Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
I
|
Agility
|
Status
|
Cool
|
000—
|
000—%
|
3030 (max 48)
|
|
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
|
V
|
Ally Switch
|
Status
|
Clever
|
000—
|
000—%
|
1515 (max 24)
|
|
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.*
|
I
|
Amnesia
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
|
I
|
Barrier
|
Status
|
Cool
|
000—
|
000—%
|
2020 (max 32)
|
|
The user throws up a sturdy wall that sharply raises its Defense stat.
|
III
|
Calm Mind
|
Status
|
Clever
|
000—
|
000—%
|
2020 (max 32)
|
|
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
|
I
|
Confusion
|
Special
|
Clever
|
05050
|
100100%
|
2525 (max 40)
|
|
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
|
III
|
Cosmic Power
|
Status
|
Beautiful
|
000—
|
000—%
|
2020 (max 32)
|
|
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
|
I
|
Dream Eater
|
Special
|
Clever
|
100100
|
100100%
|
1515 (max 24)
|
|
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
|
VIII
|
Eerie Spell
|
Special
|
|
08080
|
100100%
|
055 (max 8)
|
|
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
|
VIII
|
Esper Wing
|
Special
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
|
VIII
|
Expanding Force
|
Special
|
|
08080
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
|
III
|
Extrasensory
|
Special
|
Cool
|
08080
|
100100%
|
2020 (max 32)
|
|
The user attacks with an odd, unseeable power. This may also make the target flinch.
|
VIII
|
Freezing Glare
|
Special
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
|
II
|
Future Sight
|
Special
|
Clever
|
120120
|
100100%
|
1010 (max 16)
|
|
Two turns after this move is used, a hunk of psychic energy attacks the target.
|
VII
|
Genesis Supernova
|
Special
|
|
185185
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
|
VII
|
Glitzy Glow
|
Special
|
|
08080
|
09595%
|
1515 (max 24)
|
|
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
|
VIII
|
G-Max Gravitas
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
|
VIII
|
G-Max Gravitas
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
|
IV
|
Gravity
|
Status
|
Clever
|
000—
|
000—%
|
055 (max 8)
|
|
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
|
V
|
Guard Split
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
|
IV
|
Guard Swap
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
|
IV
|
Heal Block
|
Status
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
|
V
|
Heal Pulse
|
Status
|
Beautiful
|
000—
|
000—%
|
1010 (max 16)
|
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
|
IV
|
Healing Wish
|
Status
|
Beautiful
|
000—
|
000—%
|
1010 (max 16)
|
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
|
V
|
Heart Stamp
|
Physical
|
Cute
|
06060
|
100100%
|
2525 (max 40)
|
|
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
|
IV
|
Heart Swap
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to switch stat changes with the target.
|
VI
|
Hyperspace Hole
|
Special
|
Clever
|
08080
|
000—%
|
055 (max 8)
|
|
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
|
I
|
Hypnosis
|
Status
|
Clever
|
000—
|
06060%
|
2020 (max 32)
|
|
The user employs hypnotic suggestion to make the target fall asleep.
|
III
|
Imprison
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
If opposing Pokémon know any move also known by the user, they are prevented from using it.
|
VII
|
Instruct
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user instructs the target to reuse the move last used by the target.
|
I
|
Kinesis
|
Status
|
Clever
|
000—
|
08080%
|
1515 (max 24)
|
|
The user distracts the target by bending a spoon. This lowers the target's accuracy.
|
I
|
Light Screen
|
Status
|
Beautiful
|
000—
|
000—%
|
3030 (max 48)
|
|
A wondrous wall of light is put up to reduce damage from special moves for five turns.
|
VII
|
Light That Burns the Sky
|
Special
|
|
200200
|
000—%
|
011 (max 1)
|
|
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
|
IX
|
Lumina Crash
|
Special
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
|
IV
|
Lunar Dance
|
Status
|
Beautiful
|
000—
|
000—%
|
1010 (max 16)
|
|
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
|
VIII
|
Lunar Blessing
|
Status
|
|
000—
|
000—%
|
055 (max 8)
|
|
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
|
III
|
Luster Purge
|
Special
|
Clever
|
09595
|
100100%
|
055 (max 8)
|
|
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
|
III
|
Magic Coat
|
Status
|
Beautiful
|
000—
|
000—%
|
1515 (max 24)
|
|
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
|
VIII
|
Magic Powder
|
Status
|
|
000—
|
100100%
|
2020 (max 32)
|
|
The user scatters a cloud of magic powder that changes the target's type to Psychic.
