Icicle Spear inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has an equal chance to be a critical hit.
Icicle Spear may continue attacking after breaking a substitute. Bide and Mirror Coat will only acknowledge the last strike of this move.
If the user is holding a King's Rock, each consecutive hit has an equal chance to cause the opponent to flinch.
Icicle Spear can also be used as part of a Pokémon Contest combination, with the user gaining extra two appeal points if move Hail was used in the prior turn.
Pokémon with the Ability Skill Link will always hit five times when using Icicle Spear unless it misses. Due to being now classified as a physical move, Icicle Spear is affected by Counter instead of Mirror Coat.
If the user is holding a Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Icicle Spear's base power increased from 10 to 25. There is now a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times. Provided that the move does not miss, it will hit ~3.167 times on average, giving it an average power of ~79.2.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
Vanillite opens its mouth and the inside of it starts to glow light-blue. It then releases multiple sharp, thin, spear-shaped ice shards from its mouth at the opponent. As it does, a stream of cold air with white sparkles inside it is released as well.