In the core series games
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon with the following catch rate modifiers:
- 1× if the player's Pokémon is less than or equal to the level of the wild Pokémon
- 2× if the player's Pokémon is at a higher level, but less than double, the level of the wild Pokémon
- 4× if the player's Pokémon is more than double, but less than four times, the level of the wild Pokémon
- 8× if the player's Pokémon is at a level at least four times that of the wild Pokémon
In Pokémon Gold, Silver, and Crystal, due to what is seemingly a coding mistake the wild Pokémon's remaining HP and status are ignored when calculating the catch rate; only the wild Pokémon's level is used for calculation if using a Level Ball.
If used on an Ultra Beast, the catch rate modifier is instead always set to 0.1×.
The Level Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle, the opposing Trainer will bat the ball away, wasting the item.
Fling fails if the user is holding a Level Ball.
In Pokémon HeartGold and SoulSilver only, Level Balls cannot be held. This is to prevent them being held by a Pokémon traded to Pokémon Diamond, Pearl, and Platinum, where the item does not exist.
|| A Ball for lower-level Pokémon.
| A Poké Ball for catching Pokémon that are a lower level than your own.
| A Poké Ball that makes it easier to catch Pokémon that are at a lower level than your own Pokémon.
In the anime
In the manga
In the TCG
In other languages