Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the core series games
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g., fog) lasts until it is replaced or removed.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
|Electric Terrain||For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.||
Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
|Grassy Terrain||For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.||
Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
|Misty Terrain||For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.||
Halves the damage taken by Pokémon on the ground from Dragon-type moves.
|Psychic Terrain||For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.||
Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.
|Electric Terrain||Grassy Terrain||Misty Terrain||Psychic Terrain|
|Terrain move||Electric Terrain||Grassy Terrain||Misty Terrain||Psychic Terrain|
|Max Lightning||Max Overgrowth||Max Starfall||Genesis Supernova|
|Misty Surge||Psychic Surge|
Moves that remove terrain
A terrain can be removed using any of the following moves.
|Defog||Flying||Status||—||—%||Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards|
|G-Max Wind Rage||Flying||Varies||—||—%||Exclusive G-Max Move of Gigantamax Corviknight|
Also removes the effects of screen-creating moves and entry hazards
|Splintered Stormshards||Rock||Physical||190||—%||Exclusive Z-Move of Lycanroc|
|Steel Roller||Steel||Physical||130||100%||Fails when there is no terrain|
Moves affected by terrain
Some moves can have their effects changed depending on the terrain.
|Expanding Force||Psychic||Special||80||100%||Power is increased and hits all opposing Pokémon if used on Psychic Terrain|
|Floral Healing||Fairy||Status||—||100%||Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain|
|Grassy Glide||Grass||Physical||70||100%||Increased priority if used on Grassy Terrain|
|Misty Explosion||Fairy||Special||100||100%||Base power is increased by 50% if used on Misty Terrain|
|Rising Voltage||Electric||Special||70||100%||Power doubles when the target is on Electric Terrain|
|Terrain Pulse||Normal||Special||50||100%||Power doubles and changes type depending on the terrain|
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
|Electric Terrain||Grassy Terrain||Misty Terrain||Psychic Terrain|
|Nature Power||Thunderbolt||Energy Ball||Moonblast||Psychic|
|Secret Power||May cause paralysis
(Thunder Shock animation)
|May cause sleep
(Vine Whip animation)
|May lower Special Attack one stage
(Fairy Wind animation)
|May lower Speed one stage|
Abilities affected by terrain
Certain Abilities are activated under certain terrains.
|Grass Pelt||While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%.||VI|
|Hadron Engine||Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.||IX|
|Mimicry||Changes the Pokémon's type depending on the terrain.||VIII|
|Quark Drive||Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.||IX|
|Surge Surfer||While Electric Terrain is active, doubles the Speed of Pokémon with this Ability.||VII|
Items that interact with terrain
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
|Electric Terrain||Grassy Terrain||Misty Terrain||Psychic Terrain|
|boosts Defense||boosts Special Defense|
In the spin-off games
Pokémon Mystery Dungeon series
|This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Mystery Dungeon details
Pokémon Masters EX
Terrain functions similarly to the main series games. All terrain last for 45 seconds excluding time that sync pairs spend performing sync moves or Max Moves but including time that they spend to use regular moves.
Setting terrain effects
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
By Pokémon's move
|Pokémon's move||Playable users|
|Psychic Terrain||Bianca & Musharna|
|Electric Terrain||Volkner & Luxray|
Sygna Suit Red (Thunderbolt) & Pikachu
|Grassy Terrain||Sygna Suit Lyra & Celebi (Direct link)|
By Trainer's move
|Trainer's move||Terrain||Playable users||Notes|
|Fun Times!||Grassy Terrain||Whitney (Holiday 2022) & Sawsbuck||The remaining MP for the user’s Move Gauge Boost must be two when "Fun Times!" is selected.|
|Psychic Terrain||The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected.|
|Electric Terrain||The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected.|
|Psychic Wish||Psychic Terrain||May (Anniversary 2022) & Latias||—|
|Try This!||Psychic Terrain||Sygna Suit Steven & Deoxys (Direct link)||—|
By Max Move
|Max Move||Terrain||Playable users|
|Max Lightning||Electric Terrain||Elesa (Classic) & Emolga|
|Max Mindstorm||Psychic Terrain||Bede & Hatterene|
|Skill Name||Skill Kind||Terrain||Description||Playable users||Recurring opponents|
|Conductive Sync||Passive||Electric Terrain||Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle.||Volkner (New Year's 2022) & Electivire||—|
|Power Plant||Passive||Electric Terrain||Turns the field of play’s terrain into Electric Terrain after using the user's sync move.||Kris & Jolteon (Direct link)||—|
|MAX Conductivity||Grid||Electric Terrain||Turns the field of play’s terrain into Electric Terrain after using the user's max move.||Red (Thunderbolt) & Pikachu*||—|
|Green Thumb||Passive||Grassy Terrain||Turns the field of play’s terrain into Grassy Terrain after using a sync move.||—||Will & Exeggutor (Champion Stadium: Johto Challenge)|
Tapu Bulu (Legendary Arena/Gauntlet) (Direct link)
Every time Legendary Arena's/Gauntlet's Tapu Bulu enters battle, which includes every moment that it gets a new HP bar, the field of play instantly sets Grassy Terrain.
