Dark (type)

If you were looking for the moves known as Dark moves in Japanese, see Shadow move.
If you were looking for the Pokémon surrounded by Dark Auras in Colosseum and XD: Gale of Darkness, see Shadow Pokémon.

The Dark type (Japanese: あくタイプ Evil type) is one of the eighteen types. It was introduced in Generation II, along with the Steel type. As well as introducing new Pokémon and moves with the Dark type, one move was changed to be the Dark type. Dark-type moves are super effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug-, Fairy-, and Fighting-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generations II to V

Offensive properties of   Dark-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
 Ghost Psychic  Fighting Steel Dark None
Defensive properties of   Dark-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
 Fighting Bug  Ghost Dark  Psychic

Generation VI onwards

Offensive properties of   Dark-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
 Ghost Psychic  Fighting Dark Fairy None
Defensive properties of   Dark-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
 Fighting Bug Fairy  Ghost Dark  Psychic

Additional effects

If the target is under the effect of the move Miracle Eye, Psychic-type moves will deal ×1 damage to Dark-type Pokémon.

As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster; this includes moves called by other moves (such as Assist and Nature Power), but not moves indirectly caused by Instruct or After You.

Pokémon

As of Generation IX, there are 82 Dark-type Pokémon or 8% of all Pokémon (counting those that are Dark-type in at least one of their forms, including Mega Evolutions and regional forms), causing it to tie with Fighting as the 9th rarest type after Ground, Rock and Steel and before Fire and Poison. After the introduction of Lokix, all other types have been paired up with Dark at least once, making it the fourth type to have this trait, after Flying, Water, and Psychic.

Pure Dark-type Pokémon

# Name
0052   Meowth
Alolan form
0053   Persian
Alolan form
0197   Umbreon
0261   Poochyena
0262   Mightyena
0359   Absol
  Mega
Absol
0491   Darkrai
0509   Purrloin
0510   Liepard
0570   Zorua
0571   Zoroark
0827   Nickit
0828   Thievul
0942   Maschiff
0943   Mabosstiff

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
0019   Rattata
Alolan form
Dark Normal
0020   Raticate
Alolan form
Dark Normal
0146   Moltres
Galarian Form
Dark Flying
0198   Murkrow Dark Flying
0211   Qwilfish
Hisuian Form
Dark Poison
0215   Sneasel Dark Ice
0228   Houndour Dark Fire
0229   Houndoom Dark Fire
  Mega
Houndoom
Dark Fire
0263   Zigzagoon
Galarian Form
Dark Normal
0264   Linoone
Galarian Form
Dark Normal
0302   Sableye Dark Ghost
  Mega
Sableye
Dark Ghost
0430   Honchkrow Dark Flying
0461   Weavile Dark Ice
0559   Scraggy Dark Fighting
0560   Scrafty Dark Fighting
0624   Pawniard Dark Steel
0625   Bisharp Dark Steel
0629   Vullaby Dark Flying
0630   Mandibuzz Dark Flying
0633   Deino Dark Dragon
0634   Zweilous Dark Dragon
0635   Hydreigon Dark Dragon
0686   Inkay Dark Psychic
0687   Malamar Dark Psychic
0717   Yveltal Dark Flying
0799   Guzzlord Dark Dragon
0859   Impidimp Dark Fairy
0860   Morgrem Dark Fairy
0861   Grimmsnarl Dark Fairy
  Gigantamax
Grimmsnarl
Dark Fairy
0862   Obstagoon Dark Normal
0893   Zarude Dark Grass
0904   Overqwil Dark Poison
0983   Kingambit Dark Steel
0993   Iron Jugulis Dark Flying
1001   Wo-Chien Dark Grass
1002   Chien-Pao Dark Ice
1003   Ting-Lu Dark Ground
1004   Chi-Yu Dark Fire

