Pin Missile (move)

Pin Missile
ミサイルばり Missile Needle
Pin Missile IX.png
Pin Missile IX 2.png
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  25
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I. It was TM07 in Pokémon Sword and Shield.

Effect

Generation I

Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

In this generation only, Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II

All strikes now do damage independently, consequently enabling any of them to be a critical hit. Pin Missile may now continue attacking after breaking a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 36.9.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor, each strike will activate it.

Generation VI onwards

Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it now has an average total base power of 79.2. Including the 5% base miss chance, the average total base power is now 73.6.

If the target has Stamina, each strike will activate it.

Generation VIII

Pokémon Legends: Arceus

The attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style), or 3 turns (otherwise).

Category  Physical
PP  20
Agile Strong
Power  40  30  50
Accuracy  100%  100%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
Turns  3  2  4
   ?  ?
   ?  ?
Leaves the target with splinters

Description

Games Description
StadStad2 An attack that fires many needle-like projectiles from the body. Strikes several times.
GSC Fires pins that strike 2-5 times.
RSEColo.XD Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to five times at once.
DPPtHGSSPBR Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
LA Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
SV The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0015    
 
Bug Bug 30 35 35 28 28 28 32 28 32
0135     Field Field 48RGB
36Y
36 36 36 36BW
25B2W2
25 25 17 35 35 35
0167    
 
Bug Bug 36 36 36 36 36 33
0168    
 
Bug Bug 41 41 41 41 41 35
0211    
 
Water 2 Water 2 28 28RSE
21FRLG
37 37 37 37 32 32 32
0211  
Qwilfish
Hisuian Form
 
 
Water 2 Water 2 9 32
0214    
 
Bug Bug 31 31 35 35 9 35
0263     Field Field 25 25 25 25XY
19ORAS
19 18 18
0263  
Zigzagoon
Galarian Form
 
 
Field Field 18
0264     Field Field 1 1
0264  
Linoone
Galarian Form
 
 
Field Field 1
0331     Grass Human-Like 21 21 21 21XY
38ORAS
38 38 38
0332    
 
Grass Human-Like 21 21 21 21XY
38ORAS
38 38 38
0416    
 
Bug Bug 11
0451    
 
Bug Water 3 12 12BW
9B2W2
9 9 30 30
0452    
 
Bug Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9 30 30
0472    
 
Bug Bug 20
0556     Grass Grass 10 10 10 20
0597    
 
Grass Mineral 18 18 18 10
0598    
 
Grass Mineral 18 18 18 1
0650     Field Field 18 18 18
0651     Field Field 20 19 24
0652    
 
Field Field 20 19 19
0747    
 
Water 1 Water 1 45 25 25
0748    
 
Water 1 Water 1 51 25 25
0768    
 
Bug Water 3 41 36
0777    
 
Field Fairy 45 30
0862    
 
Field Field 1
0904    
 
Water 2 Water 2 9 32
0995    
 
No Eggs Discovered No Eggs Discovered 63
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0204     Bug Bug
0406    
 
Fairy Grass
0543    
 
Bug Bug
0595    
 
Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0028     Field Field
0028  
Sandslash
Alolan Form
 
 
Field Field
0091    
 
Water 3 Water 3
0135     Field Field
0139    
 
Water 1 Water 3
0151     No Eggs Discovered No Eggs Discovered
0211    
 
Water 2 Water 2
0214    
 
Bug Bug
0263     Field Field
0263  
Zigzagoon
Galarian Form
 
 
Field Field
0264     Field Field
0264  
Linoone
Galarian Form
 
 
Field Field
0315    
 
Fairy Grass
0406    
 
No Eggs Discovered No Eggs Discovered
0407    
 
Fairy Grass
0416    
 
Bug Bug
0451    
 
Bug Water 3
0452    
 
Bug Water 3
0543    
 
Bug Bug
0544    
 
Bug Bug
0545    
 
Bug Bug
0556     Grass Grass
0595    
 
Bug Bug
0596    
 
Bug Bug
0597    
 
Grass Mineral
0598    
 
Grass Mineral
0747    
 
Water 1 Water 1
0748    
 
Water 1 Water 1
0768    
 
Bug Water 3
0777    
 
Field Fairy
0803     No Eggs Discovered No Eggs Discovered
0804    
 
No Eggs Discovered No Eggs Discovered
0862    
 
Field Field
0864     Water 1 Water 3
0871     Water 1 Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0204     Bug Bug Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Pin Missile inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 17 - 78% - 10 tiles away All Yes
MDTDS 4 - 10 - 45% - 10 tiles away All Yes
BSL 4 - 10 - 45% - 10 tiles away All Yes
MDGtI 2 99 13 50 65% 85% 10 tiles away All Yes
SMD 2 50 10 30 65% 85% 4 tiles away Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Physical 2 16 19 95% An opponent Multistrike Attacks the target two to five times in a row. Guzma & Golisopod
Scottie/Bettie & Beedrill Egg

