Azumarill (Pokémon)

For Pokémon GO information on this species, see the game's section.
Marill #183: Marill
Pokémon
#185: Sudowoodo Sudowoodo
Azumarill
Aqua Rabbit Pokémon
マリルリ
Marilli
#184
Azumarill



Images on the Bulbagarden Archives
Type
Water Fairy
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Thick Fat or Huge Power Cacophony
Cacophony
Sap Sipper
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
75 (17.5%)
Breeding
Egg Groups
Water 1 and Fairy
Hatch time
2570 - 2826 steps
Height
2'07" 0.8 m
Azumarill
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
62.8 lbs. 28.5 kg
Azumarill
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
153
Gen. II-IV
Unknown
IV
189
V+
Leveling rate
Fast
EV yield
Total: 3
Azumarill
3
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body06.png
Footprint
F184.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Azumarill (Japanese: マリルリ Marilli) is a dual-type Water/Fairy Pokémon introduced in Generation II. Prior to Generation VI, it was a pure Water-type Pokémon.

It evolves from Marill starting at level 18. It is the final form of Azurill.

Biology

Azumarill is a blue, bipedal Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. The tip of its tail tends to glow when it attacks or is excited.

Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identity prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make a balloon out of air that helps them breathe or when Azurill are playing near the rivers. It lives in rivers and lakes, and can live in the water all day long.

In the anime

 
Azumarill in the anime

Major appearances

In Love, Totodile Style, Trixie uses an Azumarill in her circus. She became the target of Team Rocket and the love interest of both Ash's Totodile and Trixie's Golduck, though it reciprocated the feelings of only the latter.

An Azumarill is a friend of the Pichu Brothers. It appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams, Pichu Bros. in Party Panic, and Giratina and the Sky Warrior.

In Tie One On!, Jackson's Azumarill first got into an altercation with Ash's Pokémon over possession of an apple. It then battled Ash during the Silver Conference, going up against Pikachu and being defeated by Thunder.

In PK13, an Azumarill was about to perform a song in the Summer Festival when a wild Skarmory kidnapped it.

In Shapes of Things to Come, Paul used an Azumarill during his Gym battle against Roark. It went up against Roark's Geodude and lost to its Rollout despite having the type advantage. In the next episode, Azumarill was revealed to have been given to a passing Trainer.

In The Pirates of Decolore!, an Azumarill was a powerful and eager member of Croconaw's pirate gang. It had no problems with stealing food from humans. It battled Ash's Snivy and Pignite with Croconaw but was defeated. However, it assisted in the rescue of the Darumaka before joining Officer Jenny.

In Trial on a Golden Scale!, an Azumarill appeared under the ownership of Danika.

Minor appearances

In The Heartbreak of Brock, an Azumarill lived at Temacu's father's lab.

In The Big Balloon Blow-Up, a Trainer's Azumarill watched the Pokémon Balloon Race.

In Dueling Heroes, a Trainer's Azumarill competed in the Whirl Cup.

In The Legend of Thunder!, an Azumarill was at the Pokémon Center.

In Pokémon Heroes: Latios & Latias, a Trainer's Azumarill competed in the Tour de Alto Mare.

An Azumarill appeared in A Ruin with a View.

In Lights, Camerupt, Action!, an Azumarill was a supporting actor in the Western movie Brock reminisced about.

A Coordinator's Azumarill appeared in Mean With Envy.

In On Olden Pond, an Azumarill was living in the lake.

In Off the Unbeaten Path, a Trainer's Azumarill participated in the Pokémon Orienteering competition.

A Coordinator's Azumarill appeared in What I Did for Love!.

In the beginning of Pokémon Ranger and the Temple of the Sea, an Azumarill and its pre-evolved forms put out a forest fire while under the control of Solana's Capture Styler.

In Arrival of a Rival!, a Coordinator's Azumarill competed in the Jubilife City Pokémon Contest.

An Azumarill appeared in The Rise of Darkrai.

In One Team, Two Team, Red Team, Blue Team!, a student used an Azumarill provided by the Pokémon Summer Academy for the second leg of the Pokémon Triathlon.

An Azumarill appeared in To Thine Own Pokémon Be True!.

In An Old Family Blend!, a Trainer's Azumarill competed in the Lily of the Valley Conference.

An Azumarill appeared in Zoroark: Master of Illusions.

An Azumarill appeared in Mewtwo — Prologue to Awakening.

Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!.

An Azumarill appeared in Lumiose City Pursuit!.

A Trainer's Azumarill appeared in Mega Evolution Special III.

An Azumarill appeared in A Fashionable Battle!, under the ownership of a Furisode Girl.

An Azumarill appeared in Hoopa — The Mischief Pokémon.

