Endure (move)

Endure
こらえる Endure
Endure IX.png
Endure IX 2.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II.

It is:

Effect

For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.

Endure cannot protect against the end-of-turn effects of Future Sight and Doom Desire. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.

Generation II

Endure has a priority of +2.

Generations III and IV

Endure now has a priority of +3 and always fails if the user is the last to act in the turn.

If a Pokémon endures a hit when already at 1 HP, effects that require damage to be done to the Pokémon (such as contact Abilities) will not trigger.

Endure can be used as the first move of a Pokémon Contest combination, causing Destiny Bond, Endeavor, Eruption, Flail, Pain Split, and Reversal to score double the normal appeal if used in the next turn.

Generation V onwards

Endure now has a priority of +4.

Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a Pokémon endures a hit when already at 1 HP.

Endure can be used as a part of a Contest Spectacular combination, causing certain moves (Endeavor, Flail, Pain Split and Reversal) to give an extra three appeal points if any of them is used in the next turn.

If powered up by a Normalium Z into Z-Endure, all of the user's lowered stats are reset.

Description

Games Description
Stad2 Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
GSC Always leaves at least 1HP.
RSEColo.XD Endures any attack for 1 turn, leaving at least 1 HP.
FRLG The user endures any hit with 1 HP left. It may fail if used in succession.
DPPtPBR The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
HGSS The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.*
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.*
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
SV The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0106     Human-Like Human-Like 41 41 45 49 49 49 12 12 12
0115     Monster Monster 37 37 34 43 43 43 40 40
0140    
 
Water 1 Water 3 37 37 26 26 26 26 - -
0141    
 
Water 1 Water 3 37 37 26 26 26 26 - -
0146    
 
No Eggs Discovered No Eggs Discovered 37 37 22 22 22 22 60 60 60
0146  
Moltres
Galarian Form
 
 
No Eggs Discovered No Eggs Discovered 60 60
0206     Field Field - - - 40B2W2 40 46SM
48USUM
- - -
0214    
 
Bug Bug 12 11 1 1 1 1 10 10 10
0220    
 
Field Field 19 19 16 16BW
14B2W2
14 14 25 25 25
0221    
 
Field Field 1, 19 1, 19 16 16BW
14B2W2
14 14 25 25 25
0222    
 
Water 1 Water 3 - - - 35B2W2 35 35 15 15
0231     Field Field 41 41 28 28 28XY
19ORAS
19 19 19
0232     Field Field - - - - - - 1 -
0288     Field Field 25 25 25 25XY
17ORAS
17 17 17
0289     Field Field - - - - - 1 -
0296     Human-Like Human-Like 40 37 37 37 37 37 37
0297     Human-Like Human-Like 44 47 47 47XY
42ORAS
42 42 42
0307    
 
Human-Like Human-Like - - - 12ORAS 12 12 12
0308    
 
Human-Like Human-Like - - - 12ORAS 12 12 12
0410    
 
Monster Monster 33 33 33 33 33 33
0411    
 
Monster Monster 36 36 36 36 36 36
0417     Field Fairy 17 17 17 17 17 17
0427     Field Human-Like 6 6 6 6 - -
0428     Field Human-Like 6 6 6 6 - -
0447     No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1
0473    
 
Field Field 16 16BW
14B2W2
14 14 25 25 25
0480     No Eggs Discovered No Eggs Discovered 16 16 16 16 14 14 14
0494    
 
No Eggs Discovered No Eggs Discovered 9 9 9 35
0498     Field Field - - - 9
0499    
 
Field Field - - - 1
0500    
 
Field Field - - - Rem.
0538     Human-Like Human-Like 41 41 33 45
0539     Human-Like Human-Like 41 41 33 45
0540    
 
Bug Bug 29 29 29 29
0541    
 
Bug Bug - - - 29
0588     Bug Bug 8 8 8 8
0589    
 
Bug Bug - - - 1
0613     Field Field 25 25 25 3 3
0614     Field Field 25 25 25 1 1
0618    
 
Water 1 Amorphous 30 30 30 5
0618  
Stunfisk
Galarian Form
 
 
Water 1 Amorphous 5
0745  
Lycanroc
Midnight Form
  Field Field - 1 1
0745  
Lycanroc
Dusk Form
  Field Field - 1 1
0759    
 
Field Field - 16
0760    
 
Field Field - 16
0776    
 
Monster Dragon 21 12
0794    
 
No Eggs Discovered No Eggs Discovered 23 25
0870     Fairy Mineral 25 25
0891     No Eggs Discovered No Eggs Discovered 4 4
0892  
Urshifu
Single Strike Style
 
 
No Eggs Discovered No Eggs Discovered 1 1
0892  
Urshifu
Rapid Strike Style
 
 
No Eggs Discovered No Eggs Discovered 1 1
0919     Bug Bug 18
0920    
 
Bug Bug 18
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM/TR

# Pokémon Types Egg Groups Compatibility
Every Pokémon can learn this move by TM/TR or by Move Tutor
except the ones listed below and only if marked with ✘.
0010     Bug Bug
0011     Bug Bug
0013    
 