Pokémon Rumble Rush

  Pin Missile
★★★★
Attack power 28.92975 (Hit 1), 23.41932 (Hit 2), 44.08343 (Hit 3)
Charge time 0.5 seconds (Hits 1-2), 0.64 seconds
Range type Projectile
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
MDTDS Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
BSL はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI It damages even a faraway Pokémon 2 to 5 times in a row.
SMD
MDRTDX
It damages a Pokémon, even one far away, 2 to 5 times in a row.


In the anime

 
Golisopod
 
Chespin
 
Ferrothorn
 
Jolteon
The user attacks by shooting sharp spikes at the target.
Pokémon Method
User First Used In Notes
  Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
  Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
  Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent; or, the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Three wild Beedrill Splitting Heirs! None
Multiple wild Beedrill Defending the Homeland! None
  The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.
James's Cacnea A Poached Ego! None
  Cacturne shoots white streams of pins from its spikes at the opponent.
Harley's Cacturne Rhapsody in Drew None
  Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire pins from its tail claw; or, Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
Celosia's Drapion From A to Z! None
  The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
  Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
  Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.
Toby's Marra A Maractus Musical! None
Toby's Racca A Maractus Musical! None
Toby's Tussy A Maractus Musical! None
  The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.
Cameron's Ferrothorn The Road to Humilau! None
  The spikes on Chespin's head stiffen and glow white and it fires white orbs trailing green streams of light at the opponent.
Clemont's Chespin Mega-Mega Meowth Madness! None
Mairin's Chespie Mega Evolution Special I None
  The spikes on Chesnaught's back stiffen and glow white or light green and it fires white orbs trailing green streams of light or light green needles at the opponent.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction None
Clemont's Chesnaught in a dream Dream a Little Dream from Me! None
Chapman's Chesnaught A Watershed Moment! None
Alain's Chesnaught Curtain Up! Fight the Fights! None
  Ariados fires white orbs trailing green streams of light from its back at the opponent, or the appendages of Ariados's back glow light green, and it fires light green spikes from them at the opponent.
Multiple wild Ariados Defending the Homeland! None
Ilunas's Ariados Night and Day, You are the Ones! None
  Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent.
Guzma's Golisopod The Dealer of Destruction! None


In the manga

The Electric Tale of Pikachu


How I Became a Pokémon Card

  • Jolteon was revealed to have used Pin Missile in PW31, but only the move itself was shown.

Pokémon Adventures


Pokémon Pocket Monsters


Pokémon Try Adventure


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 飛彈針 Fēidáan Jām
Mandarin 飛彈針 / 飞弹针 Fēidàn Zhēn
  Czech Jehlicová střela
  Danish Nålemissil
  Dutch Naaldraket
  Finnish Neulaohjus (EP040)
Piikkiohjus (Advanced Generation)
  French Dard-Nuée
  German Nadelrakete
  Greek Βλήματα Βελόνες
  Indonesian Jarum Rudal
Peluru Jarum
  Italian Missilspillo
  Korean 바늘미사일 Baneulmisail
  Norwegian Nålestikk
  Polish Szpilopocisk
Portuguese   Brazil Míssil de Espinhos (anime, TCG, manga)
Míssil Perfurante (The Official Pokémon Handbook)
  Portugal Ataque Míssil
Míssil (Black and White series)
  Romanian Proiectilul Ascuțit
  Russian Игломет Iglomet
  Serbian Bodljikavi Projektil
Spanish   Latin America Misiles Aguja (EP040)
Ataque Misil (EP101)
Misil de Aguja (EP216)
Misiles Pin (EP256)
Misil Aguja (TLoT, AG123-present)
  Spain Pin Misil
  Swedish Nålmissil
  Turkish İğne Mermisi
  Vietnamese Hỏa Tiễn Gai Độc


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.