In Pikachu and the Pokémon Music Squad, three Azumarill were living in the forest.

A Trainer's Azumarill appeared in A Performance Pop Quiz!.

An Azumarill appeared in Volcanion and the Mechanical Marvel.

Six Trainers' Azumarill appeared in The Power of Us.

In Battling on the Wing!, a Trainer's Azumarill watched the battles of the Manalo Conference.

A Trainer's Azumarill appeared in Secrets of the Jungle.

Pokédex entries

Episode Pokémon Source Entry
EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater.
Episode Pokémon Source Entry
DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water, its body color and pattern confuses its enemies.

In the manga

 
Azumarill in Pokémon Adventures

Magical Pokémon Journey

Main article: Madam Azumarill

Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother.

Pokémon Adventures

Azumarill debuts in Forretress of Solitude, under the ownership of the Pokémon Association. Red battles it in his aptitude test to be the Gym Leader of Viridian City.

An Azumarill appears in Absolutely Azumarill, where it is being chased by Crystal's mother, Mirei. In Fortunately for Feraligatr, Mirei was seen with an Azumarill in her possession, though whether it is the same individual as the one she chased after previously is unknown.

Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney.

An Azumarill appeared in a fantasy in Pinsir Me, I Must Be Dreaming.

A Trainer's Azumarill appeared in Weavile Wobbles But It Won't Fall Down as one of the Pokémon seen at the Safari Zone.

An Azumarill appeared with a Lass at the Mini-game Corner in Sylveon Enchants.

Pokémon Battle Frontier

An Azumarill appeared in Enta Arrives at the Battle Frontier!.

Pokémon Gold & Silver: The Golden Boys

A Trainer's Azumarill appeared in Let's Fight For The Future!!.

In the TCG

Main article: Azumarill (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#131
Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Generation III Hoenn
#056
Kanto
#—
Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Generation IV Sinnoh
#126
Johto
#133
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Generation V Unova
B2W2: #032
Black It can spend all day in water, since it can inhale and store a large volume of air.
White
Black 2 Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
White 2
Generation VI Kalos
Central #043
Hoenn
#057
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Omega Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
Isle of Armor #141
Sinnoh
#126
Sword It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
Shield These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
Brilliant Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Shining Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Evolve Marill
Crystal
Evolve Marill
Generation III
Ruby Sapphire
Evolve Marill
Emerald
Evolve Marill
FireRed
Trade
LeafGreen
Evolve Marill
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Marill
Platinum
Victory Road
HeartGold SoulSilver
Evolve Marill
Pal Park
Pond
Generation V
Black
Trade
White
Evolve Marill
Black 2 White 2
Routes 6, 11, 20, and 22, Village Bridge, Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Victory Road*, Relic Passage (Surfing in rippling water)
Routes 6, 11, and 22, Village Bridge, Abundant Shrine (Rustling grass)
Generation VI
X Y
Route 22, Friend Safari (Water)
Omega Ruby Alpha Sapphire
Routes 102, 111, 114, 117, 120, and 123, Petalburg City (Surfing)
Generation VII
Sun Moon
Evolve Marill
Ultra Sun Ultra Moon
Trade
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Soothing Wetlands, Training Lowlands (Wanderer)
Fields of Honor (Max Raid Battle)
Max Lair (Dynamax Adventure)
Brilliant Diamond Shining Pearl
Evolve Marill


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Channel
Cobalt CoastMorning, Camp StarlightFr
Pinball: R&S
Evolve Marill
Trozei!
Secret Storage 12, Mr. Who's Den
MD Red MD Blue
Evolve Marill
Generation IV
MD Time MD Darkness
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (1F-19F)
MD Sky
Blizzard Island (1F-20F), Crevice Cave (B1F-B10F, Lower Crevice Cave B1F-B4F), Mt. Avalanche (B1-B19)
MD Stormy
Evolve Marill
Ranger: GS
Silver Falls
Generation V
Rumble Blast
Lake: Sun-Dappled Bank
MD GTI
Silent Tundra (Uncharted Road, Gilded Hall), Dreamy Island (Uncharted Road, Gilded Hall), Moonlit Forest (Gilded Hall)
Rumble U
Aquatic Hill: The Colorful Park
Generation VI
Battle Trozei
Safari Jungle: Stage 3Sa
Shuffle
Sweet Strasse: Stage 76
Event: Azumarill Appears (Winking)
Rumble World
Dewdrop Bay: Lake of Tranquility (Center Boss, Back)
Super MD
Serene Village Café Connection
Generation VII
Rumble Rush
Dragonite Sea, Lugia Sea, Charizard Sea2020, Entei SeaFinal


Stats

Base stats

Generations II-V
Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
410
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Generation VI onward
Stat Range
At Lv. 50 At Lv. 100
100
160 - 207 310 - 404
50
49 - 112 94 - 218
80
76 - 145 148 - 284
60
58 - 123 112 - 240
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
420
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
2/3 ★★
Power
5/5 ★★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
2/2 ★★
Total
15/17 ★★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
None
Notes:

Learnset

Azumarill is available in Sword and Shield Version 1.2.0+ and Brilliant Diamond and Shining Pearl.

