Grass (type)

Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Grass-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 66.22
Attack: 75.53
Defense: 74.10
Sp.Atk: 71.90
Sp.Def: 71.38
Speed: 59.40
Total: 418.53


Fully evolved

Stat
HP: 79.31
Attack: 94.54
Defense: 88.85
Sp.Atk: 87.80
Sp.Def: 84.97
Speed: 71.75
Total: 507.22


Battle properties

Generation I

Grass-type Pokémon are immune to Leech Seed.

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
 
 
 
 
 
 
None None


Generation II onwards

Grass-type Pokémon are immune to Leech Seed.

Starting in Generation VI, Grass-type Pokémon are immune to powder and spore moves and Effect Spore.

Offensive   Defensive
Power Types   Power Types
 
 
 
½×  
 
 
 
½×  
 
 
 
 
 
 
 
 
 
 
 
None None


Characteristics

Defense

Grass types are tied with Rock in having the most weaknesses out of all types with five.

Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used.

Forest's Curse adds the Grass type to the target's types.

Offense

Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock and Ground. As of Generation VI, Dark and Ghost have neutral matchups against every type that resists Grass.

When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground.

Contest properties

In contests, Grass-type moves are typically Clever moves, but can also be any of the other four contest conditions.

Pokémon

As of Generation VIII, there are 108 Grass-type Pokémon or 12% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying.

Pure Grass-type Pokémon

# Name
114   Tangela
152   Chikorita
153   Bayleef
154   Meganium
182   Bellossom
191   Sunkern
192   Sunflora
252   Treecko
253   Grovyle
254   Sceptile
273   Seedot
285   Shroomish
331   Cacnea
387   Turtwig
388   Grotle
420   Cherubi
421   Cherrim
Overcast Form
  Cherrim
Sunshine Form
455   Carnivine
465   Tangrowth
470   Leafeon
492   Shaymin
Land Forme
495   Snivy
496   Servine
497   Serperior
511   Pansage
512   Simisage
548   Petilil
549   Lilligant
556   Maractus
650   Chespin
651   Quilladin
672   Skiddo
673   Gogoat
753   Fomantis
754   Lurantis
761   Bounsweet
762   Steenee
763   Tsareena
810   Grookey
811   Thwackey
812   Rillaboom
  Gigantamax
Rillaboom
829   Gossifleur
830   Eldegoss

Half Grass-type Pokémon

Primary Grass-type Pokémon

# Name Type 1 Type 2
001   Bulbasaur Grass Poison
002   Ivysaur Grass Poison
003   Venusaur Grass Poison
  Mega
Venusaur
Grass Poison
  Gigantamax
Venusaur
Grass Poison
043   Oddish Grass Poison
044   Gloom Grass Poison
045   Vileplume Grass Poison
069   Bellsprout Grass Poison
070   Weepinbell Grass Poison
071   Victreebel Grass Poison
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
  Exeggutor
Alolan Form
Grass Dragon
187   Hoppip Grass Flying
188   Skiploom Grass Flying
189   Jumpluff Grass Flying
254   Mega
Sceptile
Grass Dragon
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
286   Breloom Grass Fighting
315   Roselia Grass Poison
332   Cacturne Grass Dark
357   Tropius Grass Flying
389   Torterra Grass Ground
406   Budew Grass Poison
407   Roserade Grass Poison
459   Snover Grass Ice
460   Abomasnow Grass Ice
  Mega
Abomasnow
Grass Ice
492   Shaymin
Sky Forme
Grass Flying
546   Cottonee* Grass Fairy
547   Whimsicott* Grass Fairy
590   Foongus Grass Poison
591   Amoonguss Grass Poison
597   Ferroseed Grass Steel
598   Ferrothorn Grass Steel
640   Virizion Grass Fighting
652   Chesnaught Grass Fighting
722   Rowlet Grass Flying
723   Dartrix Grass Flying
724   Decidueye Grass Ghost
755   Morelull Grass Fairy
756   Shiinotic Grass Fairy
787   Tapu Bulu Grass Fairy
798   Kartana Grass Steel
840   Applin Grass Dragon
841   Flapple Grass Dragon
  Gigantamax
Flapple
Grass Dragon
842   Appletun Grass Dragon
  Gigantamax
Appletun
Grass Dragon

Secondary Grass-type Pokémon

# Name Type 1 Type 2
046   Paras Bug Grass
047   Parasect Bug Grass
251   Celebi Psychic Grass
270   Lotad Water Grass
271   Lombre Water Grass
272   Ludicolo Water Grass
345   Lileep Rock Grass
346   Cradily Rock Grass
413   Wormadam
Plant Cloak
Bug Grass
479   Mow
Rotom*
Electric Grass
540   Sewaddle Bug Grass
541   Swadloon Bug Grass
542   Leavanny Bug Grass
585   Deerling
Spring Form
Normal Grass
  Deerling
Summer Form
Normal Grass
  Deerling
Autumn Form
Normal Grass
  Deerling
Winter Form
Normal Grass
586   Sawsbuck
Spring Form
Normal Grass
  Sawsbuck
Summer Form
Normal Grass
  Sawsbuck
Autumn Form
Normal Grass
  Sawsbuck
Winter Form
Normal Grass
708   Phantump Ghost Grass
709   Trevenant Ghost Grass
710   Pumpkaboo Ghost Grass
711   Gourgeist Ghost Grass
781   Dhelmise Ghost Grass
893   Zarude Dark Grass
898   Standard
Calyrex
Psychic Grass

