Wrap (move)

If you were looking for the recurring Team Skull Grunt in the anime, see Rapp.
Wrap
まきつく Wrap Around
Wrap IX.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. Wrap will prevent the target from attacking even if it hits a substitute. While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP Ups will be applied to it.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "Enemy <Pokémon> was WRAPPED by <user>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, the text "Enemy <Pokémon>'s hurt by WRAP!" appears. After it stops, it will say, "Enemy <Pokémon> was released from WRAP!"

Wrap can no longer affect Ghost-type Pokémon.

Generation III

If a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text "Wild/Foe <Pokémon> was WRAPPED by <user>!" will appear after successful use. While it's hurting the target, the text "Wild/Foe <Pokémon> is hurt by WRAP!" appears. After it stops, it will say, "The wild/foe <Pokémon> was freed from Wrap!"

Wrap is now affected by King's Rock.

Generation IV

If the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text "The wild/foe's <Pokémon> was wrapped by <user>!" will appear after successful use. While it's hurting target, the text "The wild/foe's <Pokémon> is hurt by Wrap!" appears. After it stops, it will say, "The wild/foe's <Pokémon> was freed from Wrap!"

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. If the user of Wrap is holding a Grip Claw, the duration will be 7 turns.

Generation VI onwards

The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.

Description

Games Description
Stad Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Stad2 Traps and squeezes the target over two to five turns, making the target unable to move.
GSC Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
ColoXD Wraps and squeezes 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
DPPtHGSSPBR A long body or vines are used to wrap and squeeze the foe for two to five turns.
BWB2W2
XYORAS
A long body or vines are used to wrap and squeeze the target for four to five turns.
SMUSUMPE
SwShBDSPLA
SV
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0023     Field Dragon 1 1 1 1 1 1 1 1 1 1
0024     Field Dragon 1 1 1 1 1 1 1 1 1 1
0069    
 
Grass Grass 13 11 11 11 11 11 11 8 11 11
0070    
 
Grass Grass 1, 13 1, 11 1, 11 1, 11 1, 11 1, 11 1, 11 1, 8 1, 11 1
0071    
 
Grass Grass 13 1 1
0072    
 
Water 3 Water 3 13 30 30 22 22 22XY
19ORAS
19 22 8 8 8
0073    
 
Water 3 Water 3 1, 13 30 30 22 22 22XY
19ORAS
19 22 8 8 8
0108     Monster Monster 1 25 29 17 17 17 17 5 18 18
0147     Water 1 Dragon 1 1 1 1 1 1 1 1 1 1 1
0148     Water 1 Dragon 1 1 1 1 1 1 1 1 1 1 1
0149    
 
Water 1 Dragon 1 1 1 1 1 1 1 1 1 1 1
0213    
 
Bug Bug 9 9 27DP
22PtHGSS
13BW
9B2W2
9 9 1 1
0224     Water 1 Water 2 1 1
0336     Field Dragon 1 1 1 1 1 1 1
0345    
 
Water 3 Water 3 1 1
0346    
 
Water 3 Water 3 1 1
0350     Water 1 Dragon 5 1 1 1 1 1 1 1
0358     Amorphous Amorphous 1 1 1 1 1 1 1
0386  
Deoxys
All forms
  No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1
0433     No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1
0463     Monster Monster 17 17 17 17 18 18
0495     Field Grass 10 10 10 10
0496     Field Grass 1, 10 1, 10 1, 10 1
0497     Field Grass 1, 10 1, 10 1, 10 1
0686    
 
Water 1 Water 2 6 6
0687    
 
Water 1 Water 2 1 1
0764     Grass Grass 16 1 1
0781    
 
Mineral Mineral 9 8
0793    
 
No Eggs Discovered No Eggs Discovered 1
0796     No Eggs Discovered No Eggs Discovered 1 1
0843     Field Dragon 1 1
0844     Field Dragon 1 1
0850    
 
Bug Bug 5
0851    
 
Bug Bug 1
0948    
 
Grass Grass 1
0949    
 
Grass Grass 1
0960     Water 3 Water 3 8
0961     Water 3 Water 3 1
0968     Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0631     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers series, Wrap is a status move which inflicts the Wrapped status on the enemy (and the user gains the Wrap status). Both statuses prevent movement and the Pokémon from taking any actions. A Pokémon that is Wrapped takes 6 HP damage every two turns. The Wrap and Wrapped statuses last for 0-5 turns. Wrap can be linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by Taunt.

