Sky Drop (move)

Sky Drop
フリーフォール Free Fall
Sky Drop VII.png
Sky Drop VII 2.png
Type  Flying
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  Tough
Appeal  0  
Jam  0  
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Sky Drop (Japanese: フリーフォール Free Fall) is a damage-dealing Flying-type move introduced in Generation V. It was TM58 from Generation V to Pokémon Ultra Sun and Ultra Moon.

Effect

Generation V

On the turn it is selected, Sky Drop brings the target to the air. While in the air, the target cannot act. While in the air, both the user and the target avoid any move targeted at them (except Gust, Thunder, Twister, Sky Uppercut, Hurricane, or Smack Down). The next turn, the target is thrown down and receives damage. Sky Drop does no damage to Flying-type Pokémon, but it will still pick them up (making them unable to move) on its first turn.

Sky Drop can target non-adjacent Pokémon in Triple Battles. Sky Drop can target allies, but will fail when attempting to perform the move on them.

The Ability No Guard or a previously used Lock-On or Mind Reader can still allow moves to hit Pokémon that are in the air.

Sky Drop will fail if the target is behind a substitute, or if used on a target that is already semi-invulnerable due to moves such as Fly, Bounce, or another Sky Drop.

Sky Drop cannot be used while Gravity is in effect. If Gravity is used during the semi-invulnerable turn of Sky Drop, the move will be cancelled. In Generation V only, due to a glitch, if Gravity is used while two Pokémon are in the semi-invulnerable state of Sky Drop, Gravity will bring the user of Sky Drop down, but the target of Sky Drop will be stuck unable to move in the semi-invulnerable state, until the effect of Gravity ends, the user of Sky Drop switches out or is knocked out, or the Pokémon affected by Sky Drop is knocked out. This can only occur in Double and Triple Battles.

If a Pokémon locked into a consecutively executed move is brought up with Sky Drop, the Pokémon will discontinue using the move when freed; if the move confuses the user due to fatigue upon completion, that will occur now.

Protect and Detect can guard against the initial use of the move, but the affected Pokémon cannot use any moves (including Protect) while in the air.

Sky Drop is unaffected by the Power Herb, and will not consume it.

Sky Drop is not redirected by the effects of Follow Me or Rage Powder. If a Pokémon that is the center of attention (due to Follow Me or Rage Powder) is taken into the air by Sky Drop, it will no longer draw moves.

In a Rotation Battle, if the target Pokémon is rotated out on the second turn of Sky Drop, the Pokémon will be dropped into their new rotated position and take no damage, while the rotated in Pokémon still gets to attack.

Generations VI and VII

Targets weighing 440.9 lbs. (200 kg) or more cannot be lifted by Sky Drop, causing the move to fail. Once the target has been lifted, its weight can no longer affect the success of that usage of Sky Drop—even if a lifted target becomes heavier than the threshold, it will not cause Sky Drop to fail.

If Gravity is used during the semi-invulnerable turn of Sky Drop, the move will be cancelled and both Pokémon will be brought down.

Both the user and the target can now be hit by Thousand Arrows during the semi-invulnerable turn of Sky Drop.

While a Pokémon currently being lifted by Sky Drop can freely select any of its moves at the start of the turn, it does not have the option to Mega Evolve or Ultra Burst even if it otherwise would be able to.

The Abilities Wimp Out and Emergency Exit will not trigger if the Pokémon is brought below half HP during the semi-invulnerable turn of Sky Drop.

Sky Drop can also be used as part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.

Generation VIII onwards

Sky Drop cannot be selected in a battle.

Glitches

Main article: Sky Drop glitch

In Black, White, Black 2, and White 2, a glitch in Double and Triple Battles can cause a Pokémon to become stuck in the semi-invulnerable state when Sky Drop is used. The glitch is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after the use of Sky Drop. Gravity will bring the user of Sky Drop down while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out or hit with one of the moves listed above. Because of the glitch, Sky Drop was banned in Generation V Wi-Fi Random Matches starting November 10, 2010 and all subsequent official tournaments.