Secondary Dark-type Pokémon

# Name Type 1 Type 2
0088   Grimer
Alolan form
Poison Dark
0089   Muk
Alolan form
Poison Dark
0130   Mega
Gyarados
Water Dark
0248   Tyranitar Rock Dark
  Mega
Tyranitar
Rock Dark
0274   Nuzleaf Grass Dark
0275   Shiftry Grass Dark
0318   Carvanha Water Dark
0319   Sharpedo Water Dark
  Mega
Sharpedo
Water Dark
0332   Cacturne Grass Dark
0342   Crawdaunt Water Dark
0434   Stunky Poison Dark
0435   Skuntank Poison Dark
0442   Spiritomb Ghost Dark
0452   Drapion Poison Dark
0503   Samurott
Hisuian Form
Water Dark
0551   Sandile Ground Dark
0552   Krokorok Ground Dark
0553   Krookodile Ground Dark
0658   Greninja Water Dark
  Ash-
Greninja
Water Dark
0675   Pangoro Fighting Dark
0720   Hoopa
Unbound
Psychic Dark
0727   Incineroar Fire Dark
0877   Morpeko
Full Belly Mode
Electric Dark
  Morpeko
Hangry Mode
Electric Dark
0892   Urshifu
Single Strike Style
Fighting Dark
  Gigantamax
Urshifu
Single Strike Style
Fighting Dark
0908   Meowscarada Grass Dark
0920   Lokix Bug Dark
0962   Bombirdier Flying Dark
0986   Brute Bonnet Grass Dark
1005   Roaring Moon Dragon Dark

Other opponents

 
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
 
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
 
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
 
Segin Starmobile
 Dark 
Intimidate
Serious Nature
HP Atk Def SpA SpD Spe
160 36 47 35 38 129

Moves

As of Generation IX, there are 53 Dark-type moves, which makes up 5.67% of all moves (excluding those that are Dark-type only under certain circumstances), causing it to tie with Water as the 5th most common type among moves, after Fighting and before Electric.

Prior to changes in Generation IV, all damaging Dark-type moves were special, but they may now also be physical depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Target Description
IV Assurance Physical Clever 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move's power is doubled if the target has already taken some damage in the same turn.
VII Baddy Bad Special 80 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
II Beat Up Physical Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
I Bite Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is bitten with viciously sharp fangs. This may also make the target flinch.
VII Black Hole Eclipse Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Black Hole Eclipse Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
VII Brutal Swing Physical 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user swings its body around violently to inflict damage on everything in its vicinity.
VIII Ceaseless Edge Physical 65 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
IX Comeuppance Physical 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.
II Crunch Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
IV Dark Pulse Special Cool 80 100% 15 (max 24)
     
     
Anyone
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
IV Dark Void Status Clever 50% 10 (max 16)
     
     
All adjacent foes
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
VII Darkest Lariat Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
IV Embargo Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
III Fake Tears Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
VIII False Surrender Physical 80 % 10 (max 16)
     
     
Any adjacent Pokémon
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
II Feint Attack Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
VIII Fiery Wrath Special 90 100% 10 (max 16)
     
     
All adjacent foes
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
III Flatter Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
IV Fling Physical Cute 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user flings its held item at the target to attack. This move's power and effects depend on the item.
V Foul Play Physical Clever 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
VIII G-Max One Blow Physical % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max One Blow Special % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
VIII G-Max Snooze Physical % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
VIII G-Max Snooze Special % 3 (max 4)
     
     
All adjacent foes
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
V Hone Claws Status Cute % 15 (max 24)
     
     
Self
The user sharpens its claws to boost its Attack stat and accuracy.
VI Hyperspace Fury Physical Tough 100 % 5 (max 8)
     
     
Any adjacent Pokémon
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
VIII Jaw Lock Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
III Knock Off Physical Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
IX Kowtow Cleave Physical 85 % 10 (max 16)
     
     
Any adjacent Pokémon
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
VIII Lash Out Physical 75 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
VII Malicious Moonsault Physical 180 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
VIII Max Darkness Physical % 3 (max 4)
     
     
All adjacent foes
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
VIII Max Darkness Special % 3 (max 4)
     
     
All adjacent foes
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
III Memento Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
IV Nasty Plot Status Clever % 20 (max 32)
     
     
Self
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
V Night Daze Special Cool 85 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
IV Night Slash Physical Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
VIII Obstruct Status 100% 10 (max 16)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
VI Parting Shot Status Cool 100% 20 (max 32)
     
