Lonely redirects here. For the Pokémon known as the "Lonely Pokémon", see Cubone.

Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.

Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.

Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie → Naughty.

Natures (Japanese: 性格 nature) are a mechanic that influences how a Pokémon's stats grow. They were introduced in Generation III.

A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.


A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

Natures also determine the Pokémon's favorite flavor and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).

In Pokémon Sword and Shield, mints were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, other traits determined by Nature, such as a Pokémon's flavor preferences or a Toxel's evolution, are unchanged. Mints also do not change which Nature is passed down using an Everstone.


  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: When a bred Pokémon's Nature is determined in the Gen VI+ games, when a roaming Pokémon's nature is determined

A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the player by a non-player character. In the Generation III games (except Pokémon Emerald) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.

In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.

A Pokémon transported to Pokémon Bank from a Virtual Console core series game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I and II modulo 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).


From Pokémon Emerald onward, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. From Pokémon Black 2 and White 2 onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.

In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.

In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.

In the wild

Hoenn Safari Zone

In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.


Generations III-V

From Pokémon Emerald onward, if a Pokémon with Synchronize is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to roaming Pokémon, Pokémon in the Pokéwalker, or Pokémon in the Entree Forest. In Emerald, it also does not apply to stationary Pokémon (such as Regirock or Rayquaza).

Generation VI

From Pokémon Omega Ruby and Alpha Sapphire onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) that are in the No Eggs Discovered Egg Group will always have the same Nature as the Pokémon with this Ability.

Generation VII

From Pokémon Ultra Sun and Ultra Moon onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) will always have the same Nature as the Pokémon with this Ability regardless of Egg Group.

Generation VIII

In Pokémon Sword and Shield, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.

Madam Celadon

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can pay Madam Celadon in the Celadon Pokémon Center  10,000 to force all Pokémon encountered in the wild (including in the GO Park complex and Pokémon the player must defeat in a battle) or received as a gift (including revived fossils, but not in-game trades or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a stat:

  • Red for Attack
  • Yellow for Defense
  • Blue for Special Attack
  • Green for Special Defense
  • Pink for Speed

The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
0 Hardy がんばりや
1 Lonely さみしがり Attack Defense Spicy Sour
2 Brave ゆうかん Attack Speed Spicy Sweet
3 Adamant いじっぱり Attack Sp. Attack Spicy Dry
4 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
5 Bold ずぶとい Defense Attack Sour Spicy
6 Docile すなお
7 Relaxed のんき Defense Speed Sour Sweet
8 Impish わんぱく Defense Sp. Attack Sour Dry
9 Lax のうてんき Defense Sp. Defense Sour Bitter
10 Timid おくびょう Speed Attack Sweet Spicy
11 Hasty せっかち Speed Defense Sweet Sour
12 Serious まじめ
13 Jolly ようき Speed Sp. Attack Sweet Dry
14 Naive むじゃき Speed Sp. Defense Sweet Bitter
15 Modest ひかえめ Sp. Attack Attack Dry Spicy
16 Mild おっとり Sp. Attack Defense Dry Sour
17 Quiet れいせい Sp. Attack Speed Dry Sweet
18 Bashful てれや
19 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
20 Calm おだやか Sp. Defense Attack Bitter Spicy
21 Gentle おとなしい Sp. Defense Defense Bitter Sour
22 Sassy なまいき Sp. Defense Speed Bitter Sweet
23 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
24 Quirky きまぐれ

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
Increased stat ↑
(favorite flavor)
Hardy Lonely Adamant Naughty Brave
Bold Docile Impish Lax Relaxed
Modest Mild Bashful Rash Quiet
Calm Gentle Careful Quirky Sassy
Timid Hasty Jolly Naive Serious

Other applications


Toxtricity's form upon evolution is determined by its base Nature, unaffected by Mints.

Nature evolution
 Electric  Poison 
  + Nature
Level 30+
(Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax,
Hasty, Jolly, Naive, Rash, Sassy, or Quirky Nature)

Amped Form
 Electric  Poison 
  + Nature
Level 30+
(Lonely, Bold, Relaxed, Timid, Serious, Modest
Mild, Quiet, Bashful, Calm, Gentle, or Careful Nature)

Low Key Form
 Electric  Poison 

Battle Palace

Main article: Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.


