Circle Throw (move)

Circle Throw
ともえなげ Overhead Throw
Circle Throw IX.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.

If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.

Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock, or Toxic Spikes) was used in the prior turn.

When used on a Dynamax or Gigantamax Pokémon, Circle Throw will deal damage but not force the target to switch out.

Description

Games Description
BW The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
B2W2 The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
XYORAS
SMUSUM
SwShBDSPLA
SV
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062    
 
Water 1 Water 1 53 1, 53 1, 53 1 1 Rem.
0538     Human-Like Human-Like 37 37 29 10
0674     Field Human-Like 25 25 12
0675    
 
Field Human-Like 25 25 12
0917     Bug Bug 36
0918     Bug Bug 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0115     Monster Monster
0293     Monster Field
0427     Field Human-Like
0447     Field Human-Like
0852     Water 1 Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 3 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Circle Throw
★★★
Attack power 44.32761
Charge time 0.76 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDGtI  UNUSED
SMD
MDRTDX
It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.


In the anime

 
Montgomery's Throh
 
Riolu
 
Lucario
 
Team Rocket's Throh
The user grabs the opponent and throws them over their head.
Pokémon Method
User First Used In Notes
  Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.
Montgomery's Throh Search for the Clubultimate! Debut
Team Rocket's Throh A Close Call... Practically! None
  Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Riolu Mission: Defeat Your Rival! None
  Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Lucario A Unova League Evolution! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

  • In the anime, Circle Throw is depicted as a jujutsu/judo technique called "Tomoe nage", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
    • This move has also similarities with a wrestling maneuver called "the monkey flip".

In other languages

Language Title
Chinese Cantonese 巴投 Bātàuh
Mandarin 巴投 Bātóu
  French Projection
  German Überkopfwurf
  Italian Ribaltiro
  Korean 배대뒤치기 Baedae Duichigi
  Polish Rzut Obrotowy
Portuguese   Brazil Lançamento Circular (BW104-present, TCG)
Arremesso Circular (Early anime)
  Portugal Arremesso Circular
Spanish   Latin America Tiro Circular
  Spain Llave Giro
  Vietnamese Cú Ném Xoay Vòng


Variations of the move Dragon Tail
  Dragon TailCircle Throw


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.