Ingrain (move)

Ingrain
ねをはる Extend Roots
Ingrain IX.png
[[File:|300px|center]]
Type  Grass
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Smart
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Ingrain (Japanese: ねをはる Extend Roots) is a non-damaging Grass-type move introduced in Generation III.

Effect

  This move effect may be in need of research.
Reason: Confirm if the rooted Pokémon can switch out before an opponent would send out their next Pokémon. Does this change in different Generations?
You can discuss this on the talk page.

The user plants roots in the ground, allowing it to restore 1/16th of its maximum HP at the end of every turn. This roots the user firmly in place, preventing it from escaping or switching out. If a rooted Pokémon is holding a Big Root, the amount of HP restored is increased by 30%.

Red Card and moves that switch the target out (such as Roar and Whirlwind) cannot force a rooted Pokémon to switch out.

A rooted Pokémon can still switch when:

The effects of Ingrain can be passed by Baton Pass.

Generation III

Ghost-type Pokémon are treated as any other type, being unable to switch out.

In Pokémon Emerald, a rooted Pokémon cannot switch when the opponent's Pokémon fainted and the player would be able to switch Pokémon.

Generations IV and V

Ingrain causes the affected Pokémon to become grounded: the Pokémon is therefore susceptible to Ground-type moves; Spikes, Toxic Spikes, and Sticky Web (only relevant when a Pokémon is switched in via Baton Pass and obtains Ingrain); and terrain—regardless of whether it is Flying-type, has Levitate, holds an Air Balloon, or is under the effect of Magnet Rise or Telekinesis. Magnet Rise fails if used by a Pokémon under the effect of Ingrain; the move Telekinesis cannot affect a Pokémon under the effect of Ingrain.

Generation VI onwards

Ghost-type Pokémon under the effects of Ingrain are now able to switch out. However, they still cannot be forced to switch by moves that switch the target out.

If powered up by a Grassium Z into Z-Ingrain, the user's Special Defense stat is raised by one stage.

Description

Games Description
RSEColo.XD Lays roots that restore HP. The user can't switch out.
FRLG The user lays roots that restore HP on every turn. It can't switch out.
DPPtHGSSPBR The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out.
BWB2W2
XYORAS
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
SMUSUM
SwShBDSPLA
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
SV The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
114   Tangela
  Grass Grass 1 1 1 1 1 52
191   Sunkern
  Grass Grass 18 9 9BW
4B2W2
4 4 4BDSP
192   Sunflora
  Grass Grass 18 9 9BW
4B2W2
4 4 4BDSP 4
315   Roselia
 
 
Fairy Grass 41 34 34 34 34 55
331   Cacnea
  Grass Human-Like 25 25 25 25XY
22ORAS
22 22BDSP
332   Cacturne
 
 
Grass Human-Like 25 25 25 25XY
22ORAS
22 22BDSP 22
345   Lileep
 
 
Water 3 Water 3 22 15 15 15XY
9ORAS
9 12
346   Cradily
 
 
Water 3 Water 3 1, 22 1, 15 1, 15 1, 15XY
1, 9ORAS
1, 9 12
407   Roserade
 
 
Fairy Grass 1
455   Carnivine
  Grass Grass 21 21 21 21 21BDSP
459   Snover
 
 
Monster Grass 31 31 31 31 35 35
460   Abomasnow
 
 
Monster Grass 31 31 31 31 35 35
465   Tangrowth
  Grass Grass 1 1 1 1 52
556   Maractus
  Grass Grass 33 33 33 1SwSh
590   Foongus
 
 
Grass Grass 18 18 18 32SwSh 32
591   Amoonguss
 
 
Grass Grass 18 18 18 32SwSh 32
597   Ferroseed
 
 
Grass Mineral 35 35 35 15SwSh
598   Ferrothorn
 
 
Grass Mineral 35 35 35 15SwSh
708   Phantump
 
 
Grass Amorphous 13 13 40SwSh
709   Trevenant
 
 
Grass Amorphous 13 13 40SwSh
716   Xerneas
  No Eggs Discovered No Eggs Discovered 1 1 45SwSh
753   Fomantis
  Grass Grass 19 10SwSh 10
754   Lurantis
  Grass Grass 19 1SwSh 1
755   Morelull
 
