Weather Ball deals damage. When the weather is clear, Weather Ball is a Normal-type move. During any type of weather except strong winds, Weather Ball's power doubles to 100. (Type-based power boosts from weather apply as normal, in addition to Weather Ball's effect.)
Weather Ball's type changes depending on the weather at the time it is used.
Pokémon with Bulletproof are immune to Weather Ball, regardless of the weather.
Weather Ball can also be used as part of a Pokémon Contest combination, giving the user four extra appeal points if a weather summoning move was used in the prior turn. It is also part of a Contest Spectacular combination, giving the user three extra appeal points if a weather summoning move was used in the prior turn.
Because damage category depends on the type of the move in Generation III, Weather Ball's category depends on its type.
In Pokémon XD: Gale of Darkness, when used during a shadowy aura, Weather Ball's power doubles to 100, and the move becomes typeless; the move then is a physical move that deals regular damage against all Pokémon regardless of types, and the user will not receive STAB.
Weather Ball is affected by Normalize.
Generation V onwards
Weather Ball is unaffected by Normalize, Pixilate, Refrigerate, and Aerilate. However, it is affected by Ion Deluge (if the move would be Normal-type) and Electrify.
When used as a Z-Move with Normalium Z, Weather Ball will be turned into Breakneck Blitz, but then Breakneck Blitz will turn into the Z-Move of the type corresponding to the type Weather Ball would be in that weather. This does not occur if Weather Ball is turned into a Z-Move via another move like Sleep Talk.
The same effect happens when Weather Ball is used as a Max Move, displaying as Max Strike but changing into the appropriate Max Move corresponding to the type Weather Ball would be in the current weather.
|| The move's type and power change with the weather.
|| An attack that varies in power and type depending on the weather.
| An attack move that varies in power and type depending on the weather.
| This attack move varies in power and type depending on the weather.
In other games
In Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Weather Ball has 10 base power, 15PP and 90% accuracy. The attack travels up to 10 tiles away and hits the first Pokémon it encounters, ally or enemy. It becomes Ice-type in the snow and Water-type in the fog. Cloudy weather does not affect the move at all.
In Explorers of Time, Darkness and Sky, the move's base power has been decreased to 5, and its accuracy to 85.5%. Additionally, it doesn't change typing in the fog anymore, and the power isn't affected by snow or fog.
|| This section is incomplete.|
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In Pokémon GO, Weather Ball is a Charged Attack that has been available since March 30, 2019. Unlike in the core series, Weather Ball's type is fixed and does not depend on the weather. The game's data instead stores its type variations as separate move entries.
|| Inflicts damage on the target, even at a distance, using the weather's power.
|| Inflicts damage on the target, even at a distance. The move's type and power changes with the weather.
|| はなれたポケモンに ダメージをあたえる げんざいの てんきによって タイプや いりょくが へんかする
|| The weather determines its type and power.*|
It damages a Pokémon, even one far away. The move's type varies, depending on the weather. The power goes up except when the weather is clear.*
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games