Water (type)

The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Water-type moves are super effective against Fire-, Ground-, and Rock-type Pokémon, while Water-type Pokémon are weak to Electric- and Grass-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Offensive properties of   Water-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Ground Rock Fire  Water Grass Dragon None
Defensive properties of   Water-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Grass Electric  Fire Water Ice None

Generation II onward

Offensive properties of   Water-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Ground Rock Fire  Water Grass Dragon None
Defensive properties of   Water-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Grass Electric  Steel Fire Water Ice None


Additional effects

During rain (introduced in Generation II) or heavy rain (introduced in Pokémon Omega Ruby and Alpha Sapphire), the power of Water-type moves is increased by 50%. During harsh sunlight (introduced in Generation II), the power of Water-type moves is decreased by 50%. During extremely harsh sunlight (introduced in Pokémon Omega Ruby and Alpha Sapphire), all Water-type moves will fail.

The move Soak, introduced in Generation V, causes the target to become a pure Water-type Pokémon.

Water-type Pokémon are weak to the Ice-type move Freeze-Dry, introduced in Generation VI, despite normally being resistant to Ice-type moves.

Pokémon

As of Generation IX, 159 Pokémon or 15.51% of all Pokémon are Water-type (counting those that are Water-type in at least one of their forms), making it the most common of the eighteen types among Pokémon, with Normal coming in second. After the introduction of Volcanion in Generation VI, all other types have been paired up with Water at least once, making it the second type to have this trait, after Flying and followed by Psychic.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Water-type Pokémon

# Name
0007   Squirtle
0008   Wartortle
0009   Blastoise
  Mega
Blastoise
  Gigantamax
Blastoise
0054   Psyduck
0055   Golduck
0060   Poliwag
0061   Poliwhirl
0086   Seel
0090   Shellder
0098   Krabby
0099   Kingler
  Gigantamax
Kingler
0116   Horsea
0117   Seadra
0118   Goldeen
0119   Seaking
0120   Staryu
0129   Magikarp
0134   Vaporeon
0158   Totodile
0159   Croconaw
0160   Feraligatr
0186   Politoed
0223   Remoraid
0224   Octillery
0245   Suicune
0258   Mudkip
0320   Wailmer
0321   Wailord
0341   Corphish
0349   Feebas
0350   Milotic
0351   Castform
Rainy Form
0366   Clamperl
0367   Huntail
0368   Gorebyss
0370   Luvdisc
0382   Kyogre
  Primal
Kyogre
0393   Piplup
0394   Prinplup
0418   Buizel
0419   Floatzel
0422   West Sea
Shellos
  East Sea
Shellos
0456   Finneon
0457   Lumineon
0489   Phione
0490   Manaphy
0501   Oshawott
0502   Dewott
0503   Samurott
0515   Panpour
0516   Simipour
0535   Tympole
0550   Red-Striped
Basculin
  Blue-Striped
Basculin
  White-Striped
Basculin
0594   Alomomola
0656   Froakie
0657   Frogadier
0692   Clauncher
0693   Clawitzer
0728   Popplio
0729   Brionne
0746   Wishiwashi
Solo Form
  Wishiwashi
School Form
0771   Pyukumuku
0816   Sobble
0817   Drizzile
0818   Inteleon
  Gigantamax
Inteleon
0833   Chewtle
0846   Arrokuda
0847   Barraskewda
0912   Quaxly
0913   Quaxwell
0960   Wiglett
0961   Wugtrio
0963   Finizen
0964   Palafin
Zero Form
  Palafin
Hero Form
0977   Dondozo