|
V
|
Magic Room
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
|
VIII
|
Max Mindstorm
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
|
VIII
|
Max Mindstorm
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
|
I
|
Meditate
|
Status
|
Beautiful
|
000—
|
000—%
|
4040 (max 64)
|
|
The user meditates to awaken the power deep within its body and raise its Attack stat.
|
IV
|
Miracle Eye
|
Status
|
Clever
|
000—
|
000—%
|
4040 (max 64)
|
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
|
II
|
Mirror Coat
|
Special
|
Beautiful
|
000—
|
100100%
|
2020 (max 32)
|
|
A retaliatory attack that counters any special move, inflicting double the damage taken.
|
III
|
Mist Ball
|
Special
|
Clever
|
09595
|
100100%
|
055 (max 8)
|
|
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
|
VIII
|
Mystical Power
|
Special
|
|
07070
|
09090%
|
1010 (max 16)
|
|
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
|
VII
|
Photon Geyser
|
Special
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
|
V
|
Power Split
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
|
IV
|
Power Swap
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
|
IV
|
Power Trick
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to switch its Attack stat with its Defense stat.
|
VII
|
Prismatic Laser
|
Special
|
|
160160
|
100100%
|
1010 (max 16)
|
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
|
I
|
Psybeam
|
Special
|
Beautiful
|
06565
|
100100%
|
2020 (max 32)
|
|
The target is attacked with a peculiar ray. This may also confuse the target.
|
IX
|
Psyblade
|
Physical
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
|
I
|
Psychic
|
Special
|
Clever
|
09090
|
100100%
|
1010 (max 16)
|
|
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
|
VII
|
Psychic Fangs
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
|
IX
|
Psychic Noise
|
Special
|
|
07575
|
100100%
|
1010 (max 16)
|
|
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
|
VII
|
Psychic Terrain
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
|
III
|
Psycho Boost
|
Special
|
Clever
|
140140
|
09090%
|
055 (max 8)
|
|
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
|
IV
|
Psycho Cut
|
Physical
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
|
IV
|
Psycho Shift
|
Status
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
Using its psychic power of suggestion, the user transfers its status conditions to the target.
|
V
|
Psyshock
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
|
VIII
|
Psyshield Bash
|
Physical
|
|
07070
|
09090%
|
1010 (max 16)
|
|
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
|
V
|
Psystrike
|
Special
|
Cool
|
100100
|
100100%
|
1010 (max 16)
|
|
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
|
I
|
Psywave
|
Special
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
The target is attacked with an odd psychic wave. The attack varies in intensity.
|
I
|
Reflect
|
Status
|
Clever
|
000—
|
000—%
|
2020 (max 32)
|
|
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
|
I
|
Rest
|
Status
|
Cute
|
000—
|
000—%
|
055 (max 8)
|
|
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
|
III
|
Role Play
|
Status
|
Cute
|
000—
|
000—%
|
1010 (max 16)
|
|
The user mimics the target completely, copying the target's Ability.
|
VII
|
Shattered Psyche
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
|
VII
|
Shattered Psyche
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
|
III
|
Skill Swap
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user employs its psychic power to exchange Abilities with the target.
|
VII
|
Speed Swap
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
The user exchanges Speed stats with the target.
|
V
|
Stored Power
|
Special
|
Clever
|
02020
|
100100%
|
1010 (max 16)
|
|
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
|
V
|
Synchronoise
|
Special
|
Clever
|
120120
|
100100%
|
1010 (max 16)
|
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
|
VIII
|
Take Heart
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
|
V
|
Telekinesis
|
Status
|
Clever
|
000—
|
000—%
|
1515 (max 24)
|
|
The user makes the target float with its psychic power. The target is easier to hit for three turns.
|
I
|
Teleport
|
Status
|
Cool
|
000—
|
000—%
|
2020 (max 32)
|
|
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
|
III
|
Trick
|
Status
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The user catches the target off guard and swaps the target's held item with its own.
|
IV
|
Trick Room
|
Status
|
Clever
|
000—
|
000—%
|
055 (max 8)
|
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
|
IX
|
Twin Beam
|
Special
|
|
04040
|
100100%
|
1010 (max 16)
|
|
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
|
V
|
Wonder Room
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
|
IV
|
Zen Headbutt
|
Physical
|
Clever
|
08080
|
09090%
|
1515 (max 24)
|
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|