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Rollout Rock Physical 03030 09090% 20
011 Defense Curl Normal Status 0000 00——% 40
011 Tackle Normal Physical 04040 100100% 35
011 Water Gun Water Special 04040 100100% 25
011 Tail Whip Normal Status 0000 100100% 30
011 Helping Hand Normal Status 0000 00——% 20
011 SplashBDSP Normal Status 0000 00——% 40
066 Bubble Beam Water Special 06565 100100% 20
099 Charm Fairy Status 0000 100100% 20
1212 Slam Normal Physical 08080 07575% 20
1515 Bounce Flying Physical 08585 08585% 5
2121 Aqua Tail Water Physical 09090 09090% 10
2525 Play Rough Fairy Physical 09090 09090% 10
3030 Aqua Ring Water Status 0000 00——% 20
3535 Rain Dance Water Status 0000 00——% 5
4040 Hydro Pump Water Special 110110 08080% 5
4545 Double-Edge Normal Physical 120120 100100% 15
5050 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00  TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01  TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04  TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM08  TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09  TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM15  TM15 Dig Ground Physical 08080 100}}100% 10
TM17  TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM29  TM29 Charm Fairy Status 0000 100}}100% 20
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35  TM35 Hail Ice Status 0000 00—}}—% 10
TM36  TM36 Whirlpool Water Special 03535 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM40  TM40 Swift Normal Special 06060 00—}}—% 20
TM41  TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM43  TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM45  TM45 Dive Water Physical 08080 100}}100% 10
TM47  TM47 Fake Tears Dark Status 0000 100}}100% 20
TM52  TM52 Bounce Flying Physical 08585 085}}85% 5
TM53  TM53 Mud Shot Ground Special 05555 095}}95% 15
TM59  TM59 Fling Dark Physical 0000 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM81  TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM87  TM87 Draining Kiss Fairy Special 05050 100}}100% 10
TM89  TM89 Misty Terrain Fairy Status 0000 00—}}—% 10
TM97  TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR01  TR01 Body Slam Normal Physical 08585 100}}100% 15
TR03  TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04  TR04 Surf Water Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR16  TR16 Waterfall Water Physical 08080 100}}100% 15
TR17  TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30  TR30 Encore Normal Status 0000 100}}100% 5
TR31  TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR34  TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35  TR35 Uproar Normal Special 09090 100}}100% 10
TR39  TR39 Superpower Fighting Physical 120120 100}}100% 5
TR42  TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR45  TR45 Muddy Water Water Special 09090 085}}85% 10
TR64  TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR77  TR77 Grass Knot Grass Special 0000 100}}100% 20
TR84  TR84 Scald Water Special 08080 100}}100% 15
TR85  TR85 Work Up Normal Status 0000 00—}}—% 30
TR90  TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR98  TR98 Liquidation Water Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03  TM03 Water Pulse Water Special 06060 100}}100% 20
TM07  TM07 Hail Ice Status 0000 —}}—% 10
TM10  TM10 Work Up Normal Status 0000 —}}—% 30
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30
TM17  TM17 Protect Normal Status 0000 —}}—% 10
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5
TM23  TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM28  TM28 Dig Ground Physical 08080 100}}100% 10
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 —}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 —}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM49  TM49 Scald Water Special 08080 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM58  TM58 Endure Normal Status 0000 —}}—% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM82  TM82 Sleep Talk Normal Status 0000 —}}—% 10
TM83  TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM90  TM90 Substitute Normal Status 0000 —}}—% 10
TM95  TM95 Surf Water Special 09090 100}}100% 15
TM96  TM96 Strength Normal Physical 08080 100}}100% 15
TM98  TM98 Rock Smash Fighting Physical 04040 100}}100% 15
TM99  TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
    
Aqua Jet Water Physical 40 100% 20
     Belly Drum Normal Status —% 10
     Copycat Normal Status —% 20
    Perish Song Normal Status —% 5
  Present Normal Physical 90% 15
      
  
Sing Normal Status 55% 15
      
     
Soak Water Status 100% 20
      
   
Supersonic Normal Status 55% 20
      
      
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
 
Amnesia Psychic Status —% 20
      
     
Aqua Jet Water Physical 40 100% 20
     Belly Drum Normal Status —% 10
      
      
Body Slam Normal Physical 85 100% 15
      
  
Copycat Normal Status —% 20
       Future Sight* Psychic Special 120 100% 10
      
     
Encore Normal Status 100% 5
    Fake Tears Dark Status 100% 20
       Muddy Water Water Special 90 85% 10
   Perish Song Normal Status —% 5
  Present Normal Physical 90% 15
      
