Sleep Talk (move)

Sleep Talk
ねごと Sleep Talk
Sleep Talk IX.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Sleep Talk (Japanese: ねごと Sleep Talk) is a non-damaging Normal-type move introduced in Generation II.

It is:

Effect

151Mew.png This move effect may be in need of research.
Reason: Is PP deducted from both Sleep Talk and the called move from Generation III onwards?
You can discuss this on the talk page.

If the user is currently asleep, then it will automatically use a randomly selected move from its moveset. Sleep Talk will not select itself or any of the unselectable moves listed below. Sleep Talk will fail if the user is not asleep, or if the user does not know any moves other than Sleep Talk or the unselectable moves.

A Komala with the Ability Comatose is also treated as an asleep Pokémon, and can successfully use Sleep Talk (or Snore) without having this status condition.

In Double and Triple Battles, because of the inability to select a target, the chosen move will always hit a random opponent.

Sleep Talk can call a move blocked by Disable, Gravity, Heal Block, Imprison, Taunt, Throat Chop, or Torment, by the Ability Cursed Body, or by the user's held Assault Vest

Because Sleep Talk has normal move priority, a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause Quick Attack to be used after a normal priority move or Vital Throw to be used before a normal priority move.

Generation II

151Mew.png This move effect may be in need of research.
Reason: How Sleep Talk works if the Pokémon is affected by Encore in this generation?
You can discuss this on the talk page.

PP will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left.

If Sleep Talk calls Rest, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.

If Sleep Talk calls Metronome or Mirror Move (which are selectable by Sleep Talk only in this generation) and thus in turn calls a two-turn move, the move will fail.

Generation III

Sleep Talk can call a move with no PP remaining, but will fail to execute it due to a lack of PP.

When using Sleep Talk while holding a choice item or under the effect of Encore, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk.

If Rest is called by Sleep Talk it will automatically fail.

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Sleep Talk can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Rest was used in the previous turn.

Generation IV

Sleep Talk can call and successfully execute a move with no PP remaining.

Turns where Sleep Talk is used are always counted towards waking the Pokémon.

Generation V onwards

151Mew.png This move effect may be in need of research.
Reason: Sleep Talk now works normally even under the effect of Encore?
You can discuss this on the talk page.

Sleep Talk now works multiple times if used while holding a choice item.

Sleep Talk can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

If powered up by a Normalium Z into Z-Sleep Talk, the user's critical hit rate increases by two stages. Additionally, the copied move will become its corresponding Z-Move. If the copied move is a status move, it will not receive its Z-Power effect.

Unselectable moves

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Geomancy and Shadow Force in G8

Moves marked with ✔ cannot be selected by Sleep Talk.


Description

Games Description
Stad2 Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
GSC Randomly attacks while asleep.
RS Uses an own move randomly while asleep.
E Uses an available move randomly while asleep.
FRLG While asleep, the user randomly uses one of the moves it knows.
ColoXD Uses its own moves randomly while asleep.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
While it is asleep, the user randomly uses one of the moves it knows.
SV The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0143 Snorlax NormalIC Big.png Monster Monster 37FRLG 28 33 33 33 20 20 20
0293 Whismur NormalIC Big.png Monster Field 41 41 45 45XY
36ORAS
36 15 15
0294 Loudred NormalIC Big.png Monster Field 51 51 57 57XY
41ORAS
41 15 15
0295 Exploud NormalIC Big.png Monster Field 55 55 63 63XY
42ORAS
42 15 15
0977 Dondozo WaterIC Big.png Water 2 Water 2 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR/Move Tutor

