Pokémon Stadium series

The Pokémon Stadium series[1] (Japanese: ポケスタシリーズ PokéSta series[2], or 「ポケモンスタジアム」シリーズ "Pokémon Stadium" series[3]) is a side series of Pokémon games for the Nintendo 64 released during Generation I and Generation II and compatible with the games of those generations. In the games of this series, players can upload Pokémon from their Game Boy games to battle in 3D in various modes, most notably Stadium Mode, featuring various classes for Trainers to beat, and the Gym Leader Castle, featuring the Gym Leaders, Elite Four, and Champion of the respective generation's games. Players who did not have any core series games could still rent almost all 251 Pokémon at the time in certain modes.

The Pokémon Stadium logo, depicting Blastoise and Charizard

List of games

Gen. Image English title Japanese title Platform Release date
Japan North America Europe Australia South Korea Hong Kong Taiwan
I ポケモンスタジアム
Pokémon Stadium
Nintendo 64 August 1, 1998
I Pokémon Stadium ポケモンスタジアム2
Pokémon Stadium 2
Nintendo 64 April 30, 1999 February 29, 2000 April 7, 2000 March 23, 2000
Nintendo Switch Online April 12, 2023 April 12, 2023 April 12, 2023 April 12, 2023 April 12, 2023 April 12, 2023
II Pokémon Stadium 2 ポケモンスタジアム 金銀
Pokémon Stadium G&S

ポケモンスタジアム 金銀 クリスタルバージョン
Pokémon Stadium Gold, Silver, and Crystal Version

Nintendo 64 December 14, 2000 March 26, 2001 October 10, 2001 April 7, 2001
Nintendo Switch Online August 8, 2023 August 8, 2023 August 8, 2023 August 8, 2023 August 8, 2023 August 8, 2023

Compatibility

Main article: Transfer Pak → Compatibility

In the Super Smash Bros. series

A stage based on the Pokémon Stadium games, simply titled Pokémon Stadium, is featured in Super Smash Bros. Melee, and also appears in Super Smash Bros. Brawl as a Melee stage. Super Smash Bros. Brawl and Super Smash Bros. for Wii U also feature the Pokémon Stadium series-based Pokémon Stadium 2.

Trivia

  • Nicknamed Pokémon in these games display slightly altered colorations when used in battle. Most opposing Trainers use nicknamed Pokémon to showcase this effect, which NPCs do not typically use otherwise.
    • The hue shifts are dependent on the Pokémon's nickname, the Original Trainer's name, and the Original Trainer's Trainer ID number, resulting in different hues between Pokémon of the same species with identical nicknames.[4]
  • These were the first games to color-code types. The colors used in the Pokémon Stadium series were different than those that were introduced during Generation III in the core series Pokémon games (for example, Fire was red, not orange).
  • In these games, sleep had a maximum duration of 3 turns, as opposed to the handheld games, which had a maximum sleep duration of 7 turns.

References

  1. "This product can only be linked to the Pokémon Ruby and Sapphire versions. It is NOT compatible with other Pokémon versions or the Pokémon Stadium™ series." - Back of the box of Pokémon Ruby and Sapphire
  2. ポケモンスタジアム金銀
  3. ポケットモンスター ルビー・サファイア
  4. Stadium's Color Changing Pokémon - Blue Moon Falls

Related articles

This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.