Psychic (type)

The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Psychic-type moves are super effective against Fighting- and Poison-type Pokémon, while Psychic-type Pokémon are weak to Bug-, Dark-, and Ghost-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Offensive properties of   Psychic-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
 Fighting Poison  Psychic None
Defensive properties of   Psychic-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
 Bug  Fighting Psychic  Ghost

Generation II onwards

Offensive properties of   Psychic-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
 Fighting Poison  Steel Psychic  Dark
Defensive properties of   Psychic-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
 Bug Ghost Dark  Fighting Psychic None

Additional effects

If the Psychic-type move Miracle Eye affects a Dark-type Pokémon, its immunity to Psychic-type attacks will be removed.

When Psychic Terrain (introduced in Generation VII) is in effect, the power of Psychic-type moves is increased by 30% (50% prior to Generation VIII) if the user is grounded.

Generation I balance issues

In the Generation I games, Psychic-type Pokémon were at the center of a balance issue.[1] This issue was rectified in Generation II, with the addition of the Steel and Dark types as well as of more moves that are strong against Psychic types.

Additionally, Psychic-type Pokémon were immune to Ghost-type moves instead of being super effective, although this was seemingly not intended as it contradicts the statement of Psychic Johan in Saffron Gym. However, his dialogue was adjusted in the English version of Pokémon Yellow to reflect the observed behavior, whereas the Japanese versions preserved the original text from Pokémon Red, Green, and Blue.

Japanese RGBY English RB English Yellow
エスパーに ゆうりな もの?
⋯⋯ はははーッ!
ゆうれい や むし くらい だぜ!
Psychic Pokémon
fear only ghosts
and bugs!
Psychic Pokémon
fear only bugs!

Pokémon

As of Generation IX, 109 Pokémon or 10.63% of all Pokémon are Psychic-type (counting those that are Psychic-type in at least one of their forms, including regional forms), making it the 5th most common type among Pokémon after Flying and before Bug. After the introduction of Galarian Slowbro in Generation VIII, all other types have been paired up with the Psychic type at least once, making it the third type to have this trait.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Psychic-type Pokémon

# Name
0063   Abra
0064   Kadabra
0065   Alakazam
  Mega
Alakazam
0077   Ponyta
Galarian Form
0079   Slowpoke
Galarian Form
0096   Drowzee
0097   Hypno
0150   Mewtwo
  Mega
Mewtwo Y
0151   Mew
0196   Espeon
0201   Unown
0202   Wobbuffet
0325   Spoink
0326   Grumpig
0358   Chimecho
0360   Wynaut
0386   Deoxys
Normal Forme
  Deoxys
Attack Forme
  Deoxys
Defense Forme
  Deoxys
Speed Forme
0433   Chingling
0480   Uxie
0481   Mesprit
0482   Azelf
0488   Cresselia
0517   Munna
0518   Musharna
0574   Gothita
0575   Gothorita
0576   Gothitelle
0577   Solosis
0578   Duosion
0579   Reuniclus
0605   Elgyem
0606   Beheeyem
0677   Espurr
0678   Meowstic
0789   Cosmog
0790   Cosmoem
0800   Necrozma
0856   Hatenna
0857   Hattrem
0955   Flittle
0956   Espathra

Half Psychic-type Pokémon

Primary Psychic-type Pokémon

# Name Type 1 Type 2
0078   Rapidash
Galarian Form
Psychic Fairy
0122   Mr. Mime(VI+) Psychic Fairy
0144   Articuno
Galarian Form
Psychic Flying
0150   Mega
Mewtwo X
Psychic Fighting
0177   Natu Psychic Flying
0178   Xatu Psychic Flying
0249   Lugia Psychic Flying
0251   Celebi Psychic Grass
0280   Ralts(VI+) Psychic Fairy
0281   Kirlia(VI+) Psychic Fairy
0282   Gardevoir(VI+) Psychic Fairy
  Mega
Gardevoir
Psychic Fairy
0439   Mime Jr.(VI+) Psychic Fairy
0475   Gallade Psychic Fighting
  Mega
Gallade
Psychic Fighting
0494   Victini Psychic Fire
0527   Woobat Psychic Flying
0528   Swoobat Psychic Flying
0561   Sigilyph Psychic Flying
0628   Braviary
Hisuian Form
Psychic Flying
0720   Hoopa
Confined
Psychic Ghost
  Hoopa
Unbound
Psychic Dark
0741   Oricorio
Pa'u Style
Psychic Flying
0786   Tapu Lele Psychic Fairy
0791   Solgaleo Psychic Steel
0792   Lunala Psychic Ghost
0800   Dusk Mane
Necrozma
Psychic Steel
  Dawn Wings
Necrozma
Psychic Ghost
  Ultra
Necrozma
Psychic Dragon
0858   Hatterene Psychic Fairy
  Gigantamax
Hatterene
Psychic Fairy
0876   Indeedee Psychic Normal
0898   Calyrex Psychic Grass
  Ice Rider
Calyrex
Psychic Ice
  Shadow Rider
Calyrex
Psychic Ghost