Bug Bug
0014    
 
Bug Bug
0129     Water 2 Dragon
0132     Ditto Ditto
0201  
Unown
All forms
  No Eggs Discovered No Eggs Discovered
0202     Amorphous Amorphous
0235     Field Field
0265     Bug Bug
0266     Bug Bug
0268     Bug Bug
0360     No Eggs Discovered No Eggs Discovered
0374    
 
Mineral Mineral
0401     Bug Bug
0412  
Burmy
All forms
  Bug Bug
0415    
 
Bug Bug
0602     Amorphous Amorphous
0664     Bug Bug
0665     Bug Bug
0789     No Eggs Discovered No Eggs Discovered
0790     No Eggs Discovered No Eggs Discovered
0824     Bug Bug
0840    
 
Grass Dragon
0872    
 
Bug Bug
0902  
Basculegion
All forms
 
 
Water 2 Water 2 *
0990    
 
Undiscovered Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Egg Groups Egg Move
0001    
 
Monster Grass - - -
0027     Field Field - - -
0027  
Sandshrew
Alolan Form
 
 
Field Field -
0029     Monster Field - -
0032     Monster Field - -
0046    
 
Bug Grass - -
0050     Field Field - - -
0050  
Diglett
Alolan Form
 
 
Field Field -
0060     Water 1 Water 1 - - -
0074    
 
Mineral Mineral - - -
0074  
Geodude
Alolan Form
 
 
Mineral Mineral
0098     Water 3 Water 3 - -
0104     Monster Monster - -
0113     Fairy Fairy - - -
0123    
 
Bug Bug -
0133     Field Field -
0165    
 
Bug Bug - - - - USUM
0172     Field Fairy - - -
0185     Mineral Mineral - - -
0187    
 
Fairy Grass - - -
0191     Grass Grass - - -
0204     Bug Bug - - -
0227    
 
Flying Flying - - -
0236     Human-Like Human-Like - - -
0241     Field Field
0255     Field Field -
0283    
 
Water 1 Bug - - -
0290    
 
Bug Bug
0299     Mineral Mineral - - -
0322    
 
Field Field - - -
0324     Field Field -
0325     Field Field - - -
0328     Bug Dragon - - -
0345    
 
Water 3 Water 3 - -
0366     Water 1 Water 1 - -
0371     Dragon Dragon - - -
0399     Water 1 Field -
0438     Mineral Mineral - -
0440     Fairy Fairy - -
0506     Field Field -
0522     Field Field -
0532     Human-Like Human-Like -
0548     Grass Grass -
0554     Field Field
0557    
 
Bug Mineral
0562     Mineral Amorphous
0572     Field Field -
0590    
 
Grass Grass -
0594     Water 1 Water 2
0607    
 
Amorphous Amorphous -
0610     Monster Dragon -
0616     Bug Bug
0619     Field Human-Like -
0632    
 
Bug Bug
0636    
 
Bug Bug -
0692     Water 1 Water 3 -
0704     Dragon Dragon -
0736     Bug Bug -
0759    
 
Field Field
0764     Grass Grass -
0771     Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0058     Field Field Dream World - Pleasant Forest
0119     Water 2 Water 2 Dream World - Sparkling Sea
0161     Field Field Dream World - Pleasant Forest
0276    
 
Flying Flying Dream World - Windswept Sky
0290    
 
Bug Bug Dream World - Dream Park
0307    
 
Human-Like Human-Like Dream World - Spooky Manor
0443    
 
Monster Dragon Dream World - Icy Cave
0632    
 
Bug Bug Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Generation VII

# Pokémon Types Egg Groups Obtained with
0607    
 
Amorphous Amorphous Island Scan - Hau'oli CemeteryUSUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0610     Monster Dragon Pokémon Searcher BW Axew
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

Endure gives the user the Enduring status condition, causing it to survive any attack that would make it faint, with 1 HP. This status lasts for 4-5RBTDS / 1GtISMD turn(s)

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - 75% - User User -
MDTDS - - 17 - 75% - User User -
BSL - - 17 - 75% - User User -
MDGtI - - 15 50 —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

  This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Enduring status. The user will survive any attack with just one HP.
MDTDS Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
BSL じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず HPが 1のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない
MDGtI You'll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.
SMD You'll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.

In the anime

 
Heracross


The user endures any attack.
Pokémon Method
User First Used In Notes
  Heracross catches an attack and throws it back.
Ash's Heracross Roll On, Pokémon! Debut


In the manga

Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Endure is one of two moves to lose its TM status twice before Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! (when TM numbers stopped being consistent). The other is Sleep Talk.
    • Coincidentally, both moves are Normal-type moves introduced in Generation II.
    • Also, both can be taught to all Pokémon that can learn TMs.
    • Additionally, both moves were added as Move Tutors in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in Black 2 and White 2, while Endure did not.

In other languages

Language Title
Chinese Cantonese 挺住 Tíhngjyuh *
堅持 Gīnchìh *
忍耐 Yánnoih *
Mandarin 挺住 Tǐngzhù *
Chēng *
忍耐 Rěnnài *
  Dutch Weerstand
  Finnish Jarruvoima
  French Ténacité
  German Ausdauer
  Greek Αντοχή
  Italian Resistenza
  Korean 버티기 Beotigi
Portuguese   Brazil Resistência
  Portugal Aguentar
  Serbian Izdržaj
Spanish   Latin America Resistir
  Spain Aguante
  Vietnamese Chịu Đựng


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.