Malamar (Pokémon)

For Pokémon GO information on this species, see the game's section.
Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
This article is about the species. For a specific instance of this species, see Malamar (disambiguation).
Malamar
Overturning Pokémon
カラマネロ
Calamanero
#687
Malamar



Images on the Bulbagarden Archives
Type
Dark Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Contrary or Suction Cups Cacophony
Cacophony
Infiltrator
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
80 (18.4%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
5140 - 5396 steps
Height
4'11" 1.5 m
Malamar
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
103.6 lbs. 47.0 kg
Malamar
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
169
Leveling rate
Medium Fast
EV yield
Total: 2
Malamar
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
FUnknown.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.

It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down.

Biology

Malamar is a Pokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its head. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe nearly encircling its upper body. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends.

Malamar possesses strong hypnotic powers, which it uses to force others to do its bidding. People often utilize this ability for nefarious deeds. It lures prey with the flashing pattern on its body and hypnotic motions, then ensnares them in its tentacles. The prey is then finished off with digestive fluids. Prior to Generation VIII, Malamar and its pre-evolution, Inkay, were the only known Pokémon that could learn Topsy-Turvy.

In the anime

 
Malamar in the anime

Major appearances

Malamar (anime)

An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X", but in reality, it had hypnotized an Officer Jenny to pose as Madame X. While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design! along with two other evil Malamar, where they attempted to initiate their plan of world conquest.

Other

Six Malamar appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.

A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.

Minor appearances

Malamar debuted in Kalos, Where Dreams and Adventures Begin!.

Pokédex entries

Episode Pokémon Source Entry
XY019 Malamar Ash's Pokédex Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.

In the manga

Pokémon Adventures

In PS550, Team Flare Scientist Xerosic owns a Malamar.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PAXY32 It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to.

In the TCG

Main article: Malamar (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI Kalos
Coastal #011
Hoenn
#—
X It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega Ruby It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Alpha Sapphire It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Generation VII Alola
USUM: #027
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun When it comes to strong hypnosis, there's an endless number of people who utilize Malamar for their nefarious deeds.
Ultra Moon It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Generation VIII Galar
#291
Galar
Isle of Armor #109
Sword Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control.
Shield It's said that Malamar's hypnotic powers played a role in certain history-changing events.


Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Evolve Inkay
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Evolve Inkay
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Watchtower Ruins, West Lake Axewell, Motostoke Riverbank, Stony Wilderness, Giant's Mirror, Hammerlocke Hills (Max Raid Battle)
Expansion Pass
Fields of Honor, Soothing Wetlands, Loop Lagoon, Training Lowlands (Wanderer)
Max Lair (Dynamax Adventure)


In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI
Battle Trozei
Mountain of Order: Stage 4
Shuffle
Expert Stage: Stage EX32
Rumble World
Starlight Islands: Upside-Down Island (All Areas, Entrance Boss)
Generation VII
Rumble Rush
Pinsir Sea, Greninja Sea, Zygarde SeaFinal


In events

Games Event Region Location Level Distribution period
OR Shigeki Morimoto's Malamar PAL region Online 50 August 5, 2015 to January 22, 2016

Held items

Game Held Item(s)
Events*   Assault Vest (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
86
146 - 193 282 - 376
92
87 - 158 170 - 311
88
83 - 154 162 - 302
68
65 - 132 126 - 258
75
72 - 139 139 - 273
73
70 - 137 135 - 269
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Reversal Fighting Physical 0000 100100% 15
011 Peck Flying Physical 03535 100100% 35
011 Tackle Normal Physical 04040 100100% 35
011 Hypnosis Psychic Status 0000 06060% 20
011 Wrap Normal Physical 01515 09090% 20
099 Payback Dark Physical 05050 100100% 10
1212 Pluck Flying Physical 06060 100100% 20
1515 Psybeam Psychic Special 06565 100100% 20
1818 Swagger Normal Status 0000 08585% 15
2121 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
2727 Psycho Cut Psychic Physical 07070 100100% 20
3333 Switcheroo Dark Status 0000 100100% 10
3737 Foul Play Dark Physical 09595 100100% 15
4242 Topsy-Turvy Dark Status 0000 00——% 20
4747 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM26  TM26 Scary Face Normal Status 0000 100}}100% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM47  TM47 Fake Tears Dark Status 0000 100}}100% 20
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM61  TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM69  TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM79  TM79 Retaliate Normal Physical 07070 100}}100% 5
TM97  TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR21  TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29  TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58  TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR68  TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR81  TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR95  TR95 Throat Chop Dark Physical 08080 100}}100% 15
TR98  TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Acupressure Normal Status —% 30
  Destiny Bond Ghost Status —% 5
      
