Ground (type)

Ground redirects here. For the Egg Group formerly known as the Ground Egg Group, see Field (Egg Group).

The Ground type (Japanese: じめんタイプ Ground type) is one of the eighteen types. Ground-type moves are super effective against Electric-, Fire-, Poison-, Rock-, and Steel-type Pokémon, while Ground-type Pokémon are weak to Grass-, Ice-, and Water-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Offensive properties of   Ground-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Poison Rock Fire Electric  Bug Grass  Flying
Defensive properties of   Ground-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Water Grass Ice  Poison Rock  Electric

Generation II onwards

Offensive properties of   Ground-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
 Poison Rock Steel Fire Electric  Bug Grass  Flying
Defensive properties of   Ground-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
 Water Grass Ice  Poison Rock  Electric

Additional effects

Ground-type Pokémon are immune to Thunder Wave, unless they are holding the Ring Target, introduced in Generation V.

Ground-type Pokémon are also immune to damage from the sandstorm weather condition, introduced in Generation II. During a sandstorm, Ground-type moves used by a Pokémon with Sand Force have their power increased by 30%.

From Generation II onwards, Ground-type moves cannot hit Pokémon under the effects of the moves Magnet Rise or Telekinesis, the Air Balloon, or the Abilities Levitate or Earth Eater, though all Pokémon except those with Earth Eater lose their immunity to Ground-type moves when they are grounded (such as by holding an Iron Ball or being under the effects of the moves Ingrain (Generation IV onward), Gravity, Smack Down, or Thousand Arrows). Ground-type moves will also affect Flying type Pokémon when they lose their ungrounded status.

Pokémon

As of Generation IX, there are 77 Ground-type Pokémon or 7.51% of all Pokémon (counting those that are Ground-type in at least one of their forms, including Galarian forms), causing it to tie with Rock and Steel as the 6th rarest type after Dragon and Electric and before Dark and Fighting.

Pure Ground-type Pokémon

# Name
0027   Sandshrew
0028   Sandslash
0050   Diglett
0051   Dugtrio
0104   Cubone
0105   Marowak
0231   Phanpy
0232   Donphan
0328   Trapinch
0383   Groudon
0449   Hippopotas
0450   Hippowdon
0529   Drilbur
0749   Mudbray
0750   Mudsdale
0843   Silicobra
0844   Sandaconda
  Gigantamax
Sandaconda

Half Ground-type Pokémon

Primary Ground-type Pokémon

# Name Type 1 Type 2
0050   Diglett
Alolan form
Ground Steel
0051   Dugtrio
Alolan form
Ground Steel
0111   Rhyhorn Ground Rock
0112   Rhydon Ground Rock
0207   Gligar Ground Flying
0329   Vibrava Ground Dragon
0330   Flygon Ground Dragon
0343   Baltoy Ground Psychic
0344   Claydol Ground Psychic
0383   Primal
Groudon
Ground Fire
0464   Rhyperior Ground Rock
0472   Gliscor Ground Flying
0530   Excadrill Ground Steel
0551   Sandile Ground Dark
0552   Krokorok Ground Dark
0553   Krookodile Ground Dark
0562   Yamask
Galarian Form
Ground Ghost
0618   Stunfisk Ground Electric
  Stunfisk
Galarian Form
Ground Steel
0622   Golett Ground Ghost
0623   Golurk Ground Ghost
0645   Landorus
Incarnate Forme
Ground Flying
  Landorus
Therian Forme
Ground Flying
0867   Runerigus Ground Ghost
0901   Ursaluna Ground Normal
0948   Toedscool Ground Grass
0949   Toedscruel Ground Grass
0984   Great Tusk Ground Fighting
0990   Iron Treads Ground Steel