Pokéstar Studios opponents

 
Black Door
 Grass 
Early Bird
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

Gen Move Category Contest Power Accuracy PP Target Description
I Absorb Special Clever 20 100% 25 (max 40)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
VIII Apple Acid Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
III Aromatherapy Status Clever % 5 (max 8)
     
     
All allies
The user releases a soothing scent that heals all status conditions affecting the user's party.
VII Bloom Doom Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
VII Bloom Doom Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
VIII Branch Poke Physical 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks the target by poking it with a sharply pointed branch.
III Bullet Seed Physical Cool 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user forcefully shoots seeds at the target two to five times in a row.
V Cotton Guard Status Cute % 10 (max 16)
     
     
Self
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
II Cotton Spore Status Beautiful 100% 40 (max 64)
     
     
All adjacent foes
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
VIII Drum Beating Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
IV Energy Ball Special Beautiful 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
VI Forest's Curse Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user puts a forest curse on the target. The target is now Grass type as well.
III Frenzy Plant Special Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user slams the target with an enormous tree. The user can't move on the next turn.
II Giga Drain Special Clever 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
VIII G-Max Drum Solo Physical 160 % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
VIII G-Max Drum Solo Special 160 % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
VIII G-Max Sweetness Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
VIII G-Max Sweetness Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
VIII G-Max Tartness Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
VIII G-Max Tartness Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
VIII G-Max Vine Lash Physical % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
VIII G-Max Vine Lash Special % 3 (max 4)
     
     
All adjacent foes
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
IV Grass Knot Special Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
V Grass Pledge Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
III Grass Whistle Status Clever 55% 15 (max 24)
     
     
Any adjacent Pokémon
The user plays a pleasant melody that lulls the target into a deep sleep.
VIII Grassy Glide Physical 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
VI Grassy Terrain Status Beautiful % 10 (max 16)
     
     
All Pokémon
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
VIII Grav Apple Physical 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
V Horn Leech Physical Tough 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
III Ingrain Status Clever % 20 (max 32)
     
     
Self
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
VIII Jungle Healing Status % 10 (max 16)
     
     
All allies
The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
III Leaf Blade Physical Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
IV Leaf Storm Special Beautiful 130 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
V Leaf Tornado Special Cool 65 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
VII Leafage Physical 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user attacks by pelting the target with leaves.
I Leech Seed Status Clever 90% 10 (max 16)
     
     
Any adjacent Pokémon
A seed is planted on the target. It steals some HP from the target every turn.
III Magical Leaf Special Beautiful 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user scatters curious leaves that chase the target. This attack never misses.
VIII Max Overgrowth Physical % 3 (max 4)
     
     
All adjacent foes
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
VIII Max Overgrowth Special % 3 (max 4)
     
     
All adjacent foes
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
I Mega Drain Special Clever 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
III Needle Arm Physical Clever 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
VI Petal Blizzard Physical Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user stirs up a violent petal blizzard and attacks everything around it.
I Petal Dance Special Beautiful 120 100% 10 (max 16)
     
     
Self
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IV Power Whip Physical Tough 120 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
I Razor Leaf Physical Cool 55 95% 25 (max 40)
     
     
All adjacent foes
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
IV Seed Bomb Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams a barrage of hard-shelled seeds down on the target from above.
VII Sappy Seed Physical 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
IV Seed Flare Special Beautiful 120 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
I Sleep Powder Status Clever 75% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters a big cloud of sleep-inducing dust around the target.
VIII Snap Trap Physical 35 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user snares the target in a snap trap for four to five turns.
I Solar Beam Special Cool 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
VII Solar Blade Physical 125 100% 10 (max 16)
     
     
Any adjacent Pokémon
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
VI Spiky Shield Status Tough % 10 (max 16)
     
     
Self
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
I Spore Status Beautiful 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user scatters bursts of spores that induce sleep.
VII Strength Sap Status 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
I Stun Spore Status Clever 75% 30 (max 48)
     
     
Any adjacent Pokémon
The user scatters a cloud of numbing powder that paralyzes the target.
II Synthesis Status Clever % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
VII Trop Kick Physical 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
I Vine Whip Physical Cool 45 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is struck with slender, whiplike vines to inflict damage.
IV Wood Hammer Physical Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
IV Worry Seed Status Clever 100% 10 (max 16)
     
     
Any adjacent Pokémon
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Grass type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, uses a Grass-type move, is sent out against a Grass-type opponent, is holding a Grass Memory, or is holding a Meadow Plate or Grassium Z.

Since Generation VI, Grass-type Pokémon are also immune to Effect Spore.

