Wrap (move)

If you were looking for the recurring Team Skull Grunt in the anime, see Rapp.
Wrap
まきつく Wrap Around
Wrap VIII.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP Ups will be applied to it.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "Enemy <Pokémon> was WRAPPED by <user>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, the text "Enemy <Pokémon>'s hurt by WRAP!" appears. After it stops, it will say, "Enemy <Pokémon> was released from WRAP!"

Wrap can no longer affect Ghost-type Pokémon.

Generation III

If a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text "Wild/Foe <Pokémon> was WRAPPED by <user>!" will appear after successful use. While it's hurting the target, the text "Wild/Foe <Pokémon> is hurt by WRAP!" appears. After it stops, it will say, "The wild/foe <Pokémon> was freed from Wrap!"

Generation IV

If the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text "The wild/foe's <Pokémon> was wrapped by <user>!" will appear after successful use. While it's hurting target, the text "The wild/foe's <Pokémon> is hurt by Wrap!" appears. After it stops, it will say, "The wild/foe's <Pokémon> was freed from Wrap!"

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. If the user of Wrap is holding a Grip Claw, the duration will be 7 turns.

Generation VI onwards

The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.

Description

Games Description
Stad Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Stad2 Traps and squeezes the target over two to five turns, making the target unable to move.
GSC Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
Colo.XD Wraps and squeezes 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
DPPtHGSSPBR A long body or vines are used to wrap and squeeze the foe for two to five turns.
BWB2W2
XYORAS
A long body or vines are used to wrap and squeeze the target for four to five turns.
SMUSUMPE
SwSh
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
023   Ekans
  Field Dragon 1 1 1 1 1 1 1
024   Arbok
  Field Dragon 1 1 1 1 1 1 1
069   Bellsprout
 
 
Grass Grass 13 11 11 11 11 11 11SMUSUM
8PE
070   Weepinbell
 
 
Grass Grass 1, 13 1, 11 1, 11 1, 11 1, 11 1, 11 1, 11SMUSUM
1, 8PE
071   Victreebel
 
 
Grass Grass 13 1PE
072   Tentacool
 
 
Water 3 Water 3 13 30 30 22 22 22XY
19ORAS
19SMUSUM
22PE
8
073   Tentacruel
 
 
Water 3 Water 3 1, 13 30 30 22 22 22XY
19ORAS
19SMUSUM
22PE
1
108   Lickitung
  Monster Monster 1 25 29 17 17 17 17SMUSUM
5PE
18
147   Dratini
  Water 1 Dragon 1 1 1 1 1 1 1 1
148   Dragonair
  Water 1 Dragon 1 1 1 1 1 1 1 1
149   Dragonite
 
 
Water 1 Dragon 1 1 1 1 1 1 1 1
213   Shuckle
 
 
Bug Bug 9 9 27DP
22PtHGSS
13BW
9B2W2
9 9 1
224   Octillery
  Water 1 Water 2 1
336   Seviper
  Field Dragon 1 1 1 1 1
345   Lileep
 
 
Water 3 Water 3 1
346   Cradily
 
 
Water 3 Water 3 1
350   Milotic
  Water 1 Dragon 5 1 1 1 1 1
358   Chimecho
  Amorphous Amorphous 1 1 1 1 1
386   Deoxys
Normal Forme
  Undiscovered Undiscovered 1 1 1 1 1
386   Deoxys
Attack Forme
  Undiscovered Undiscovered 1 1 1 1 1
386   Deoxys
Defense Forme
  Undiscovered Undiscovered 1 1 1 1 1
386   Deoxys
Speed Forme
  Undiscovered Undiscovered 1 1 1 1 1
433   Chingling
  Undiscovered Undiscovered 1 1 1 1
463   Lickilicky
  Monster Monster 17 17 17 17 18
495   Snivy
  Field Grass 10 10 10
496   Servine
  Field Grass 1, 10 1, 10 1, 10
497   Serperior
  Field Grass 1, 10 1, 10 1, 10
686   Inkay
 
