Inkay (Pokémon)

For Pokémon GO information on this species, see the game's section.
Slurpuff #685: Slurpuff
Pokémon
#687: Malamar Malamar
This article is about the species. For a specific instance of this species, see Inkay (disambiguation).
Inkay
Revolving Pokémon
マーイーカ
Maaiika
#686
Inkay



Images on the Bulbagarden Archives
Type
Dark Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Contrary or Suction Cups Cacophony
Cacophony
Infiltrator
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
5140 - 5396 steps
Height
1'04" 0.4 m
Inkay
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
7.7 lbs. 3.5 kg
Inkay
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
58
Leveling rate
Medium Fast
EV yield
Total: 1
Inkay
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body10.png
Footprint
FUnknown.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Inkay (Japanese: マーイーカ Maaiika) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.

It evolves into Malamar starting at level 30 when leveled up while the game system is held upside-down.

Biology

Inkay is a blue squid-like Pokémon. It has a transparent mantle with a rounded, pink body inside that has several yellow, circular lights. There are four lights on the front and two on the back. Attached to its mantle are two transparent tentacles; its remaining tentacles are part of its main body. It has round black eyes and a pink beak-like mouth. Inkay is often mistaken for a Water-type because of its appearance.

Those who stare at the lights on Inkay's body become dazed and lose their will to battle; this allows it to escape. It can also use these light-emitting spots to send messages in the form of complex flashing rhythms and to attract prey. Prey is then ensnared and held in place by its tentacles.

In the anime

 
Inkay in the anime

Major appearances

James's Inkay

An Inkay appeared in A Battle of Aerial Mobility!, which James caught while he was eating sandwiches. When James traveled to Alola in Loading the Dex!, Inkay was revealed to have been left at Team Rocket HQ.

Other

Multiple wild Inkay appeared in Facing the Grand Design!, where James's Inkay helped save them, as well as some good Malamar, from the evil Malamar. James tried to release Inkay afterwards so Inkay could be happy with the other Inkay, but Inkay refused and rejoined his team.

Minor appearances

In the manga

Pokémon - The Legend of the Dragon King

Kanna owns an Inkay, as seen in LDK1.

Pokémon Adventures

Inkay debuted in PS554, under the ownership of a male Poké Fan.

Xerosic's Malamar was revealed to have been under his ownership since he was an Inkay. He evolved when Lysandre explained his peculiar evolution method and demonstrated it by turning Inkay upside-down, making him evolve instantly. He showed up in a flashback in Chesnaught Protects.

In the TCG

Main article: Inkay (TCG)

Other appearances

Super Smash Bros. for Nintendo 3DS/Wii U

 
Inkay trophy in Super Smash Bros. for 3DS

Inkay appears as a Poké Ball summon in both versions of the game. It turns over and hits the ground, making all opponents who are on the ground trip.

Inkay also appears as a trophy in both versions of the game.

Trophy information

NA: Inkay may look like a Water-type Pokémon, but it's actually a Dark/Psychic type! Once it has reached the proper level, Inkay can evolve into Malamar if you hold the Nintendo 3DS upside down. In Smash Bros., its Topsy-Turvy move will flip anyone who wanders too close upside down. Watch out!

PAL: A Pokémon that looks this much like a squid MUST be a Water-type, right? Wrong! It's a Dark- and Psychic-type. If you're struggling to get it to evolve, try holding your system upside down. In this game, Inkay's Topsy-Turvy move can knock you over, and you won't be much use like that, so watch out!

