Flail (move)

Flail
じたばた Flail
Flail IX.png
Flail IX 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  1
Jam  0  
The appeal works better the later it is performed.
Condition  Cute
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cute
Appeal  1
Jamming  0  
Works better the later it is used in a turn.

Flail (Japanese: じたばた Flail) is a damage-dealing Normal-type move introduced in Generation II.

Effect

Flail inflicts damage. Its power is higher when the user's HP is lower.

Power HP%
All other generations Generation IV
20 HP ≥ 68.75% HP ≥ 67.19%
40 35.42% ≤ HP < 68.75% 34.38% ≤ HP < 67.19%
80 20.83% ≤ HP < 35.42% 20.31% ≤ HP < 34.38%
100 10.42% ≤ HP < 20.83% 9.38% ≤ HP < 20.31%
150 4.17% ≤ HP < 10.42% 3.13% ≤ HP < 9.38%
200 HP < 4.17% HP < 3.13%

Generation II

Flail cannot cause a critical hit, and its damage is not varied by a random factor during damage calculation.

Generation III onwards

Flail can now cause a critical hit, and its damage is now varied by a random factor during damage calculation.

Flail can be used as the second move of a Pokémon Contest combination, with the user gaining 1 bonus appeal point if Endure was used in the previous turn.

Flail is also part of a Contest Spectacular combination and will give an extra three appeal points if the move Endure was used in the prior turn.

Description

Games Description
Stad2 An attack that increases in power if the user's HP is low. It could turn the tide in battle.
GSC Stronger if the user's HP is low.
RSEColoXD Inflicts more damage when the user's HP is down.
FRLG A desperate attack that becomes more powerful the less HP the user has.
DPPtHGSSPBR
BWB2W2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0098     Water 3 Water 3 49FRLG 45 45 45 45 29 29
0099     Water 3 Water 3 65FRLG 63 63 63 63 31 31
0118     Water 2 Water 2 24 24 21 21 21XY
13ORAS
13 30 30
0119     Water 2 Water 2 24 24 21 21 21XY
13ORAS
13 30 30
0129     Water 2 Dragon 30 30 30 30 30 30 25 25 25
0130    
 
Water 2 Dragon 1 1 1
0143     Monster Monster 1 1 1
0158     Monster Water 1 22PtHGSS 22 22 22 22 22
0159     Monster Water 1 24PtHGSS 24 24 24 24 24
0160     Monster Water 1 24PtHGSS 24 24 24 24 24
0170    
 
Water 2 Water 2 13 13 9 9 9XY
31ORAS
31 36 36 36
0171    
 
Water 2 Water 2 13 13 9 9 9XY
33ORAS
33 42 42 42
0185     Mineral Mineral 10 9 1, 6 1, 6BW
1, 5B2W2
1, 5 1, 5 1 1 1
0206     Field Field 44FRLG 53 63BW
49B2W2
49 48SM
51USUM
1 1 1
0220    
 
Field Field 40B2W2 40 40 10 10 10
0221    
 
Field Field 1 1 1
0222    
 
Water 1 Water 3 52B2W2 50 50 30 30
0231     Field Field 17 17 6 6 6 6 6 6
0232     Field Field 17 17 1 1
0263     Field Field 33 33 37 37XY
29ORAS
29 30 30
0264     Field Field 38 38
0270    
 
Water 1 Grass 16 16 16
0271    
 
Water 1 Grass 1 1 1
0272    
 
Water 1 Grass 1 1 Rem.
0287     Field Field 43 43 49 49XY
33ORAS
33 33 33
0288     Field Field 1
0289     Field Field 43 43 49 49XY
39ORAS
39 39 39
0324     Field Field 43 52 52 1, 52XY
42ORAS
42
0327     Field Human-Like 49 50 50 50 50 50
0335     Field Field Rem.
0349     Water 1 Dragon 30 30 30 30 30 25 25 25
0350     Water 1 Dragon 1 1 1
0369    
 
Water 1 Water 2 1 40 40
0370     Water 2 Water 2 40 46 31 31XY
27ORAS
26 26 26
0413  
Wormadam
All forms
 
 
Bug Bug 38 38 38 38 38
0438     No Eggs Discovered No Eggs Discovered 6 6BW
5B2W2
5 5 4 4 4
0446     No Eggs Discovered No Eggs Discovered 44 44 44
0456     Water 2 Water 2 26
0457     Water 2 Water 2 26
0473    
 
Field Field 1 1 1
0480     No Eggs Discovered No Eggs Discovered 61 61 1, 61 1, 61 70 70 70
0535     Water 1 Water 1 34 34 34 24
0536    
 
Water 1 Water 1 37 37 37 24
0537    
 
Water 1 Water 1 39 39 39 24
0540    
 
Bug Bug 43 43 43 43
0541    
 
Bug Bug 43
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2 46 1, 46 34 8 8
0550  
Basculin
White-Striped Form
  Water 2 Water 2 8
0557    
 
Bug Mineral 41 41 41 16
0558    
 
Bug Mineral 50 50 50 16
0588     Bug Bug 49 49 49 24
0589    
 
Bug Bug 1
0613     Field Field 36 36 36 24 24
0614     Field Field 36 36 36 24 24
0618    
 
