Volt Switch deals damage and then switches the user out. The user will not be switched out if the user is the only Pokémon in the party that is able to battle, if Volt Switch fails to hit the target, if using Volt Switch ends the battle, if the opponent's Ability prevents damage from Volt Switch, if the opponent's Ability is Wimp Out, or if the opponent is Ground type. If Volt Switch faints a foe Trainer's Pokémon, the next Pokémon sent out by the user will not be counted for additional experience (although if it is holding an Amulet Coin or Luck Incense, it will be counted for that).
If the foe Pokémon uses Pursuit on the same turn Volt Switch is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.
Table assumes the user is in the square marked by > facing to the right. Orange squares indicate spaces that are hit. Red squares indicate the knockback on hit Pokémon. A blue square indicates the user's position after performing the move.
Power = 41 | Accuracy = 100% | Effect = The user will switch places with any Pokémon one tile behind it when the move is used.
Emolga puts its arms together in front of it and a yellow orb of electricity appears in front of it. It then opens its arms and fires the orb of electricity at the opponent. When the orb hits the opponent, the opponent's body becomes surrounded by yellow electricity, or Emolga raises its arm into the air and a yellow orb of electricity with yellow electricity around it forms above it. It then hits the opponent with it, causing a flash of bright light. Then, Emolga rushes past a nearby Trainer and another Pokémon comes out of its Poké Ball and onto the battlefield. Sometimes, Emolga can choose not to send out another Pokémon when the attack is used.