Secondary Psychic-type Pokémon

# Name Type 1 Type 2
0026   Raichu
Alolan form
Electric Psychic
0079   Slowpoke Water Psychic
0080   Slowbro Water Psychic
  Mega
Slowbro
Water Psychic
  Slowbro
Galarian Form
Poison Psychic
0102   Exeggcute Grass Psychic
0103   Exeggutor Grass Psychic
0121   Starmie Water Psychic
0122   Mr. Mime
Galarian Form
Ice Psychic
0124   Jynx Ice Psychic
0199   Slowking Water Psychic
  Slowking
Galarian Form
Poison Psychic
0203   Girafarig Normal Psychic
0238   Smoochum Ice Psychic
0307   Meditite Fighting Psychic
0308   Medicham Fighting Psychic
  Mega
Medicham
Fighting Psychic
0337   Lunatone Rock Psychic
0338   Solrock Rock Psychic
0343   Baltoy Ground Psychic
0344   Claydol Ground Psychic
0374   Beldum Steel Psychic
0375   Metang Steel Psychic
0376   Metagross Steel Psychic
  Mega
Metagross
Steel Psychic
0380   Latias Dragon Psychic
  Mega
Latias
Dragon Psychic
0381   Latios Dragon Psychic
  Mega
Latios
Dragon Psychic
0385   Jirachi Steel Psychic
0436   Bronzor Steel Psychic
0437   Bronzong Steel Psychic
0555   Darmanitan
Zen Mode
Fire Psychic
0648   Meloetta
Aria Forme
Normal Psychic
0655   Delphox Fire Psychic
0686   Inkay Dark Psychic
0687   Malamar Dark Psychic
0765   Oranguru Normal Psychic
0779   Bruxish Water Psychic
0825   Dottler Bug Psychic
0826   Orbeetle Bug Psychic
  Gigantamax
Orbeetle
Bug Psychic
0866   Mr. Rime Ice Psychic
0899   Wyrdeer Normal Psychic
0936   Armarouge Fire Psychic
0954   Rabsca Bug Psychic
0976   Veluza Water Psychic
0981   Farigiraf Normal Psychic
0985   Scream Tail Fairy Psychic
1010   Iron Leaves Grass Psychic
1015   Munkidori Poison Psychic
1022   Iron Boulder Rock Psychic
1023   Iron Crown Steel Psychic

Changed types

These Psychic-type Pokémon have had their types changed.

# Name Original types New types
0122   Mr. Mime Gen I-V Psychic Gen VI+ Psychic Fairy
0280   Ralts Gen III-V Psychic Gen VI+ Psychic Fairy
0281   Kirlia Gen III-V Psychic Gen VI+ Psychic Fairy
0282   Gardevoir Gen III-V Psychic Gen VI+ Psychic Fairy
0439   Mime Jr. Gen IV-V Psychic Gen VI+ Psychic Fairy

Pokéstar Studios opponents

 
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
 
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

As of Generation IX, there are 79 Psychic-type moves, which makes up 8.46% of all moves (excluding those that are Psychic-type only under certain circumstances), making it the second most common type among moves after Normal and before Grass.

Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may also now be physical depending on the attack.

