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Solrock #338: Solrock
Pokémon
#340: Whiscash Whiscash
Barboach
Whiskers Pokémon
ドジョッチ
Dojoach
#339
Barboach



Images on the Bulbagarden Archives
Type
Water Ground
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Oblivious or Anticipation Cacophony
Cacophony
Hydration
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
5140 - 5396 steps
Height
1'04" 0.4 m
Barboach
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
4.2 lbs. 1.9 kg
Barboach
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
92
Gen. III-IV
Unknown
IV
58
V+
Leveling rate
Medium Fast
EV yield
Total: 1
Barboach
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png BodyUnknown.png
{{{form2}}}
Footprint
F339.png None.png
{{{form2}}}
Pokédex color
Gray
Base friendship
70
External Links

Barboach (Japanese: ドジョッチ Dojoach) is a dual-type Water/Ground Pokémon introduced in Generation III.

It evolves into Whiscash starting at level 30.

Contents

Biology

Barboach is a small, serpentine Pokémon that resembles a loach. The main body is a soft gray with a jagged black line running its length. Its eyes are very small, and it has a round, blue nose. It has several blue barbels that are used as a superb radar in murky water, and can be used for taste as well. These whiskers are left exposed when it hides in the mud to wait for prey. There are two rounded, blue pectoral fins and a single dorsal fin, all of which have black spots. Its tail fin is also rounded and blue, but possesses no spots. A slimy film covers its body, which protects Barboach from bacteria and allows it to easily escape from predators. Barboach remains in its aquatic environment to prevent itself from drying out and becoming weak.

In the anime

Barboach in the anime

Major appearances

Barboach was going to be featured in an episode that would air between Solid as a Solrock and Vanity Affair. However, the episode ultimately never aired anywhere in the world due to an earthquake that occurred in Japan sometime before its scheduled airdate.

Barboach officially debuted in The Great Eight Fate!, under the ownership of Juan. It was one of his Pokémon used in the Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape. It reappeared in a flashback in the next episode.

Minor appearances

Multiple Barboach appeared in On Olden Pond as residents of an old lake.

Multiple Barboach appeared in Pokémon Ranger and the Temple of the Sea, under the ownership of the Marina Group. They were among the Water-type Pokémon used for their Marina Underwater Pokémon Show.

A Barboach appeared in Strategy Begins at Home! while Team Rocket was fishing in a lake for Goldeen.

A Barboach appeared in The Sun, the Scare, the Secret Lair!.

Two Barboach appeared in Pikachu's Exciting Adventure!.

In the manga

In the Pokémon Adventures manga

Two Barboach appeared in aquariums belonging to Mr. Briney and Team Aqua in Stick This in Your Craw, Crawdaunt I.

A Barboach appeared in Mind-Boggling with Medicham.

In the TCG

Main article: Barboach (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#127
Kanto
#—
Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Emerald Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the Barboach's body.
FireRed It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
LeafGreen
Generation IV Sinnoh
#080
Johto
#—
Diamond It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Pearl Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Platinum Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
HeartGold Barboach uses its whiskers to taste things just as a person uses his or her tongue to taste things.
SoulSilver
Generation V Unova
#—
Black Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White
Black 2 Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
White 2
Generation VI Kalos
Mountain #040
Hoenn
#132
X It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Y Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Omega Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Alpha Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.
Generation VII Alola
SM: #093
Alola
USUM: #113
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey's location.
Moon Its slippery body is hard to grasp, so much so that there are festivals where people compete to see how many they can catch barehanded.
Ultra Sun Its entire body is gooey. When pecked at by bird Pokémon, it slips and slides its way to freedom.
Ultra Moon Its whiskers are filled with nerves. They can sense smells and flavors just as a person's nose or tongue would.
Generation VIII Galar
#228
Galar
Isle of Armor #137
Sword Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
Shield It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.

Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Routes 111, 114, 120, Meteor Falls, Victory Road (Fishing)
Emerald
Routes 111, 114, 120, Meteor Falls, Victory Road (Fishing)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
Platinum
Routes 205, 210, 225, 227, 228, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Good Rod)
HeartGold SoulSilver
Safari Zone
Pal Park
Pond
Generation V
Black White
Route 8, Icirrus City, Moor of Icirrus (Fishing)
Black 2 White 2
Route 8, Icirrus City, Moor of Icirrus (Fishing)
Dream World
Sparkling Sea
Generation VI
X Y
Route 14, Route 19 (Good Rod)
Omega Ruby Alpha Sapphire
Routes 111, 114, 120, Meteor Falls, Victory Road, Scorched Slab (Good Rod or Super Rod)
Generation VII
Sun Moon
Paniola Town, Poni Gauntlet, Poni Meadow, Seaward Cave, Vast Poni Canyon (Fishing)
Ultra Sun Ultra Moon
Paniola Town, Poni Gauntlet, Poni Meadow, Seaward Cave, Vast Poni Canyon (Fishing)
Trade Tentacool at Royal Avenue
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Stony Wilderness (Overworld)
North Lake Miloch, South Lake Miloch, Motostoke, Galar Mine No. 2, Slumbering Weald (Fishing)
Expansion Pass
Soothing Wetlands, Brawlers' Cave

