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Several characteristics may make a Pokémon ungrounded.
A Pokémon is ungrounded if any of the following apply (and there is no effect that makes it grounded).
- It has the Flying type.
- It has the Ability Levitate.
- It is holding an Air Balloon.
- It is under the effect of Magnet Rise or Telekinesis.
Some of these characteristics can be negated by certain moves or Abilities, such as Gastro Acid or Klutz. Additionally, during the execution of a move that ignores Abilities or an Ability that ignores other Abilities, Levitate is ignored, so Pokémon that are only ungrounded due to it are treated as if they were grounded.
Pokémon that are in the semi-invulnerable turn of a move (including the target of Sky Drop) are also unaffected by effects that only work against grounded Pokémon. However, this status does not make them immune to Ground-type moves per se—they can still be affected by Ground-type moves if those moves successfully hit them (via the effects of No Guard, Lock-On, or Mind Reader), and a Pokémon using Dig can still be hit by Earthquake, Magnitude and Fissure. Additionally, a Pokémon in a semi-invulnerable turn of a move hit by Smack Down or Thousand Arrows will not gain the smacked down status unless it is also ungrounded (but Pokémon in the semi-invulnerable turn of Fly or Bounce will still be knocked out of the move).
By default, grounded Pokémon are simply those that are not ungrounded. However, there are also several effects that will negate a Pokémon's ungrounded status, making it grounded.
A Pokémon will be grounded if any of the following apply.
- It is holding an Iron Ball.
- It is under the effect of Ingrain (Generation IV onward) or Smack Down/Thousand Arrows.
- Gravity is in effect.
Inverse Battles and the Ring Target can make Flying-type Pokémon able to be affected by damaging Ground-type moves, but they do not cause the Pokémon to become grounded; all other relevant effects still consider the Pokémon to be ungrounded.
Effects of grounded status
Ungrounded Pokémon are also immune to:
- the entry hazards Spikes, Toxic Spikes, and Sticky Web.
- the move Rototiller.
- the effects of terrain.
- the Ability Arena Trap.
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