Gen Move Category Contest Power Accuracy PP Target Description
I Agility Status Cool % 30 (max 48)
     
     
Self
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
V Ally Switch Status Clever % 15 (max 24)
     
     
Self
The user teleports using a strange power and switches places with one of its allies.
This move's chance of failing rises if it is used in succession.*
I Amnesia Status Cute % 20 (max 32)
     
     
Self
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
I Barrier Status Cool % 20 (max 32)
     
     
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
III Calm Mind Status Clever % 20 (max 32)
     
     
Self
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
I Confusion Special Clever 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
III Cosmic Power Status Beautiful % 20 (max 32)
     
     
Self
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
I Dream Eater Special Clever 100 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
VIII Eerie Spell Special 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
VIII Esper Wing Special 80 100% 10 (max 16)
     
     
Self
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
VIII Expanding Force Special 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
III Extrasensory Special Cool 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks with an odd, unseeable power. This may also make the target flinch.
VIII Freezing Glare Special 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
II Future Sight Special Clever 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
Two turns after this move is used, a hunk of psychic energy attacks the target.
VII Genesis Supernova Special 185 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
VII Glitzy Glow Special 80 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
VIII G-Max Gravitas Physical % 3 (max 4)
     
     
All adjacent foes
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
VIII G-Max Gravitas Special % 3 (max 4)
     
     
All adjacent foes
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
IV Gravity Status Clever % 5 (max 8)
     
     
All Pokémon
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
V Guard Split Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
IV Guard Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
IV Heal Block Status Clever 100% 15 (max 24)
     
     
All adjacent foes
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
V Heal Pulse Status Beautiful % 10 (max 16)
     
     
Anyone
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
IV Healing Wish Status Beautiful % 10 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
V Heart Stamp Physical Cute 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
IV Heart Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to switch stat changes with the target.
VI Hyperspace Hole Special Clever 80 % 5 (max 8)
     
     
Any adjacent Pokémon
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
I Hypnosis Status Clever 60% 20 (max 32)
     
     
Any adjacent Pokémon
The user employs hypnotic suggestion to make the target fall asleep.
III Imprison Status Clever % 10 (max 16)
     
     
Self
If opposing Pokémon know any move also known by the user, they are prevented from using it.
VII Instruct Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user instructs the target to reuse the move last used by the target.
I Kinesis Status Clever 80% 15 (max 24)
     
     
Any adjacent Pokémon
The user distracts the target by bending a spoon. This lowers the target's accuracy.
I Light Screen Status Beautiful % 30 (max 48)
     
     
All allies
A wondrous wall of light is put up to reduce damage from special moves for five turns.
VII Light That Burns the Sky Special 200 % 1 (max 1)
     
     
Any adjacent Pokémon
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
IX Lumina Crash Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
IV Lunar Dance Status Beautiful % 10 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
VIII Lunar Blessing Status % 5 (max 8)
     
     
Self
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
III Luster Purge Special Clever 95 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
III Magic Coat Status Beautiful % 15 (max 24)
     
     
Self
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
VIII Magic Powder Status 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters a cloud of magic powder that changes the target's type to Psychic.
V Magic Room Status Clever % 10 (max 16)
     
     
All Pokémon
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
VIII Max Mindstorm Physical % 3 (max 4)
     
     
All adjacent foes
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
VIII Max Mindstorm Special % 3 (max 4)
     
     
All adjacent foes
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
I Meditate Status Beautiful % 40 (max 64)
     
     
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
IV Miracle Eye Status Clever % 40 (max 64)
     
     
Any adjacent Pokémon
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
II Mirror Coat Special Beautiful 100% 20 (max 32)
     
     
Self
A retaliatory attack that counters any special move, inflicting double the damage taken.
III Mist Ball Special Clever 95 100% 5 (max 8)
     
     
Any adjacent Pokémon
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
VIII Mystical Power Special 70 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
VII Photon Geyser Special 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
V Power Split Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
IV Power Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
IV Power Trick Status Clever % 10 (max 16)
     
     
Self
The user employs its psychic power to switch its Attack stat with its Defense stat.
VII Prismatic Laser Special 160 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
I Psybeam Special Beautiful 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a peculiar ray. This may also confuse the target.
IX Psyblade Physical 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
I Psychic Special Clever 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
VII Psychic Fangs Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
IX Psychic Noise Special 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
VII Psychic Terrain Status % 10 (max 16)
     
     
All Pokémon
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
III Psycho Boost Special Clever 140 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
IV Psycho Cut Physical Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
IV Psycho Shift Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
Using its psychic power of suggestion, the user transfers its status conditions to the target.
V Psyshock Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
VIII Psyshield Bash Physical 70 90% 10 (max 16)
     
