The water tile is a mechanic in the Pokémon core series and the habitat for many species of wild Pokémon. By either Surfing or fishing, the player may encounter many different wild Pokémon. In Generations III, V, and VI, the player may also use Dive to go underwater in deep water.
Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various Trainer classes that correspond with that body of water.
Differences between games
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Reason: Images of water tiles from BW, B2W2, XY and SM are needed.
Types of water tiles
Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.
Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon.
Rivers and ponds
- Current redirects here. For the character whose Japanese name is Current, see Tedesco.
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They appear in Generation III, Generation V, and Generation VI. They are similar to spin tiles, but are on water. Routes 132, 133, and 134 are almost completely created from these ocean currents to stop the player from traveling to Pacifidlog Town too early in the game. Currents are also found in the Seafoam Islands to create a puzzle the player must solve in order to reach the Legendary Pokémon Articuno residing in the cave. In Unova, currents are also found in Route 17, which lead up to Route 18 and P2 Laboratory.
- Main article: Puddle
Puddles are tiles which appear on land and can be walked on; they cannot be Surfed on. Until Generation V, no wild Pokémon could be found in puddles.
Certain moves have special effects when used in a battle on a water tile.
- Secret Power
- In Generation III
- In Generation IV, V and VII: has a 30% chance of lowering the target's Attack and the appearance of Water Pulse
- In Generation VI
- Nature Power
- Camouflage: makes the user Water-type (when used on or under water)
In other languages
|Special tiles in the Pokémon games|
| Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile|
Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|