Ghost (type)

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Ghost-type moves are super-effective against Ghost- and Psychic-type Pokémon, while Ghost-type Pokémon are weak to Dark- and Ghost-type moves.

Statistical averages

Overall

Stat
HP: 63.54
Attack: 79.03
Defense: 80.04
Sp.Atk: 80.84
Sp.Def: 78.55
Speed: 63.21
Total: 445.21


Fully evolved

Stat
HP: 73.46
Attack: 92.44
Defense: 88.49
Sp.Atk: 94.66
Sp.Def: 90.80
Speed: 73.80
Total: 513.65


Battle properties

Generation I

Ghost-type Pokémon cannot be paralyzed by Lick.

Ghost-type Pokémon are affected by Bide, Counter, Seismic Toss, SonicBoom, and Super Fang despite type immunity.

Offensive   Defensive
Power Types   Power Types
  ½×  
 
½× None  
 
 
 
 


Generations II to V

In Generations II and III only, Ghost-type Pokémon are immune to Glare.

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×  
 
 
 
   
 


Generation VI onwards

Ghost-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.

Offensive   Defensive
Power Types   Power Types
 
 
½×  
 
½×    
 
   
 


Characteristics

Defense

Ghost is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. As of Generation VI, Ghost-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghost types are also guaranteed to run from battles against wild Pokémon regardless of Speed. Most Ghost-type Pokémon can learn Will-O-Wisp and other status condition-inducing moves.

Ghost-type Pokémon are also unique in the fact that they have a type-specific status move: Curse, which works differently for Ghost-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghost type to the target's types.

Offense

Since Steel-type Pokémon no longer resist Ghost-type moves as of Generation VI, Ghost is tied with Dragon for the least resisted type, being resisted by Dark and ineffective against Normal. Currently, only Hisuian Zorua and Zoroark resist a Ghost/Fighting combination, while only the Litleo and Shroodle families resist a Ghost/Fairy combination (except when Trick-or-Treat is considered).

Contest properties

In Pokémon Contests, Ghost-type moves are typically Clever moves, but some may be any of the other Contest conditions.

Pokémon

As of Generation IX, there are 70 Ghost-type Pokémon or 6.9% of all Pokémon (counting those that are Ghost-type in at least one of their forms, including regional forms), making it the fourth rarest type after Fairy and Dragon and before Electric.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed.

Pure Ghost-type Pokémon

# Name
0200   Misdreavus
0222   Corsola
Galarian Form
0353   Shuppet
0354   Banette
  Mega
Banette
0355   Duskull
0356   Dusclops
0429   Mismagius
0477   Dusknoir
0562   Yamask
0563   Cofagrigus
0854   Sinistea
0855   Polteageist
0864   Cursola
0897   Spectrier
0971   Greavard
0972   Houndstone
0999   Gimmighoul
Chest
  Gimmighoul
Roaming

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
0092   Gastly Ghost Poison
0093   Haunter Ghost Poison
0094   Gengar Ghost Poison
  Mega
Gengar
Ghost Poison
  Gigantamax
Gengar
Ghost Poison
0425   Drifloon Ghost Flying
0426   Drifblim Ghost Flying
0442   Spiritomb Ghost Dark
0487   Giratina
Altered Forme
Ghost Dragon
  Giratina
Origin Forme
Ghost Dragon
0607   Litwick Ghost Fire
0608   Lampent Ghost Fire
0609   Chandelure Ghost Fire
0708   Phantump Ghost Grass
0709   Trevenant Ghost Grass
0710   Pumpkaboo Ghost Grass
0711   Gourgeist Ghost Grass
0741   Oricorio
Sensu Style
Ghost Flying
0769   Sandygast Ghost Ground
0770   Palossand Ghost Ground
0778   Mimikyu Ghost Fairy
0781   Dhelmise Ghost Grass
0987   Flutter Mane Ghost Fairy

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
0105   Marowak
Alolan Form
Fire Ghost
0157   Typhlosion
Hisuian Form
Fire Ghost
0292   Shedinja Bug Ghost
0302   Sableye Dark Ghost
  Mega
Sableye
Dark Ghost
0478   Froslass Ice Ghost
0479   Rotom Electric Ghost
0562   Yamask
Galarian Form
Ground Ghost
0570   Zorua
Hisuian Form
Normal Ghost
0571   Zoroark
Hisuian Form
Normal Ghost
0592   Frillish Water Ghost
0593   Jellicent Water Ghost
0622   Golett Ground Ghost
0623   Golurk Ground Ghost
0679   Honedge Steel Ghost
0680   Doublade Steel Ghost
0681   Shield forme
Aegislash
Steel Ghost
  Blade forme
Aegislash
Steel Ghost
0720   Hoopa
Confined
Psychic Ghost
0724   Decidueye Grass Ghost
0792   Lunala Psychic Ghost
0800   Dawn Wings
Necrozma
Psychic Ghost
0802   Marshadow Fighting Ghost
0806   Blacephalon Fire Ghost
0867   Runerigus Ground Ghost
0885   Dreepy Dragon Ghost
0886   Drakloak Dragon Ghost
0887   Dragapult Dragon Ghost
0898   Shadow Rider
Calyrex
Psychic Ghost
0902   Basculegion Water Ghost
0911   Skeledirge Fire Ghost
0937   Ceruledge Fire Ghost
0946   Bramblin Grass Ghost
0947   Brambleghast Grass Ghost
0979   Annihilape Fighting Ghost
1000   Gholdengo Steel Ghost