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
0062   Poliwrath Water Fighting
0072   Tentacool Water Poison
0073   Tentacruel Water Poison
0079   Slowpoke Water Psychic
0080   Slowbro Water Psychic
  Mega
Slowbro
Water Psychic
0087   Dewgong Water Ice
0091   Cloyster Water Ice
0121   Starmie Water Psychic
0130   Gyarados Water Flying
  Mega
Gyarados
Water Dark
0131   Lapras Water Ice
  Gigantamax
Lapras
Water Ice
0170   Chinchou Water Electric
0171   Lanturn Water Electric
0183   Marill(VI+) Water Fairy
0184   Azumarill(VI+) Water Fairy
0194   Wooper Water Ground
0195   Quagsire Water Ground
0199   Slowking Water Psychic
0211   Qwilfish Water Poison
0222   Corsola Water Rock
0226   Mantine Water Flying
0230   Kingdra Water Dragon
0259   Marshtomp Water Ground
0260   Swampert Water Ground
  Mega
Swampert
Water Ground
0270   Lotad Water Grass
0271   Lombre Water Grass
0272   Ludicolo Water Grass
0278   Wingull Water Flying
0279   Pelipper Water Flying
0318   Carvanha Water Dark
0319   Sharpedo Water Dark
  Mega
Sharpedo
Water Dark
0339   Barboach Water Ground
0340   Whiscash Water Ground
0342   Crawdaunt Water Dark
0369   Relicanth Water Rock
0395   Empoleon Water Steel
0423   West Sea
Gastrodon
Water Ground
  East Sea
Gastrodon
Water Ground
0458   Mantyke Water Flying
0484   Palkia Water Dragon
  Palkia
Origin Forme
Water Dragon
0503   Samurott
Hisuian Form
Water Dark
0536   Palpitoad Water Ground
0537   Seismitoad Water Ground
0564   Tirtouga Water Rock
0565   Carracosta Water Rock
0580   Ducklett Water Flying
0581   Swanna Water Flying
0592   Frillish Water Ghost
0593   Jellicent Water Ghost
0647   Keldeo
Ordinary Form
Water Fighting
  Keldeo
Resolute Form
Water Fighting
0658   Greninja Water Dark
  Ash-
Greninja
Water Dark
0730   Primarina Water Fairy
0751   Dewpider Water Bug
0752   Araquanid Water Bug
0779   Bruxish Water Psychic
0788   Tapu Fini Water Fairy
0834   Drednaw Water Rock
  Gigantamax
Drednaw
Water Rock
0882   Dracovish Water Dragon
0883   Arctovish Water Ice
0902   Basculegion Water Ghost
0914   Quaquaval Water Fighting
0976   Veluza Water Psychic
1009   Walking Wake Water Dragon

Secondary Water-type Pokémon

# Name Type 1 Type 2
0128   Tauros
Paldean Form
(Aqua Breed)
Fighting Water
0138   Omanyte Rock Water
0139   Omastar Rock Water
0140   Kabuto Rock Water
0141   Kabutops Rock Water
0283   Surskit Bug Water
0363   Spheal Ice Water
0364   Sealeo Ice Water
0365   Walrein Ice Water
0400   Bibarel Normal Water
0479   Wash
Rotom(V+)
Electric Water
0688   Binacle Rock Water
0689   Barbaracle Rock Water
0690   Skrelp Poison Water
0721   Volcanion Fire Water
0747   Mareanie Poison Water
0748   Toxapex Poison Water
0767   Wimpod Bug Water
0768   Golisopod Bug Water
0845   Cramorant Flying Water
  Gulping
Cramorant
Flying Water
  Gorging
Cramorant
Flying Water
0892   Urshifu
Rapid Strike Style
Fighting Water
  Gigantamax
Urshifu
Rapid Strike Style
Fighting Water
0978   Tatsugiri
Curly Form
Dragon Water
  Tatsugiri
Droopy Form
Dragon Water
  Tatsugiri
Stretchy Form
Dragon Water
0991   Iron Bundle Ice Water
1017   Ogerpon
Wellspring Mask
Grass Water

Unique Terastallized states

# Name Base types
1017   Ogerpon
Wellspring Mask
(Terastallized state)
Grass Water

Changed types

These Water-type Pokémon have had their types changed.

