Flinch (Japanese: ひるみ Flinch) is a volatile status condition in which a Pokémon becomes unable to attack for one turn.
The flinch status is a one-turn status that prevents a Pokémon from attacking. A Pokémon can only flinch if it is hit by another Pokémon's move before using its move. Most moves that cause flinching are physical moves.
A Pokémon holding a King's Rock has a 12% chance of causing a target to flinch when using certain moves.
If the Pokémon uses a multi-strike move, only the final strike has a chance of causing the target to flinch from King's Rock.
In this generation only, sleeping and frozen Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute Sleep Talk or Snore regardless.
Generations III and IV
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.
Generation V onward
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any move that deals damage and does not already have a chance to flinch. Moves that can flinch their targets are not affected by King's Rock or Razor Fang.
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
The Abilities Shield Dust (due to flinching always occurring as an additional effect) and Inner Focus prevent the Pokémon with that Ability from flinching. However, moves and Abilities that ignore Abilities can bypass these Abilities. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) appears.
Dynamax Pokémon are immune to flinching.
In the spin-off games
Mystery Dungeon series
In the Pokémon Mystery Dungeon series, the Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Before Super Mystery Dungeon, it was referred to as Cringe.
Quash inflicts the Flinch status on the target as its sole effect in Mystery Dungeon.
In the anime
In A Pyramiding Rage!, Paul's Magmar flinched when Brandon's Registeel hit it with Iron Head, preventing it from carrying out Paul's order to use Will-O-Wisp. This forced him to recall Magmar and send Nidoking out in its place.
In the manga
Pocket Monsters Platinum: Aim to Be Battle King!!
In other languages
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|