Open main menu

Bulbapedia β

Pokémon Stadium 2 (stage)

Pokémon Stadium 2 in Super Smash Bros. Brawl
SmashWiki has more about this subject:

Pokémon Stadium 2 (Japanese: ポケモンスタジアム2 Pokémon Stadium 2) is the new version of the Pokémon Stadium stage found in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It is named and designed after Melee's Pokémon Stadium stage, also available in Brawl after having played on this stage ten times. While its stage location simply is defined to as Pokémon, it is likely to be located in either Kanto or Johto. Pokémon Stadium 2 is also where Jigglypuff is found and battled in the Subspace Emissary.

It is the main stage for Pikachu and a character new to the Super Smash Bros. series, Pokémon Trainer. The song that plays there is a mix of the music that plays while inside a Gym and the music that plays when a Pokémon is evolving, the wild Pokémon battle music from Ruby and Sapphire and the Main Theme, but with more to be unlocked. The Stadium has in many ways gone under change. Now, the ground beneath the stage is visible—unlike Pokémon Stadium, where darkness is all that can be seen. The giant metropolis surrounding Pokémon Stadium 2 can be seen, along with the night sky and stars. The location of Pokémon Stadium 2 is currently unknown. With its predecessor in Kanto, it can be assumed to be situated in Johto, but it can also be Hoenn or Sinnoh. The large screen, still situated in the background, is semi-transparent now and retains the duty of alerting players of terrain change.

In Super Smash Bros. for Wii U, the stage can be unlocked by completing the Solo Event "When Lightning Strikes".



In each of the modes, players will also see guest Pokémon.

  • Basic Mode: Although with improvements, still identical to the one in Melee, except that there are two lines in the field.
  • Ice Mode: This houses a roof which doubles as a platform. The background also houses a big chunk of ice and a small building with a window. The stage itself is slippery. A male Snover and a Snorunt appear as guests on this stage.
  • Ground Mode: Based on a construction site, it houses a large pile of dirt with spades and a wheel barrow. Also a stone with two platforms built into it hosts a Cubone and a Fossil of Omanyte/Omastar. Finally embedded in the ground is the Fossil of an Aerodactyl and the guest Pokémon Dugtrio situated next to the structure.
  • Flying Mode: Here all characters' jumps are substantially increased. When a character falls, the speed of their decent is significantly decreased. The background also houses three windmills, but besides that the terrain is relatively flat. The guest Pokémon include Skarmory, Drifloon, and Hoppip.
  • Electric Mode: A series of conveyor belts line the bottom of the screen moving players towards the edge of the stage. Electivire and Magnezone can be seen in the background.


The following is the list of tracks that plays on the stage:

Title Description Usage Notes
Pokémon Main Theme An electric guitar solos the introduction theme of Pokémon Red/Blue/Green/Yellow and FireRed/LeafGreen before breaking into an orchestrated remix of the main title theme to the series. Starter track Arrangement: Seiji Momoi
Composer: GAME FREAK Inc.
Road to Viridian City (From Pallet Town/Pewter City) An orchestrated and remixed medley of two area musics in Pokémon Red/Green/Blue/Yellow and Pokémon FireRed/LeafGreen. The first is a march arrangement of the tune that plays when traveling along Routes 1 & 2, and the second is a very serene rendition of the themes in Viridian City and Pewter City. An unlockable CD track, unlocked when Event Match 8: Go! Triple Finish! is cleared on any difficulty. Arrangement Supervisor: Shogo Sakai
Composer: GAME FREAK Inc.
Arranger: HAL Laboratory, Inc.
Pokémon Center An orchestrated remix and rearrangement of the theme that consistently plays within each Pokémon Center building in any of the main Pokémon games, with the Pokémon main theme integrated into it. An unlockable CD track unlocked when one collects over 200 different stickers. Arrangement Supervisor: Kentaro Ishizaka,
Composer: GAME FREAK Inc.,
Arranger: HAL Laboratory, Inc.
Pokémon Gym / Evolution An orchestrated remix and medley of two classic, consistent Pokémon themes heard in any Pokémon game, the first being the theme heard whenever the Pokémon Trainer explores a Gym building and the second being the repetitive theme heard whenever a Pokémon species undergoes the evolution sequence. The latter is also heard in the Safari Zone in the Pokémon games Red, Blue, Yellow, FireRed & LeafGreen, and during a trading process. Starter track Arrangement: Kenichi Okuma
Composer: GAME FREAK Inc.
Wild Pokémon Battle! (Ruby / Sapphire) An orchestrated remix of the typical battle theme that occurs whenever the Player encounters and battles a wild Pokémon in Pokémon Ruby/Sapphire and Pokémon Emerald. Starter track Arrangement Supervisor: Shogo Sakai
Composer: GAME FREAK Inc.
Arranger: HAL Laboratory, Inc.


The hidden cat
  • An Easter egg can be found when the stage is in Ice Mode. If the player angles the camera and looks through the window of the cabin that Snorunt is in, a poster of a pet cat can be seen on the wall.

External links

Super Smash Bros. series
Games: Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS/Wii USuper Smash Bros. Ultimate
Characters: PikachuJigglypuffMewtwoPichu
Pokémon Trainer (SquirtleIvysaurCharizard) • LucarioGreninjaIncineroar
Stages: Saffron CityPokémon StadiumPoké FloatsPokémon Stadium 2Spear Pillar
Prism TowerUnova Pokémon LeagueKalos Pokémon League
Poké Ball: AbomasnowArceusArticunoBeedrillBellossomBlastoiseBonslyCelebiChansey
GulpinHitmonleeHo-OhInkayJirachiKeldeoKoffingKyogreKyuremLatias and Latios
Stickers & Trophies: Melee Trophy listBrawl Sticker listBrawl Trophy list
Misc: The Subspace EmissaryMy MusicFinal SmashPokémon ChangeBrawl cameos