    
Disable Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By transfer from another generation

Generation VIII
Other generations:
VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
VI VII Bind Normal Physical 01515 085}}85% 20
VI VII Block Normal Status 0000 00—}}—% 5
VI VII Camouflage × Normal Status 0000 00—}}—% 20
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Constrict × Normal Physical 01010 100}}100% 35
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Embargo × Dark Status 0000 100}}100% 15
VI VII Flash × Normal Status 0000 100}}100% 20
VI VII Flatter Dark Status 0000 100}}100% 15
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Happy Hour Normal Status 0000 00—}}—% 30
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Knock Off Dark Physical 06565 100}}100% 20
VI VII Power Split Psychic Status 0000 00—}}—% 10
VI VII Psych Up Normal Status 0000 00—}}—% 10
VI VII Psywave × Psychic Special 0000 100}}100% 15
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Role Play Psychic Status 0000 00—}}—% 10
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Signal Beam × Bug Special 07575 100}}100% 15
VI VII Simple Beam Normal Status 0000 100}}100% 15
VI VII Snatch × Dark Status 0000 00—}}—% 10
VI VII Spite Ghost Status 0000 100}}100% 10
VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
VI VII Torment Dark Status 0000 100}}100% 15
VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Rumble Rush
  Walking Speed: 2.1 seconds Base HP: 57
Base Attack: 78 Base Defense: 56 Base Speed: 60
Pokémon Battle Trozei
Dark
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Dark
  Attack Power: 70 - 110   5

#366
 

Quirky+
Sometimes erases two extra matching Pokémon elsewhere.
Skill Swapper: Block Shot
Pokémon GO
  Base Stamina: 200 Base Attack: 177 Base Defense: 165
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Peck, Psycho Cut
Charged Attacks: Psybeam, Foul Play, Superpower, Hyper Beam

Evolution

 
Unevolved
Inkay
 Dark  Psychic 
 
Level 30
(hold game system
upside-down)


 
First evolution
Malamar
 Dark  Psychic 


Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Malamar images on the Bulbagarden Archives.


Trivia

Origin

Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light. It also somewhat resembles a standard owl, which would symbolically relate to its distinctive wisdom/intelligence.

The fact that Malamar turns upside-down when it evolves from Inkay may be a reference to torsion, a process in the embryonic development of gastropods where the body rotates 180 degrees with respect to the head. Malamar and Inkay are based on cephalopods, not gastropods, but both are mollusks.

Name origin

Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).

Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).

In other languages

Language Title Meaning
  Japanese カラマネロ Calamanero Possibly from 絡ます karamasu, calamari, ma, and possibly nero di seppia
  French Sepiatroce From sepia and atroce
  Spanish Malamar Same as English name
  German Calamanero Same as Japanese name
  Italian Malamar Same as English name
  Korean 칼라마네로 Kallamanero From its Japanese name
  Cantonese Chinese 烏賊王 Wūchaahkwòhng From 烏賊 wūchaahk and wòhng
  Mandarin Chinese 烏賊王 Wūzéiwáng From 烏賊 wūzéi and wáng


Related articles

Notes

External links

  #686: Inkay
Pokémon
#688: Binacle  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.