 
Grass Grass 22 8SwSh
756   Shiinotic
 
 
Grass Grass 1, 22 1SwSh
796   Xurkitree
  No Eggs Discovered No Eggs Discovered 19 15SwSh
797   Celesteela
 
 
No Eggs Discovered No Eggs Discovered 1 25SwSh
986   Brute Bonnet
 
 
No Eggs Discovered No Eggs Discovered 70
100   Wo-Chien
 
 
No Eggs Discovered No Eggs Discovered 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
001   Bulbasaur
 
 
Monster Grass
043   Oddish
 
 
Grass Grass
069   Bellsprout
 
 
Grass Grass BDSP
102   Exeggcute
 
 
Grass Grass
152   Chikorita
  Monster Grass BDSP
191   Sunkern
  Grass Grass BDSP
222   Corsola
 
 
Water 1 Water 3 BDSP
548   Petilil
  Grass Grass SwSh
951   Capsakid
  Grass Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, Ingrain is a move with 22PP. The user gains the Ingrain status for 16-30 turns, making the user incapable of moving (though it may attack), unable to switch places with the team leader. The Pokémon gains 10 HP at the end of the second turn, and every five turns after that. This move is affected by Snatch and Taunt.

In Gates to Infinity, the Ingrain status lasts seven turns and the Pokémon gains 15 HP at the end of every second turn.

In Pokémon Super Mystery Dungeon, the Ingrain status lasts three turns and the Pokémon gains 15 HP at the end of every turn.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Ingrain could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Ingrain could be seen as a move used by Boss Tangela.

  Ingrain
Charge time 0.94 seconds
Range type Circular (self)
Target Self
Additional effect Prevents the user from moving, and restores HP

Description

  This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB The user gains the Ingrain status. The user becomes incapable of moving, but regains HP over several turns.
MDTDS Gives the user an Ingrain status. A Pokémon with the Ingrain status is incapable of moving but regains HP every few turns.
BSL じぶんを ねをはりじょうたいにかえる ねをはりじょうたいの ポケモンは いどうできないが いっていターンごとに HPが かいふくする このわざは ポケモンタワーでは いちばんしたでしか ねをはれない
MDGtI You'll get the Ingrain status. With the Ingrain status, you can't move but keep restoring HP.
SMD You'll get the Ingrain status. In the Ingrain status condition, you're unable to move but your HP keeps restoring.
MDRTDX You'll get the Ingrain condition. In the Ingrain condition, you're unable to move but your HP keeps restoring.

In the anime

       
Sunflora Snover Amoonguss Cradily
The user lays roots that restore its stamina throughout the battle. Because it's rooted, it can't switch out.
Pokémon Method
User First Used In Notes
  Sunflora Multiple green vine-like appendices come out of Sunflora's lower body.
A Coordinator's Sunflora Deceit and Assist Debut
  Snover Snover's eyes glow light green and its body becomes outlined in light green. Then, long light brown roots emerge from the ground, wrap around the opponent, and lift it up into the air.
A wild Snover The Lonely Snover! None
  Amoonguss Amoonguss sprouts several small leaved roots from its lower body into the ground.
A Trainer's Amoonguss Lost at the League! None
  Cradily Cradily extends green roots of energy from its lower body into the ground. The roots occasionally absorb energy from the ground, restoring some of Cradily's energy. As long as the move is active, Cradily can't leave the battle.
Steven's Cradily Battling as Hard as Stone! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 扎根 Jaatgān *
根深蒂固 Gānsāmdaigu *
Mandarin 扎根 Zhāgēn *
根深蒂固 Gēnshēndìgù *
  Dutch Inwortel
  French Racines
  German Verwurzler
  Greek Ρίζωση Ridzose
  Italian Radicamento
  Korean 뿌리박기 Ppuri Bakgi
  Polish Wrastanie
Portuguese   Brazil Enraizar
  Portugal Enrodilhar
  Romanian Atacul Vopsit
  Serbian Ukorenjivanje
  Spanish Arraigo
  Vietnamese Vươn Rễ



Variations of the move Ingrain
  IngrainAqua Ring


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.