In Pokémon Sun and Moon, a glitch can cause a Pokémon to become stuck in an "undead" invulnerable state when Sky Drop is used. The glitch is activated when Sky Drop is used on a Pokémon using Spiky Shield. Spiky Shield will damage the Pokémon using Sky Drop, but the game does not recognize the move. This makes the attacking Pokémon reach 0 HP and completely skip its turn and all moves used against this glitched Pokémon fail.

Description

Games Description
BWB2W2 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.*
The user hurls the target into the air, then drops it on the second turn. The target cannot attack while in the air.*
XYORAS
SMUSUMPE
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0142    
 
Flying Flying 49 49 49
0627    
 
Flying Flying 50 50 50
0628    
 
Flying Flying 50 50 50
0701    
 
Flying Human-Like 55 55
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
TM58
0006    
 
Monster Dragon
0142    
 
Flying Flying
0144    
 
No Eggs Discovered No Eggs Discovered
0145    
 
No Eggs Discovered No Eggs Discovered
0146    
 
No Eggs Discovered No Eggs Discovered
0149    
 
Water 1 Dragon
0151     No Eggs Discovered No Eggs Discovered
0227    
 
Flying Flying
0249    
 
No Eggs Discovered No Eggs Discovered
0250    
 
No Eggs Discovered No Eggs Discovered
0279    
 
Water 1 Flying
0384    
 
No Eggs Discovered No Eggs Discovered
0627    
 
Flying Flying
0628    
 
Flying Flying
0641  
Tornadus
All available forms
  No Eggs Discovered No Eggs Discovered
0642  
Thundurus
All available forms
 
 
No Eggs Discovered No Eggs Discovered
0701    
 
Human-Like Human-Like
0717    
 
No Eggs Discovered No Eggs Discovered
0738    
 
Bug Bug
0785    
 
No Eggs Discovered No Eggs Discovered
0792    
 
No Eggs Discovered No Eggs Discovered
0804    
 
No Eggs Discovered No Eggs Discovered USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Sky Drop targets the enemy in front and brings the user and the enemy to the air (giving the user the Sky Drop status and suspending the enemy). While the user is in the air, the Pokémon cannot be hit by moves (except by moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. The next turn, the enemy is thrown down and receives damage. Due to it being a two-turn move, this move cannot be linked.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI 40 99 13 50 100% - Front Enemy No
SMD 37 99 13 30 100% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★★★
Power: 36
Accuracy: 100%
Effect: The user carries the target into the air, and both the user and target remain invulnerable for one turn. The targeted Pokémon will receive damage at the start of the user's next turn. The user cannot move again that turn.
Users:  
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

  Sky Drop
★★★
Attack power 46.66064
Charge time 0.8 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
Conq. The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
MDGtI You take the enemy into the sky, then drop it during the next turn. You evade items or moves while you're in the air.
SMD You'll get the Sky Drop status condition. You'll lift the enemy into the sky and then drop it during the next turn, causing damage to it. You'll evade items and moves while you're in the air.
MDRTDX You'll get the Sky Drop condition. You'll lift the enemy into the sky and then drop the enemy during the next turn, causing damage to them. You'll evade items and moves while you're in the air.


In the anime

 
Braviary


The user takes the target into the sky, then drops it after dashing to the ground at high speed.
Pokémon Method
User First Used In Notes
  Braviary grabs the opponent with his talons and lifts them high into the air. He then speeds down towards the ground and flies away at the last second, dropping the opponent to the ground with great force.
Professor Kukui's Braviary A Full Battle Bounty! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 自由落體 Jihyàuh Lohktái
Mandarin 自由落體 / 自由落体 Zìyóu Luòtǐ
  French Chute Libre
  German Freier Fall
  Italian Cadutalibera
  Korean 프리폴 Peuripol
  Polish Swobodny Spadek
  Portuguese Queda Livre
  Spanish Caída Libre
  Vietnamese Rơi Tự Do


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.