Mud Sport (move)

Mud Sport
どろあそび Mud Game
Mud Sport VII.png
[[File:|300px|center]]
Type  Ground
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Mud Sport (Japanese: どろあそび Mud Game) is a non-damaging Ground-type move introduced in Generation III.

Effect

Generations III and IV

Mud Sport reduces the base power of Electric-type moves by 50% on both sides in battle. The effects last until the user switches out.

Mud Sport can be used as the first move of a Pokémon Contest combination, causing Mud-Slap, Water Gun, and Water Sport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Mud-Slap or Water Sport was used in the previous turn.

Generation V

Mud Sport now reduces the base power of Electric-type moves by 67% on both sides in battle.

Generations VI and VII

Mud Sport is now active for five turns, even if the user switches out.

If powered up by a Groundium Z into Z-Mud Sport, the user's Special Defense stat is raised by one stage.

Generation VIII onwards

Mud Sport cannot be selected in a battle.

Description

Games Description
RSEColo.XD Covers the user in mud to raise electrical resistance.
FRLG Weakens Electric-type attacks while the user is in the battle.
DPPtHGSSPBR
BWB2W2
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
XYORAS The user covers itself with mud. This weakens Electric-type moves for five turns.
SMUSUMPE The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0074    
 
Mineral Mineral 6 4 4 4 4
0075    
 
Mineral Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0076    
 
Mineral Mineral 1, 6 1, 4 1, 4 1, 4 1, 4
0095    
 
Mineral Mineral 1 1 1 1
0098     Water 3 Water 3 1 1 1 1
0099     Water 3 Water 3 1 1 1 1
0194    
 
Water 1 Field 5 5 5 5
0195    
 
Water 1 Field 1, 5 1, 5 1, 5 1, 5
0208    
 
Mineral Mineral 1 1 1 1
0220    
 
Field Field 4 4BW
5B2W2
5 5
0221    
 
Field Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0258     Monster Water 1 24 24 24 24XY
20ORAS
20
0259    
 
Monster Water 1 25
0260    
 
Monster Water 1 25
0263     Field Field 21 21 21 21XY
17ORAS
17
0264     Field Field 23 23 23 23XY
17ORAS
17
0339    
 
Water 2 Water 2 6 6 6 6 6
0340    
 
Water 2 Water 2 1, 6 1, 6 1, 6 1, 6 1, 6
0347    
 
Water 3 Water 3 13 7 7 7XY
4ORAS
4
0348    
 
Water 3 Water 3 1, 13 1, 7 1, 7 1, 7XY
1, 4ORAS
1, 4
0369    
 
Water 1 Water 2 36 36 36 1, 36XY
1, 6ORAS
1, 6
0422  
Shellos
All forms
  Water 1 Amorphous 2 2 2 2
0423  
Gastrodon
All forms
 
 
Water 1 Amorphous 1, 2 1, 2 1, 2 1, 2
0473    
 
Field Field 1, 4 1, 4BW
1, 5B2W2
1, 5 1, 5
0529     Field Field 1 1 1
0530    
 
Field Field 1 1 1
0618    
 
Water 1 Amorphous 1 1 1
0749     Field Field 3
0750     Field Field 1, 3
0771     Water 1 Water 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007     Monster Water 1
0079    
 
Monster Water 1
0118     Water 2 Water 2
0158     Monster Water 1
0194    
 
Water 1 Field
0226    
 
Water 1 Water 1
0234     Field Field
0252     Monster Dragon
0341     Water 1 Water 3
0349     Water 1 Dragon
0366     Water 1 Water 1
0370     Water 2 Water 2
0393     Water 1 Field
0399     Water 1 Field USUM
0427     Field Human-Like
0458    
 
Water 1 Water 1
0515     Field Field
0535     Water 1 Water 1
0568     Mineral Mineral
0580    
 
Water 1 Flying
0656     Water 1 Water 1
0701    
 
Flying Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0370     Water 2 Water 2 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0054     Water 1 Field PokéPark Eggs
0222    
 
Water 1 Water 3 PokéPark Eggs
0283    
 
Water 1 Bug PokéPark Eggs
0312     Fairy Fairy PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Mud Sport changes the floor status to Mud Sport, which reduces the damage of Electric-type moves. In the Rescue Team and Explorers series, Mud Sport lasts for 10-11 turns and halves damage taken from Electric-type moves. From Gates to Infinity, the status lasts 20 turns and weakens Electric-type moves by 30%.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - Entire floor Others -
MDTDS - - 17 - —% - Entire floor Others -
BSL - - 17 - —% - Entire floor Others -
MDGtI - - 15 50 —% - Entire floor Others -
SMD - - 15 30 —% - Entire floor Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Changes the floor's status to Mud Sport, which halves the power of Electric-type moves.
MDTDS Changes the dungeon floor's status to Mud Sport. A floor under the influence of Mud Sport halves the power of all Electric-type moves.
BSL フロアぜんたいが どろあそびじょうたいになる どろあそびじょうたいでは でんきタイプの わざの ダメージが はんげんする
MDGtI It changes the entire floor's status to Mud Sport. The Mud Sport status reduces the power of all Electric-type moves.
SMD It changes the entire floor's status to Mud Sport. A Mud Sport floor reduces the power of all Electric-type moves.
MDRTDX It changes the entire floor's status to Mud Sport, reducing the power of all Electric-type moves.

In the anime

 
Barboach
 
Panpour
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
Pokémon Method
User First Used In Notes
  Barboach waves its tailfin, making mud come out of it and blocking Electric-type attacks.
Juan's Barboach The Great Eight Fate! Debut
  Panpour raises its hands in the air and both of them start to glow red-orange. It then slams its hands into the ground, releases a wave of mud from it at the opponent. As the wave travels, it leaves behind a trail of slippery mud.
Cress's Panpour Triple Leaders, Team Threats! None


In the manga

Pokémon Adventures


Pokémon Mystery Dungeon: Ginji's Rescue Team


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Many Ground-type Pokémon can learn Mud Sport by leveling up despite already being immune to Electric-type attacks, making the effects of this move useless for them in Single Battles prior to Generation VI unless their type is changed. However, it can still be useful in Double Battles to help allies; starting in Generation VI, it is also useful in Single Battles due to the effect lasting after switching out.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the field as a whole (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 玩泥巴 Wáan Nàihbā
Mandarin 玩泥巴 Wán Níbā
  Dutch Moddersport
  Finnish Mutaläimäys
  French Lance-Boue
  German Lehmsuhler
  Greek Λάσπωμα
  Indonesian Bermain Lumpur
  Italian Fangata
  Korean 흙놀이 Heungnori
  Polish Błotniste Ostrze
Portuguese   Brazil Campo de Lama (BW005–present, manga)
Esporte na Lama (AG110)
  Portugal Lamaçal (BW005)
Luta Lamacenta (AG110)
  Serbian Razbacivanje blata
Spanish   Latin America Chapoteo de Lodo (BW005)
Lodo (AG110)
  Spain Chapoteo LodoVI+
ChapoteolodoIIIV
  Vietnamese Nghịch Bùn


Variations of the move Mud Sport
  Mud SportWater Sport


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.