- Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical.
- Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie → Naughty.
A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.
A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.
Natures also determine the Pokémon's favorite flavor and its disliked flavor: Each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).
| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: When a bred Pokémon's Nature is determined in the Gen VI+ games.
A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the player by a non-player character. In the Generation III games (except Pokémon Emerald) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.
In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.
A Pokémon transported to Pokémon Bank from a Virtual Console core series game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I modulo 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).
From Pokémon Emerald onward, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. From Pokémon Black 2 and White 2 onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.
In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.
In the wild
In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.
From Pokémon Emerald onward, if a Pokémon with Synchronize is leading the party (even if fainted), any wild Pokémon encountered has a 50% chance of having the same Nature as the Pokémon with this Ability. Starting in Pokémon Omega Ruby and Alpha Sapphire, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift) in the Undiscovered Egg Group will always have the same Nature. Starting in Pokémon Ultra Sun and Ultra Moon, this applies regardless of the Pokémon's Egg Group; however, this does not apply to the Eevee Egg received at the Pokémon Nursery.
Synchronize does not affect the Nature of roaming Pokémon, Pokémon revived from Fossils, or Pokémon in the Entree Forest. In Pokémon Emerald, it does not affect the Nature of stationary Pokémon (such as Regirock or Rayquaza). It also does not apply in the Pokéwalker.
List of Natures
The following table lists each one of the 25 Natures and their effects on a Pokémon.
|#||Nature||Japanese||Increased stat||Decreased stat||Favorite flavor||Disliked flavor|
|19||Rash||うっかりや||Sp. Attack||Sp. Defense||Dry||Bitter|
|23||Careful||しんちょう||Sp. Defense||Sp. Attack||Bitter||Dry|
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.
|No change ↘|| Decreased stat ↓ |
| Increased stat ↑
- Main article: Battle Frontier (Generation III) → Battle Palace
All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).
All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.
In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature affects the effectiveness of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.
In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.
From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.
A few Natures appear in the Pokémon Mystery Dungeon series, whenever the player finishes their personality test. These Natures determine which Pokémon the player will transform into.
In the anime
Natures were first mentioned in Mounting an Electrifying Charge!, where it was revealed that Sophocles's Charjabug had a Mild Nature. In addition, a young man named Horacio revealed that his Shiny Charjabug had a Timid Nature, which he believed to be perfect for the Charjabug race. However, these references to Natures were removed in the dub.
In the manga
In the Pokémon Adventures manga
In other languages
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|