     
Any adjacent Pokémon
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
IV Payback Physical Tough 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
VII Power Trip Physical 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
IV Punishment Physical Cool 100% 5 (max 8)
     
     
Any adjacent Pokémon
The more the target has powered up with stat changes, the greater the move's power.
II Pursuit Physical Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The power of this attack move is doubled if it's used on a target that's switching out of battle.
V Quash Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user suppresses the target and makes its move go last.
IX Ruination Special 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user summons a ruinous disaster. This cuts the target's HP in half.
V Snarl Special Tough 55 95% 15 (max 24)
     
     
All adjacent foes
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
III Snatch Status Clever % 10 (max 16)
     
     
Self
The user steals the effects of any attempts to use a healing or stat-changing move.
IV Sucker Punch Physical Clever 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move enables the user to attack first. This move fails if the target is not readying an attack.
IV Switcheroo Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user trades held items with the target faster than the eye can follow.
III Taunt Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is taunted into a rage that allows it to use only attack moves for three turns.
II Thief Physical Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
VII Throat Chop Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
VI Topsy-Turvy Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
III Torment Status Tough 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user torments and enrages the target, making it incapable of using the same move twice in a row.
VIII Wicked Blow Physical 75 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
IX Wicked Torque Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move is only used by a Starmobile. It may cause the opponent to fall asleep.*
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following moves have had their types changed into Dark.

Move Original type New type
Bite Gen I Normal Gen II+ Dark

Abilities

Interacting with the Dark type

A Pokémon with Protean or Libero will become a Dark-type Pokémon if it uses a Dark-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Dark-type Pokémon if (respectively) it is hit with a Dark-type move, is sent out against a Dark-type opponent, is holding a Dark Memory, or is holding a Dread Plate or Darkinium Z.

Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.

Gen Ability Description
VI Dark Aura Powers up the Dark-type moves of all Pokémon on the field.
V Justified When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
V Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Dark types. This does not include signature Abilities.

Items

Name Description
  Black Glasses An item to be held by a Pokémon. It's a pair of shady-looking glasses that boost the power of the holder's Dark-type moves.
  Colbur Berry If a Pokémon holding this Berry is hit with a supereffective Dark-type move, the power of that move will be weakened.
  Dark Gem A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.
  Dark Memory A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Dark Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
  Darkinium Z This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
  Dread Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of darkness and boosts the power of the holder’s Dark-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Binding Band
  Black Apricorn
  Blunder Policy
  Dubious Disc
  Iapapa Berry
  Maranga Berry
  Razor Claw
  Ring Target
  Rowap Berry
  Scope Lens
  Weakness Policy
  Wide Lens
  Zoom Lens

Notable Dark-type Trainers

Main article: Category:Dark-type Trainers
Gen Trainer Title Location
II  
Karen
Elite Four Indigo Plateau
III  
Sidney
Elite Four Hoenn Pokémon League
V  
Brycen-Man
Masked Man Pokéstar Studios
V  
Grimsley
Elite FourBWB2W2
Pokémon TrainerSMUSUM
Unova Pokémon LeagueBWB2W2
VII  
Nanu
Island kahuna Ula'ula Island
VIII  
Marnie
Pokémon Trainer
Gym Leader
Spikemuth
VIII  
Piers
Gym Leader
Pokémon Trainer
Spikemuth
IX  
Giacomo
Team Star Segin Squad's Base

Icons

Core series

                               
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold, and SoulSilver Icon from Pokémon FireRed and LeafGreen Icon from Generation IV Icon from Generation V Icon from Generation VI Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon Icon from Let's Go, Pikachu!; Let's Go, Eevee! Icon from Pokémon Sword and Shield Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII) Icon from Pokémon Brilliant Diamond and Shining Pearl Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX) Icon from Pokémon Legends: Arceus Symbol icon from Pokémon Legends: Arceus Icon from Pokémon Scarlet and Violet Tera icon from Pokémon Scarlet and Violet Tera symbol icon from Pokémon Scarlet and Violet

Side series

       
Icon from Pokémon Stadium 2 Icon from Pokémon Colosseum Icon from Pokémon XD: Gale of Darkness Icon from Pokémon Battle Revolution

