Steel (type)

This article is about the in-game type. For the TCG type, see Metal (TCG). For the mountain in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, see Mt. Steel.

The Steel type (Japanese: はがねタイプ Steel type) is one of the eighteen types. It was introduced in Generation II, along with the Dark type. As well as introducing new Pokémon and moves with the Steel type, 2 Pokémon were changed to have the Steel type. Steel-type moves are super effective against Fairy-, Ice-, and Rock-type Pokémon, while Steel-type Pokémon are weak to Fighting-, Fire-, and Ground-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generations II to V

Offensive properties of   Steel-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Rock Ice  Steel Fire Water Electric None
Defensive properties of   Steel-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Fighting Ground Fire  Normal Flying Rock Bug Ghost Steel Grass Psychic Ice Dragon Dark  Poison

Generation VI onwards

Offensive properties of   Steel-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Rock Ice Fairy  Steel Fire Water Electric None
Defensive properties of   Steel-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Fighting Ground Fire  Normal Flying Rock Bug Steel Grass Psychic Ice Dragon Fairy  Poison

Additional effects

Steel-type Pokémon are immune to damage from the sandstorm weather condition.

In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves, hence they can be poisoned only by Twineedle. Starting from Generation III, Steel-type Pokémon cannot get poisoned at all, except by the Ability Corrosion, introduced in Generation VII.

Pokémon

As of Generation IX, 77 Pokémon or 7.51% of all Pokémon are Steel-type (counting those that are Steel-type in at least one of their forms, including regional forms), causing it to tie with Rock and Ground as the 6th rarest type among Pokémon after Dragon and Electric and before Dark and Fighting.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Steel-type Pokémon

# Name
0052   Meowth
Galarian Form
0306   Mega
Aggron
0379   Registeel
0599   Klink
0600   Klang
0601   Klinklang
0808   Meltan
0809   Melmetal
  Gigantamax
Melmetal
0863   Perrserker
0878   Cufant
0879   Copperajah
  Gigantamax
Copperajah
0968   Orthworm

Half Steel-type Pokémon

Primary Steel-type Pokémon

# Name Type 1 Type 2
0208   Steelix Steel Ground
  Mega
Steelix
Steel Ground
0227   Skarmory Steel Flying
0303   Mawile(VI+) Steel Fairy
  Mega
Mawile
Steel Fairy
0304   Aron Steel Rock
0305   Lairon Steel Rock
0306   Aggron Steel Rock
0374   Beldum Steel Psychic
0375   Metang Steel Psychic
0376   Metagross Steel Psychic
  Mega
Metagross
Steel Psychic
0385   Jirachi Steel Psychic
0436   Bronzor Steel Psychic
0437   Bronzong Steel Psychic
0483   Dialga Steel Dragon
  Dialga
Origin Forme
Steel Dragon
0638   Cobalion Steel Fighting
0679   Honedge Steel Ghost
0680   Doublade Steel Ghost
0681   Shield Forme
Aegislash
Steel Ghost
  Blade Forme
Aegislash
Steel Ghost
0705   Sliggoo
Hisuian Form
Steel Dragon
0706   Goodra
Hisuian Form
Steel Dragon
0707   Klefki Steel Fairy
0797   Celesteela Steel Flying
0801   Magearna Steel Fairy
0884   Duraludon Steel Dragon
  Gigantamax
Duraludon
Steel Dragon
0965   Varoom Steel Poison
0966   Revavroom Steel Poison
1000   Gholdengo Steel Ghost
1018   Archaludon Steel Dragon
1023   Iron Crown Steel Psychic

