Bounce (move)

Bounce
とびはねる Bounce
Bounce IX.png
Bounce IX 2.png
Type  Flying
Category  Physical
PP  5 (max. 8)
Power  85
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation III
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  1
Earn +3 if no other Pokémon has chosen the same Judge.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Bounce (Japanese: とびはねる Bounce) is a damage-dealing Flying-type move introduced in Generation III. It was TM52 in Pokémon Sword and Shield.

Effect

Generation III

The user bounces up high on the first turn, avoiding most moves. On the second turn, the user slams down onto the target, inflicting damage with a 30% chance of paralyzing it.

The user is able to be hit by Gust, Twister, Thunder, and Sky Uppercut during the semi-invulnerable turn of Bounce, and will receive double damage from Gust and Twister. The user may also be hit during the semi-invulnerable turn if it was previously targeted by Lock-On or Mind Reader.

Wild Pokémon can be caught during the semi-invulnerable stage of Bounce.

Generation IV

A Pokémon in the semi-invulnerable stage of Bounce can also be hit if it is hit with Hurricane, Smack Down, and Thousand Arrows, is attacked by a Pokémon with No Guard, or has No Guard itself. If Smack Down or Thousand Arrows hits, the user of Bounce will be knocked down, canceling the move. If the user is hit by Gust or Twister during the semi-invulnerable turn, the move's power will be doubled rather than the damage dealt (resulting in virtually the same effect).

It cannot be used if Gravity is in effect.

Pokémon can no longer be caught during the semi-invulnerable stage of Bounce.

If a Power Herb is held by the user, Bounce can be executed in one turn.

Generation V onwards

Bounce can hit non-adjacent opponents in Triple Battles. If the user is hit by Gust or Twister during the semi-invulnerable turn, the damage dealt will be doubled rather than the move's power (resulting in virtually the same effect).

Description

Games Description
RSEColoXD Bounces up, then down the next turn. May paralyze.
FRLG The user bounces on the foe on the 2nd turn. It may paralyze the foe.
DPPtHGSSPBR The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
BWB2W2 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
XYORAS
SMUSUMPE
SwShBDSPLA
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
SV The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0077     Field Field 45 44DP
42PtHGSS
45 45 45
0078     Field Field 50 49DP
47PtHGSS
45 45 45
0183    
 
Water 1 Fairy 15 15 15
0184    
 
Water 1 Fairy 15 15 15
0186     Water 1 Water 1 43DP
37PtHGSS
37 37 37 1, Evo. 1, Evo. Evo.
0187    
 
Fairy Grass 40 46 46 46 46 35
0188    
 
Fairy Grass 48 56 56 56 56 41
0189    
 
Fairy Grass 48 64 64 64 64 49
0226    
 
Water 1 Water 1 40 40BW
46B2W2
46 46 40 40
0255     Field Field 24 24 24
0256    
 
Field Field 30 30 30
0257    
 
Field Field 30 30 30
0298    
 
No Eggs Discovered No Eggs Discovered 23B2W2 23 23 15 15 15
0320     Field Water 2 44 44 44XY
45ORAS
45 33 33
0321     Field Water 2 54 54 54XY
51ORAS
51 33 33
0325     Field Field 43 48 53BW
50B2W2
50 50 50 50
0326     Field Field 55 60 68BW
60B2W2
60 60 60 60
0427     Field Human-Like 46 56 56 56 48 48
0428     Field Human-Like 46 56 1, 56 1, 56 48 48
0456     Water 2 Water 2 45 45 45 45 45 45
0457     Water 2 Water 2 53 53 53 53 53 53
0458    
 
No Eggs Discovered No Eggs Discovered 40 40BW
46B2W2
46 46 40 40
0618    
 
Water 1 Amorphous 35 35 35 35
0618  
Stunfisk
Galarian Form
 
 
Water 1 Amorphous 35
0619     Field Human-Like 49 49 49 51 51
0620     Field Human-Like 49 49 49 53 53
0656     Water 1 Water 1 39 39 39
0657     Water 1 Water 1 44 45 45
0659     Field Field 38 38 27
0660    
 
Field Field 42 43 33
0692     Water 1 Water 3 45 45
0693     Water 1 Water 3 49 49
0701    
 
Flying Human-Like 32 32 28 28
0795    
 
No Eggs Discovered No Eggs Discovered 29 50
0813     Field Human-Like 32 32
0814     Field Human-Like 42 42
0815     Field Human-Like 46 46
0920    
 
Bug Bug 48
0974     Field Field 31
0975     Field Field 31
1004    
 
No Eggs Discovered No Eggs Discovered 55
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0190     Field Field
0556     Grass Grass
0594     Water 1 Water 2
0963     Field Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
0035     Fairy Fairy
0036     Fairy Fairy
0039    
 