Only Defog can clear terrain effects.
|Name||Category||Move Gauge||MP||Base Power||Max Power||Accuracy||Target||Effect Tag||Description||Playable Users|
|Defog||Status||2||2||—||—||—%||An opponent||—||Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank.||Lisia & Altaria|
Darach & Staraptor
- Electric Terrain: Increases the damage of Electric-type attacks by 50% and prevents afflictions of Sleep (though it does not cure Pokémon who were already asleep before that terrain takes effect).
- Grassy Terrain: Increases the damage of Grass-type attacks by 50% and restores HP of the Pokémon that uses a Grass-type move* by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
- Psychic Terrain: Increases the damage of Psychic-type attacks by 50%.
All effects are also in this table:
|Terrain||Type of Boosted Attacks||Additional effect|
|Electric Terrain||Electric||Prevents Pokémon from falling asleep (but does not awaken those already sleeping).|
|Grassy Terrain||Grass||Restores 1/16 HP (rounded down) to Pokémon after they use a Grass-type move (unless they hit themselves in confusion).*|
Effects on attacks
Some attack moves can have their effects changed depending on the terrain.
|Name||Action Class||Type||Category||Move Gauge||MP||Base Power||Max Power||Accuracy||Target||Effect Tag||Description||Playable Users|
|Grassy Glide||Regular||Grass||Physical||3||—||100||120||100%||An opponent||—||Will not consume the move gauge when the terrain is Grassy Terrain.||Sygna Suit Lyra & Celebi (Direct link)|
|B Volt Tackle||Buddy||Electric||Physical||2||—||150||180||100%||All opponents||—||Activation Condition: When the field of play’s terrain turns into Electric Terrain.
Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain.
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by 1 stat rank when the target is paralyzed.
|Sygna Suit Red (Thunderbolt) & Pikachu|
The following sync moves' attack powers double in certain terrain. For Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can result in tripled power.
|Name||Type||Category||Base Power||Max Power||Target||Description||Playable Users|
|Time-Transcending Magical Leaf||Grass||Physical||200||240||An opponent||This attack’s power increases when the terrain is Grassy Terrain.||Sygna Suit Lyra & Celebi (Direct link)|
|Lightning-Fast Volt Tackle||Electric||Physical||200||240||An opponent||This attack’s power increases when the terrain is Electric Terrain.||Sygna Suit Red (Thunderbolt) & Pikachu|
|Indomitable Happiness Normal Impact||Normal||Physical||250||300||An opponent||This attack’s power increases when a terrain is in effect.||Whitney (Holiday 2022) & Sawsbuck|
Effects on skills
In addition, there are skills that are active only under certain terrains:
|Electric Terrain||Charged Immunity||Prevents status conditions from afflicting the user|
|Electrorepulsion 3||Reduces damage that the user takes from attack moves by 30%|
|Grounding Wire||Prevents the user from flinching, becoming confused, or becoming trapped|
|Power Induction 3||Powers up the user's attack moves by 30%|
|Power Induction 5||Powers up the user's attack moves by 50%|
|Red's Fighting Spirit||Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action|
|Shock Recovery 1||Restores 1/10 of the user's maximum HP when their Pokémon takes an action|
|Sync Induction 5||Powers up the user's sync moves by 50%|
|Team Charged Slo-mo 9||Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful|
|Team Electric Current||Stats cannot be lowered for all allied sync pairs|
|Turbo Charge 2||Quickly charges the user's move gauge|
|Grassy Terrain||Empowering Overgrowth 3||Powers up the user's attack moves by 30%|
|Grassy Cushion 2||Reduces damage that the user takes from attack moves by 20%|
|Turbo Turf 1||Quickly charges the user's move gauge|
|Turbo Turf 2||Quickly charges the user's move gauge|
|Verdant Immunity||Prevents status conditions from afflicting the user|
|Verdant Recovery 1||Restores 1/10 of the user's maximum HP when their Pokémon takes an action|
|Psychic Terrain||Precognition 2||Quickly charges the user's move gauge|
|Precognition 3||Quickly charges the user's move gauge|
|Premonition 2||Reduces damage that the user takes from attack moves by 20%|
|Psychic Freebie 9||Grants the user the Free Move Next effect after their attack move is successful|
|Psychic Stasis||Prevents the user's stats from getting lowered|
|Weird Immunity||Prevents status conditions from afflicting the user|
|Weird Recovery 1||Restores 1/10 of the user's maximum HP when their Pokémon takes an action|
|Weird Shield||Increases the user's Special Defense by 50%|
|Weird Vibes 1||Powers up the user's attack moves by 10%|
|Any Terrain||Terrain Sync-Up 9||Powers up the user's sync moves by 90%|
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Additionally, Psychic Terrain is the only terrain to not appear in Pokémon Brilliant Diamond and Shining Pearl.
In other languages
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|