In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Lake (Sapphire Field)
Trozei!
Secret Storage 10, Endless Level 14, Forever Level 9, Mr. Who's Den
MD Red MD Blue
Waterfall Pond (1F-5F)
Generation IV
MD Time MD Darkness
Waterfall Cave (B1F-B8F), Serenity River (B1F-B7F)
MD Sky
Waterfall Cave (B1F-B8F), Serenity River (B1F-B7F)
Generation V
Rumble Blast
Lake: Soothing Shore
Rumble U
Frenzy Square: Make a Big Splash!
Generation VI
Battle Trozei
Safari Jungle: Stage 1Tu
Shuffle
Marron Trail: Stage 689
Event: Pokémon Safari (14th release)
Rumble World
Ruby Volcano: Lake of Tranquility (All Areas)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
50
110 - 157 210 - 304
48
47 - 110 90 - 214
43
43 - 104 81 - 203
46
45 - 107 87 - 210
41
41 - 102 78 - 199
60
58 - 123 112 - 240
Total:
288
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
4/4 ★★★★
Power
2/3 ★★
Skill
3/4 ★★★
Stamina
3/5 ★★★☆☆
Jump
2/3 ★★
Total
14/19 ★★

Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Mud-Slap Ground Special 02020 100100% 10
011 Water Gun Water Special 04040 100100% 25
066 Rest Psychic Status 0000 00——% 10
066 Snore Normal Special 05050 100100% 15
1212 Water Pulse Water Special 06060 100100% 20
1818 Amnesia Psychic Status 0000 00——% 20
2424 Aqua Tail Water Physical 09090 09090% 10
3131 Muddy Water Water Special 09090 08585% 10
3636 Earthquake Ground Physical 100100 100100% 10
4242 Future Sight Psychic Special 120120 100100% 10
4848 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM21Bag TM Psychic VI Sprite.png TM21 Rest Psychic Status 0000 00—}}—% 10
TM24Bag TM Normal VI Sprite.png TM24 Snore Normal Special 05050 100}}100% 15
TM25Bag TM Normal VI Sprite.png TM25 Protect Normal Status 0000 00—}}—% 10
TM27Bag TM Ice VI Sprite.png TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31Bag TM Normal VI Sprite.png TM31 Attract Normal Status 0000 100}}100% 15
TM32Bag TM Rock VI Sprite.png TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM33Bag TM Water VI Sprite.png TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35Bag TM Ice VI Sprite.png TM35 Hail Ice Status 0000 00—}}—% 10
TM36Bag TM Water VI Sprite.png TM36 Whirlpool Water Special 03535 085}}85% 15
TM39Bag TM Normal VI Sprite.png TM39 Facade Normal Physical 07070 100}}100% 20
TM45Bag TM Water VI Sprite.png TM45 Dive Water Physical 08080 100}}100% 10
TM48Bag TM Rock VI Sprite.png TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM52Bag TM Flying VI Sprite.png TM52 Bounce Flying Physical 08585 085}}85% 5
TM53Bag TM Ground VI Sprite.png TM53 Mud Shot Ground Special 05555 095}}95% 15
TM76Bag TM Normal VI Sprite.png TM76 Round Normal Special 06060 100}}100% 15
TM81Bag TM Ground VI Sprite.png TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR03Bag TR Water Sprite.png TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04Bag TR Water Sprite.png TR04 Surf Water Special 09090 100}}100% 15
TR05Bag TR Ice Sprite.png TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06Bag TR Ice Sprite.png TR06 Blizzard Ice Special 110110 070}}70% 5
TR10Bag TR Ground Sprite.png TR10 Earthquake Ground Physical 100100 100}}100% 10
TR16Bag TR Water Sprite.png TR16 Waterfall Water Physical 08080 100}}100% 15
TR17Bag TR Psychic Sprite.png TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20Bag TR Normal Sprite.png TR20 Substitute Normal Status 0000 00—}}—% 10
TR26Bag TR Normal Sprite.png TR26 Endure Normal Status 0000 00—}}—% 10
TR27Bag TR Normal Sprite.png TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR34Bag TR Psychic Sprite.png TR34 Future Sight Psychic Special 120120 100}}100% 10
TR45Bag TR Water Sprite.png TR45 Muddy Water Water Special 09090 085}}85% 10
TR51Bag TR Dragon Sprite.png TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR67Bag TR Ground Sprite.png TR67 Earth Power Ground Special 09090 100}}100% 10
TR84Bag TR Water Sprite.png TR84 Scald Water Special 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
<GoldeenSeakingMagikarpGyaradosChinchouLanturn
Basculin
Flail Normal Physical 100% 15
ChinchouLanturn Spark Electric Physical 65 100% 20
ChinchouLanturnQwilfishBasculin Take Down Normal Physical 90 85% 20
GyaradosWhiscashBasculin Thrash Normal Physical 120 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Barboach in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Barboach in that game.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Barboach
  • Italic indicates a move that gets STAB only when used by an evolution of Barboach
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