Super Smash Bros. Ultimate

Inkay returns as a Pokémon summoned from the Poké Ball, retaining the same behavior from the previous game. Inkay also appears as a Spirit.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VI Kalos
Coastal #010
Hoenn
#—
X Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
Y It flashes the light-emitting spots on its body, which drains its opponent's will to fight. It takes the opportunity to scuttle away and hide.
Omega Ruby Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.
Alpha Sapphire It flashes the light-emitting spots on its body, which drains its opponent's will to fight. It takes the opportunity to scuttle away and hide.
Generation VII Alola
USUM: #026
Kanto
#—
This Pokémon has no Pokédex entries in Sun, Moon, Let's Go, Pikachu! and Let's Go, Eevee!‎.
Ultra Sun It draws prey near with its blinking lights and then wraps them up in its long tentacles and holds them in place.
Ultra Moon When exchanging information with others of its kind, it flashes the light-emitting spots on its body in a complex rhythm.
Generation VIII Galar
#290
Galar
Isle of Armor #108
Sword It spins while making its luminescent spots flash. These spots allow it to communicate with others by using different patterns of light.
Shield By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.


Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Route 8, Azure Bay, Friend Safari (Dark)
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Route 1, Ancient Poni Path, Poni Gauntlet, Poni Wilds
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Route 7, Route 9, Bridge Field, Dusty Bowl, Giant's Mirror, Hammerlocke Hills
Watchtower Ruins, West Lake Axewell, Motostoke Riverbank, Stony Wilderness, Giant's Mirror, Hammerlocke Hills (Max Raid Battle)
Expansion Pass
Fields of Honor, Challenge Beach, Training Lowlands, Loop Lagoon


In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI
Battle Trozei
Mountain of Order: Stage 4
Shuffle
Roseus Center: Stage 251
Rumble World
Starlight Islands: Upside-Down Island (All Areas)
Picross
Area 17: Stage 01
Generation VII
Rumble Rush
Snorlax Sea, Pinsir Sea, Greninja Sea, Zygarde SeaFinal
Generation VIII
New Snap
Blushing BeachNight, Maricopia Reef Evening, Lental SeafloorLevel 3


In events

Games Event Region Location Level Distribution period
XY Pokémon Center Tokyo Bay Inkay All Japan 10 November 22, 2013 to January 26, 2014;
December 26, 2013 to January 26, 2014

Held items

Game Held Item(s)
Events*   Aspear Berry (100%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
53
113 - 160 216 - 310
54
53 - 116 101 - 227
53
52 - 115 99 - 225
37
37 - 97 71 - 190
46
45 - 107 87 - 210
45
45 - 106 85 - 207
Total:
288
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Peck Flying Physical 03535 100100% 35
011 Tackle Normal Physical 04040 100100% 35
033 Hypnosis Psychic Status 0000 06060% 20
066 Wrap Normal Physical 01515 09090% 20
099 Payback Dark Physical 05050 100100% 10
1212 Pluck Flying Physical 06060 100100% 20
1515 Psybeam Psychic Special 06565 100100% 20
1818 Swagger Normal Status 0000 08585% 15
2121 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
2727 Psycho Cut Psychic Physical 07070 100100% 20
3131 Switcheroo Dark Status 0000 100100% 10
3333 Foul Play Dark Physical 09595 100100% 15
3636 Topsy-Turvy Dark Status 0000 00——% 20
3939 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34  TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM47  TM47 Fake Tears Dark Status 0000 100}}100% 20
TM57  TM57 Payback Dark Physical 05050 100}}100% 10
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM61  TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM69  TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM79  TM79 Retaliate Normal Physical 07070 100}}100% 5
TR02  TR02 Flamethrower Fire Special 09090 100}}100% 15
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR29  TR29 Baton Pass Normal Status 0000 00—}}—% 40
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37  TR37 Taunt Dark Status 0000 100}}100% 20
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58  TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR68  TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR81  TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83  TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR98  TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Acupressure Normal Status —% 30
  Destiny Bond Ghost Status —% 5
      
