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Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
This article is about the species. For a specific instance of this species, see Malamar (disambiguation).
Malamar
Overturning Pokémon
カラマネロ
Calamanero
#687
Malamar



Images on the Bulbagarden Archives
Type
Dark Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Contrary or Suction Cups Cacophony
Cacophony
Infiltrator
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
80 (18.4%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
5140 - 5396 steps
Height
4'11" 1.5 m
Malamar
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
103.6 lbs. 47.0 kg
Malamar
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
169
Leveling rate
Medium Fast
EV yield
Total: 2
Malamar
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png BodyUnknown.png
{{{form2}}}
Footprint
FUnknown.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.

It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down.

Contents

Biology

Malamar is a Pokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its head. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe nearly encircling its upper body. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends.

Malamar possesses strong hypnotic powers, which it uses to force others to do its bidding. People often utilize this ability for nefarious deeds. It lures prey with the flashing pattern on its body and hypnotic motions, then ensnares them in its tentacles. The prey is then finished off with digestive fluids. Prior to Generation VIII, Malamar and its pre-evolution, Inkay, were the only known Pokémon that could learn Topsy-Turvy.

In the anime

Malamar in the anime

Major appearances

Malamar (anime)

An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X", but in reality, it had hypnotized an Officer Jenny to pose as Madame X. While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design! along with two other evil Malamar, where they attempted to initiate their plan of world conquest.

Other

Six Malamar appeared in Facing the Grand Design! along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.

A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.

Minor appearances

Malamar debuted in Kalos, Where Dreams and Adventures Begin!.

Pokédex entries

Episode Pokémon Source Entry
XY019 Malamar Ash's Pokédex Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.

In the manga

In the Pokémon Adventures manga

In PS550, Team Flare Scientist Xerosic owns a Malamar.

Pokédex entries

Manga Chapter Entry
Pokémon Adventures PAXY32 It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to.

In the TCG

Main article: Malamar (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI Kalos
Coastal #011
Hoenn
#—
X It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega Ruby It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Alpha Sapphire It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Generation VII Alola
USUM: #027
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun When it comes to strong hypnosis, there's an endless number of people who utilize Malamar for their nefarious deeds.
Ultra Moon It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Generation VIII Galar
#291
Galar
Isle of Armor #109
Sword Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control.
Shield It's said that Malamar's hypnotic powers played a role in certain history-changing events.

Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Evolve Inkay
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Evolve Inkay
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
West Lake Axewell, Motostoke Riverbank, Stony Wilderness, Giant's Mirror, Hammerlocke Hills (Max Raid Battle)
Expansion Pass
Fields of Honor, Soothing Wetlands, Loop Lagoon, Training Lowlands (Wanderer)

In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI
Battle Trozei
Mountain of Order: Stage 4
Shuffle
Expert Stage: Stage EX32
Rumble World
Starlight Islands: Upside-Down Island (All Areas, Entrance Boss)

In events

Games Event Region Location Level Distribution period
OR Shigeki Morimoto's Malamar PAL region Online 50 August 5, 2015 to January 22, 2016