Changed types

These Ghost-type Pokémon have had their types changed.

# Name Original types New types
0479   Heat
Rotom
Gen IV Electric Ghost Gen V+ Electric Fire
0479   Wash
Rotom
Gen IV Electric Ghost Gen V+ Electric Water
0479   Frost
Rotom
Gen IV Electric Ghost Gen V+ Electric Ice
0479   Fan
Rotom
Gen IV Electric Ghost Gen V+ Electric Flying
0479   Mow
Rotom
Gen IV Electric Ghost Gen V+ Electric Grass

Pokéstar Studios opponents

 
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Prior to changes in Generation IV, all damaging Ghost-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Target Description
III Astonish Physical Cute 30 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
VIII Astral Barrage Special 120 100% 5 (max 8)
     
     
All adjacent foes
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
VIII Bitter Malice Special 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
I Confuse Ray Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is exposed to a sinister ray that causes confusion.
II Curse Status Tough % 10 (max 16)
     
     
Self
A move that has different effects depending on whether the user is a Ghost type or not.
II Destiny Bond Status Clever % 5 (max 8)
     
     
Self
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
VIII G-Max Terror Physical % 3 (max 4)
     
     
All adjacent foes
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
VIII G-Max Terror Special % 3 (max 4)
     
     
All adjacent foes
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
III Grudge Status Tough % 5 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special Clever 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
This relentless attack does massive damage to a target affected by status conditions.
VIII Infernal Parade Special 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
IX Last Respects Physical 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
I Lick Physical Cute 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
VIII Max Phantasm Physical % 3 (max 4)
     
     
All adjacent foes
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
VIII Max Phantasm Special % 3 (max 4)
     
     
All adjacent foes
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
VII Menacing Moonraze Maelstrom Special 200 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
VII Moongeist Beam Special 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.
VII Never-Ending Nightmare Physical % 1 (max 1)
     
     
Any adjacent Pokémon
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
VII Never-Ending Nightmare Special % 1 (max 1)
     
     
Any adjacent Pokémon
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
I Night Shade Special Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
II Nightmare Status Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Beautiful 60 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
VI Phantom Force Physical Cool 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
VIII Poltergeist Physical 110 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
IX Rage Fist Physical 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
II Shadow Ball Special Clever 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
VII Shadow Bone Physical 85 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
IV Shadow Claw Physical Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
IV Shadow Force Physical Cool 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
III Shadow Punch Physical Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user throws a punch from the shadows. This attack never misses.
IV Shadow Sneak Physical Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user extends its shadow and attacks the target from behind. This move always goes first.
VII Sinister Arrow Raid Physical 180 % 1 (max 1)
     
     
Any adjacent Pokémon
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
VII Soul-Stealing 7-Star Strike Physical 195 % 1 (max 1)
     
     
Any adjacent Pokémon
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
VII Spectral Thief Physical 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
VII Spirit Shackle Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
II Spite Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
VI Trick-or-Treat Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following Ghost-type moves have had their types changed.

Move Original type New type
Curse Gen II-IV ??? Gen V+ Ghost

Abilities

Interacting with the Ghost type

A Pokémon with Protean or Libero will become a Ghost-type Pokémon if it uses a Ghost-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.

Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.

Gen Ability Description
IX Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
V Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
IV Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ghost-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Cursed Body May disable a move that has dealt damage to the Pokémon.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
  Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Ghostium Z It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
  Griseous Orb A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
  Kasib Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
  Spell Tag An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves.
  Spooky Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Adrenaline Orb
  Cleanse Tag
  Custap Berry
  Dusk Stone
  Mago Berry
  Odd Incense
  Reaper Cloth

Notable Ghost-type Trainers

Main article: Category:Ghost-type Trainers
Gen Trainer Title Location
I  
Agatha
Elite Four Indigo Plateau
II  
Morty
Gym Leader Ecruteak Gym
III  
Phoebe
Elite Four Ever Grande City
IV  
Fantina
Gym Leader
Coordinator
Hearthome Gym
V  
Shauntal
Elite Four Unova Pokémon League
VII  
Acerola
Trial Captain
Elite Four
Thrifty Megamart (Abandoned Site)
Alola Pokémon League
VIII  
AllisterSh
Gym Leader Stow-on-Side Stadium
IX  
Ryme
Gym Leader Montenevera Gym

Icons

Core series

                               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

         
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

                 
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG compared to the game series, Ghost-type Pokémon fall under the Psychic-type.

Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness, and Metal Pokémon can resist this type.

Trivia

 
A deceased Totem Trevenant in the anime
  • Generation VIII introduced the most Ghost-type Pokémon of any generation, with thirteen. Generation II introduced the fewest Ghost-type Pokémon, with only one, Misdreavus.
  • Generation VII introduced the most Ghost-type moves of any generation, with eight. Generation V introduced the fewest Ghost-type moves, with only one, Hex.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super-effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghost-type moves actually be super effective against Psychic-type Pokémon.
  • The Ghost type is the only type immune to two types: Normal and Fighting.
    • It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
    • Ghost and Normal are the only two types to be ineffective against each other.
  • While the Ghost-type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (which inflicts typeless damage from Generation II onward).
  • In the Mystery Dungeon games, Ghost-type Pokémon can walk through "walls" (some dungeons have cliffs, holes, or other equivalents), although doing so rapidly depletes their Belly meter.
  • From Generation VI to Generation VIII, it was not possible for any Pokémon to possess a double resistance to Ghost. In Pokémon Scarlet and Violet, it is now possible for a Pokémon to have a double resistance to Ghost-type moves if it has Purifying Salt and is Dark-type.
    • The only Pokémon to have ever possessed a double resistance to the Ghost-type naturally were Pawniard and Bisharp, both of which are dual-type Dark/Steel.
  • Kalos is the only region without a notable Ghost-type specialist.
  • In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real-life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
  • Ghost and Dark types are super effective against the same types. As of Generation VI, the only difference between them is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do not affect Normal Pokémon.
  • As shown in Pokémon the Series: Sun & Moon, some Ghost-type Pokémon, despite their name, can still die. This was first mentioned in Why Not Give Me a Z-Ring Sometime?, where Acerola revealed that her Shiny Mimikyu, Mimikins, is in fact the ghost of a deceased Mimikyu. Later, in A Timeless Encounter!, it is revealed that Professor Kukui had once befriended a Totem Trevenant that he nicknamed Elder. It is later revealed that Elder has since died, its body now a regular tree, though the circumstances of the death weren't revealed. Giratina is another Ghost-type whose life has been in danger, in Giratina and the Sky Warrior. However, despite this, it still appears that many Ghost-type Pokémon, particularly ones who are more similar to traditional ghosts, are indeed immune to the ravages of time and can live on indefinitely; for instance, a Yamask shown in A Night in the Nacrene City Museum! was told to be millennia old.
  • All Ghost-type moves are eligible to be used in Sky Battles.
  • The Ghost type was the last type to have at least one Pokémon officially owned by Ash in the anime, following his capture of a Gengar in A Chilling Curse!.
  • Rock is the only type that has yet to be paired with Ghost.
  • Despite being introduced in Generation I, there were no pure Ghost-type Pokémon until Generation II, with only Misdreavus.
  • Ghost and Dragon share some qualities. They both:
    • originally had three Pokémon in Generation I, then gained only one more in Generation II.
    • are the only types that are weak to themselves.
    • have one type immune to them and one type resistant to them.
  • Until The Isle of Armor and the introduction of Poltergeist, every Ghost-type move was 100% accurate or could not miss.
  • In Japanese, the Ghost type shares its name with Haunter, whose Japanese name is ゴースト Ghost.

In other languages

Language Title
  Japanese ゴースト Ghost
  Bulgarian Призрачни Prizrachni
Chinese Cantonese 幽靈 Yāulìhng
Mandarin 幽靈 / 幽灵 Yōulíng
  Czech Duchový
  Danish Spøgelse
  Dutch Geest
Spook
  Finnish Kummitus
Aave
Haamu
  French Spectre
  German Geist
  Greek Φάντασμα Fántasma
  Hebrew רוח Ruakh
רוח רפאים Ruakh Refa'eem
  Hindi घोस्ट Ghost
भूत Bhoot*
  Hungarian Szellem
  Indonesian Hantu
  Italian Spettro
  Korean 고스트 Ghost
  Malaysian Hantu
  Norwegian Spøkelse
  Polish Duch
  Portuguese Fantasma
  Romanian Fantomă
  Russian Привидение Privideniye
Призрак Prizrak
  Spanish Fantasma
  Swedish Spöke
  Thai ผี Phi
วิญญาณ Winyan
  Turkish Hayalet
  Vietnamese Ma