Sigilyph (Pokémon)

For Pokémon GO information on this species, see the game's section.
Scrafty #560: Scrafty
Pokémon
#562: Yamask Yamask
Sigilyph
Avianoid Pokémon
シンボラー
Symboler
#561
Sigilyph



Images on the Bulbagarden Archives
Type
Psychic Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Wonder Skin or Magic Guard Cacophony
Cacophony
Tinted Lens
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Flying
Hatch time
5140 - 5396 steps
Height
4'07" 1.4 m
Sigilyph
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
30.9 lbs. 14.0 kg
Sigilyph
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
172
Leveling rate
Medium Fast
EV yield
Total: 2
Sigilyph
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body09.png
Footprint
F561.png None.png
{{{form2}}}
Pokédex color
Black
Base friendship
70
External Links

Sigilyph (Japanese: シンボラー Symboler) is a dual-type Psychic/Flying Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

Biology

Sigilyph is a multicolored, spherical Pokémon, possessing two cyan eyes with a third on a black appendage on top of its head. Its base is mostly black, with a green zigzag pattern in the middle and a black pattern surrounded by green. Sigilyph has a pair of wings and a long tail-like appendage that are yellow with blue and red stripes on each of the "feathers", two black-colored three-toed "feet", and two small spikes at its base.

Sigilyph will use its psychic powers to attack anyone who invades its territory. Due to it retaining memories from when it guarded an ancient city or served as the guardians' emissaries, it apparently flies along the same route constantly.

In the anime

Main series

 
Sigilyph in the anime

Major appearances

Sigilyph debuted in White—Victini and Zekrom and Black—Victini and Reshiram, under the ownership of Damon. He used its power to activate the energy harnessed by the Solosis and Duosion in the Sword of the Vale so he could lift it into the sky.

Sigilyph made its main series debut in Explorers of the Hero's Ruin!, where it was one of the guardians of the Hero's Ruin.

In Cloudy Fate, Bright Future!, Carrie used a Sigilyph to attack Professor Sycamore and his assistants Sophie and Cosette, and then to battle Ash. She operated under the belief that they were all the threat to Kalos that Olympia had predicted.

Minor appearances

Multiple wild Sigilyph appeared in White—Victini and Zekrom and Black—Victini and Reshiram. One appeared in the opening sequences of both movies, while the others appeared in a flashback as former residents of the now-relocated Sword of the Vale.

A Sigilyph appeared in Getting More Than You Battled For!.

Pokédex entries

Episode Pokémon Source Entry
BW064 Sigilyph Ash's Pokédex Sigilyph, the Avianoid Pokémon. Sigilyph keeps enemies from invading its territory with its Psychic powers and was the guardian of cities long ago.

Pokémon Generations

In The Uprising, Team Plasma Grunts used multiple Sigilyph to battle Iris and the Unova Gym Leaders at N's Castle.

In the manga

 
Sigilyph in Pokémon RéBURST.

Pokémon Adventures

A Sigilyph was among several Pokémon attracted to Alder's wrestling match with his Bouffalant in Nimbasa City in A New Perspective.

A Trainer's Sigilyph appeared in Drawing Bridges and The Final Battle: Crushed Ambition.

A Sigilyph appears under the ownership of an unknown Trainer in The Transfer Student where it battled with Whitley's Foongy.

N's Sigilyph first appeared in Giant Chasm.

A Sigilyph appeared in a flashback in Epilogue: Graduation Ceremony.

Pokémon RéBURST

A Sigilyph appears as a Burst form of Sabin.

Movie adaptations

Damon's Sigilyph appears in the manga adaptation of White—Victini and Zekrom. It is used by its trainer to trap Victini inside the Sword of the Vale.

In the TCG

Main article: Sigilyph (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation V.
Generation V Unova
BW: #067
Unova
B2W2: #120
Black They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
White The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Black 2 The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
White 2
Generation VI Kalos
Coastal #090
Hoenn
#—
X The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Y The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Omega Ruby The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Alpha Sapphire The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#297
Sword Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians' emissaries.
Shield A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.


Game locations

This Pokémon was unavailable prior to Generation V.
Generation V
Black White
Desert Resort
Black 2 White 2
Desert Resort
Desert Resort (N's Pokémon)
Transfer from Dream Radar
Dream World
Windswept Sky*
Generation VI
X Y
Route 10, Friend Safari (Psychic)
Omega Ruby Alpha Sapphire
Trade
Generation VII
Sun Moon
Trade
Ultra Sun Ultra Moon
Ultra Space Wilds (Cliff World)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Lake of Outrage, Stony Wilderness, Motostoke Riverbank
Rolling Fields, East Lake Axewell, Motostoke Riverbank, Bridge Field, Stony Wilderness, Giant's Cap, Hammerlocke Hills (Max Raid Battle)
Expansion Pass
Max Lair (Dynamax Adventure)


In side games

This Pokémon was unavailable prior to Generation V.
Generation V
Rumble Blast
Desert: Rugged Flats, Tower: All*
PokéPark 2
Wish Park
Rumble U
Vehicle Gallery: A Flowing Desert (Boss)
Generation VI
Battle Trozei
Dragon Hill: Stage 2
Shuffle
Event: The Daily Pokémon (#2)
Rumble World
Fairy Land: Guardian's Peak (All Areas, Entrance Boss),
Legend Terrain: Meteorite Parkland (Special)
Generation VII
Rumble Rush
Celebi Sea, Entei Sea, Celebi SeaFinal, Entei SeaFinal
Generation VIII
New Snap
Ruins of Remembrance, Aurus Island Illumina SpotLevel 2


Held items

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
72
132 - 179 254 - 348
58
56 - 121 108 - 236
80
76 - 145 148 - 284
103
97 - 170 189 - 335
80
76 - 145 148 - 284
97
91 - 163 179 - 322
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Sigilyph is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Gust Flying Special 04040 100100% 35
011 Confusion Psychic Special 05050 100100% 25
055 Gravity Psychic Status 0000 00——% 5
1010 Hypnosis Psychic Status 0000 06060% 20
1515 Air Cutter Flying Special 06060 09595% 25
2020 Psybeam Psychic Special 06565 100100% 20
2525 Whirlwind Normal Status 0000 00——% 20
3030 Cosmic Power Psychic Status 0000 00——% 20
3535 Air Slash Flying Special 07575 09595% 15
4040 Psychic Psychic Special 09090 100100% 10
4545 Tailwind Flying Status 0000 00——% 15
5050 Light Screen Psychic Status 0000 00——% 30
5050 Reflect Psychic Status 0000 00——% 20
5555 Sky Attack Flying Physical 140140 09090% 5
6060 Skill Swap Psychic Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Fly Flying Physical 09090 095}}95% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11  TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18  TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19  TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM23  TM23 Thief Dark Physical 06060 100}}100% 25
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM30  TM30 Steel Wing Steel Physical 07070 090}}90% 25
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM44  TM44 Imprison Psychic Status 0000 00—}}—% 10
TM60  TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM62  TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM69  TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70  TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM72  TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM95  TM95 Air Slash Flying Special 07575 095}}95% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR11  TR11 Psychic Psychic Special 09090 100}}100% 10
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR25  TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33  TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR36  TR36 Heat Wave Fire Special 09595 090}}90% 10
TR38  TR38 Trick Psychic Status 0000 100}}100% 10
TR40  TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR44  TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR49  TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR58  TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR65  TR65 Energy Ball Grass Special 09090 100}}100% 10
TR69  TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR70  TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR82  TR82 Stored Power Psychic Special 02020 100}}100% 10
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      Ancient Power Rock Special 60 100% 5
     Psycho Shift Psychic Status 100% 10
      
      
 
