Shadow Tag prevents all adjacent opponents from
fleeing (including Teleport) or switching out while the Pokémon with this Ability is on the field. However, if a Pokémon with Shadow Tag switches in, opponents that decided to switch out at the beginning of that turn but have not yet moved will still switch out.
Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.
If the player does not switch out a fainted Pokémon and instead attempts to flee, they will not be affected by a wild Pokémon with Shadow Tag.
Shadow Tag does not affect allies.
Shadow Tag now makes the Pokémon immune to the effects of other Pokémon's Shadow Tag. Holding a
Shed Shell allows the Pokémon to switch out, but not flee or Teleport.
Ghost-type Pokémon are now immune to Shadow Tag.
Outside of battle
Shadow Tag has no effect outside of battle.
Pokémon with Shadow Tag In other games
Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, when a Pokémon with this Ability is attacked, there is a 12% chance that the attacking Pokémon may become immobilized.
Pokémon Super Mystery Dungeon, Shadow Tag prevents any adjacent Pokémon from moving, although they are still able to use moves or items. It has no effect on Ghost-type Pokémon and Pokémon with the Run Away or Shadow Tag Ability.
MD R B
MD T D S Immobilizes attackers.
B S L こうげきしてきた ポケモンを いどうできなく してしまう
MD GtI Unavailable
S MD Enemy Pokémon next to the Pokémon can't move! It has no effect on Ghost-type Pokémon and Pokémon with the Run Away or Shadow Tag Ability.
In the manga
In the Pokémon Adventures manga
When the user is hidden in shadows, the opponent is unable to retreat.
First Chapter Used In
Gengar When Mega Gengar is hidden in shadows, the opponent is unable to retreat.
Changing Gengar Debut
In other languages