# Name Original types New types
0183   Marill Gen II-V Water Gen VI+ Water Fairy
0184   Azumarill Gen II-V Water Gen VI+ Water Fairy
0479   Wash
Rotom
Gen IV Electric Ghost Gen V+ Electric Water

Moves

As of Generation IX, there are 53 Water-type moves, which makes up 5.67% of all moves (excluding those that are Water-type only under certain circumstances), causing it to tie with Dark as the 5th most common type among moves, after Fighting and before Electric.

Prior to changes in Generation IV, all damaging Water-type moves were special, but they may now also be physical depending on the attack.

Gen Move Category Contest Power Accuracy PP Target Description
IX Aqua Cutter Physical 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
IV Aqua Jet Physical Cool 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
IV Aqua Ring Status Beautiful % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP every turn.
IX Aqua Step Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
IV Aqua Tail Physical Beautiful 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
VII Bouncy Bubble Special 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
IV Brine Special Tough 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move's power is doubled if the target's HP is at half or less.
I Bubble Special Cute 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
I Bubble Beam Special Beautiful 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
IX Chilling Water Special 50 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
III Dive Physical Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user dives on the first turn, then floats up and attacks on the next turn.
VIII Fishious Rend Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
VIII Flip Turn Physical 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
VIII G-Max Cannonade Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Cannonade Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII G-Max Foam Burst Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Foam Burst Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII G-Max Hydrosnipe Physical 160 % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Hydrosnipe Special 160 % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII G-Max Rapid Flow Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Rapid Flow Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII G-Max Stonesurge Physical % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
VIII G-Max Stonesurge Special % 3 (max 4)
     
     
All adjacent foes
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
III Hydro Cannon Special Beautiful 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user can't move on the next turn.
I Hydro Pump Special Beautiful 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
IX Hydro Steam Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
VII Hydro Vortex Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VII Hydro Vortex Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
IX Jet Punch Physical 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
VIII Life Dew Status % 10 (max 16)
     
     
All allies
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
VII Liquidation Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
VIII Max Geyser Physical % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
VIII Max Geyser Special % 3 (max 4)
     
     
All adjacent foes
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
VII Oceanic Operetta Special 195 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
VI Origin Pulse Special Beautiful 110 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II Rain Dance Status Beautiful % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
V Razor Shell Physical Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
V Scald Special Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
VIII Snipe Shot Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
V Soak Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water that changes the target's type to Water.
VII Sparkling Aria Special 90 100% 10 (max 16)
     
     
All adjacent Pokémon
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
VII Splishy Splash Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
VI Steam Eruption Special Beautiful 110 95% 5 (max 8)
     
     
Any adjacent Pokémon
The user immerses the target in superheated steam. This may also leave the target with a burn.
I Surf Special Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user attacks everything around it by swamping its surroundings with a giant wave.
VIII Surging Strikes Physical 25 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
IX Triple Dive Physical 30 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
III Water Pulse Special Beautiful 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. This may also confuse the target.
VI Water Shuriken Special Cool 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
III Water Spout Special Beautiful 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch.
VIII Wave Crash Physical 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
II Whirlpool Special Beautiful 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, boosting its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Water type

A Pokémon with Protean or Libero will become a Water-type Pokémon if it uses a Water-type move. A Pokémon with Color Change, Imposter, Forecast, RKS System, or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, is sent out against a Water-type opponent, if the weather is rainy, if it is holding a Water Memory, or if it is holding a Splash Plate or Waterium Z.

