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Falinks #870: Falinks
Pokémon
#872: Snom Snom
Pincurchin
Sea Urchin Pokémon
バチンウニ
Bachinuni
#871
Pincurchin



Images on the Bulbagarden Archives
Type
Electric Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Lightning Rod Cacophony
Cacophony
Electric Surge
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Groups
Water 1 and Amorphous
Hatch time
5140 - 5396 steps
Height
1'00" 0.3 m
Pincurchin
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
2.2 lbs. 1.0 kg
Pincurchin
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
152
Leveling rate
Medium Fast
EV yield
Total: 2
Pincurchin
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body10.png BodyUnknown.png
{{{form2}}}
Footprint
File:F871.png None.png
{{{form2}}}
Pokédex color
Purple
Base friendship
50
External Links

Pincurchin (Japanese: バチンウニ Bachinuni) is an Electric-type Pokémon introduced in Generation VIII.

It is not known to evolve into or from any other Pokémon.

Contents

Biology

Pincurchin is a marine, sea urchin-like Pokémon with a black body. Its face has two yellow eyes with black, triangle-shaped pupils on each and two yellow, circular mouthparts. A line of sharp spines runs down its back, along with two other lines of two spines each on the side of its body. Each spine has a grayish tip.

Pincurchin stores electricity in each spine, which flows from the tip of each one. If one gets broken off, it will still continue to emit electricity for approximately three hours. It feeds on seaweed, using its teeth to scrape it off rocks.

In the anime

Major appearances

Minor appearances

In the manga

In the TCG

Main article: Pincurchin (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VIII.
Generation VIII Galar
#353
Sword It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Shield It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.

Game locations

This Pokémon was unavailable prior to Generation VIII.
Generation VIII
Sword Shield
Route 9
Giant's Mirror, Lake of Outrage, Motostoke Riverbank (Max Raid Battles)


Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
48
108 - 155 206 - 300
101
95 - 168 186 - 331
95
90 - 161 175 - 317
91
86 - 157 168 - 309
85
81 - 150 157 - 295
15
18 - 73 31 - 141
Total:
435
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Peck Flying Physical 03535 100100% 35
011 Thunder Shock Electric Special 04040 100100% 30
055 Water Gun Water Special 04040 100100% 25
1010 Charge Electric Status 0000 00——% 20
1515 Fury Attack Normal Physical 01515 08585% 20
2020 Spark Electric Physical 06565 100100% 20
2525 Bubble Beam Water Special 06565 100100% 20
3030 Recover Normal Status 0000 00——% 10
3535 Curse Ghost Status 0000 00——% 10
4040 Electric Terrain Electric Status 0000 00——% 10
4545 Poison Jab Poison Physical 08080 100100% 20
5050 Zing Zap Electric Physical 08080 100100% 10
5555 Acupressure Normal Status 0000 00——% 30
6060 Discharge Electric Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By TM/TR

Generation VIII
Other generations:
None
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM07Bag TM Bug VI Sprite.png TM07 Pin Missile Bug Physical 02525 095}}95% 20
TM14Bag TM Electric VI Sprite.png TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM20Bag TM Normal VI Sprite.png TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM55Bag TM Water VI Sprite.png TM55 Brine Water Special 06565 100}}100% 10
TM57Bag TM Dark VI Sprite.png TM57 Payback Dark Physical 05050 100}}100% 10
TM58Bag TM Dark VI Sprite.png TM58 Assurance Dark Physical 06060 100}}100% 10
TM74Bag TM Poison VI Sprite.png TM74 Venoshock Poison Special 06565 100}}100% 10
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM77Bag TM Ghost VI Sprite.png TM77 Hex Ghost Special 06565 100}}100% 10
TM90Bag TM Electric VI Sprite.png TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TR03Bag TR Water Sprite.png TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04Bag TR Water Sprite.png TR04 Surf Water Special 09090 100}}100% 15
TR08Bag TR Electric Sprite.png TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09Bag TR Electric Sprite.png TR09 Thunder Electric Special 110110 070}}70% 10
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR21Bag TR Fighting Sprite.png TR21 Reversal Fighting Physical 0000 100}}100% 15
TR23Bag TR Ground Sprite.png TR23 Spikes Ground Status 0000 00—}}—% 20
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR45Bag TR Water Sprite.png TR45 Muddy Water Water Special 09090 085}}85% 10
TR54Bag TR Poison Sprite.png TR54 Toxic Spikes Poison Status 0000 00—}}—% 20
TR57Bag TR Poison Sprite.png TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR84Bag TR Water Sprite.png TR84 Scald Water Special 08080 100}}100% 15
TR91Bag TR Poison Sprite.png TR91 Venom Drench Poison Status 0000 100}}100% 20
TR95Bag TR Dark Sprite.png TR95 Throat Chop Dark Physical 08080 100}}100% 15
TR98Bag TR Water Sprite.png TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By breeding

Generation VIII
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
KoffingWeezingWeezingShellosGastrodonLitwick
LampentChandelurePyukumuku
Memento Dark Status 100% 10
GastlyHaunterGengarStunfiskStunfiskSobble
DrizzileInteleonDragapult
Sucker Punch Dark Physical 70 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pincurchin in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pincurchin in that game.
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin

By tutoring

Generation VIII
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Pincurchin
  • Italic indicates a move that gets STAB only when used by an evolution of Pincurchin


Evolution

871Pincurchin.png
Unevolved
Pincurchin
 Electric 

Trivia

Origin

Pincurchin appears to be based on a sea urchin, specially the burrowing urchin. Its behavior may reference the ability that some urchins have to regenerate spines that are broken in order to inject venom as a defense mechanism, but in Pincurchin's case, it is electricity instead. It may also draw some inspiration from pincushions.

Name origin

Pincurchin may be a combination of pin and sea urchin. It may be a play on pincushion.

Bachinuni may be a combination of バチン bachin (onomatopoeia for crackling electricity) and 海胆 uni (sea urchin).

In other languages

Language Title Meaning
Japan Flag.png Japanese バチンウニ Bachinuni From バチン bachin and 海胆 uni
France Flag.png French Wattapik From watt and piquant
Spain Flag.png Spanish Pincurchin Same as English name
Germany Flag.png German Britzigel From Blitz, britzeln, and Seeigel
Italy Flag.png Italian Pincurchin Same as English name
South Korea Flag.png Korean 찌르성게 Jjireuseongge From 찌르다 jjireuda and 성게 seongge
Hong Kong Flag.png Cantonese Chinese 啪嚓海膽 Pāakchaathóidáam From 啪嚓啪嚓 pāakchaatpāakchaat and 海膽 hóidáam
China and Taiwan Flags.png Mandarin Chinese 啪嚓海膽 / 啪嚓海胆 Pācāhǎidǎn From 啪嚓啪嚓 pācāpācā and 海膽 / 海胆 hǎidǎn


Related articles

External links

Falinks #870: Falinks
Pokémon
#872: Snom Snom
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.