Fairy Fairy
0040    
 
Fairy Fairy
0077     Field Field
0077  
Ponyta
Galarian Form
  Field Field
0078     Field Field
0078  
Rapidash
Galarian Form
 
 
Field Field
0106     Human-Like Human-Like
0116     Water 1 Dragon
0117     Water 1 Dragon
0118     Water 2 Water 2
0119     Water 2 Water 2
0129     Water 2 Dragon
0130    
 
Water 2 Dragon
0145  
Zapdos
Galarian Form
 
 
No Eggs Discovered No Eggs Discovered
0151     No Eggs Discovered No Eggs Discovered
0167    
 
Bug Bug
0168    
 
Bug Bug
0170    
 
Water 2 Water 2
0171    
 
Water 2 Water 2
0174    
 
No Eggs Discovered No Eggs Discovered
0183    
 
Water 1 Fairy
0184    
 
Water 1 Fairy
0186     Water 1 Water 1
0187    
 
Fairy Grass
0188    
 
Fairy Grass
0189    
 
Fairy Grass
0190     Field Field
0211    
 
Water 2 Water 2
0223     Water 1 Water 2
0224     Water 1 Water 2
0225    
 
Water 1 Field
0226    
 
Water 1 Water 1
0230    
 
Water 1 Dragon
0232     Field Field
0234     Field Field
0255     Field Field
0256    
 
Field Field
0257    
 
Field Field
0275    
 
Field Grass
0298    
 
No Eggs Discovered No Eggs Discovered
0318    
 
Water 2 Water 2
0319    
 
Water 2 Water 2
0320     Field Water 2
0321     Field Water 2
0325     Field Field
0326     Field Field
0339    
 
Water 2 Water 2
0340    
 
Water 2 Water 2
0359     Field Field
0367     Water 1 Water 1
0368     Water 1 Water 1
0369    
 
Water 1 Water 2
0370     Water 2 Water 2
0424     Field Field
0427     Field Human-Like
0428     Field Human-Like
0453    
 
Human-Like Human-Like
0454    
 
Human-Like Human-Like
0456     Water 2 Water 2
0457     Water 2 Water 2
0458    
 
No Eggs Discovered No Eggs Discovered
0489     Water 1 Fairy
0490     Water 1 Fairy
0494    
 
No Eggs Discovered No Eggs Discovered
0522     Field Field
0523     Field Field
0535     Water 1 Water 1
0536    
 
Water 1 Water 1
0537    
 
Water 1 Water 1
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2
0556     Grass Grass
0566    
 
Flying Water 3
0567    
 
Flying Water 3
0570     Field Field
0571     Field Field
0585  
Deerling
All forms
 
 
Field Field
0586  
Sawsbuck
All forms
 
 
Field Field
0594     Water 1 Water 2
0595    
 
Bug Bug
0596    
 
Bug Bug
0603     Amorphous Amorphous
0604     Amorphous Amorphous
0618    
 
Water 1 Amorphous
0618  
Stunfisk
Galarian Form
 
 
Water 1 Amorphous
0619     Field Human-Like
0620     Field Human-Like
0638    
 
No Eggs Discovered No Eggs Discovered
0640    
 
No Eggs Discovered No Eggs Discovered
0647  
Keldeo
All forms
 
 
No Eggs Discovered No Eggs Discovered
0656     Water 1 Water 1
0657     Water 1 Water 1
0658  
Greninja
All available forms
 
 
Water 1 Water 1
0659     Field Field
0660    
 
Field Field
0668  
Pyroar
All forms
 
 
Field Field
0673     Field Field
0690    
 
Water 1 Dragon
0691    
 
Water 1 Dragon
0692     Water 1 Water 3
0693     Water 1 Water 3
0701    
 
Flying Human-Like
0761     Grass Grass
0762     Grass Grass
0763     Grass Grass
0777    
 
Field Fairy
0794    
 
No Eggs Discovered No Eggs Discovered
0795    
 
No Eggs Discovered No Eggs Discovered
0802    
 
No Eggs Discovered No Eggs Discovered
0807     No Eggs Discovered No Eggs Discovered
0813     Field Human-Like
0814     Field Human-Like
0815     Field Human-Like
0816     Water 1 Field
0817     Water 1 Field
0818     Water 1 Field
0832     Field Field
0846     Water 2 Water 2
0847     Water 2 Water 2
0894     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0129     Water 2 Dragon Pokéwalker - Stormy Beach and Winner's Path
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0129     Water 2 Dragon Dream World - Sparkling Sea
0187  
HoppipLv. 10
 
 
Fairy Grass Dream World - Windswept Sky
0320  
WailmerLv. 10
  Field Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0129     Water 2 Dragon Pokémon Center Nagoya MagikarpBW
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0129     Water 2 Dragon Lunar Magikarp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bounce gives the user the bouncing status on the first turn. While the user is in the air, the Pokémon cannot be hit by moves (except moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front, possibly inflicting paralysis. In the Rescue Team, Explorers and Adventure Squad series, the move's damage is doubled at the end of damage calculation.