Gen Ability Description
VI Desolate Land The Pokémon changes the weather to nullify Water-type attacks.
IV Dry Skin Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
VII Liquid Voice Sound-based moves become Water-type moves.
VIII Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
IV Storm Drain The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
III Torrent Powers up Water-type moves when the Pokémon's HP is low.
III Water Absorb If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
VII Water Bubble Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.*
VII Water Compaction Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Water-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Drizzle The Pokémon makes it rain when it enters a battle.
VI Mega Launcher Powers up pulse moves.
III Torrent Powers up Water-type moves when the Pokémon's HP is low.
III Water Veil The Pokémon's water veil prevents it from being burned.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Absorb Bulb An item to be held by a Pokémon. This single-use bulb boosts the Sp. Atk stat if the holder is damaged by a Water-type attack.
  Douse Drive A cassette to be held by Genesect. It changes Genesect's Techno Blast move so it becomes Water type.
  Luminous Moss An item to be held by a Pokémon. This single-use luminous moss boosts the Sp. Def stat if the holder is damaged by a Water-type move.
  Lustrous Orb A beautifully shining gem to be held by Palkia. It boosts the power of Palkia’s Dragon- and Water-type moves.
  Mystic Water An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of the holder's Water-type moves.
  Net Ball A somewhat different Poké Ball that is more effective when catching Water- or Bug-type Pokémon.
  Passho Berry If a Pokémon holding this Berry is hit with a supereffective Water-type move, the power of that move will be weakened.
  Sea Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
  Splash Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of water and boosts the power of the holder’s Water-type moves.
  Water Gem A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
  Water Memory A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Water Tera Shard On rare occasions, these shards form when a Tera Pokémon]] falls in battle and its Tera Jewel shatters.
  Waterium Z This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
  Wave Incense An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Big Pearl
  Blue Apricorn
  Chesto Berry
  Damp Rock
  Fossilized Fish
  Pearl
  Pearl String
  Prism Scale
  Shell Bell
  Throat Spray
  Water Stone

Notable Water-type Trainers

Main article: Category:Water-type Trainers
Gen Trainer Title Location
I  
Misty
Gym Leader Cerulean Gym
III  
Wallace
Gym LeaderRSORAS
ChampionE
SootopolitanORAS
Coordinator
Sootopolis GymRSORAS
Ever Grande CityE
III  
JuanE
Gym Leader Sootopolis Gym
IV  
Crasher Wake
Gym Leader Pastoria Gym
V  
Cress
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
V  
MarlonB2W2
Gym Leader Humilau Gym
VI  
Siebold
Elite Four Kalos Pokémon League
VII  
Lana
Trial Captain Brooklet Hill
VIII  
Nessa
Gym Leader Hulbury Stadium
IX  
Kofu
Gym Leader Cascarrafa Gym

Icons

Core series

                               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

         
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

                   
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

In the TCG

Main article: Water (TCG)

Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.

Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass Pokémon and some Colorless Pokémon can resist this type.

Statistical averages

Overall

Stat
HP: 71.79
Attack: 77.18
Defense: 74.68
Sp.Atk: 75.85
Sp.Def: 72.23
Speed: 69.11
Total: 440.84


Fully evolved

Stat
HP: 83.93
Attack: 90.89
Defense: 86.89
Sp.Atk: 88.86
Sp.Def: 85.3
Speed: 77.19
Total: 513.06



Trivia

  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
  • Generation VIII introduced the most Water-type moves of any generation, with twelve, and Generation II and VI introduced the fewest Water-type moves with three.
  • Generation II is the only generation to have not introduced a Water-type specialist.
  • Out of every type, Water has the most Gym Leaders, at eight.
  • The Water type has the most Pokémon that evolve via trading, at six.
  • The Water type has the most Gigantamax forms of all types, at six, as well as the most G-Max Moves, at five.
  • Out of the usual three first partner Pokémon types, Water is the only one to have all of its members — including their respective evolutions — be listed as the same color, namely blue.
  • Junichi Masuda has stated that Water is his favorite type.[1]

References

In other languages

Language Title
  Japanese みず (水) Mizu
Chinese Cantonese Séui
Mandarin Shuǐ
  Czech Vodní
  Danish Vand
  Dutch Water
  Finnish Vesi
  French Eau
  German Wasser
  Greek Νερού Nerou
  Hebrew מים Mayim
  Hindi वॉटर Water
पानी Paanee*
जल Jal
  Hungarian Víz
  Icelandic Vatn
  Indonesian Air
  Italian Acqua
  Korean Mul
  Malaysian Air
  Norwegian Vann
  Polish Wodny
Portuguese   Brazil Água
Aquático
  Portugal Água
  Romanian Apă
  Russian Вода Voda
  Spanish Agua
  Swedish Vatten
  Thai น้ำ Nam
  Turkish Su
  Vietnamese Nước