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Emergency Exit ききかいひ
Crisis Prevention
Flavor text
Generation VII
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Generation VIII
Currently unknown

Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.



In battle

When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).

Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute or Belly Drum, but it will activate if the HP falls below half from Spikes or Stealth Rock damage. If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a Shell Bell, Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.

Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.

It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.

Trapping moves do not prevent Emergency Exit from activating.

If the Pokémon with Emergency Exit holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.

Emergency Exit will not activate on the player's Pokémon in wild battles during trials.

Outside of battle

Emergency Exit has no effect outside of battle.

Pokémon with Emergency Exit

# Pokémon Types First Ability Second Ability Hidden Ability
Golisopod Golisopod Bug Water Emergency Exit None None
Please note that this is only 100% accurate to Generation VII games.
  • For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI or later.
  • For Generation VI games, ignore Abilities introduced in Generation VII or later.

In the anime

None.png Guzma Golisopod Emergency Exit.png None.png None.png
The Pokémon, sensing danger, switches out when its health gets low enough.
Pokémon Method
User First Used In Notes
768 Golisopod Golisopod can return to its Poké Ball at will, as well as send out another Pokémon to take its place.
Guzma's Golisopod The Dealer of Destruction! Debut

In other languages

Language Title
Chinese Cantonese 危險迴避 Ngàihhím Wùihbeih
Mandarin 危險迴避 / 危险回避 Wéixiǎn Huíbì / Wēixiǎn Huíbì
France Flag.png French Repli Tactique
Germany Flag.png German Rückzug
Italy Flag.png Italian Passoindietro
South Korea Flag.png Korean 위기회피 Wigi Hoepi
Brazil Flag.png Brazilian Portuguese Saída de Emergência
Russia Flag.png Russian Запасной Выход Zapasnoy Vykhod
Spain Flag.png Spanish Retirada

Variations of the Ability Wimp Out
Wimp OutEmergency Exit

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.