Secondary Steel-type Pokémon

# Name Type 1 Type 2
0027   Sandshrew
Alolan form
Ice Steel
0028   Sandslash
Alolan form
Ice Steel
0050   Diglett
Alolan form
Ground Steel
0051   Dugtrio
Alolan form
Ground Steel
0081   Magnemite(II+) Electric Steel
0082   Magneton(II+) Electric Steel
0205   Forretress Bug Steel
0212   Scizor Bug Steel
  Mega
Scizor
Bug Steel
0395   Empoleon Water Steel
0410   Shieldon Rock Steel
0411   Bastiodon Rock Steel
0413   Wormadam
Trash Cloak
Bug Steel
0448   Lucario Fighting Steel
  Mega
Lucario
Fighting Steel
0462   Magnezone Electric Steel
0476   Probopass Rock Steel
0485   Heatran Fire Steel
0530   Excadrill Ground Steel
0589   Escavalier Bug Steel
0597   Ferroseed Grass Steel
0598   Ferrothorn Grass Steel
0618   Stunfisk
Galarian Form
Ground Steel
0624   Pawniard Dark Steel
0625   Bisharp Dark Steel
0632   Durant Bug Steel
0649   Genesect Bug Steel
0777   Togedemaru Electric Steel
0791   Solgaleo Psychic Steel
0798   Kartana Grass Steel
0800   Dusk Mane
Necrozma
Psychic Steel
0805   Stakataka Rock Steel
0823   Corviknight Flying Steel
  Gigantamax
Corviknight
Flying Steel
0888   Zacian
Crowned Sword
Fairy Steel
0889   Zamazenta
Crowned Shield
Fighting Steel
0957   Tinkatink Fairy Steel
0958   Tinkatuff Fairy Steel
0959   Tinkaton Fairy Steel
0983   Kingambit Dark Steel
0990   Iron Treads Ground Steel

Changed types

These Steel-type Pokémon have had their types changed.

# Name Original types New types
0081   Magnemite Gen I Electric Gen II+ Electric Steel
0082   Magneton Gen I Electric Gen II+ Electric Steel
0303   Mawile Gen III-V Steel Gen VI+ Steel Fairy

Pokéstar Studios opponents

 
F-00
 Steel  Normal 
Volt Absorb
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
F-00
 Steel  Normal 
Reckless
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
MT
 Steel 
Analytic
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
MT2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
 
Transport
 Steel 
Motor Drive
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

As of Generation IX, there are 39 Steel-type moves, which makes up 4.17% of all moves (excluding those that are Steel-type only under certain circumstances), making it the 8th most common type among moves, after Fire and before Poison.

Prior to changes in Generation IV, all damaging Steel-type moves were physical, but they may now also be special depending on the attack.

Gen Move Category Contest Power Accuracy PP Target Description
VII Anchor Shot Physical 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
V Autotomize Status Beautiful % 15 (max 24)
     
     
Self
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
VIII Behemoth Bash Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user's body becomes a firm shield and slams into the target fiercely.
This move deals twice the damage if the target is Dynamaxed.*
VIII Behemoth Blade Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.
This move deals twice the damage if the target is Dynamaxed.*
IV Bullet Punch Physical Tough 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user strikes the target with tough punches as fast as bullets. This move always goes first.
VII Corkscrew Crash Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Corkscrew Crash Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
III Doom Desire Special Beautiful 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
Two turns after this move is used, a concentrated bundle of light blasts the target.
VII Double Iron Bash Physical 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
IV Flash Cannon Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
V Gear Grind Physical Clever 50 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by throwing steel gears at the target twice in a row.
VII Gear Up Status % 20 (max 32)
     
     
All allies
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
IX Gigaton Hammer Physical 160 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
VIII G-Max Meltdown Physical % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
VIII G-Max Meltdown Special % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row.
VIII G-Max Steelsurge Physical % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
VIII G-Max Steelsurge Special % 3 (max 4)
     
     
All adjacent foes
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.
IV Gyro Ball Physical Cool 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
IX Hard Press Physical Tough % 15 (max 24)
     
     
Any adjacent Pokémon
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
V Heavy Slam Physical Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
III Iron Defense Status Tough % 15 (max 24)
     
