Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V. It is TM129 in Pokémon Legends: Z-A.

Circle Throw
ともえなげ Overhead Throw
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Effect

Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.

If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.

Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock, or Toxic Spikes) was used in the prior turn.

When used on a Dynamax or Gigantamax Pokémon, Circle Throw will deal damage but not force the target to switch out.

Description

Games Description
BW The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
B2W2 The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ZA The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062 Poliwrath
Water 1 Water 1 53 1, 53 1, 53 1 1 Rem.
0538 Throh Human-Like Human-Like 37 37 29 10 1
0674 Pancham Field Human-Like 25 25 12
0675 Pangoro
Field Human-Like 25 25 12
0852 Clobbopus Water 1 Human-Like 20
0853 Grapploct Water 1 Human-Like 20
0917 Tarountula Bug Bug 36
0918 Spidops Bug Bug 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0056 Mankey Field Field
0057 Primeape Field Field
0115 Kangaskhan Monster Monster
0127 Pinsir Bug Bug
0214 Heracross
Bug Bug
0256 Combusken
Field Field
0257 Blaziken
Field Field
0427 Buneary Field Human-Like
0428 Lopunny Field Human-Like
0447 Riolu No Eggs Discovered No Eggs Discovered
0448 Lucario
Field Human-Like
0500 Emboar
Field Field
0538 Throh Human-Like Human-Like
0660 Diggersby
Field Field
0674 Pancham Field Human-Like
0675 Pangoro
Field Human-Like
0687 Malamar
Water 1 Water 2
0852 Clobbopus Water 1 Human-Like
0853 Grapploct Water 1 Human-Like
0979 Annihilape
Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0115 Kangaskhan Monster Monster
0293 Whismur Monster Field
0427 Buneary Field Human-Like
0447 Riolu Field Human-Like
0852 Clobbopus Water 1 Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 3 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

Circle Throw
★★★
Attack power 44.32761
Charge time 0.76 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDGtI UNUSED
SMD
MDRTDX
It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.


In animation

Pokémon animated series


Montgomery's Throh

Riolu

Lucario

Team Rocket's Throh
The user grabs the opponent and throws them over their head.
Pokémon Method
User First Used In Notes
Throh Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.
Montgomery's Throh Search for the Clubultimate! Debut
Team Rocket's Throh A Close Call... Practically! None
Riolu Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Riolu Mission: Defeat Your Rival! None
Lucario Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Lucario A Unova League Evolution! None

In the manga

Pokémon Adventures

In other generations

Core series games

Spin-off series games

Trivia

  • In the animated series, Circle Throw is depicted as a jujutsu/judo technique called "Tomoe nage", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
    • This move has also similarities with a wrestling maneuver called "the monkey flip".

In other languages

Language Title
Chinese Cantonese 巴投 Bātàuh
Mandarin 巴投 Bātóu
French Projection
German Überkopfwurf
Italian Ribaltiro
Korean 배대뒤치기 Baedae Duichigi
Polish Rzut Obrotowy
Portuguese Brazil Lançamento Circular (BW104–present, TCG)
Arremesso Circular (early animated series)[specify]
Portugal Arremesso Circular
Spanish Latin America Llave Giro (games)
Tiro Circular (animated series)
Spain Llave Giro
Vietnamese Cú Ném Xoay Vòng


Variations of the move Dragon Tail
Dragon TailCircle Throw
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215
216217218219220221222223224225226227228229
ZA
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107
Added in ZA 2.0.0
108109110111112113114115116117118119120121122123124125126
127128129130131132133134135136137138139140141142143144145
146147148149150151152153154155156157158159160
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.