Dark (type)

If you were looking for the moves known as Dark moves in Japanese, see Shadow move.
If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see Shadow Pokémon.

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Dark type (Japanese: あくタイプ Evil type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Dark-type moves were special, but they may now also be physical depending on the attack.

The Dark type was introduced in Generation II, along with the Steel type.

Statistical averages

Overall

Stat
HP: 72.59
Attack: 92.25
Defense: 68.24
Sp.Atk: 74.32
Sp.Def: 68.25
Speed: 76.14
Total: 451.79


Fully evolved

Stat
HP: 85.16
Attack: 109.78
Defense: 82.36
Sp.Atk: 89.60
Sp.Def: 81.69
Speed: 84.56
Total: 533.15


Battle properties

Generations II to V

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×  
 
 
 
 
None  


Generation VI onwards

As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster.

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×  
 
 
 
 
 
None  


Characteristics

Defense

The Dark type, along with the Steel type, was introduced in Generation II in order to balance against Psychic type, so it is immune to Psychic attacks. However, this immunity can be nullified by use of the move Miracle Eye. Dark Pokémon have a single Ground weakness if their other type is Poison, which nullifies all of Dark type's other weaknesses. Before the inclusion of the Fairy type in Generation VI, Dark Pokémon had no weaknesses if their other type was Ghost. Dark Pokémon are immune to opposing Pokémon's moves that gain priority due to Prankster, including moves called by moves that call other moves (such as Assist and Nature Power), but excluding moves that are repeated as a result of Prankster-affected Instruct or moves that occur earlier than their usual order due to Prankster-affected After You.

Offense

Certain Dark-type attacks often have secondary effects that are otherwise not available from moves of other types. They also often have lower base power than moves of other types, but might have their power boosted by their aforementioned secondary effects in certain situations (some examples being Payback or Assurance).

Dark-type attacks are resisted by Fighting, Dark, and Fairy, so using them along with Fairy attacks will optimize neutral coverage.

Contest properties

In Contests, Dark-type moves are typically categorized as Clever moves.

Pokémon

As of Generation VIII, there are 66 Dark-type Pokémon or 7.33% of all Pokémon (counting those that are Dark-type in at least one of their forms, including Mega Evolutions and regional forms), making it the 8th or 9th rarest type, tying with Fighting.

Pure Dark-type Pokémon

# Name
052   Meowth
Alolan Form
053   Persian
Alolan Form
197   Umbreon
261   Poochyena
262   Mightyena
359   Absol
  Mega
Absol
491   Darkrai
509   Purrloin
510   Liepard
570   Zorua
571   Zoroark
827   Nickit
828   Thievul

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
019   Rattata
Alolan Form
Dark Normal
020   Raticate
Alolan Form
Dark Normal
146   Moltres
Galarian Form
Dark Flying
198   Murkrow Dark Flying
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
  Mega
Houndoom
Dark Fire
263   Zigzagoon
Galarian Form
Dark Normal
264   Linoone
Galarian Form
Dark Normal
302   Sableye Dark Ghost
  Mega
Sableye
Dark Ghost
430   Honchkrow Dark Flying
461   Weavile Dark Ice
559   Scraggy Dark Fighting
560   Scrafty Dark Fighting
624   Pawniard Dark Steel
625   Bisharp Dark Steel
629   Vullaby Dark Flying
630   Mandibuzz Dark Flying
633   Deino Dark Dragon
634   Zweilous Dark Dragon
635   Hydreigon Dark Dragon
686   Inkay Dark Psychic
687   Malamar Dark Psychic
717   Yveltal Dark Flying
799   Guzzlord Dark Dragon
859   Impidimp Dark Fairy
860   Morgrem Dark Fairy
861   Grimmsnarl Dark Fairy
  Gigantamax
Grimmsnarl
Dark Fairy
862   Obstagoon Dark Normal
893   Zarude Dark Grass