     
Any adjacent Pokémon
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
V Psystrike Special Cool 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
I Psywave Special Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is attacked with an odd psychic wave. The attack varies in intensity.
I Reflect Status Clever % 20 (max 32)
     
     
All allies
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
I Rest Status Cute % 5 (max 8)
     
     
Self
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
III Role Play Status Cute % 10 (max 16)
     
     
Any adjacent Pokémon
The user mimics the target completely, copying the target's Ability.
VII Shattered Psyche Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
VII Shattered Psyche Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
III Skill Swap Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user employs its psychic power to exchange Abilities with the target.
VII Speed Swap Status % 10 (max 16)
     
     
Any adjacent Pokémon
The user exchanges Speed stats with the target.
V Stored Power Special Clever 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
V Synchronoise Special Clever 120 100% 10 (max 16)
     
     
All adjacent Pokémon
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
VIII Take Heart Status % 10 (max 16)
     
     
Self
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
V Telekinesis Status Clever % 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target float with its psychic power. The target is easier to hit for three turns.
I Teleport Status Cool % 20 (max 32)
     
     
Self
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
III Trick Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user catches the target off guard and swaps the target's held item with its own.
IV Trick Room Status Clever % 5 (max 8)
     
     
All Pokémon
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
IX Twin Beam Special 40 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
V Wonder Room Status Clever % 10 (max 16)
     
     
All Pokémon
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
IV Zen Headbutt Physical Clever 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Psychic type

A Pokémon with Protean or Libero will become a Psychic-type Pokémon if it uses a Psychic-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, is sent out against a Psychic-type opponent, if the terrain is psychic, if it is holding a Psychic Memory, or if it is holding a Mind Plate or Psychium Z.

A Darmanitan with Zen Mode will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.

Exclusive Abilities

Only Psychic-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
IV Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
VII Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
  Mind Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of psychic energy and boosts the power of the holder’s Psychic-type moves.
  Payapa Berry If a Pokémon holding this Berry is hit with a supereffective Psychic-type move, the power of that move will be weakened.
  Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
  Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Psychic Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
  Psychium Z This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
  Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
  Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic energy and boosts the power of the holder's Psychic-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Choice Specs
  Dawn Stone
  Destiny Knot
  Exp. Candy L
  Exp. Candy M
  Exp. Candy S
  Exp. Candy XL
  Exp. Candy XS
  Galarica Wreath
  Lax Incense
  Light Clay
  Payapa Berry
  Power Lens
  Psychic Seed
  Pure Incense
  Rare Candy
  Room Service
  Sitrus Berry
  Starf Berry
  Tamato Berry
  Wise Glasses

Notable Psychic-type Trainers

Main article: Category:Psychic-type Trainers
Gen Trainer Title Location
I  
Sabrina
Gym Leader Saffron Gym
II  
Will
Elite Four Indigo Plateau
III  
Tate and Liza
Gym Leaders Mossdeep Gym
IV  
Lucian
Elite Four Sinnoh Pokémon League
V  
Caitlin
Elite Four Unova Pokémon League
VI  
Olympia
Gym Leader Anistar Gym
VII  
Dexio
Pokémon Trainer N/A
VII  
Faba
Aether Branch Chief
Aether Foundation
Aether Paradise
VIII  
Bede
Pokémon Trainer
(Later becomes a Fairy-type Gym Leader)
N/A
VIII  
AverySh
Pokémon Trainer
Gym Leader
Isle of Armor
IX  
Tulip
Gym Leader Alfornada Gym

Icons

Core series

                               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
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Pokémon Sword and Shield
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Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII)
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Pokémon Brilliant Diamond and Shining Pearl
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Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX)
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Pokémon Legends: Arceus
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Pokémon Legends: Arceus
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Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
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Pokémon Scarlet and Violet

Side series

         
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Pokémon Stadium
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Pokémon Stadium 2
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Pokémon Colosseum
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Pokémon XD: Gale of Darkness
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Pokémon Battle Revolution

Spin-off games

                   
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Pokémon Ranger
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Pokémon Battrio
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Pokémon Tretta
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Pokémon GO
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Pokémon Rumble Rush
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Pokémon Masters EX
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Pokémon Mystery Dungeon: Rescue Team DX
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Pokémon Mezastar
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New Pokémon Snap
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Pokémon Sleep

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG, Psychic generally adopts all Ghost-type Pokémon under its typing. It also adopted Poison-type Pokémon after the Diamond & Pearl set, whereas previously they were a part of the Grass-type, though they would later be incorporated into Darkness in Sword & Shield. Fairy-type Pokémon were also adopted into Psychic in the same set.