Roost Flying Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Sigilyph in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sigilyph in that game.
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Dual Wingbeat Flying Physical 40 90% 10
Sw Sh EP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
V VI VII Charge Beam Electric Special 05050 090}}90% 10
V VI VII Confide Normal Status 0000 00—}}—% 20
V VI VII Defog Flying Status 0000 00—}}—% 15
V VI VII Double Team Normal Status 0000 00—}}—% 15
V VI VII Dream Eater Psychic Special 100100 100}}100% 15
V VI VII Flash × Normal Status 0000 100}}100% 20
V VI VII Frustration × Normal Physical 0000 100}}100% 20
V VI VII Hidden Power × Normal Special 06060 100}}100% 15
V VI VII Magic Coat Psychic Status 0000 00—}}—% 15
V VI VII Miracle Eye × Psychic Status 0000 00—}}—% 40
V VI VII Mirror Move × Flying Status 0000 00—}}—% 20
V VI VII Pluck Flying Physical 06060 100}}100% 20
V VI VII Psych Up Normal Status 0000 00—}}—% 10
V VI VII Psywave × Psychic Special 0000 100}}100% 15
V VI VII Return × Normal Physical 0000 100}}100% 20
V VI VII Secret Power × Normal Physical 07070 100}}100% 20
V VI VII Shock Wave Electric Special 06060 00—}}—% 20
V VI VII Signal Beam × Bug Special 07575 100}}100% 15
V VI VII Smack Down Rock Physical 05050 100}}100% 15
V VI VII Swagger Normal Status 0000 085}}85% 15
V VI VII Synchronoise × Psychic Special 120120 100}}100% 10
V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
V VI VII Toxic Poison Status 0000 090}}90% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sigilyph
  • Italic indicates a move that gets STAB only when used by an evolution of Sigilyph
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Rumble Blast
Attack ●●●●
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.17 seconds Base HP: 54
Base Attack: 79 Base Defense: 55 Base Speed: 60
PokéPark 2: Wonders Beyond
  Strong:   Weak:  
PokéPark Pad entry:
Until he met Darkrai and Reuniclus, he had been wandering around Wish Park and searching for friends he could talk to about this world's history and future.
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Psychic
  Attack Power: 60 - 105   5

#165
 

Barrier Bash
Removes one barrier-type disruption without fail.


Pokémon GO
  Base Stamina: 176 Base Attack: 204 Base Defense: 167
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: Air Slash, Zen Headbutt
Charged Attacks: Air Cutter, Psybeam, Ancient Power, Signal Beam
New Pokémon Snap
 
Photodex entry #208
The Sigilyph patrolling the Ruins of Remembrance let out a warning whenever it noticed anything. It must have been guarding those ruins for a very long time.

Evolution

 
Unevolved
Sigilyph
 Psychic  Flying 


Sprites

This Pokémon was unavailable prior to Generation V.
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Sigilyph images on the Bulbagarden Archives.


Trivia

  • Sigilyph is the only Pokémon that can have the Ability Wonder Skin which does not have it as a Hidden Ability.
  • Sigilyph is the only Pokémon that can learn Gravity by leveling up and can effectively ground itself with this move.

Origin

Sigilyph appears to have been inspired by the Nazca Lines, specifically the avian figures, and kachina dolls. Like Sigilyph, the Nazca Lines are found in a desert. It also resembles a wind chime.

Name origin

Sigilyph may be a combination of sigil and glyph. It may also draw its name from sylph, a mythological spirit of the air.

Symboler may be a combination of symbol and bora or Ra.

In other languages

Language Title Meaning
  Japanese シンボラー Symboler From symbol and bora or Ra
  French Cryptéro From cryptogramme and pterón
  Spanish Sigilyph Same as English name
  German Symvolara From Symbol and volare
  Italian Sigilyph Same as English name
  Korean 심보러 Symboler Transliteration of its Japanese name
  Cantonese Chinese
  Mandarin Chinese 象徵鳥 / 象征鸟 Xiàngzhēngniǎo Literally "Symbol bird"


External links


  #560: Scrafty
Pokémon
#562: Yamask  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.