. A Pokémon with the Decoy status is viewed as a foe by its allies. It also becomes likely to draw the attention of foes.
BSL ポケモンを みがわりじょうたいにかえる みがわりじょうたいになると ねらわれやすくなったり なかまから こうげきされたりする
MDGtI You will get the Substitute status, but every time you use this move, your HP decreases. With the Substitute status, you won't be targeted by enemies, but you can't use moves or items, nor restore your HP naturally.
SMD You create a decoy using your HP. You won't be targeted, but you can't use moves or items.*
You'll create a substitute, but every time you use this move, your HP decreases. When you create a substitute, you won't be targeted by enemies, but you can't use moves or items, nor can you restore your HP naturally.*
Super Smash Bros. for Nintendo 3DS/Wii U Deceive with a substitute, and then counter an attack.*
Pokkén Tournament Temporarily protects against some long-range attacks.
Also recovers a small amount of HP.


Sprites

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing the substitute images from Generations VI, VII and VIII
              
A substitute from
Generations I and II
A substitute from
Generation III
A substitute from
Generation IV
A substitute from
Generation V
A substitute from
Let's Go, Pikachu! and
Let's Go, Eevee!
           
Artwork from
Ultra Sun and Ultra Moon
A substitute from
Stadium and Stadium 2
A substitute from
Mystery Dungeon: Rescue Team
A substitute from
Mystery Dungeon: Explorers of Time, Darkness and Sky
A substitute from
GO

In the anime

       
Shaymin Substitute fades away Togepi Accelgor
The user creates a substitute that resembles it. The substitute fades away soon after.
Pokémon Method
User First Used In Notes
  Shaymin Shaymin creates a clone that looks exactly like itself. It then fades soon after.
Shaymin (M11) Giratina and the Sky Warrior Debut
  Delcatty Delcatty creates an exact copy of itself. When it gets hit, it disappears in a puff of smoke.
Lila's Delcatty Battling the Generation Gap! None
  Togepi Togepi moves quickly when the opponent is about to attack and creates an afterimage of itself. When the afterimage gets hit, it disappears.
A wild Togepi Where No Togepi Has Gone Before! None
  Accelgor Accelgor's body flashes white, and a double that looks exactly like Accelgor dashes out of its body and at the opponent. When the afterimage is hit by an attack, it disappears in a puff of smoke.
Professor Juniper's Accelgor Evolution Exchange Excitement! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Battle Frontier


In other generations

Core series games

Side series games

Spin-off series games

Trivia

 
A substitute "levitating"
 
A substitute in place of Masahiro Sakurai
 
A Substitute doll in the anime
  • In most games, the decoy and the Pokémon will switch places when the Pokémon executes a move. The only exception is in Pokémon Battle Revolution, where the battle animations play out as if the substitute was the one performing the move. It generally remains stationary, except when using moves like Fly or Bounce.
  • In the Generation I and II games, the substitute resembles Rhydon.
  • Shedinja can learn Substitute despite being incapable of using it, as its HP is too low to create a substitute.
  • Substitutes are interpreted differently throughout all forms of Pokémon canon. In the games, a substitute is seen as an inanimate decoy which simply stands in for the Pokémon. In the anime, substitutes are seen to be clones of the user. In the Pokémon Adventures manga, substitutes are like the anime representation, but more spectral and transparent, as shown by Red's Pikachu in Peace of Mime.
  • In the Mystery Dungeon series, if the player eats an X-Eye Seed, all other Pokémon appear as substitutes.
  • The Plush Toy enemy in the Mystery Doors of the Magical Land Series in Pokéstar Studios in Pokémon Black 2 and White 2 is similar to a substitute.
  • In Pokémon Stadium, glitch Pokémon will appear as the substitutes. The color will vary, however, due to the player's ID and the glitch Pokémon's name. This is because the game treats the glitch Pokémon's name as a nickname, which cause Pokémon to change colors in the Stadium series.
  • In Generation VI, the size of the substitute depends on the size of the Pokémon using it. For example, a substitute made by a Kyurem will be bigger than that of a Flabébé.
  • During Nintendo's Super Smash Bros. Direct on April 8, 2014, a substitute plushie is seen in place of Masahiro Sakurai as he goes to showcase some of the Pokémon available from the Poké Ball and Master Ball items.
  • Substitute dolls have been featured in several episodes of the anime:
  • A Substitute doll appeared in Omega Alpha Adventure 21 as one the many items that Hoopa pulled out of its ring while searching for a Diancite for Ruby.
  • This move plays its animation even if the battle animations are turned off.
  • In Generation I games, if the player used Substitute, then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
  • The substitute doll appears in the Japanese merchandise line, the FuniFuni Mascot Collection Part 2 (a gacha set). Because it is a secret rare, it is labelled as "???" in promotional material.
  • In Generation VII, Substitute is the only TM that can be learned by all Pokémon that can learn TMs, except Pokémon that can only learn moves via TM that they can also learn by other means.

In other languages

Language Title
Chinese Cantonese 替身 Taisān
Mandarin 替身 Tìshēn
  Czech Vějička (manga)
Náhrada (DP142, BW063)
Dvojnický útok (DP095)
Náhražka (M11)
Nahrazení (The Official Pokémon Handbook)
  Danish Reserve
  Dutch Kloon
  French Clonage
  German Delegator
  Greek Υποκατάσταση
  Indonesian Menyamar
Perasuk
  Italian Sostituto
  Korean 대타출동 Daetachuldong
  Polish Zastępca
  Brazilian Portuguese Substituição (anime, manga)
Clonagem (The Official Pokémon Handbook)
  Romanian Substituirea
  Serbian Izmena
Spanish   Latin America Sustitución (DP095)
Sustituto (M11, BW063)
Señuelo* (DP142)
  Spain Sustituto
  Vietnamese Hoán Đổi


References


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
010203040506070809101112131415161718192021222324
252627282930313233343536373839404142434445464748
495051525354555657585960616263646566676869707172
7374757677787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
Alola
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
767778798081828384858687888990919293949596979899100
Kanto
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899
Generation VIII TRs
00010203040506070809101112131415161718192021222324
25262728293031323334353637383940414243444546474849
50515253545556575859606162636465666768697071727374
75767778798081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.