In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature influences the efficacy of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.


In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

In the spin-off games

Pokémon Mystery Dungeon series

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Nature quiz results in RTDX

In the Pokémon Mystery Dungeon series, the personality quizzes at the beginning of Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, and Explorers of Sky assign the player a nature from the core series which, along with their selected gender, determines what Pokémon the player turns into.

A similar quiz is also present in Pokémon Super Mystery Dungeon, but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.

In Rescue Team DX, the nature quiz returns, additionally allowing the player to select their own Pokémon again.

Natures in these games only influence the player's Pokémon result, and have no impact on stats.

Nature Game
Male Female Male Female
Bold N/A  
Quiet N/A  
Rash N/A  

In the anime

Natures were first mentioned in Mounting an Electrifying Charge!, where it was revealed that Sophocles's Charjabug had a Mild Nature. In addition, a young man named Horacio revealed that his Shiny Charjabug had a Timid Nature, which he believed to be perfect for the Charjabug race. However, these references to Natures were removed in the dub.

In the manga

Pokémon Adventures

Since the FireRed & LeafGreen chapter, the Natures of each Pokédex holder's Pokémon have been visible on their bios.

In addition, Ruby has a talent of being able to tell a Pokémon's Nature just by observing its moves and body language, allowing him to choose the correct Pokéblock flavor for them.

In other languages

Language Title
Chinese Cantonese 性格 Singgaak
Mandarin 性格 Xìnggé
  French Nature
  German Wesen
  Hungarian Természet
  Italian Natura
  Korean 성격 Seonggyeok
  Portuguese Natureza
  Russian Характер Kharakter
  Spanish Naturaleza
  Turkish Mizaç
  Vietnamese Tính cách

Specific Natures

  English   Kana   Rōmaji   French   German   Italian   Spanish   Hangul   Romanized   Hànzì   Romanized   Brazilian Portuguese
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip 固執 / 固执 Gùzhí / Gujāp Firme*
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup-eum 害羞 Hàixiū / Hoihsāu Tímida
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam 大膽 / 大胆 Dàdǎn / Daaihdáam Audaciosa
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam 勇敢 Yǒnggǎn / Yúhnggám Valente
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun 溫和 / 温和 Wēnhé / Wānwòh Calma
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung 慎重 Shènzhòng / Sahnjuhng Cuidadosa
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun 坦率 Tǎnshuài / Táansēut Dócil
Gentle おとなしい Otonashii Gentil Zart Gentile Amable 얌전 Yamjeon 溫順 / 温顺 Wēnshùn / Wānseuhn Gentil
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok 勤奮 / 勤奋 Qínfèn / Kàhnfáhn Esforçada
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup 急躁 Jízào / Gāpchou Agitada*
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi 淘氣 / 淘气 Táoqì / Tòuhhei Rebelde
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang 爽朗 Shuǎnglǎng / Sónglóhng Alegre
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang 樂天 / 乐天 Lètiān / Lohktīn Negligente
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum 怕寂寞 Pàjímò / Pàjìmò / Pajihkmohk Carente
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot 慢吞吞 Màntūntūn / Maahntāntān Tranquila
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim 內斂 / 内敛 Nèiliàn / Nèiliǎn / Noihlihm Modesta
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman 天真 Tiānzhēn / Tīnjān Ingênua
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng-i 頑皮 / 顽皮 Wánpí / Wàahnpèih Sapeca
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong 冷靜 / 冷静 Lěngjìng / Láahngjihng Quieta
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok 浮躁 Fúzào / Fàuhchou Peculiar
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong 馬虎 / 马虎 Mǎhū / Mǎhu / Māfū Rabugenta
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong 悠閒 / 悠闲 Yōuxián / Yàuhhàahn Tranquila*
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang 自大 Zìdà / Jihdaaih Atrevida
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil 認真 / 认真 Rènzhēn / Yihngjān Séria
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng-i 膽小 / 胆小 Dǎnxiǎo / Dáamsíu Tímida

Pokémon individuality
Effort valuesIndividual valuesAwakening valuesEffort level

  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.