Held items

Game Held Item(s)
Events* Assault Vest Assault Vest (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
86
146 - 193 282 - 376
92
87 - 158 170 - 311
88
83 - 154 162 - 302
68
65 - 132 126 - 258
75
72 - 139 139 - 273
73
70 - 137 135 - 269
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Reversal Fighting Physical 0000 100100% 15
011 Peck Flying Physical 03535 100100% 35
011 Tackle Normal Physical 04040 100100% 35
011 Hypnosis Psychic Status 0000 06060% 20
011 Wrap Normal Physical 01515 09090% 20
099 Payback Dark Physical 05050 100100% 10
1212 Pluck Flying Physical 06060 100100% 20
1515 Psybeam Psychic Special 06565 100100% 20
1818 Swagger Normal Status 0000 08585% 15
2121 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
2727 Psycho Cut Psychic Physical 07070 100100% 20
3333 Switcheroo Dark Status 0000 100100% 10
3737 Foul Play Dark Physical 09595 100100% 15
4242 Topsy-Turvy Dark Status 0000 00——% 20
4747 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08Bag TM Normal VI Sprite.png TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09Bag TM Normal VI Sprite.png TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17Bag TM Psychic VI Sprite.png TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18Bag TM Psychic VI Sprite.png TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM22Bag TM Rock VI Sprite.png TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23Bag TM Dark VI Sprite.png TM23 Thief Dark Physical 06060 100}}100% 25
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM26Bag TM Normal VI Sprite.png TM26 Scary Face Normal Status 0000 100}}100% 10
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34Bag TM Fire VI Sprite.png TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM47Bag TM Dark VI Sprite.png TM47 Fake Tears Dark Status 0000 100}}100% 20
TM57Bag TM Dark VI Sprite.png TM57 Payback Dark Physical 05050 100}}100% 10
TM59Bag TM Dark VI Sprite.png TM59 Fling Dark Physical 0000 100}}100% 10
TM61Bag TM Psychic VI Sprite.png TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM69Bag TM Psychic VI Sprite.png TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70Bag TM Psychic VI Sprite.png TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM79Bag TM Normal VI Sprite.png TM79 Retaliate Normal Physical 07070 100}}100% 5
TM97Bag TM Dark VI Sprite.png TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR02Bag TR Fire Sprite.png TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08Bag TR Electric Sprite.png TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11Bag TR Psychic Sprite.png TR11 Psychic Psychic Special 09090 100}}100% 10
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR21Bag TR Fighting Sprite.png TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25Bag TR Psychic Sprite.png TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29Bag TR Normal Sprite.png TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR34Bag TR Psychic Sprite.png TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37Bag TR Dark Sprite.png TR37 Taunt Dark Status 0000 100}}100% 20
TR39Bag TR Fighting Sprite.png TR39 Superpower Fighting Physical 120120 100}}100% 5
TR49Bag TR Psychic Sprite.png TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58Bag TR Dark Sprite.png TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR68Bag TR Dark Sprite.png TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR81Bag TR Dark Sprite.png TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82Bag TR Psychic Sprite.png TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83Bag TR Psychic Sprite.png TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR95Bag TR Dark Sprite.png TR95 Throat Chop Dark Physical 08080 100}}100% 15
TR98Bag TR Water Sprite.png TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
QwilfishPincurchin Acupressure Normal Status —% 30
Qwilfish Destiny Bond Ghost Status —% 5
SlowpokeSlowpokeSlowbroSlowkingCorsolaCursola Disable Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh IoA Expanding Force Psychic Special 80 100% 10
Sw Sh IoA Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

Side game data

Pokémon Battle Trozei
Dark
Attack Power: ★★★★★

BT687.png

Pokémon Shuffle
None.png
Dark
None.png Attack Power: 70 - 110 Raise Max Level.png 5

#366
Shuffle687.png

Quirky+
Sometimes erases two extra matching Pokémon elsewhere.
Skill Swapper: Block Shot

Evolution

Inkay
Unevolved
Inkay
 Dark  Psychic 
Rare Candy
Level 30
(hold game system
upside-down)


Malamar
First evolution
Malamar
 Dark  Psychic 

Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 687.png Spr b 6x 687.png Spr 6x 687.png Spr b 6x 687.png
Spr 6x 687 s.png Spr b 6x 687 s.png Spr 6x 687 s.png Spr b 6x 687 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 687.png Spr b 7s 687.png Spr 7s 687.png Spr b 7s 687.png
Spr 7s 687 s.png Spr b 7s 687 s.png Spr 7s 687 s.png Spr b 7s 687 s.png
Front Back Front Back
687MS8.png For other sprites and images, please see Malamar images on the Bulbagarden Archives.

Trivia

Origin

Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light. It also somewhat resembles a standard owl, which would symbolically relate to its distinctive wisdom/intelligence.

Name origin

Malamar may be a combination of mal- (Latin for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).

Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).

In other languages

Language Title Meaning
Japan Flag.png Japanese カラマネロ Calamanero Possibly from 絡ます karamasu, calamari, ma, and possibly nero di seppia
France Flag.png French Sepiatroce From sepia and atroce
Spain Flag.png Spanish Malamar Same as English name
Germany Flag.png German Calamanero Same as Japanese name
Italy Flag.png Italian Malamar Same as English name
South Korea Flag.png Korean 칼라마네로 Kallamanero From its Japanese name
Hong Kong Flag.png Cantonese Chinese 烏賊王 Wūchaahkwòhng From 烏賊 wūchaahk and wòhng
China and Taiwan Flags.png Mandarin Chinese 烏賊王 Wūzéiwáng From 烏賊 wūzéi and wáng


Related articles

Notes

External links

Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.