    
Disable Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Inkay in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Inkay in that game.
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Expanding Force Psychic Special 80 100% 10
Sw Sh EP Lash Out Dark Physical 75 100% 5
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
VI VII Bind Normal Physical 01515 085}}85% 20
VI VII Camouflage × Normal Status 0000 00—}}—% 20
VI VII Confide Normal Status 0000 00—}}—% 20
VI VII Constrict × Normal Physical 01010 100}}100% 35
VI VII Cut Normal Physical 05050 095}}95% 30
VI VII Double Team Normal Status 0000 00—}}—% 15
VI VII Embargo × Dark Status 0000 100}}100% 15
VI VII Flash × Normal Status 0000 100}}100% 20
VI VII Flatter Dark Status 0000 100}}100% 15
VI VII Frustration × Normal Physical 0000 100}}100% 20
VI VII Happy Hour Normal Status 0000 00—}}—% 30
VI VII Hidden Power × Normal Special 06060 100}}100% 15
VI VII Knock Off Dark Physical 06565 100}}100% 20
VI VII Power Split Psychic Status 0000 00—}}—% 10
VI VII Psych Up Normal Status 0000 00—}}—% 10
VI VII Psywave × Psychic Special 0000 100}}100% 15
VI VII Return × Normal Physical 0000 100}}100% 20
VI VII Role Play Psychic Status 0000 00—}}—% 10
VI VII Secret Power × Normal Physical 07070 100}}100% 20
VI VII Simple Beam Normal Status 0000 100}}100% 15
VI VII Snatch × Dark Status 0000 00—}}—% 10
VI VII Spite Ghost Status 0000 100}}100% 10
VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
VI VII Torment Dark Status 0000 100}}100% 15
VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Rumble Rush
  Walking Speed: 2.08 seconds Base HP: 49
Base Attack: 67 Base Defense: 48 Base Speed: 60
Pokémon Battle Trozei
Dark
Attack Power: ★★★★

 

Pokémon Shuffle
 
Dark
  Attack Power: 40 - 90   5

#365
 

Mega Boost+
Fills the Mega Gauge of the same type of Pokémon more.


Pokémon GO
  Base Stamina: 142 Base Attack: 98 Base Defense: 95
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: 50 Candy with mobile device upside down
Fast Attacks: Peck, Tackle
Charged Attacks: Psybeam, Night Slash
New Pokémon Snap
 
Photodex entry #087
Inkay instinctively reacts to anything in the water that lights up or makes an echoing sound. That’s because it usually uses its own luminescence to communicate with others of its kind.

Evolution

 
Unevolved
Inkay
 Dark  Psychic 
 
Level 30
(hold game system
upside-down)


 
First evolution
Malamar
 Dark  Psychic 


Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Inkay images on the Bulbagarden Archives.


Trivia

Origin

Inkay appears to be based on a squid, and it also seems to bear a small resemblance to a cuttlefish. Considering its flashing abilities, Inkay may have been inspired by the vampire or humboldt squids, or by deimatic behaviour in cephalopods as a whole.

Name origin

Inkay may be a combination of ink or inkfish and okay.

Maaiika may be a combination of 魔 ma (demon) and 烏賊 ika (cuttlefish or squid) or 真烏賊 maika (Japanese flying squid). It may also involve a pun of まあ,いいか Mā, iika (Well, whatever; Oh well).

In other languages

Language Title Meaning
  Japanese マーイーカ Maaiika From ma, 烏賊 ika or 真烏賊 maika, and まあ,いいか Mā, iika
  French Sepiatop From sepia, top, and c'est pas top
  Spanish Inkay Same as English name
  German Iscalar From Kalmare and Ja ne, is klar
  Italian Inkay Same as English name
  Korean 오케이징 Okijing From OK and 오징어 ojing'eo
  Cantonese Chinese 毫喇魷 Hòuhlāyāu From 好啦 hou lā and yāu
  Mandarin Chinese 豪喇花枝 Háolǎhuāzhī From 好啦 hǎo la and 花枝 huāzhī


Related articles

Notes

External links

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  #685: Slurpuff
Pokémon
#687: Malamar  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.