Secondary Dark-type Pokémon

# Name Type 1 Type 2
088   Grimer
Alolan Form
Poison Dark
089   Muk
Alolan Form
Poison Dark
130   Mega
Gyarados
Water Dark
248   Tyranitar Rock Dark
  Mega
Tyranitar
Rock Dark
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
318   Carvanha Water Dark
319   Sharpedo Water Dark
  Mega
Sharpedo
Water Dark
332   Cacturne Grass Dark
342   Crawdaunt Water Dark
434   Stunky Poison Dark
435   Skuntank Poison Dark
442   Spiritomb Ghost Dark
452   Drapion Poison Dark
551   Sandile Ground Dark
552   Krokorok Ground Dark
553   Krookodile Ground Dark
658   Greninja Water Dark
  Ash-
Greninja
Water Dark
675   Pangoro Fighting Dark
720   Hoopa
Unbound
Psychic Dark
727   Incineroar Fire Dark
877   Morpeko
Full Belly Mode
Electric Dark
  Morpeko
Hangry Mode
Electric Dark
892   Urshifu
Single Strike Style
Fighting Dark
  Gigantamax
Urshifu
Single Strike Style
Fighting Dark

Pokéstar Studios opponents

 
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Assurance Physical Clever 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target has already taken some damage in the same turn, this attack's power is doubled.
VIII Aura Wheel Physical 110 100% 10 (max 16)
     
     
Any adjacent Pokémon
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
VII Baddy Bad Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
II Beat Up Physical Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
I Bite Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is bitten with viciously sharp fangs. This may also make the target flinch.
VII Black Hole Eclipse Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Black Hole Eclipse Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Brutal Swing Physical 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user swings its body around violently to inflict damage on everything in its vicinity.
II Crunch Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
IV Dark Pulse Special Cool 80 100% 15 (max 24)
     
     
Anyone
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
IV Dark Void Status Clever 50% 10 (max 16)
     
     
All adjacent foes
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
VII Darkest Lariat Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
IV Embargo Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
III Fake Tears Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
VIII False Surrender Physical 80 % 10 (max 16)
     
     
Any adjacent Pokémon
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
II Feint Attack Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
VIII Fiery Wrath Special 90 100% 10 (max 16)
     
     
All adjacent foes
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
III Flatter Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
IV Fling Physical Cute 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user flings its held item at the target to attack. This move's power and effects depend on the item.
V Foul Play Physical Clever 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
VIII G-Max One Blow Physical % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max One Blow Special % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max Snooze Physical % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
VIII G-Max Snooze Special % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
V Hone Claws Status Cute % 15 (max 24)
     
     
Self
The user sharpens its claws to boost its Attack stat and accuracy.
VI Hyperspace Fury Physical Tough 100 % 5 (max 8)
     
     
Any adjacent Pokémon
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
VIII Jaw Lock Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
III Knock Off Physical Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
VIII Lash Out Physical 75 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
VII Malicious Moonsault Physical 180 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
VIII Max Darkness Physical % 3 (max 4)
     
     
All adjacent foes
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
VIII Max Darkness Special % 3 (max 4)
     
     
All adjacent foes
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
III Memento Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
IV Nasty Plot Status Clever % 20 (max 32)
     
     
Self
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
V Night Daze Special Cool 85 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
IV Night Slash Physical Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
VIII Obstruct Status 100% 10 (max 16)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
VI Parting Shot Status Cool 100% 20 (max 32)
     
     
Any adjacent Pokémon
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
IV Payback Physical Tough 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
VII Power Trip Physical 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
IV Punishment Physical Cool 100% 5 (max 8)
     
     
Any adjacent Pokémon
The more the target has powered up with stat changes, the greater the move's power.
II Pursuit Physical Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The power of this attack move is doubled if it's used on a target that's switching out of battle.
V Quash Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user suppresses the target and makes its move go last.
V Snarl Special Tough 55 95% 15 (max 24)
     
     
All adjacent foes
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
III Snatch Status Clever % 10 (max 16)
     
     
Self
The user steals the effects of any attempts to use a healing or stat-changing move.
IV Sucker Punch Physical Clever 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move enables the user to attack first. This move fails if the target is not readying an attack.
IV Switcheroo Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user trades held items with the target faster than the eye can follow.
III Taunt Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is taunted into a rage that allows it to use only attack moves for three turns.
II Thief Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
VII Throat Chop Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
VI Topsy-Turvy Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
III Torment Status Tough 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user torments and enrages the target, making it incapable of using the same move twice in a row.
VIII Wicked Blow Physical 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Dark type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, uses a Dark-type move, is sent out against a Dark-type opponent, is holding a Dark Memory, or is holding a Dread Plate or Darkinium Z.

Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.

Gen Ability Description
VI Dark Aura Powers up each Pokémon's Dark-type moves.
V Justified Boosts the Attack stat when it's hit by a Dark-type move.
V Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.

Items

Name Description
  Black Glasses An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of Dark-type moves.
  Colbur Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.
  Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
  Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Darkinium Z It converts Z-Power into crystals that upgrade Dark-type moves to Dark-type Z-Moves.
  Dread Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Binding Band
  Black Apricorn
  Blunder Policy
  Dubious Disc
  Iapapa Berry
  Maranga Berry
  Razor Claw
  Ring Target
  Rowap Berry
  Scope Lens
  Weakness Policy
  Wide Lens
  Zoom Lens

Notable Dark-type Trainers

Main article: Category:Dark-type Trainers
Gen Trainer Title Location
II  
Karen
Elite Four Indigo Plateau
III  
Sidney
Elite Four Ever Grande City
V  
Grimsley
Elite FourBWB2W2
Pokémon TrainerSMUSUM
Unova Pokémon LeagueBWB2W2
VII  
Nanu
Island Kahuna Ula'ula Island
VIII  
Marnie
Pokémon Trainer
Gym Leader
Spikemuth
VIII  
Piers
Gym Leader
Pokémon Trainer
Spikemuth

Icons

Core series

               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward

Side series

       
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

                 
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Darkness (TCG)

Introduced in the Neo Genesis set, Darkness-type Pokémon in the TCG are generally weak to Fighting with resistances to Psychic. Darkness-type Pokémon can be strong against Psychic, whilst Fairy Pokémon can resist this type.

Trivia

  • Bug is the only type that hasn't been paired with Dark.
  • Generation V introduced the most Dark-type Pokémon of any generation, with 16, while Generation VII introduced the fewest, with only two.
  • Generation IV introduced the most Dark-type moves of any generation, with 11, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
  • In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
    • This makes the Dark type the only added type to not have a previously introduced Pokémon have its type changed.
  • The Dark type was the only type in Generation II to not have a type boost from a Badge.
  • Despite Dark-type moves being special before Generation IV, every damaging Dark-type move originating from before Generation IV was made into a physical move.
    • This is the only type to have had every damaging move change category in Generation IV.
  • The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost- and Psychic types.
  • More regional forms belong to the Dark-type than any other type, with nine.
  • Prior to Generation VI, Dark/Ghost Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
  • All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel*) are Dark-type.
  • All Dark-type moves are eligible to be used in Sky Battles.
  • The Dark type was the last type to receive a Gym Leader, only getting simultaneously two in Generation VIII.
  • All types that are super-effective against the Dark type are resisted by the Poison type.
  • The official Pokémon website has occasionally referred to Dark type as "Darkness type".[1]

In other languages

Language Title
  Japanese あく (悪) Aku
Chinese Cantonese Ok
Mandarin 惡 / 恶 È
  Czech Temný
  Danish Mørke
Mørk
  Dutch Duister
Donker
  Finnish Pimeys
Pimeä
  French Ténèbres
  German Unlicht
  Greek Σκοταδιού Skotadiou
  Hebrew אופל Offel
  Hungarian Sötét
  Indonesian Jahat
Kegelapan
  Italian Buio
  Korean Ak
  Malaysian Gelap
  Norwegian Mørk
  Polish Mroczny
Portuguese   Brazil Sombrio
Noturno
Trevas
  Portugal Escuridão
  Romanian Întuneric
  Russian Темнота Temnota
Spanish   Latin America Oscuridad
  Spain Siniestro
  Swedish Mörker
Mörk
  Thai มืด Muet
ความมืด Khwammuet
  Turkish Karanlık
  Vietnamese Bóng tối