Mud Sport (Japanese: どろあそび Mud Game) is a non-damaging Ground-type move introduced in Generation III.

Mud Sport
どろあそび Mud Game
Type  Ground
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Both Sides: Affects the entire field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Effect

Generations III and IV

Mud Sport reduces the base power of Electric-type moves by 50% on both sides in battle. The effects last until the user switches out.

Mud Sport can be used as the first move of a Pokémon Contest combination, causing Mud-Slap, Water Gun, and Water Sport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud-Slap or Water Sport was used in the previous turn.

Generation V

Mud Sport now reduces the base power of Electric-type moves by 67% (approximated as a factor of 1352/4096) on both sides in battle.

Generations VI and VII

Mud Sport is now active for five turns, even if the user switches out.

If powered up by a Groundium Z into Z-Mud Sport, the user's Special Defense stat is raised by one stage.

Generation VIII onwards

Mud Sport cannot be selected in a battle.

Description

Games Description
RSEColoXD Covers the user in mud to raise electrical resistance.
FRLG Weakens Electric-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
XYORAS The user covers itself with mud. This weakens Electric-type moves for five turns.
SMUSUMPE The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0074 Geodude
Mineral Mineral 6 4 4 4 4
0075 Graveler
Mineral Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0076 Golem
Mineral Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0095 Onix
Mineral Mineral 1 1 1 1
0098 Krabby Water 3 Water 3 1 1 1 1
0099 Kingler Water 3 Water 3 1 1 1 1
0194 Wooper
Water 1 Field 5 5 5 5
0195 Quagsire
Water 1 Field 1, 5 1, 5 1, 5 1, 5
0208 Steelix
Mineral Mineral 1 1 1 1
0220 Swinub
Field Field 4 4BW
5B2W2
5 5
0221 Piloswine
Field Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0258 Mudkip Monster Water 1 24 24 24 24XY
20ORAS
20
0259 Marshtomp
Monster Water 1 25
0260 Swampert
Monster Water 1 25
0263 Zigzagoon Field Field 21 21 21 21XY
17ORAS
17
0264 Linoone Field Field 23 23 23 23XY
17ORAS
17
0339 Barboach
Water 2 Water 2 6 6 6 6 6
0340 Whiscash
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0347 Anorith
Water 3 Water 3 13 7 7 7XY
4ORAS
4
0348 Armaldo
Water 3 Water 3 1, 13 1, 7 1, 7 1, 7XY
1, 4ORAS
1, 4
0369 Relicanth
Water 1 Water 2 36 36 36 1, 36XY
1, 6ORAS
1, 6
0422 Shellos
Shellos
All forms
Water 1 Amorphous 2 2 2 2
0423 Gastrodon
Gastrodon
All forms

Water 1 Amorphous 1, 2 1, 2 1, 2 1, 2
0473 Mamoswine
Field Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0529 Drilbur Field Field 1 1 1
0530 Excadrill
Field Field 1 1 1
0618 Stunfisk
Water 1 Amorphous 1 1 1
0749 Mudbray Field Field 3
0750 Mudsdale Field Field 1, 3
0771 Pyukumuku Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007 Squirtle Monster Water 1
0079 Slowpoke
Monster Water 1
0118 Goldeen Water 2 Water 2
0158 Totodile Monster Water 1
0194 Wooper
Water 1 Field
0226 Mantine
Water 1 Water 1
0234 Stantler Field Field
0252 Treecko Monster Dragon
0341 Corphish Water 1 Water 3
0349 Feebas Water 1 Dragon
0366 Clamperl Water 1 Water 1
0370 Luvdisc Water 2 Water 2
0393 Piplup Water 1 Field
0399 Bidoof Water 1 Field USUM
0427 Buneary Field Human-Like
0458 Mantyke
Water 1 Water 1
0515 Panpour Field Field
0535 Tympole Water 1 Water 1
0568 Trubbish Mineral Mineral
0580 Ducklett
Water 1 Flying
0656 Froakie Water 1 Water 1
0701 Hawlucha
Flying Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0370 Luvdisc Water 2 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0054 Psyduck Water 1 Field PokéPark Eggs
0222 Corsola
Water 1 Water 3 PokéPark Eggs
0283 Surskit
Water 1 Bug PokéPark Eggs
0312 Minun Fairy Fairy PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Mud Sport changes the floor status to Mud Sport, which reduces the damage of Electric-type moves. In the Rescue Team and Explorers series, Mud Sport lasts for 10-11 turns and halves damage taken from Electric-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Electric-type moves by 30%.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - Entire floor Others -
MDTDS - - 17 - —% - Entire floor Others -
BSL - - 17 - —% - Entire floor Others -
MDGtI - - 15 50 —% - Entire floor Others -
SMD - - 15 30 —% - Entire floor Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Changes the floor's status to Mud Sport, which halves the power of Electric-type moves.
MDTDS Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.
BSL フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする
MDGtI It changes the entire floor's status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.
SMD It changes the entire floor's status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.
MDRTDX It changes the entire floor's status to Mud Sport, reducing the power of all Electric-type moves.

In animation

Pokémon animated series


Barboach

Panpour
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Pokémon Method
User First Used In Notes
Barboach Barboach waves its tailfin, making mud come out of it and blocking Electric-type attacks.
Juan's Barboach The Great Eight Fate! Debut
Panpour Panpour raises its hands in the air and both of them start to glow red-orange. It then slams its hands into the ground, releases a wave of mud from it at the opponent. As the wave travels, it leaves behind a trail of slippery mud.
Cress's Panpour Triple Leaders, Team Threats! None

In the manga

Pokémon Adventures

Pokémon Mystery Dungeon: Ginji's Rescue Team

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Many Ground-type Pokémon can learn Mud Sport by leveling up despite already being immune to Electric-type attacks, making the effects of this move useless for them in Single Battles prior to Generation VI unless their type is changed. However, it can still be useful in Double Battles to help allies; starting in Generation VI, it is also useful in Single Battles due to the effect lasting after switching out.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩泥巴 Wáan Nàihbā
Mandarin 玩泥巴 Wán Níbā
Dutch Moddersport
Finnish Mutaläimäys
French Lance-Boue
German Lehmsuhler
Greek Λάσπωμα Láspoma
Indonesian Bermain Lumpur
Italian Fangata
Korean 흙놀이 Heungnori
Polish Błotniste Ostrze
Portuguese Brazil Campo de Lama (BW005–present, manga)
Esporte na Lama (AG110)
Portugal Lamaçal (BW005)
Luta Lamacenta (AG110)
Serbian Razbacivanje blata
Spanish Latin America Chapoteo de Lodo
Spain Chapoteo LodoVI+
ChapoteolodoIIIV
Vietnamese Nghịch Bùn
Variations of the move Mud Sport
Mud SportWater Sport
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.