Thousand Arrows (move)

Thousand Arrows (Japanese: サウザンアロー Thousand Arrow) is a damage-dealing Ground-type move introduced in Generation VI. It was not legitimately available until Generation VII. It is one of the signature moves of Zygarde.

Thousand Arrows
サウザンアロー Thousand Arrow
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Many Others: Affects all adjacent opponents, but not allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Effect

Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage ungrounded Pokémon that are Flying-type, have Levitate, hold an Air Balloon, or are affected by Magnet Rise or Telekinesis; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows, regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.

If the target is Flying-type, has the Ability Levitate, or is under the effect of Magnet Rise or Telekinesis, Thousand Arrows applies its effect to that Pokémon, causing that target to become grounded (vulnerable to Ground-type moves, affected by terrain and Arena Trap) until that target switches out. Thousand Arrows also removes the effects of Magnet Rise and Telekinesis. The effect of Thousand Arrows is not applied if it hits the target's substitute or if the target is in the semi-invulnerable turn of Sky Drop, holds an Iron Ball, or is under the effect of Gravity or Ingrain.

Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, canceling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon under the effect of Thousand Arrows can still use these moves on subsequent turns.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Thousand Arrows could not be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.

Pokémon Brilliant Diamond and Shining Pearl

Thousand Arrows cannot be selected in a battle.

Generation IX

Pokémon Scarlet and Violet

Thousand Arrows cannot be selected in a battle.

Pokémon Legends: Z-A

Thousand Arrows functions similarly to Rock Slide; it creates a number of projectiles that fall around the target, and only deals damage once if a target is struck (additional hits from other projectiles will not deal more damage). Thousand Arrows will not force a Flying-type to be vulnerable to any future Ground-type moves aimed at it, unlike in the other games.

Category  Physical
Accuracy  100%
Standard Plus Move
Power  90  108
Cooldown  10s
Move wind-up time  35 frames
Effect duration  —s
Additional effect
 —
 —
 —
Ignores Flying-type immunity to Ground moves

Type effectiveness

Thousand Arrows
Damage Types
Fire Electric Poison Rock Steel
Normal Water Ice Fighting Ground Flying Psychic Ghost Dragon Dark Fairy
½× Grass Bug

Description

Games Description
XYORAS
SMUSUMPE
SwShLA
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
ZA The user attacks by generating countless arrows from its internal energy and raining them down upon targets. Even Flying-type Pokémon will be hit by this move.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
0718 Zygarde
Zygarde
All forms

No Eggs Discovered No Eggs Discovered 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation VII

# Pokémon Types Egg Groups Obtained with
0718 Zygarde
No Eggs Discovered No Eggs Discovered Zygarde Cube
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VII

# Pokémon Types Egg Groups Obtained with
0718 Zygarde
No Eggs Discovered No Eggs Discovered Legendary Pokémon Celebration Shiny Zygarde
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In animation

Pokémon animated series


Zygarde 50% Forme

Attacking

Regathering

Zygarde 10% Forme
The user attacks by generating countless arrows from its internal energy and units and raining them down upon targets. This move can hit opposing Pokémon that are in the air and knock them down to the ground.
Pokémon Method
User First Used In Notes
Zygarde The green hexagonal patterns on Zygarde 50% Forme's body glow yellow; or, Zygarde 50% Forme's body glow light green, and it creates an orb of light green energy in front of its mouth. Then, it releases multiple light green streaks of energy and hexagons from its body or the orb to rain down onto the opponent. After the move is over, the hexagons return to Zygarde 50% Forme's body. This move can hit airbone opponents regardless of type or Ability and knock them to the ground.
Amethio's Zygarde The Wonders of the World! Debut
Zygarde Zygarde 10% Forme releases multiple light green streaks of energy and hexagons to rain down onto the opponent. After the move is over, the hexagons return to Zygarde 10% Forme's body. This move can hit airbone opponents regardless of type or Ability and knock them to the ground.
Amethio's Zygarde Better, Farther, Stronger! None

In the manga

Pokémon Adventures

In other generations

In other languages

Language Title
Chinese Cantonese 千箭齊發 Chīnjin Chàihfaat
Mandarin 千箭齊發 / 千箭齐发 Qiānjiàn Qífā
French Myria-Flèches
German Tausend Pfeile
Italian Mille Frecce
Korean 사우전드애로 Saujeondeu-aero
Polish Tysiąc Strzał
Portuguese Mil Flechas
Russian Тысячи Стрел Tysyachi Strel
Spanish Mil Flechas
Vietnamese Ngàn Mũi Tên Bay
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.