From Gates to Infinity, Wrap deals damage and may inflict the Bound status. Pokémon with the Bound status cannot move (but can use moves) and loses 3 HP damage every two turns. The status lasts 6 turns.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - Front Enemy No
MDTDS - - 22 - 100% - Front Enemy No
BSL - - 22 - 100% - Front Enemy No
MDGtI 2 99 17 50 95% 98% Front Enemy No
SMD 2 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

  Wrap
Charged Attack
Gyms & Raids
Power 60
Energy cost 33
Duration 2.9 seconds
Damage window 2.05 - 2.7 seconds
 
Trainer Battles
Power 60
Energy cost 45
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
         
By Elite Charged TM
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • July 30, 2016
    • Power: 15 → 25
  • February 16, 2017
    • Power: 25 → 60
    • Energy cost: 20 → 33
    • Duration: 4 → 2.9 seconds
    • Damage window: 2.8 - 3.4 → 2.05 - 2.7 seconds

Pokémon Rumble Rush

  Wrap
Attack power 21.82032
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Pokémon Masters EX

Name Category Cost in move-gauge slots MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Wrap Physical 2 39 46 90% An opponent Leaves the target trapped. Lucy & Seviper
Lillie & Comfey
Agatha & Arbok
Scottie/Bettie & LickitungEgg (Support/tech roles only)

Description

Games Description
MDRB The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.
MDTD Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.
MDS Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.
BSL じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない
MDGtI It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also cause the enemy to be bound.


In the anime

 
Arbok
 
Lickilicky
 
Serperior
 
Milotic
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
  Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
  Arbok wraps its body around the opponent.
Jessie's Arbok EP035 None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
  Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
  Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
  Victreebel wraps its vine on its head around the opponent.
James's Victreebel Flower Power First mentioned in Roll On, Pokémon!
  Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
  Seviper wraps its body around the opponent.
Jessie's Seviper A Poké-BLOCK Party! None
  Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
  Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unnamed Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None
  Serperior wraps its body around the opponent and squeezes it.
Trip's Serperior Mission: Defeat Your Rival! None
  Milotic wraps its tail around the opponent and squeezes it.
Jinny's Feeby The Cuteness Quotient! None
  Octillery wraps its tentacles around the opponent and squeezes it.
A Trainer's Octillery Making Battles in the Sand! None


In the manga

Pokémon Adventures


  • Orm's two Shuckle were revealed to know Wrap on the official web site, but they was never shown using the move.

Pokémon Diamond and Pearl Adventure!


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Wrap's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Fire Spin.

In other languages

Language Title
Chinese Cantonese 緊束 Gánchūk *
鉗實 Kìhmsaht *
大舌卷 Daaih Sihtgyún *
包裹 Bāaugwó
Mandarin 緊束 / 紧束 Jǐnshù *
捆綁 Kǔnbǎng *
  Czech Obtočení
  Danish Vikle
  Dutch Wikkel
  Finnish Paketointi (OS; early AG)
Kuristus (later AG)
  French Ligotage
  German Wickel
  Greek Τύλιγμα Túligma
  Hindi लपेट लो Lapet lo
  Italian Avvolgibotta
  Korean 김밥말이 Gimbammari
  Polish Ściskanie
  Brazilian Portuguese Embrulho (games, BW104-present, Black & White-present, manga)
Envolver (early anime, Fossil)
Enrolar (The Official Pokémon Handbook)
Enrolamento (The Official Pokémon Handbook)
  Romanian Mantaua
  Serbian Obmotavanje
Spanish   Latin America Envoltura
  Spain Constricción*
Repetición*
  Swedish Kramattack
  Thai รัด
  Turkish Dolama
  Vietnamese Quấn


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.