Due to it being a two-turn move, this move cannot be linked. Bounce cannot be used in a Pokémon Tower in the Adventure Squad series.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 16 - 11 - 100% - Front Enemy No
MDTDS 16 - 11 - 100% - Front Enemy No
BSL 16 - 11 - 100% - Front Enemy No
MDGtI 40 99 10 50 95% 98% Front Enemy No
SMD 37 99 10 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Category Move gauge cost MP
(uses)
Base Power Max Power Accuracy Target Effect Tag(s) Description Playable sync pair(s)
Physical 3 182 218 85% An opponent •Quick Move
•Bouncing
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing. Lance (New Year's 2021) & Gyarados
Gloria (Alt. 2) & Cinderace

Notes:

  • Details:
    • While the user is bouncing, the following situations will cancel their use of this move:
      • The user's team is attacked by an opponent's sync move.
      • The user's team performs a unity attack in a co-op battle.
      • The user is attacked by an opponent's max move. (The user's ally being attacked by an opponent's max move does not count.)
    • Even if Bounce is not fully executed, MP will still be deducted from it.
    • Just like in the core series, the full execution of this move is about two-actions long.
    • Only the bouncing half of this move will reduce the user's sync-move countdown by one—not the attacking half.
    • If Bounce's user would take damage from weather or heal from their skill or status change, they only do so after they begin bouncing—not after this move's attack. These triggers happen while the set time of the user's bouncing passes.
      • If the user's bouncing is the last action before their team's sync moves are ready and if any of these triggers happen, the sync moves of the user's allies will only be ready after the trigger(s) end. This sometimes results in a sync move of the user's team only being ready after the user stops bouncing and attacks.
  • Description history:
    • Initial wording: The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed.
    • Description prior to Version 2.10.0 (from June 28, 2021): The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
    • Description prior to Version 2.11.0 (from July 28, 2021): ...If the user is hit by a sync move while bouncing, it will stop bouncing.
    • Description prior to Version 2.23.5 (from August 8, 2022): ...If the user is hit by a sync move or max move while bouncing, it will stop bouncing.

Pokémon Rumble Rush

  Bounce
★★★★
Attack power 66.13162
Charge time 0.92 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May paralyze the foe

Description

Games Description
MDRB The user gains the Bouncing status, making it attack strongly on the next turn. It may also cause paralysis. It is not possible to link this move.
MDTD Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link this move.
MDS Gives the user a Bouncing status, which makes the user bounce up for 1 turn, then try a powerful attack on the next turn. It may also afflict the targeted enemy with a Paralysis status condition. You can't link the Bounce move.
BSL とびはねじょうたいになり ちからをため つぎのこうどうで いりょくのたかい こうげきを くりだす いっていの かくりつで まひじょうたいにかえる このわざは ポケモンタワーでは くりだせない
MDGtI You soar, then strike your enemy on the second turn. You evade items or moves while you're in the air. It could also cause the Paralysis status condition to the enemy.
SMD You get the bouncing status condition. You soar and then strike your enemy on the next turn. While airborne, you'll evade items and moves. It could also inflict paralysis on the enemy.


In the anime

 
Grumpig
 
Buneary
 
Lopunny
 
Politoed
The user bounces up high, then drops on the foe.
Pokémon Method
User First Used In Notes
  Grumpig jumps on its tail, using it as a spring, and bounces into the air.
Kelly's Grumpig Lessons in Lilycove Debut
  Buneary jumps high into the air, front flips as it falls and kicks the opponent, or Buneary repeatedly jumps on the opponent.
Dawn's Buneary Setting the World on its Buneary! None
  Lopunny jumps into the air and sticks its leg out, kicking the opponent and bouncing off it after.
Paris's Lopunny Arriving in Style! None
  Politoed jumps high into the air, front flips as it falls, and kicks the opponent.
Misty's Politoed A Fated Face-Off! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 彈跳 Daahntiu *
飛跳 Fēitiu *
Mandarin 彈跳 / 弹跳 Tántiào *
飛跳 Fēitiào *
  Dutch Sprong
  Finnish Pomppu
  French Rebond
  German Sprungfeder
  Greek Αναπήδηση
  Hindi उछलो Uchlo
  Indonesian Melompat
Memantul
  Italian Rimbalzo
  Korean 뛰어오르기 Ttwi-eo-oreugiIX+
뛰어오르다 Ttwi-eo-oreudaIVVIII
  Polish Skok
Portuguese   Brazil Ricochete (TCG, manga)
Ricochetear
  Portugal Ataque Mola (Advanced Challenge)
Salto (Diamond and Pearl Series)
  Romanian Ricoșeul
  Serbian Odskok
Spanish   Latin America Rebote
  Spain Bote
  Vietnamese Bật Nhảy


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.