Secondary Ground-type Pokémon

# Name Type 1 Type 2
0031   Nidoqueen Poison Ground
0034   Nidoking Poison Ground
0074   Geodude Rock Ground
0075   Graveler Rock Ground
0076   Golem Rock Ground
0095   Onix Rock Ground
0194   Wooper Water Ground
  Wooper
Paldean Form
Poison Ground
0195   Quagsire Water Ground
0208   Steelix Steel Ground
  Mega
Steelix
Steel Ground
0220   Swinub Ice Ground
0221   Piloswine Ice Ground
0246   Larvitar Rock Ground
0247   Pupitar Rock Ground
0259   Marshtomp Water Ground
0260   Swampert Water Ground
  Mega
Swampert
Water Ground
0290   Nincada Bug Ground
0322   Numel Fire Ground
0323   Camerupt Fire Ground
  Mega
Camerupt
Fire Ground
0339   Barboach Water Ground
0340   Whiscash Water Ground
0389   Torterra Grass Ground
0413   Wormadam
Sandy Cloak
Bug Ground
0423   West Sea
Gastrodon
Water Ground
  East Sea
Gastrodon
Water Ground
0443   Gible Dragon Ground
0444   Gabite Dragon Ground
0445   Garchomp Dragon Ground
  Mega
Garchomp
Dragon Ground
0473   Mamoswine Ice Ground
0536   Palpitoad Water Ground
0537   Seismitoad Water Ground
0660   Diggersby Normal Ground
0718   Zygarde
10% Forme
Dragon Ground
  Zygarde
50% Forme
Dragon Ground
  Zygarde
Complete Forme
Dragon Ground
0769   Sandygast Ghost Ground
0770   Palossand Ghost Ground
0980   Clodsire Poison Ground
0989   Sandy Shocks Electric Ground
1003   Ting-Lu Dark Ground

Moves

As of Generation IX, there are 31 Ground-type moves, which makes up 3.32% of all moves (excluding those that are Ground-type only under certain circumstances), causing it to tie with Flying and Dragon as the second rarest type among moves, with Rock as the rarest.

Prior to changes in Generation IV, all damaging Ground-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Target Description
I Bone Club Physical Tough 65 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user clubs the target with a bone. This may also make the target flinch.
II Bone Rush Physical Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by striking the target with a hard bone. This move hits two to five times in a row.
I Bonemerang Physical Tough 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.
V Bulldoze Physical Tough 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
I Dig Physical Tough 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user burrows into the ground on the first turn, then attacks on the next turn.
V Drill Run Physical Tough 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
IV Earth Power Special Beautiful 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
I Earthquake Physical Tough 100 100% 10 (max 16)
     
     
All adjacent Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
I Fissure Physical Tough 30% 5 (max 8)
     
     
Any adjacent Pokémon
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
VIII G-Max Sandblast Physical % 3 (max 4)
     
     
All adjacent foes
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
VIII G-Max Sandblast Special % 3 (max 4)
     
     
All adjacent foes
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
VIII Headlong Rush Physical 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
VII High Horsepower Physical 95 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user fiercely attacks the target using its entire body.
VI Land's Wrath Physical Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
II Magnitude Physical Tough 100% 30 (max 48)
     
     
All adjacent Pokémon
The user attacks everything around it with a ground-shaking quake. Its power varies.
VIII Max Quake Physical % 3 (max 4)
     
     
All adjacent foes
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
VIII Max Quake Special % 3 (max 4)
     
     
All adjacent foes
This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
IV Mud Bomb Special Cute 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
III Mud Shot Special Tough 55 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
III Mud Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
II Mud-Slap Special Cute 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls mud in the target's face to inflict damage and lower its accuracy.
VI Precipice Blades Physical Cool 120 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
VI Rototiller Status Tough % 10 (max 16)
     
     
All Pokémon
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
I Sand Attack Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sand is hurled in the target's face, lowering the target's accuracy.
III Sand Tomb Physical Clever 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.
VIII Sandsear Storm Special 100 80% 10 (max 16)
     
     
All adjacent foes
The user attacks by wrapping opposing Pokémon in fierce winds and searingly hot sand. This may also leave them with a burn.
VIII Scorching Sands Special 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
VII Shore Up Status % 10 (max 16)
     
     
Self
The user restores its own HP by up to half its max HP. It regains more HP in a sandstorm.
II Spikes Status Clever % 20 (max 32)
     
     
All foes
The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.
VII Stomping Tantrum Physical 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
VII Tectonic Rage Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Tectonic Rage Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VI Thousand Arrows Physical Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
VI Thousand Waves Physical Tough 90 100% 10 (max 16)
     
     
All adjacent foes
The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following moves have had their types changed into Ground.

Move Original type New type
Sand Attack Gen I Normal Gen II+ Ground

Abilities

Interacting with the Ground type

A Pokémon with Protean or Libero will become a Ground-type Pokémon if it uses a Ground-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, is sent out against a Ground-type opponent, is holding a Ground Memory, or is holding an Earth Plate or Groundium Z.

