This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Confirm XD info.; PMD Generation IV and later.
Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.
Nature Power gains
priority from Prankster, despite always calling a damaging move in games that Prankster exists. Effects that depend on a move's type (such as Pixilate and Gems) will be executed based on the type of the move Nature Power becomes.
Nature Power targets the user rather than any specific Pokémon. Therefore, in
Double and Triple Battles, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.
Pokémon Contest, Nature Power uses AncientPower's animation (but not the effects).
Pokémon Colosseum and XD
Pokémon Super Contest, Nature Power uses Tri Attack's animation (but not the effects).
Pokémon Battle Revolution
Pokémon Battle Revolution, the move called by Nature Power depends on which Colosseum is being fought at:
Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.
Pokémon Contest Spectacular, Nature Power uses Encore's animation (but not the effects).
If powered up by a
Normalium Z into Z-Nature Power, the selected move will become its corresponding Z-Move.
R S E Colo.
XD The type of attack varies depending on the location.
FR LG An attack that changes type depending on the user's location.
D P Pt HG SS P B R B W B2 W2
X Y OR AS An attack that makes use of nature's power. Its effects vary depending on the user's environment.
S M US UM This attack makes use of nature's power. Its effects vary depending on the user's environment.
Learnset In other games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Rumble games other than World.
The effect depends on the dungeon's current terrain.
Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.
Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F)
Sinister Woods (13F), Lightning Field
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-9F), Western Cave (40-99F), Northern Range (8-24F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F)
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F) Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F)
Howling Forest (8-15F), Silver Trench (70-98F), Mt. Faraway (10-20F, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic
Stormy Sea, Silver Trench (1-69F, 99F), Northern Range (25F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait
Purity Forest (13-20F)
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave *, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave *, Aegis Cave *, Mt. Travail, Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75), Zero Isle East (1-7F), Zero Isle South (4-7F; 13-20F), Zero Isle West (20-29F), Sky Peak Mountain Path 3, 6 and 9, Zero Isle Center (28-30F), Destiny Tower (4-7F; 13-20F), and Inferno Cave
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land *, Mystifying Forest *, Marine Resort, Mystery Jungle *, Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Sky Peak Mountain Path 1, 2, 4 and 5' Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F), Destiny Tower (44-60F), and Oblivion Forest
Northern Desert, Quicksand Cave *, Brine Cave *, Temporal Tower *, Mystifying Forest *, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss *, Lost Wilderness, Zero Isle Center (33-35F), and Southeastern Islands
Spacial Rift, World Abyss *, Mystery Jungle *, and Sky Peak Mountain Path *
Crystal Cave, Crystal Crossing, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (20-29F), Star Cave, Zero Isle Center (1-7F), Destiny Tower (1-3F), and Treacherous Waters (1-15F)
Blizzard Island, Zero Isle Center (14-16F), and Sky Peak Mountain Path 7 and 8
Hidden Land *, Temporal Tower *, Aegis Cave *, Concealed Ruins, Happy Outlook, Zero Isle Center (43-45F), and Destiny Tower (96-99F)
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, and Treacherous Waters (16-30F)
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start
Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F)
Poliwrath River, Gooey Bog, Pelipper Dungeon: End
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths
The Pokémon uses various moves based on the type of stage it's used in.
MD R B Looses a variety of moves depending on the dungeon terrain.
MD T D S Uses a specific move that is based on which dungeon terrain the Pokémon is in.
B S L そのときの まわりの ちけいに よって いろいろな わざが はつどうする
MD GtI UNUSED
S MD The effect varies depending on the scenery of the dungeon. * It damages an enemy. It also triggers other effects depending on the scenery of the floor. *
In the manga
In the Pokémon Adventures manga
In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga In other generations
Core series games
Spin-off series games Trivia
Ruby, Sapphire, and Emerald, Nature Power's displayed accuracy of "95" has no effect in battle, as Nature Power is guaranteed to call another move (which in turn will use its own accuracy). In FireRed and LeafGreen as well as from Diamond and Pearl onwards, Nature Power's displayed accuracy is "—" instead. In
Generation III, Nature Power becomes Stun Spore when used in tall grass or Agate Village. This is the only instance in which Nature Power can become a status move. In
Generation VI and VII, all moves called by Nature Power are special moves. In Pokémon X and Y, all moves called by Nature Power are single-target moves; in Pokémon Omega Ruby and Alpha Sapphire and Generation VII, when Nature Power is used in a volcanic area it becomes Lava Plume, the only instance of it becoming a multi-target move in Generation VI or VII. In other languages