Psychic-type Pokémon in the TCG are generally weak to Darkness, Metal, and other Psychic Pokémon (until Sword & Shield), with no resistances. Psychic-type Pokémon are strong against Fighting, Grass (until Diamond & Pearl), and Psychic Pokémon (until Sword & Shield), whilst Colorless, Darkness and Metal Pokémon can resist this type.

Statistical averages

Overall

Stat
HP: 71.06
Attack: 75.71
Defense: 72.31
Sp.Atk: 91.67
Sp.Def: 81.31
Speed: 72.79
Total: 464.85


Fully evolved

Stat
HP: 76.66
Attack: 85.64
Defense: 77.66
Sp.Atk: 100.24
Sp.Def: 86.88
Speed: 79.33
Total: 506.41



Trivia

  • Generation III introduced the most Psychic-type Pokémon of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
  • Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, Hyperspace Hole.
  • The Psychic-type is the most common type for Legendary and Mythical Pokémon, with at least two Psychic-type Legendary or Mythical Pokémon introduced in each generation (except Generation VI, which only introduced one) for a total of 23 out of 85 (counting Phione and the Galarian legendary birds).
  • The Psychic-type is the only type that shares its name with a move and Trainer Class.
  • There has been at least one Psychic-type specialist in every region and generation. It shares this trait with the Fighting and Ice types, although Ice-type Pokémon Trainer Sina is not native to the Alola region where she can be battled.
    • Psychic has the most notable type experts of any type, with 11 (12 if Tate and Liza are counted separately).
  • In Generation I, the color gold was often used in relation to Psychic-type Pokémon, possibly as a reference to parapsychology. Kanto's Psychic-type Gym is located in Saffron City (saffron is a color similar to gold), and its badge is named ゴールドバッジ Gold Badge in Japanese. It is also represented in Pokémon designs such as the Abra-line, the Drowzee-line, Psyduck, and in Golduck's name. In the Pokémon Mystery Dungeon games, there's also the Gold Gummi, which is the Gummi variety loved by Psychic-type Pokémon.
  • The Psychic-type could be considered a special counterpart to the Fighting type:
    • The Psychic type's highest average stat is Special Attack, while the Fighting type's is Attack.
    • The Psychic-type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting-type is the only former physical type to not have any of its old moves changed into special moves.
    • Counter and Mirror Coat, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Bulk Up and Calm Mind, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
  • A Pokémon cannot have a double resistance to Psychic without being Psychic-type itself.
    • However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
  • Rattled, an Ability introduced in Generation V, is affected by the weaknesses of the Psychic-type. However, no Psychic-type Pokémon has this Ability.

In other languages

Language Title
  Japanese エスパー Esper
  Bulgarian Психомощни Psikhomoshtni
Chinese Cantonese 超能力 Chīunàhnglihk
Mandarin 超能力 Chāonénglì
  Czech Psychický
  Danish Synsk
Psykisk
  Dutch Psychisch*
Paranormaal
  Finnish Meedio
Psyykkinen
Psyyke
French   Canada Psychique*
  Europe Psy
  German Psycho
  Greek Μέντιουμ Méntioum
  Hebrew על חושי Al Khushi
  Hindi साइकिक Psychic
मानसिक Maanasik*
  Hungarian Pszichikus
  Indonesian Psychic*
Telepati*
Psikis
Mental
  Italian Psico
  Korean 에스퍼 Esper
  Malaysian Psikik
  Norwegian Psykisk
Psychic*
  Polish Psychiczny
Psycho*
Portuguese   Brazil Psíquico
Paranormal
  Portugal Psíquico
  Romanian Psihic
  Russian Психо Psikho
Экстрасенс Ekstrasens
  Spanish Psíquico
  Swedish Psykisk
Ockult
Övernaturlig*
Magiker*
  Thai พลังจิต Phlangchit
เอสเปอร์ Esper
  Turkish Psişik/Medyum
  Vietnamese Siêu năng

References

  1. Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Pokémon Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)