Animation for escaping via Smoke Ball in Generation III
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Does it allow roaming Pokémon and the initial Nihilego to bypass trapping moves and Abilities, and if so, does it play a special animation when they flee in Generation III? If a player's Pokémon holding a Smoke Ball faints and the player chooses to flee instead of sending out another Pokémon, are they guaranteed to escape in Generation II? In Generation II, does it allow the player to flee from Team Rocket Hideout traps, GS Ball Celebi, Tin Tower Suicune (in Crystal), or the scripted Red Gyarados?.
If held by a Pokémon, it can flee and Teleport successfully, regardless of trapping moves and Abilities. If the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
In Generation III only, the Smoke Ball plays a special animation when used.
Wild Pokémon cannot successfully Teleport while trapped, even if they hold a Smoke Ball.
If the player's Pokémon holding a Smoke Ball faints, the player is no longer guaranteed to flee successfully.