Gen Ability Description
IX Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
III Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
V Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ground-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Arena Trap Prevents opposing Pokémon from fleeing from battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Air Balloon An item to be held by a Pokémon. This balloon makes the holder float in the air. If the holder is hit with an attack, the balloon will burst.
  Earth Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of the earth and boosts the power of the holder’s Ground-type moves.
  Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
  Ground Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Ground Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
  Groundium Z This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
  Iron Ball An item to be held by a Pokémon. It lowers the holder's Speed stat and makes the holder vulnerable to Ground-type moves even if it is a Flying type or is levitating.
  Shuca Berry If a Pokémon holding this Berry is hit with a supereffective Ground-type move, the power of that move will be weakened.
  Soft Sand An item to be held by a Pokémon. It's a loose, silky sand that boosts the power of the holder's Ground-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Apicot Berry
  Big Nugget
  Chipped Pot
  Cracked Pot
  Heavy-Duty Boots
  Hondew Berry
  Nugget
  Persim Berry
  Rare Bone
  Stardust
  Terrain Extender
  Thick Club

Notable Ground-type Trainers

Main article: Category:Ground-type Trainers
Gen Trainer Title Location
I  
Giovanni
Team Rocket Boss
Gym LeaderRBYFRLGPE
Team Rainbow RocketUSUM
Viridian GymRBYFRLGPE
Team Rocket's CastleUSUM
IV  
Bertha
Elite Four Sinnoh Pokémon League
V  
Clay
Gym Leader Driftveil Gym
VII  
Hapu
Island kahuna Poni Island
IX  
Rika
Elite Four Paldea Pokémon League

Icons

Core series

                               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII)
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX)
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

         
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

                   
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, Ground-type Pokémon are generally listed as Fighting-type Pokémon.

Ground-type Pokémon in the TCG are generally weak to Grass and Water with a resistance to the Lightning-type. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting type.

Statistical averages

Overall

Stat
HP: 78.94
Attack: 91.64
Defense: 88.68
Sp.Atk: 62.99
Sp.Def: 68.72
Speed: 61.13
Total: 452.1


Fully evolved

Stat
HP: 93.62
Attack: 106.0
Defense: 102.66
Sp.Atk: 76.64
Sp.Def: 82.07
Speed: 69.26
Total: 530.25



Trivia

  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14, and Generation VI introduced the fewest, with two.
  • Generations I, VI, and VIII introduced the most Ground-type moves of any Generation, with five, while Generation IX introduced the fewest, with zero.
  • Generation VI and IX are the only Generations to not introduce a pure Ground-type Pokémon.
  • The Ground type has the highest ratio of super effective offensive matchups over resistances; with five weaknesses opposed to two resistances and one immunity.
  • The Ground type is tied with Fighting for the most super effective matchups.
  • In the anime, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular Showdown at Pewter City) also implies that Ground's immunity to Electric has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • In the anime on multiple occasions, like in Showdown in Pewter City, Sick Daze and Right On, Rhydon!, Ground and Rock-type Pokémon are said to have strong aversion to water and generally being wet. Rhydon is often presented as an exception to this rule due to its ability to use the move Surf.
  • Each type that resists Flying is weak to Ground, and vice versa.
  • More Pokémon are immune to Ground-type moves than any other type, as Flying-type Pokémon and Pokémon with the Ability Levitate and Earth Eater are immune to Ground.
  • Ground is the only type in the Generation II games and their remakes that a notable Trainer does not specialize in.
  • Out of all the types, Ground has the most moves ineligible for Sky Battles, with 12.
  • Ground and Flying are tied with having the fewest notable type specialists, with only five each.
  • The Ground type has been paired up with every other type except for Fairy.

In other languages

Language Title
  Japanese じめん (地面) Jimen
Chinese Cantonese 地面 Deihmín *
地上 Deihseuhng *
Mandarin 地面 Dìmiàn *
地上 Dìshàng *
  Czech Zemní
  Danish Jord
  Dutch Grond
  Finnish Maa
  French Sol
  German Boden
  Greek Εδάφους Edáfous
  Hebrew אדמה Adama
  Hindi भूमि Bhoomi*
ज़मीनी Zameeni
  Hungarian Föld
  Indonesian Tanah
  Italian Terra
  Korean Ttang
  Malaysian Darat
  Norwegian Grund
Jord
  Polish Ziemny
Lądowy*
Portuguese   Brazil Terrestre
Solo
Terra
  Portugal Terra
  Romanian Pământ
  Russian Земля Zemlya
  Spanish Tierra
  Swedish Mark
Jord*
  Thai ดิน Din
  Turkish Yer
  Vietnamese Đất