In the core series games
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has an increased catch rate modifier against certain species of Pokémon.
The Fast Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle, the opposing Trainer will bat the ball away, wasting the item.
If the wild Pokémon is Magnemite, Grimer, or Tangela, the Fast Ball has a 4× catch rate modifier; otherwise, it has a 1× modifier.
While it is intended to be more effective against all Pokémon that can flee, due to a glitch it is only effective against the first three Pokémon in the list of Pokémon that have a 10% chance of fleeing (these three being Magnemite, Grimer, and Tangela). The code was intended to instead check the three tables of Pokémon that have a chance of fleeing (Pokémon that have a 10% chance to flee, Pokémon that have a 50% chance to flee, and Pokémon that always flee).
Generation IV onward
If the wild Pokémon has a base Speed stat of 100 or more, the Fast Ball has a 4× catch rate modifier; otherwise, it has a 1× modifier.
If used on an Ultra Beast, the catch rate modifier is instead always set to 0.1×.
Fling fails if the user is holding a Fast Ball.
In Pokémon HeartGold and SoulSilver only, Fast Balls cannot be held. This is to prevent them being held by a Pokémon traded to Pokémon Diamond, Pearl, and Platinum, where the item does not exist.
|| A Ball for catching fast Pokémon.
|| A Poké Ball that makes it easier to catch fast Pokémon.
|| A Poké Ball that makes it easier to catch Pokémon which are quick to run away.
| A Poké Ball that makes it easier to catch Pokémon that are usually very quick to run away.
In the anime
In the manga
In the TCG
- Main article: Fast Ball (Skyridge 124)
The Fast Ball allows the player to go through their deck, turning over cards one at a time until they find the first evolution card, and then taking that into their hand, shuffling afterward. It debuted in Skyridge.
- In official artwork and in-battle from Generation V onward, the Fast Ball is shown to be red. However, its Bag sprite and Pokémon Global Link artwork are orange, and it appears orange in-battle in Pokémon HeartGold and SoulSilver.
- The Fast Ball includes a stylized S in its design. This is a reference to its Japanese name, Speed Ball.
- Despite the Ball's intended effect in Generation II being to have more effect on Pokémon that can run away from battle, its item description in Generation II implies it instead being more useful against fast Pokémon, which wouldn't be true until Generation IV.
- Reversely, its description from Generation V onwards implies it being more useful against Pokémon that run away, which is untrue outside of Generation II.
In other languages