     
Self
The user hardens its body's surface like iron, sharply boosting its Defense stat.
IV Iron Head Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams the target with its steel-hard head. This may also make the target flinch.
II Iron Tail Physical Cool 100 75% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
VI King's Shield Status Cool % 10 (max 16)
     
     
Self
The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
IV Magnet Bomb Physical Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack never misses.
IX Make It Rain Special 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle.
VIII Max Steelspike Physical % 3 (max 4)
     
     
All adjacent foes
This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
VIII Max Steelspike Special % 3 (max 4)
     
     
All adjacent foes
This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
IV Metal Burst Physical Cool 100% 10 (max 16)
     
     
Self
The user retaliates with much greater force against the opponent that last inflicted damage on it.
II Metal Claw Physical Cool 50 95% 35 (max 56)
     
     
Any adjacent Pokémon
The target is raked with steel claws. This may also boost the user's Attack stat.
III Metal Sound Status Clever 85% 40 (max 64)
     
     
Any adjacent Pokémon
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
III Meteor Mash Physical Cool 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.
IV Mirror Shot Special Beautiful 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
VII Searing Sunraze Smash Physical 200 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
V Shift Gear Status Clever % 10 (max 16)
     
     
Self
The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat.
VIII Shelter Status % 10 (max 16)
     
     
Self
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
VII Smart Strike Physical 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user stabs the target with a sharp horn. This attack never misses.
IX Spin Out Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
VIII Steel Beam Special 140 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user fires a beam of steel that it collected from its entire body. This also damages the user.
VIII Steel Roller Physical 130 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.
II Steel Wing Physical Cool 70 90% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with wings of steel. This may also boost the user's Defense stat.
VII Sunsteel Strike Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Ability.
IX Tachyon Cutter Special 50 % 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Steel type

A Pokémon with Protean or Libero will become a Steel-type Pokémon if it uses a Steel-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Steel-type Pokémon if (respectively) it is hit with a Steel-type move, is sent out against a Steel-type opponent, is holding a Steel Memory, or is holding an Iron Plate or Steelium Z.

Steel-type Pokémon are also immune to becoming poisoned from the Abilities Poison Point, Poison Touch, Synchronize, or Effect Spore.

Gen Ability Description
VII Corrosion The Pokémon can poison the target even if it's a Steel or Poison type.
III Magnet Pull Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
V Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
VII Steelworker Powers up Steel-type moves.
VIII Steely Spirit Powers up the Steel-type moves of the Pokémon and its allies.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Steel-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Heavy Metal Doubles the Pokémon's weight.
V Iron Barbs The Pokémon's iron barbs damage the attacker if it makes direct contact.
V Light Metal Halves the Pokémon's weight.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Adamant Orb A brightly shining gem to be held by Dialga. It boosts the power of Dialga’s Dragon- and Steel-type moves.
  Babiri Berry If a Pokémon holding this Berry is hit with a supereffective Steel-type move, the power of that move will be weakened.
  Iron Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of steel and boosts the power of the holder’s Steel-type moves.
  Metal Coat An item to be held by a Pokémon. It's a special metallic coating that boosts the power of the holder's Steel-type moves.
  Steel Gem A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.
  Steel Memory A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Steel Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
  Steelium Z This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Assault Vest
  Bottle Cap
  Eject Button
  Eject Pack
  Gold Bottle Cap
  Iron Ball
  King's Rock
  Metal Powder
  Metronome
  Rusted Shield
  Rusted Sword
  Soothe Bell

Notable Steel-type Trainers

Main article: Category:Steel-type Trainers
Gen Trainer Title Location
II  
Jasmine
Gym Leader Olivine Gym
III  
Steven Stone
ChampionRSORAS
Pokémon TrainerE
Ever Grande CityRSORAS
Meteor FallsE
IV  
Byron
Gym Leader Canalave Gym
V  
Colress
Team PlasmaB2W2
Pokémon TrainerSMUSUM
Plasma FrigateB2W2
VI  
Wikstrom
Elite Four Kalos Pokémon League
VII  
Molayne
Pokémon TrainerSM
Elite FourUSUM
Hokulani ObservatorySM
Alola Pokémon LeagueUSUM
VIII  
Rose
Macro Cosmos's Rose Tower
VIII  
Peony
Pokémon Trainer Crown Tundra
IX  
Poppy
Elite Four Paldea Pokémon League
IX  
Amarys
Elite Four Blueberry Academy

