スプーンまげ Spoon Bend
Generations I to III
Kinesis decreases the target's accuracy stat by one stage.
Kinesis can be used as part of a Pokémon Contest combination, with the user gaining extra three appeal points if either the move Confusion or Psychic was used in the prior turn. It can also be used to start a combination, causing certain moves (Confusion, Future Sight, Psychic and Teleport) to have their base appeal points doubled.
Generation IV onward
Kinesis can now be reflected with Magic Coat.
By leveling up
||Human-Like||1Y||1||1||1||1||1|| 1, Evo.SMUSUM|
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
In other generations
Core series games
|Generation I||Generation II||Generation III||Generation IV|
|Generation V||Generation VI|
Side series games
Spin-off series games
|PMD: Red and Blue|
- This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic Uri Geller.
- Along with Barrage and Struggle, Kinesis is one of three moves introduced in Generation I that have not been featured in the main anime series. In the case of Kinesis, this may be due to legal issues between Nintendo and Geller.
- In Pokémon Red and Blue, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From Pokémon Yellow onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the Move Reminder in Pokémon Stadium 2.
In other languages
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|