# Pokémon Types Egg Groups Compatibility
TM82
Every Pokémon can learn this move by TM/TR or by Move Tutor except the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0201 Unown
Unown
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0327 Spinda NormalIC Big.png Field Human-Like XY
ORAS
0360 Wynaut PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0401 Kricketot BugIC Big.png Bug Bug
0412 Burmy
Burmy
All forms
BugIC Big.png Bug Bug
0415 Combee BugIC Big.png
FlyingIC Big.png
Bug Bug
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
0789 Cosmog PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0790 Cosmoem PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0801 Magearna
Magearna
All forms
SteelIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0824 Blipbug BugIC Big.png Bug Bug
0840 Applin GrassIC Big.png
DragonIC Big.png
Grass Dragon
0912 Quaxly WaterIC Big.png Flying Water 1 *
0913 Quaxwell WaterIC Big.png Flying Water 1 *
0990 Iron Treads GroundIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered *
0995 Iron Thorns RockIC Big.png
ElectricIC Big.png
No Eggs Discovered No Eggs Discovered *
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0054 Psyduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0108 Lickitung NormalIC Big.png Monster Monster
0118 Goldeen WaterIC Big.png Water 2 Water 2
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1
0174 Igglybuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
0206 Dunsparce NormalIC Big.png Field Field
0216 Teddiursa NormalIC Big.png Field Field
0241 Miltank NormalIC Big.png Field Field
0261 Poochyena DarkIC Big.png Field Field
0263 Zigzagoon NormalIC Big.png Field Field
0287 Slakoth NormalIC Big.png Field Field
0320 Wailmer WaterIC Big.png Field Water 2
0324 Torkoal FireIC Big.png Field Field
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0399 Bidoof NormalIC Big.png Water 1 Field
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying
0449 Hippopotas GroundIC Big.png Field Field
0498 Tepig FireIC Big.png Field Field
0513 Pansear FireIC Big.png Field Field
0517 Munna PsychicIC Big.png Field Field
0531 Audino NormalIC Big.png Fairy Fairy
0535 Tympole WaterIC Big.png Water 1 Water 1
0554 Darumaka FireIC Big.png Field Field
0572 Minccino NormalIC Big.png Field Field
0585 Deerling
Deerling
All forms
NormalIC Big.png
GrassIC Big.png
Field Field
0613 Cubchoo IceIC Big.png Field Field
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous
0631 Heatmor FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0060 Poliwag WaterIC Big.png Water 1 Water 1 Dream World - Pleasant Forest
0086 Seel WaterIC Big.png Water 1 Field Dream World - Sparkling Sea
0108 Lickitung NormalIC Big.png Monster Monster Dream World - Pleasant Forest
0119 Seaking WaterIC Big.png Water 2 Water 2 Dream World - Sparkling Sea
0173 Cleffa FairyIC Big.png No Eggs Discovered No Eggs Discovered Dream World - Icy Cave
0235 Smeargle NormalIC Big.png Field Field Dream World - Pokémon Café Forest and Spooky Manor
0320 Wailmer WaterIC Big.png Field Water 2 Dream World - Sparkling Sea
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 Dream World - Sparkling Sea
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon

When the user is asleep, Sleep Talk will use a randomly selected move from its moveset. In the Rescue Team and Explorers series, the move will automatically be used if the Pokémon is asleep and attacked. When triggered, the user will face in the attacker's direction and use one of its moves (including itself, in which case it will fail). Any links the selected move has are ignored. Sleep Talk is unaffected by the cowering and cringing status conditions, but is affected by the Muzzled status condition. This move will be picked only if the user does not have Snore in their moveset. This move is counted as Pokémon's most recent move only if it was used manually.

In Super Mystery Dungeon, Sleep Talk is now automatically triggered when the user is asleep and an enemy is adjacent to the user. It can no longer select itself. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - Varies Varies Varies
MDTDS - - 17 - —% - Varies Varies Varies
BSL - - 17 - —% - Varies Varies Varies
SMD - - 18 40 —% - Varies Varies Varies
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB Makes the user deploy one of its moves against a foe that attacks it while it is sleeping.
MDTDS Lets the Pokémon defend itself while sleeping by unleashing one of its moves against the attacking enemy. This move has no effect if the Pokémon is awake.
BSL じぶんが ねむっているときに こうげきしてきた ポケモンに じぶんが おぼえているわざの どれかひとつを くりだす ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……? (Translation: While the user is asleep, uses one of the user's moves on a Pokémon that attacks it. Normally nothing will happen, but if you're sleeping in the Pokémon Tower...?)
MDGtI IconKanji2MD.pngUNUSED
SMD If you're sleeping, a move you know will be used automatically on the Pokémon near you, if any. But keep in mind that nothing will happen if you use this while you're wide awake.
MDRTDX If you're sleeping, a move you know will be used automatically on an enemy near you. But keep in mind that nothing will happen if you use this while you're wide awake.


In animation

Pokémon animated series

Ash Heracross Sleep Talk.png
Heracross;
using Focus Punch


The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Pokémon Method
User First Used In Notes
Heracross While it is asleep, Heracross randomly uses one of the moves it knows.
Ash's Heracross League Unleashed! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 夢話 Muhngwah
Mandarin 夢話 / 梦话 Mènghuà
The Czech Republic Flag.png Czech Mluvení ze spaní
The Netherlands Flag.png Dutch Slaappraat
France Flag.png French Blabla Dodo
Germany Flag.png German Schlafrede
Greece Flag.png Greek Παραμιλητό Paramiletó
Indonesia Flag.png Indonesian Mengigau
Italy Flag.png Italian Sonnolalia
South Korea Flag.png Korean 잠꼬대 Jamkkodae
Poland Flag.png Polish Lunatykowanie
Portuguese Brazil Flag.png Brazil Ataque Sonâmbulo
Portugal Flag.png Portugal Sonambulismo
Serbia Flag.png Serbian Pričanje u snu
Spain Flag.png Spanish Sonámbulo
Vietnam Flag.png Vietnamese Ngủ Mê


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.