On the turn it is selected, Meteor Beam will raise the user's Special Attack by one stage. On the following turn, Meteor Beam will do damage (factoring in the Special Attack boost), PP will be deducted from it, and it will count as the last move used. Once Meteor Beam is selected, the user won't be able to switch out until it is disrupted or fully executed.
Sleep, freeze, partial trapping, and flinching will pause but not disrupt the duration of Meteor Beam.
If a Power Herb is held by the user, Meteor Beam can be executed in one turn.
|| In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
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