Gen Ability Description
VI Flower Veil Prevents lowering of ally Grass-type Pokémon's stats.
III Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
V Sap Sipper Boosts the Attack stat when hit by a Grass-type move.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Grass-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Chlorophyll Boosts the Pokémon's Speed stat in sunshine.
III Effect Spore Contact may poison or cause paralysis or sleep.
VII Grassy Surge Turns the ground into Grassy Terrain when the Pokémon enters a battle.
V Harvest May create another Berry after one is used.
IV Leaf Guard Prevents status conditions in sunny weather.
III Overgrow Powers up Grass-type moves when the Pokémon is in trouble.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
  Grass Gem A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.
  Grass Memory A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
  Grassium Z It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves.
  Meadow Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.
  Miracle Seed An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of Grass-type moves.
  Rindo Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.
  Rose Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
  Absorb Bulb
  Adamant Mint
  Balm Mushroom
  Big Mushroom
  Big Root
  Bold Mint
  Brave Mint
  Calm Mint
  Careful Mint
  Galarica Twig
  Gentle Mint
  Grassy Seed
  Green Apricorn
  Hasty Mint
  Impish Mint
  Jolly Mint
  Lax Mint
  Leaf Stone
  Leek
  Leftovers
  Liechi Berry
  Lonely Mint
  Luminous Moss
  Mental Herb
  Mild Mint
  Modest Mint
  Naive Mint
  Naughty Mint
  Power Herb
  Quiet Mint
  Rash Mint
  Rawst Berry
  Relaxed Mint
  Rindo Berry
  Sassy Mint
  Serious Mint
  Sticky Barb
  Sweet Apple
  Tart Apple
  Timid Mint
  Tiny Mushroom
  White Herb

Notable Grass-type Trainers

Main article: Category:Grass-type Trainers
Gen Trainer Title Location
I  
Erika
Gym Leader Celadon Gym
IV  
Gardenia
Gym Leader Eterna Gym
V  
Cilan
Gym LeaderBW
Pokémon TrainerB2W2
Striaton GymBW
Striaton CityB2W2
VI  
Ramos
Gym Leader Coumarine Gym
VII  
Mallow
Trial Captain Lush Jungle
VIII  
Milo
Gym Leader Turffield Stadium

Icons

Core series

               
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Generation VIII
Symbol icon from
Let's Go, Pikachu! and Let's Go, Eevee! onward

Side series

             
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Ranger
Icon from
Pokémon Battle Revolution
Icon from
New Pokémon Snap

Spin-off games

             
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Mezastar

In the TCG

Main article: Grass (TCG)

Due to the decreased amount of types in the TCG, Grass generally adopts all Bug-type Pokémon under its typing. It also adopted Poison-type Pokémon prior to the Diamond & Pearl set, after which they were moved to Psychic.

Similar to the games, Grass-type Pokémon in the TCG are generally weak to Fire and resist Water. Grass-type Pokémon are strong against Fighting and Water Pokémon, whilst Metal Pokémon resisted it until the EX Power Keepers expansion set.

Trivia

  • Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine.
  • Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
  • The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions:
    • In the English Generation I games, the Gym guide in Cerulean Gym refers to Pokémon of the Grass type as "plant Pokémon". In the English versions of Pokémon FireRed and LeafGreen, he instead mentions "Grass-type Pokémon". In the Japanese versions of the Generation I games and FireRed and LeafGreen, he mentions the Grass type itself, calling it the "Plant type" (Japanese: しょくぶつタイプ).
    • Another reference to "plant Pokémon" (Japanese: しょくぶつポケモン) is made by Professor Oak in the Japanese Pokémon Red, Green, and Blue, and international Pokémon Red and Blue, classifying Bulbasaur as such when the player is about to choose it as their starter. This is also the case in the Japanese versions of Pokémon FireRed and LeafGreen; in contrast, he calls it the "grass Pokémon" in the English versions.
    • The Turkish dub of the anime occasionally refers to "Grass type" as "Plant type".
  • The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
  • The Grass type is the only type to have more than one HP-draining move, having five of them.
  • Grass-type attacks deal 4× super effective damage to the most Pokémon of all types.
  • Grass-type attacks are super effective against the three types that Fire types are weak to.
  • Fire is the only type that hasn't been paired with Grass.

In other languages

Language Title
  Japanese くさ (草) Kusa
  Bulgarian Растителни Rastitelni
Chinese Cantonese Chóu
Mandarin Cǎo
  Czech Travní
  Danish Græs
  Dutch Gras
  Finnish Ruoho
French   Canada Herbe*
  Europe Plante
  German Pflanze
  Greek Φυτού Fytoú
  Hebrew עשב Esev
דשא Deshe
גַנָנוּת Gananút
  Hindi घास Ghaas
  Hungarian
  Indonesian Daun*
Rumput*
Tanaman
  Italian Erba
  Korean Pul
  Malaysian Rumput
  Norwegian Gress
  Polish Trawiasty
Portuguese   Brazil Planta
Grama
Vegetal
  Portugal Erva
  Romanian Iarbă
  Russian Трава Trava
Spanish   Latin America Hierba (season 1-10)
Planta (S11-present)
  Spain Planta
  Swedish Gräs
  Thai หญ้า Ya
พืช Phuet
  Turkish Çimen
  Vietnamese Cỏ