 
Sing Normal Status 55% 15
      
   
Slam Normal Physical 80 75% 20
      
 
Soak Water Status 100% 20
      
 
Superpower Fighting Physical 120 100% 5
       Supersonic Normal Status 55% 20
      
    
Tickle* Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VIII
  • Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game.
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Misty Explosion Fairy Special 100 100% 5
Sw Sh EP Steel Roller Steel Physical 130 100% 5
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Splash Normal Status —% 40
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
II III IV V VI VII Camouflage × Normal Status 0000 00—}}—% 20
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Covet Normal Physical 06060 100}}100% 25
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
II III IV V VI VII Foresight × Normal Status 0000 00—}}—% 40
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Power-Up Punch Fighting Physical 04040 100}}100% 20
II III IV V VI VII Refresh × Normal Status 0000 00—}}—% 20
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
II III IV V VI VII Strength Normal Physical 08080 100}}100% 15
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Water Pulse Water Special 06060 100}}100% 20
II III IV V VI VII Water Sport × Water Status 0000 00—}}—% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Azumarill
  • Italic indicates a move that gets STAB only when used by an evolution of Azumarill
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Turtleshell Pond
Phrases
51%-100% HP My ears can pick up the sound of a pin dropping far away!
26%-50% HP Why is my health down to half already?
1%-25% HP I'm falling... My ears are failing me...
Level up Yep! There's my level! I'll pick up the pace!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: D
Pokémon Ranger: Guardian Signs
Group:
Water
Poké Assist:
(present)
 
Water
Field move:
(present)
 
(Soak ×2)
Poké Assist:
(past)
 
Water
Field move:
(past)
 
(Soak ×1)
Browser entry R-020/N-124
It attacks by spitting bubbles that make Pokémon Slowed.
Pokémon Rumble Blast
Attack
Defense ●●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 1.58 seconds Base HP: 59
Base Attack: 74 Base Defense: 55 Base Speed: 60
Pokémon Battle Trozei
Fairy
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Fairy
  Attack Power: 60 - 120   10

#060
 

Opportunist
Rarely increases damage.
Skill Swapper: Risk-Taker
Pokémon Shuffle
 
Fairy
  Attack Power: 60 - 120   10

#060
 

Full Power
Rarely deals a ton of damage when you make a match of four.


Pokémon GO
  Base Stamina: 225 Base Attack: 112 Base Defense: 152
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Rock Smash, Bubble
Charged Attacks: Play Rough, Hydro Pump, Ice Beam

Evolution

 
Baby form
Azurill
 Normal  Fairy 
 
Breed
holding Sea Incense


 
Friendship
 
First evolution
Marill
 Water  Fairy 
 
Level 18
 
Second evolution
Azumarill
 Water  Fairy 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
400px 400px
HOME
   
  For other sprites and images, please see Azumarill images on the Bulbagarden Archives.


Trivia

  • In Generation V, Azumarill and Marill are the only Pokémon that can have the Electric type as their sole weakness. This is because of their Hidden Ability Sap Sipper.
  • Azumarill is the only member of its evolutionary line that was not publicly revealed prior to the generation it debuted in.

Origin

Azumarill may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy. It could be also possibly based on the swamp rabbits, which have a strong preference for wet areas (such as cypress swamps, marshes, floodplains, and river tributaries) and that will take to the water and swim. Azumarill's water-like splash pattern may reflect from the camouflage of countershading of aquatic animals such as sharks and penguins, being that they have a dark coloration on top to match the dark water underneath and a white coloration on their under to match the sunlight from above.

Name origin

Azumarill may be a combination of azure (a shade of blue) or azul (Spanish and Portuguese for blue), Marill, and possibly rill (a small river or brook)

Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli).

In other languages

Language Title Meaning
  Japanese マリルリ Marilli From 丸い marui (round or circular), 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli)
  French Azumarill Same as English name
  Spanish Azumarill Same as English name
  German Azumarill Same as English name
  Italian Azumarill Same as English name
  Korean 마릴리 Marilly Transliteration of its Japanese name
  Cantonese Chinese 馬利露麗 Máhleihlouhlaih Mandarin-based transliteration of its Japanese name. Also contains louh
  Mandarin Chinese 瑪力露麗 / 玛力露丽 Mǎlìlùlì Transliteration of its Japanese name. Also contains


Related articles

External links


  #183: Marill
Pokémon
#185: Sudowoodo  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.