TCG-only moves

Move Card
Tackle Barboach (EX Deoxys 54)

Side game data

Pokémon Pinball RS
PinRS339.png PinRSani339.png
Acquisition: Catch
Pokémon Trozei!
Trozeiani339.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.3%
Friend Area: Peanut Swamp
Phrases
51%-100% HP I can slip, squirm, and slime my way out of any trouble!
26%-50% HP Uh-oh! I only have half my HP left!
1%-25% HP Oh, no... Even my slime is drying up...
Level up I went up a level! I turned slimier, too! Feeling good!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 339.png Body size: 1
Recruit rate: 8.2%
IQ group: B
Pokémon Rumble Blast
Attack
Defense
Speed ●●●
Pokémon Battle Trozei
Ground
Attack Power: ★★★★

BT339.png

Pokémon Shuffle
None.png
Ground
None.png Attack Power: 40 - 125 Raise Max Level.png 20

#682
Shuffle339.png

Mega Boost+
Fills the Mega Gauge of the same type of Pokémon more.


Pokémon GO
GO339.png Base Stamina: 137 Base Attack: 93 Base Defense: 82
Egg Distance: N/A Buddy Distance: 1 km Evolution Requirement: Barboach Candy 50
Fast Attacks: Water Gun, Mud Shot
Charged Attacks: Aqua Tail, Ice Beam, Mud Bomb

Evolution

339Barboach.png
Unevolved
Barboach
 Water  Ground 
Rare Candy
Level 30
340Whiscash.png
First evolution
Whiscash
 Water  Ground 

Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 339.png Spr b 3r 339.png Spr 3e 339.png Spr b 3r 339.png Spr 3r 339.png Spr b 3r 339.png
Spr 3r 339 s.png Spr b 3r 339 s.png Spr 3e 339 s.png Spr b 3r 339 s.png Spr 3r 339 s.png Spr b 3r 339 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 339.png Spr b 4d 339.png Spr 4p 339.png Spr b 4p 339.png Spr 4p 339.png Spr b 4h 339.png
Spr 4d 339 s.png Spr b 4d 339 s.png Spr 4p 339 s.png Spr b 4d 339 s.png Spr 4p 339 s.png Spr b 4d 339 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 339.png Spr b 5b 339.png Spr 5b 339.png Spr b 5b 339.png
Spr 5b 339 s.png Spr b 5b 339 s.png Spr 5b 339 s.png Spr b 5b 339 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 339.png Spr b 6x 339.png Spr 6x 339.png Spr b 6x 339.png
Spr 6x 339 s.png Spr b 6x 339 s.png Spr 6x 339 s.png Spr b 6x 339 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 339.png Spr b 7s 339.png Spr 7s 339.png Spr b 7s 339.png
Spr 7s 339 s.png Spr b 7s 339 s.png Spr 7s 339 s.png Spr b 7s 339 s.png
Front Back Front Back
339MS.png For other sprites and images, please see Barboach images on the Bulbagarden Archives.

Trivia

Origin

Barboach seems to be based on the pond loach found in East Asia, which also buries itself to hide from view, uses its whiskers to detect its surroundings, secretes a slimy substance, and encases itself in mud. Considering its evolved form, Barboach may also be based on loach catfish, a family of catfish similar to loaches.

Name origin

Barboach is a combination of barb (referring to the barbs around its mouth) or barbel and loach.

Dojoach is a combination of 泥鰌 dojō (loach) and loach.

In other languages

Language Title Meaning
Japan Flag.png Japanese ドジョッチ Dojoach Combination of 泥鰌 dojō and loach
France Flag.png French Barloche From barbe and loche
Spain Flag.png Spanish Barboach Same as English name
Germany Flag.png German Schmerbe From Schmerle and Barbe
Italy Flag.png Italian Barboach Same as English name
South Korea Flag.png Korean 미꾸리 Mikuri From 미꾸라지 mikkuraji
Hong Kong Flag.png Cantonese Chinese
China and Taiwan Flags.png Mandarin Chinese 泥泥鰍 / 泥泥鳅 Níníqiū From and 泥鰍 níqiū


External links


Solrock #338: Solrock
Pokémon
#340: Whiscash Whiscash
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.