 
Water 1 Water 2 6
687   Malamar
 
 
Water 1 Water 2 1
764   Comfey
  Grass Grass 16 1
781   Dhelmise
 
 
Mineral Mineral 9 8
793   Nihilego
 
 
Undiscovered Undiscovered 1
796   Xurkitree
  Undiscovered Undiscovered 1 1
843   Silicobra
  Field Dragon 1
844   Sandaconda
  Field Dragon 1
850   Sizzlipede
 
 
Bug Bug 5
851   Centiskorch
 
 
Bug Bug 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
631   Heatmor
  Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Wrap is a status move with 22 PP and 100% accuracy. It gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and the Pokémon from taking any actions. Both statuses are cured when the foe "regains mobility" which occurs within five turns. A Pokémon that is Wrapped takes 6 HP damage every two turns. Wrap can be linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by Taunt.

Since Gates to Infinity, Wrap has a chance of inflicting the Bound status, which inflicts 3 HP damage every two turns. The status lasts seven turns.

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description
Physical 2 39 46 90% An opponent Leaves the target trapped.

Pokémon GO

  Wrap
Charged Attack
Gyms & Raids
Power 60
Energy cost 33  
Duration 2.9 seconds
Damage window 2.05 - 2.7 seconds
 
Trainer Battles
Power 60
Energy cost 45  
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
         
By Elite Charged TM
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • July 30, 2016
    • Power: 15 → 25
  • February 16, 2017
    • Power: 25 → 60
    • Energy cost: 20 → 33
    • Duration: 4 → 2.9 seconds
    • Damage window: 2.8 - 3.4 → 2.05 - 2.7 seconds

Description

Games Description
MDRB The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.
MDTD Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.
MDS Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.
BSL じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない
MDGtI It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also cause the enemy to be bound.


In the anime

       
Milotic Serperior Arbok Lickilicky
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
  Ekans Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
  Arbok Arbok wraps its body around the opponent.
Jessie's Arbok EP035 None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
  Tentacruel Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
  Lickitung Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
  Victreebel Victreebel wraps its vine on its head around the opponent.
James's Victreebel Flower Power First mentioned in Roll On, Pokémon!
  Onix Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
  Seviper Seviper wraps its body around the opponent.
Jessie's Seviper A Poké-BLOCK Party! None
  Chimecho Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
  Lickilicky Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unnamed Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None
  Serperior Serperior wraps its body around the opponent and squeezes it.
Trip's Serperior Mission: Defeat Your Rival! None
  Milotic Milotic wraps its tail around the opponent and squeezes it.
Jinny's Feeby The Cuteness Quotient! None
  Octillery Octillery wraps its tentacles around the opponent and squeezes it.
A Trainer's Octillery Making Battles in the Sand! None


In the manga

Pokémon Adventures


  • Orm's two Shuckle were revealed to know Wrap on the official web site, but they was never shown using the move.

Pokémon Diamond and Pearl Adventure!


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Wrap's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Fire Spin.

In other languages

Language Title
Chinese Cantonese 緊束 Gánchūk *
鉗實 Kìhmsaht *
大舌卷 Daaih Sihtgyún *
包裹 Bāaugwó
Mandarin 緊束 / 紧束 Jǐnshù *
捆綁 Kǔnbǎng *
  Czech Obtočení
  Danish Vikle
  Dutch Wikkel
  Finnish Paketointi (OS; early AG)
Kuristus (later AG)
  French Ligotage
  German Wickel
  Greek Τύλιγμα Túligma
  Hindi लपेट लो Lapet lo
  Italian Avvolgibotta
  Korean 김밥말이 Gimbapmari
  Polish Ściskanie*
Niszczący Ogon*
Owijanie*
Owinięcie*
Krępujący Atak*
Atak Uściskiem*
Szalony Atak*
Wiążący Atak*
Atak Szału*
Owijający Atak*
Wężowy Atak*
Atak Furią*
Ściskający Atak*
  Brazilian Portuguese Embrulho (games, BW104-present, Black & White-present, manga)
Envolver (early anime, Fossil)
Enrolar (The Official Pokémon Handbook)
Enrolamento (The Official Pokémon Handbook)
  Romanian Mantaua
  Serbian Obmotavanje
Spanish   Latin America Envoltura
  Spain Constricción*
Repetición*
  Swedish Kramattack
  Thai รัด
  Turkish Dolama
  Vietnamese Quấn



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.