Spin-off games

                   
Symbol icon from Pokémon Ranger Symbol icon from Pokémon Battrio Symbol icon from Pokémon Tretta Symbol icon from Pokémon GO Symbol icon from Pokémon Rumble Rush Symbol icon from Pokémon Masters EX Symbol icon from Pokémon Mystery Dungeon: Rescue Team DX Symbol icon from Pokémon Mezastar Symbol icon from New Pokémon Snap Symbol icon from Pokémon Sleep

In the TCG

Main article: Darkness (TCG)

The Darkness type was first introduced in the Neo Genesis set. Due to the decreased amount of types in the TCG, Darkness generally adopts all Poison-type Pokémon under its typing (from Sword & Shield onward).

Darkness-type Pokémon in the TCG are generally weak to Fighting and Grass, with resistances to Psychic. Darkness-type Pokémon are generally strong against Psychic, whilst Fairy Pokémon can resist this type.

Statistical averages

Overall

Stat
HP: 76.09
Attack: 95.34
Defense: 72.95
Sp.Atk: 75.69
Sp.Def: 71.95
Speed: 79.62
Total: 471.64


Fully evolved

Stat
HP: 85.6
Attack: 107.06
Defense: 83.08
Sp.Atk: 86.75
Sp.Def: 82.23
Speed: 86.12
Total: 530.84



Trivia

  • Generation V introduced the most Dark-type Pokémon of any generation, with 16, while Generation II and Generation VI introduced the fewest, with six.
  • Generation IV and Generation VIII introduced the most Dark-type moves of any generation, with 11 each, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
  • In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
    • This makes the Dark type the only added type to not have a previously introduced Pokémon have its type changed.
  • The Dark type was the only type in Generation II to not have a type boost from a Badge.
  • In Generation II, Dark-type Pokémon could only be found at night. In subsequent generations, however, Pokémon of this type could be found at any time of day.
  • Despite Dark-type moves being special before Generation IV, every damaging Dark-type move originating from before Generation IV was made into a physical move.
    • This is the only type to have had every damaging move change category in Generation IV.
  • The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost and Psychic types.
  • There is another way the Dark type can be seen as a counterpart to the Ghost type. The average Attack stat of Dark-types overall, as well as only fully evolved Dark-types, is higher than the respective average Special Attack stat, despite the fact that all Dark-type moves were special prior to Generation IV. Conversely, the average Special Attack stat of both Ghost-types overall and only fully evolved Ghost-types is higher than the respective average Attack stat, but all Ghost-type moves were physical prior to Generation IV.
  • The Dark type is tied with the Steel type for most Pokémon that gain it upon upon evolving, with a total of thirteen each.
  • More regional forms belong to the Dark type than any other type, with eleven.
  • Prior to Generation VI, Dark/Ghost Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
  • All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel) are Dark type (although Aura Wheel is Electric type when used by Morpeko in Full Belly mode).
  • All Dark-type moves are eligible to be used in Sky Battles.
  • The Dark type was the last type to receive a Gym Leader, only getting simultaneously two in Generation VIII.
    • This makes Dark the only type to not receive Gym Leader within a generation of the type's introduction.

In other languages

Language Title
  Japanese あく (悪) Aku
Chinese Cantonese Ok
Mandarin 惡 / 恶 È
  Czech Temný
  Danish Mørke
Mørk
  Dutch Duister
Donker
  Finnish Pimeys
Pimeä
  French Ténèbres
  German Unlicht
  Greek Σκοταδιού Skotadiou
  Hebrew אופל Offel
  Hindi डार्क Dark
  Hungarian Sötét
  Indonesian Kegelapan*
Jahat
  Italian Buio
  Korean Ak
  Malaysian Gelap
  Norwegian Mørk
  Polish Mroczny
Portuguese   Brazil Sombrio
Noturno
Trevas
  Portugal Escuridão
Negro
Sinistro
  Romanian Întuneric
  Russian Темнота Temnota
Spanish   Latin America Oscuridad
  Spain Siniestro
  Swedish Mörker
Mörk
  Thai มืด Muet
ความมืด Khwammuet
  Turkish Karanlık
  Vietnamese Bóng tối