Pokémon Stadium (Japanese)

For the English game known as Pokémon Stadium (and Pokémon Stadium 2 in Japan), see Pokémon Stadium (English).

Pocket Monsters Stadium
Stadium 1 JP boxart.png
Cover of Pocket Monsters Stadium
Basic info
Platform: Nintendo 64
Category: Battle Simulation
Players: 1-4
Connectivity: Transfer Pak
Developer: Nintendo, HAL Laboratory
Publisher: Nintendo
Part of: Generation I side series
Release dates
Japan: August 1, 1998[1]
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Japanese: Pokémon.co.jp
English: N/A
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Pokémon Stadium (Japanese: ポケモンスタジアム Pokémon Stadium, subtitled in English as Pocket Monsters' Stadium) is the first game of the Pokémon Stadium series. It was released exclusively in Japan on August 1, 1998.


All modes except Battle require a Game Boy game saved at a Pokémon Center and connected via Transfer Pak.[2] If a Game Boy game is connected but not saved at a Pokémon Center, the game displays an error message.

  • Battle (バトル): Players can battle against other humans or computer-controlled opponents.
  • Organize (せいとん): Players can transfer Pokémon and items between their party, PC boxes, and storage boxes in the game.
  • List (いちらん): A list of a player's Pokémon and their stats can be examined.
  • Pokédex (ずかん, or Encyclopedia): Players can view their Pokédex in 3D.
  • Register (とうろく): A team can be registered.
  • Party (てもち): The player can examine their current party.
  • GB (Game Boy Tower in international versions): A Generation I game can be played on the Nintendo 64.

Many of these features were integrated into Oak's Lab in future Pokémon Stadium games.

Title screen.
The main menu. An error message that tells the player that the game has not/cannot access game data from a Generation I game cartridge.
Transfer Pak compatibility.

Battle Mode

Battle Mode features two modes: Free Battle (フリーバトル) and Tournament (トーナメント).

Free Battle

In Free Battle, a player can battle against another human or a computer-controlled player under one of three rulesets: the L1-30 Division, the L50-55 Division, or Free Battle, where Pokémon of any level may be used.

Aside from battling with their own Game Boy Pokémon, there are eight pre-configured Trainers that players may use, with Pokémon ranging from level 20 to 100.


This mode features two tournaments based upon official Pokémon tournaments.

  • L1-30 Division: This tournament is based on the Nintendo Cup '98. There are four divisions: the Monster Ball, Super Ball, Hyper Ball, and Master Ball.
  • L50-55 Division: This tournament is based on the Nintendo Cup '97. The total levels of the three Pokémon selected cannot exceed 155. The opponents in this mode are based on actual competitors in the 1997 tournament.

Unlike future Pokémon Stadium games, there are no Continues.

The credits roll after a tournament is cleared.

After one of the tournaments is cleared, the player obtains a Doduo Game Boy upgrade that allows the Game Boy games to be played with frame skip at double speed. When both tournaments are cleared, the Dodrio Game Boy is obtained, allowing the games to be played with frame skip at triple speed.

Available Pokémon

There are only 40 Pokémon available for battles. Most of these Pokémon were used in official tournaments, with a few Pokémon added for type balance.[3] Below is a list of the Pokémon that were included in the game.

# Pokémon Type
003   Venusaur Grass Poison
006   Charizard Fire Flying
009   Blastoise Water
015   Beedrill Bug Poison
022   Fearow Normal Flying
025   Pikachu Electric
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
051   Dugtrio Ground
057   Primeape Fighting
059   Arcanine Fire
065   Alakazam Psychic
068   Machamp Fighting
076   Golem Rock Ground
082   Magneton Electric
091   Cloyster Water Ice
094   Gengar Ghost Poison
095   Onix Rock Ground
097   Hypno Psychic
101   Electrode Electric
103   Exeggutor Grass Psychic
113   Chansey Normal
115   Kangaskhan Normal
121   Starmie Water Psychic
123   Scyther Bug Flying
124   Jynx Ice Psychic
127   Pinsir Bug
128   Tauros Normal
130   Gyarados Water Flying
131   Lapras Water Ice
132   Ditto Normal
134   Vaporeon Water
135   Jolteon Electric
136   Flareon Fire
142   Aerodactyl Rock Flying
143   Snorlax Normal
144   Articuno Ice Flying
145   Zapdos Electric Flying
146   Moltres Fire Flying
149   Dragonite Dragon Flying

While the other 111 Pokémon cannot be used in battle, their 3D models can still be viewed in the other modes.

Most, if not all, of the 111 remaining Pokémon were intended to be accessible via the Nintendo 64DD, using a special expansion disk. Due to heavy delays of the 64DD console, this disk was never released. This is also why during the credits, Caterpie, Weedle, Hitmonchan, Hitmonlee, Clefairy, and Jigglypuff are shown battling, even though these Pokémon cannot be used in the game. The final game is still compatible with the 64DD in a technical sense, and even has a floppy disk drive 3D-modeled in the game terminal, but no disk can actually work with it.[4]

Move Tutor

If the player clears the Master Ball division of the L1-30 Division with a Pikachu in their party, that Pikachu can learn Surf.

Since this game was only released in Japan, Pikachu can be taught Surf in the international Pokémon Stadium, whereas it cannot in the Japanese version of that same game.


Main article: Staff of Pokémon Stadium (Japanese)


Nintendo's flyer for the retail release of Pokémon Blue
  • Nintendo advertised Pokémon Blue's compatibility with Pokémon Stadium in a September 1999 flyer for the game's retail release in October 1999. Oddly enough, it does not mention Pokémon Stadium 2, which had already been released in April 1999.
  • According to the Iwata Asks for Pokémon HeartGold and SoulSilver, Satoru Iwata studied the battle logic of Pokémon Red and Green for the development of Pokémon Stadium without having the appropriate specification document from Game Freak.[5][6] Shigeki Morimoto from Game Freak also commented on how it took him a long time to create the original battle program for Pokémon Red and Green, which was then ported to Pokémon Stadium by Satoru Iwata in a week.
  • This is the only Pokémon Stadium series game released in Japan in which Pikachu can learn Surf. Additionally, Pikachu is the only Generation I Pokémon the player can battle with that can also evolve.
  • The game's name may be a reference to 64 Mario Stadium, a Nintendo-centric Japanese variety show that featured televised coverage of Pokémon tournaments.
  • The game was going to have support for the Nintendo 64DD, but the programming was never completed.
  • The game was going to have team battle support like the English release and sequel, but programming for the function was never completed.
  • According to a FAQ page that was available in February 1999 on Pokémon.com, there were no plans to release an American version of Pokémon Stadium, as well as any other Pokémon games that have been only released in Japanese at the time.[7] This referred to the first Pokémon Stadium game (the version with only 40 Pokémon available for battles), which was indeed never released in English. The second game in the series was translated in English as simply Pokémon Stadium later (as opposed to the Japanese name Pokémon Stadium 2).
  • This game is sometimes nicknamed "Pokémon Stadium Zero" outside of Japan to distinguish it more easily from its sequel.


See also

Side series Pokémon games
Stadium series: Stadium (JPEN) • Stadium 2
Storage software: Box RSMy Pokémon RanchBank (Transporter) • HOME
Orre games: ColosseumXD
Other games: Battle RevolutionPokéwalkerDream WorldDream RadarGO
Pokémon game templates

  This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.