In the core series games
Animation for escaping via Smoke Ball in Generation III
|| This move effect may be in need of research. |
Reason: Does it allow roaming Pokémon and the initial Nihilego to bypass trapping moves and Abilities, and if so, does it play a special animation when they flee in Generation III?
If a player's Pokémon holding a Smoke Ball faints and the player chooses to flee instead of sending out another Pokémon, are they guaranteed to escape in Generation II?
In Generation II, does it allow the player to flee from Team Rocket Hideout traps, GS Ball Celebi, Tin Tower Suicune (in Crystal), or the scripted Red Gyarados?
You can discuss this on the talk page.
If held by the player's Pokémon, fleeing from a wild Pokémon is guaranteed to succeed. It does not ignore trapping moves.
Generations III and IV
If held by a Pokémon, it can flee and Teleport successfully, regardless of trapping moves and Abilities. If the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
In Generation III only, the Smoke Ball plays a special animation when used.
Wild Pokémon cannot successfully Teleport while trapped, even if they hold a Smoke Ball.
If the player's Pokémon holding a Smoke Ball faints, the player is no longer guaranteed to flee successfully.
Generation VI onward
If held by a Pokémon, it can Teleport successfully, regardless of trapping moves and Abilities.
|| Escape from wild Pokémon. (HOLD)
|| A hold item that can be used to flee from a wild Pokémon.
|| An item to be held by a Pokémon. The holding Pokémon can flee from any wild Pokémon for sure.
|| A hold item that assures fleeing from wild Pokémon.
|| An item brought over from a faraway place.
| An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.
| An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.
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