Timer Ball
The Timer Ball (Japanese: タイマーボール Timer Ball) is a type of Poké Ball introduced in Generation III. It can be used to catch a wild Pokémon, being more likely to succeed the longer it has been since the start of the battle. It was developed by the Devon Corporation.
In the core series games
Price
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Effect
Manual activation
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has a catch rate modifier that increases with the number of turns that have passed in the encounter (so this counter is 0 on the first turn), calculated as follows:
From Generations III to IV:
From Generation V onward:
| Turns passed | Catch rate modifier | ||
|---|---|---|---|
| Gen. III-IV | Gen. V+ | ||
| 0 | 1 | 1 | |
| 1 | 1.1 | 5325/4096 (~1.3) | |
| 2 | 1.2 | 6554/4096 (~1.6) | |
| 3 | 1.3 | 7783/4096 (~1.9) | |
| 4 | 1.4 | 9012/4096 (~2.2) | |
| 5 | 1.5 | 10241/4096 (~2.5) | |
| 6 | 1.6 | 11470/4096 (~2.8) | |
| 7 | 1.7 | 12699/4096 (~3.1) | |
| 8 | 1.8 | 13928/4096 (~3.4) | |
| 9 | 1.9 | 15157/4096 (~3.7) | |
| 10 | 2 | 4 | |
| 11 | 2.1 | ||
| 12 | 2.2 | ||
| 13 | 2.3 | ||
| 14 | 2.4 | ||
| 15 | 2.5 | ||
| 16 | 2.6 | ||
| 17 | 2.7 | ||
| 18 | 2.8 | ||
| 19 | 2.9 | ||
| 20 | 3 | ||
| 21 | 3.1 | ||
| 22 | 3.2 | ||
| 23 | 3.3 | ||
| 24 | 3.4 | ||
| 25 | 3.5 | ||
| 26 | 3.6 | ||
| 27 | 3.7 | ||
| 28 | 3.8 | ||
| 29 | 3.9 | ||
| 30+ | 4 | ||
In Pokémon Legends: Z-A, the total number of moves used since the beginning of the battle by both the wild Pokémon and the player's active Pokémon is used as the turn counter instead, and the individual bonuses only go up per 10 moves; if less than 11 moves have been used in the battle, the multiplier is 1×. If between 11 and 20 moves have been used in the battle, the multiplier is 2×. If between 21 and 30 moves have been used in the battle, the multiplier is 3×. If at least 30 moves have been used in the battle, the multiplier is 4×.
If used on an Ultra Beast, the catch rate modifier is instead always set to 410/4096× (~0.1×).
The Timer Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle (except if used as a Snag Ball on a Shadow Pokémon), the opposing Trainer will deflect it, wasting the ball (prior to Generation IV) or only the player's turn (since Generation IV). If used on the ghost Marowak, it will dodge it, wasting the ball.
Held item
Fling fails if the user is holding a Timer Ball.
Description
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Acquisition
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Distribution
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NPC usage
Pokémon Scarlet and Violet
Giacomo keeps his Pokémon in Timer Balls.
Pokémon Legends: Z-A
Grisham keeps his Pokémon in Timer Balls.
Gallery
Artwork
| Artwork by Ken Sugimori |
Artwork from Global Link |
Artwork from Legends: Z-A |
Sprites
| In-battle and Summary sprite from Generation III |
Summary sprite from Colosseum |
Summary sprite from XD: Gale of Darkness |
Summary sprite from Generations IV and V |
| In-battle sprite in Generation IV |
Summary sprite from Battle Revolution |
In-battle sprite in Generation V |
Models
| In-battle model from X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, and Ultra Moon |
Model from Generation VIII |
In animation

Pokémon the Series
Pokémon the Series: Diamond and Pearl
A Timer Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.
In the manga

Pokémon Adventures
Emerald arc
A Timer Ball first appeared in A Sketchy Smattering of Smeargle and Skirting Around Surskit I, where Emerald tried to use one to catch Jirachi. However, Guile Hideout, seeking to catch Jirachi for himself, used his sword to slice the Ball in two before it could hit its target.
More of Emerald's Timer Balls were seen in Sneaky Like Shedinja II, The Final Battle III, and The Final Battle V.
In the TCG

- Main article: Timer Ball (Sun & Moon 134)
The Timer Ball was introduced as an Item card in the Pokémon Trading Card Game during the English Sun & Moon Series (the Japanese Sun & Moon Era). It was first released in the Japanese Collection Sun expansion and the English Sun & Moon expansion, with artwork by Toyste Beach. It allows the player to flip two Coins, search their deck for an Evolution Pokémon for each heads flipped, reveal them to the other player, and add them to their hand.
Trivia
- Timer Balls can achieve one of the highest catch rates of any Poké Ball other than the Master Ball.
- From Generation III to IV, Timer Balls have a better catch rate than Ultra Balls after 11 turns, and better than Dusk Balls after 26 turns.
- From Generation V to VI, Timer Balls have a better catch rate than Ultra Balls after 4 turns, and better than Dusk Balls after 9 turns.
- From Generation VII onward, Timer Balls have a better catch rate than Ultra Balls after 4 turns, and better than Dusk Balls after 7 turns.
- Timer Ball is the only Poké Ball introduced in the first three generations that has not appeared in the animated series in any form outside of openings and endings.
In other languages
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 計時球 Gaisìh Kàuh |
| Mandarin | 計時球 / 计时球 Jìshí Qiú | |
| French | Chrono Ball | |
| German | Timerball | |
| Indonesian | Bola Timer | |
| Italian | Timer Ball | |
| Korean | 타이마볼 Timer Ball | |
| Portuguese | Brazil | Bola Tempo |
| Portugal | Bola Tempo | |
| Russian | Хроно-Болл Khrono-Boll | |
| Spanish | Latin America | Turnobola |
| Spain | Turno Ball | |
| Thai | ไทเมอร์บอล Timer Ball | |
| Vietnamese | Bóng Time | |
Related articles
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |
