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Reason: Crown Tundra items such as Ability Patch.
The Cram-o-matic (Japanese: ウッウロボ Uurobo) is a robot resembling a Cramorant located in Mustard's room in the Master Dojo on the Isle of Armor. Made by Mustard's son Hyde, it can be fed four items to create a new item. It can be used at any time after the player has given Hyde 500 Watts to make it operational. The game must be saved before each use.
The items that the Cram-o-matic produces are based on the permutation of four items fed into it (meaning that changing the order in which the items are fed can affect the outcome). The Cram-o-matic only accepts items from the Treasures, Berries, and Other Items Pockets. Some recipes have guaranteed outputs, and other recipes will randomly output from a pool of items. Hyde will also give certain recipes to the player in exchange for 100 Watts.
Poké Ball recipes
Poké Balls can be made by feeding in four Apricorns. The Poké Ball that comes out of the Cram-o-matic is random, with weighted probabilities based on the color combination of the Apricorns. The Cram-o-matic also has about a 1% chance of producing five Poké Balls instead of one. For Poké Ball recipes only, the order of the inputted items does not affect the output.
The following table shows the approximate Poké Ball distributions for feeding in four Apricorns of the same color. If multiple colors are used, then the probabilities are split proportionally; for instance, a combination of two Black Apricorns and two White Apricorns will have a 0.5% chance of producing a Heavy Ball and a 0.5% chance of producing a Fast Ball.
The following recipes have guaranteed outcomes that override standard recipe patterns. Generally, they require the same, specific item in the first, third, and fourth slots and any item in the second slot.
Standard recipes are calculated using a type- and value-based system. Each input item is assigned a type and value; the output is based on the type of the first item and the sum of all four items' values. The order of the last three items do not affect the output. Recipes for Sweets produce one of the listed Sweets at random, with Strawberry Sweet as the most common outcome for both recipes.
| Power of Natural Gift
in Generation VII
|Value in the Cram-o-Matic||Notes|
|80||2||except damage-reducing Berries and Berries that may cause confusion|
|80||4||Damage-reducing Berries and Berries that may cause confusion|
- Every type-enhancing held item has the same type as the type enhanced by the item, except the Odd Incense, which is Ghost-type.
- Every Memory has the same type as what type Multi-Attack would turn to with that Memory and a value of 40.
- Every weather duration-extending item has the same type as the move each weather type can be called with.
- Every Incense has a value of 2.
- Every Exp. Candy is Psychic-type.
- Every Sweet is Fairy-type and has a value of 30.
- Every power item is Fighting-type, except the Power Lens, which is Psychic-type.
- Every Repel is Poison-type and has a value of 2.
- Every Fossil is the same type as the one added to the outcome when two Fossils are given to Cara Liss (Dracozolt, Arctozolt, Dracovish or Arctovish) and has a value of 10.
- Every Lens item (Scope Lens, Wide Lens and Zoom Lens) is Dark-type.
- Every mint is Grass-type and has a value of 16.
- Every vitamin is Fighting-type, except PP Up and PP Max, which are Normal-type.
- Both Blunder and Weakness Policies are Dark-type.
- Every Apricorn has a value of 0.
- Every evolution stone has a value of 6.
- The Cram-o-matic is the only legitimate method to obtain Safari Balls outside of Safari Zones or Sport Balls outside of the Bug-Catching Contest.
- Given the 290 known unique items that can be used in Cram-o-matic recipes, there are:
- 210 unique Poké Ball recipes (order does not matter).
- 2,900 unique special recipes (order matters).
- 1,191,023,602 unique standard recipes (order does not matter for last three items).
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