Icons

Core series

                               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

       
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

                   
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

In the TCG

Main article: Metal (TCG)

Introduced in the Neo Genesis set, Metal-type Pokémon in the TCG are generally weak to Fire and Fighting with resistances to Grass and Psychic. Metal-type Pokémon can be strong against Water and Fairy, whilst some Water and Lightning Pokémon can resist this type.

Statistical averages

Overall

Stat
HP: 71.46
Attack: 96.57
Defense: 108.36
Sp.Atk: 75.83
Sp.Def: 82.84
Speed: 65.54
Total: 500.6


Fully evolved

Stat
HP: 79.03
Attack: 106.37
Defense: 116.46
Sp.Atk: 84.68
Sp.Def: 90.32
Speed: 72.22
Total: 549.08



Trivia

  • The Steel type has the most resistances of any type.
  • Steel-type Pokémon, on average, have the highest physical Defense among all Pokémon and among fully evolved Pokémon.
  • Generation VII introduced the most Steel-type Pokémon of any generation, with 13, and Generation VI introduced the fewest Steel-type Pokémon since the type was created, with four.
  • Generation VIII introduced the most Steel-type moves of any generation, with eight, and Generation VI introduced the fewest Steel-type moves since the type was created, with one.
  • In Generation II, the Steel type saw one type change in a Pokémon family (Magnemite and Magneton), but no change in moves. The opposite is true for the Dark type, which saw one type change in a move (Bite), but no change in a Pokémon.
  • Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or Ghost-type moves.
  • Each of the three first partner Pokémon types inflict a different amount of damage when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
    • This trait is also shared by the Bug type.
  • In Generation II, there is a glitch type that is a copy of the Steel type, named “l) m) ZM”. The ?????GS (hex form FF) is the only Pokémon with this type. This type has no moves.
  • The Steel type is tied with the Dark type for most Pokémon that gain it upon evolving, with a total of thirteen each.
  • The Steel type is the only type that resists Dragon-type moves.
  • Despite being introduced in Generation II, there were no pure Steel-type Pokémon until Generation III, with Mawile (at the time) and Registeel.
  • Every generation since the Steel type debuted has introduced at least one Steel-type specialist.
  • The Steel type is the last type to receive a Team GO Rocket Grunt type specialist in Pokémon GO.
  • The Steel type is tied with the Poison type for being the most common type among Ultra Beasts, with three Ultra Beasts being Steel- or Poison-type each.
  • The Steel type has been paired up with every other type except for Normal (not including Pokéstar Studios opponents).

In other languages

Language Title
  Japanese はがね (鋼) Hagane
Chinese Cantonese Gong
Mandarin 鋼 / 钢 Gāng
  Czech Ocelový
  Danish Stål
  Dutch Staal
  Finnish Teräs
  French Acier
  German Stahl
  Greek Μετάλλου Metallou
  Hebrew פלדה Plada
מתכת Matekhet
  Hindi स्टील Steel
इस्पात Ispaat*
  Hungarian Acél
  Indonesian Logam *
Baja *
Besi
  Italian Acciaio
  Korean 강철 Gangcheol
  Malaysian Besi
  Norwegian Stål
  Polish Stalowy
Portuguese   Brazil Aço
Metal
  Portugal Aço
  Romanian Oțel
  Russian Сталь Stal'
  Spanish Acero
  Swedish Stål
  Thai โลหะ Loha
เหล็ก Lek
  Turkish Çelik
  Vietnamese Thép