Water 1 Amorphous 55 1, 55 1, 55 50
0618  
Stunfisk
Galarian Form
 
 
Water 1 Amorphous 50
0659     Field Field 29 29 15
0660    
 
Field Field 31 32 15
0661    
 
Flying Flying 16 16 15 15
0662    
 
Flying Flying 16 16 15 15
0663    
 
Flying Flying 16 16 15 15
0682     Fairy Fairy 38 38 21
0683     Fairy Fairy 38 38 21
0692     Water 1 Water 3 16 16 10 10
0693     Water 1 Water 3 16 16 1 1
0703    
 
Fairy Mineral 35 35 15 15
0704     Dragon Dragon 28 28 20 20
0705     Dragon Dragon 28 28 20 20
0705  
Sliggoo
Hisuian Form
 
 
Dragon Dragon 20
0706     Dragon Dragon 28 28 20 20
0706  
Goodra
Hisuian Form
 
 
Dragon Dragon 20
0719    
 
No Eggs Discovered No Eggs Discovered 35 31 21 21
0759    
 
Field Field 19 28
0760    
 
Field Field 19 30
0761     Grass Grass 29 24 24
0762     Grass Grass 1 1
0763     Grass Grass 1 1
0775     Field Field 26 26
0776    
 
Monster Dragon 17 16
0848    
 
No Eggs Discovered No Eggs Discovered 1 1
0849  
Toxtricity
All forms
 
 
Human-Like Human-Like 1 1
0902  
Basculegion
All forms
 
 
Water 2 Water 2 8
0928    
 
Grass Grass 16
0929    
 
Grass Grass 16
0930    
 
Grass Grass 16
0938     Water 1 Water 1 25
0939     Water 1 Water 1 25
0950     Water 3 Water 3 37
0974     Field Field 25
0975     Field Field 25
0977     Water 2 Water 2 10
0982  
Dudunsparce
All forms
  Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007     Monster Water 1
0027     Field Field
0027  
Sandshrew
Alolan Form
 
 
Field Field
0037     Field Field
0037  
Vulpix
Alolan Form
  Field Field
0043    
 
Grass Grass
0046    
 
Bug Grass
0052     Field Field
0052  
Meowth
Alolan Form
  Field Field
0052  
Meowth
Galarian Form
  Field Field
0074    
 
Mineral Mineral
0074  
Geodude
Alolan Form
 
 
Mineral Mineral
0083    
 
Flying Field
0083  
Farfetch'd
Galarian Form
  Flying Field
0084    
 
Flying Flying
0095    
 
Mineral Mineral
0098     Water 3 Water 3
0114     Grass Grass
0116     Water 1 Dragon
0127     Bug Bug
0133     Field Field
0140    
 
Water 1 Water 3
0152     Monster Grass
0170    
 
Water 2 Water 2
0172     Field Fairy HGSS
0204     Bug Bug
0211    
 
Water 2 Water 2
0211  
Qwilfish
Hisuian Form
 
 
Water 2 Water 2
0214    
 
Bug Bug
0223     Water 1 Water 2
0270    
 
Water 1 Grass
0290    
 
Bug Bug
0324     Field Field
0328     Bug Dragon
0335     Field Field
0339    
 
Water 2 Water 2
0393     Water 1 Field
0417     Field Fairy
0427     Field Human-Like HGSS
0431     Field Field HGSS
0456     Water 2 Water 2
0504     Field Field
0564    
 
Water 1 Water 3
0572     Field Field
0632    
 
Bug Bug
0777    
 
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Pokéwalker - Yellow Forest
0417     Field Fairy Pokéwalker - Resort
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0084    
 
Flying Flying Dream World - Pleasant Forest
0140    
 
Water 1 Water 3 Dream World - Sparkling Sea
0214    
 
Bug Bug Dream World - Dream Park
0564    
 
Water 1 Water 3 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0041    
 
Flying Flying New York Pokémon Center
0086     Water 1 Field New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IV

# Pokémon Types Egg Groups Obtained with
0133     Field Field 2010 World Championships Eevee
Video Game Championships 2010 Eevee
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Flail deals damage. Its power is higher when the user's HP is lower. In the Rescue Team series, Flail's final damage is multiplied by 2 when at 51-75% HP, 4 when at 26-50% and 8 when at 25% or lower. In the Explorers series, the damage is multiplied by 1.5 at 26-50% HP and by 2 at 25% or lower. In Super Mystery Dungeon, its damage calculation is approximately proportional to its current HP.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 2 - 17 - 100% - Front Enemy No
MDTDS 2 - 17 - 100% - Front Enemy No
BSL 2 - 17 - 100% - Front Enemy No
MDGtI - - 15 50 95% 98% Front Enemy No
SMD 8 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Flail
★★★
Attack power 43.1611
Charge time 0.74 seconds
Range type Circular (self)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Pokémon UNITE

In Pokémon UNITE, Flail is Snorlax's first move. It is obtained by reaching level 5 and upgrading Tackle into it instead of Heavy Slam. The user buffs themselves for 4 seconds causing their basic attacks to deal increased damage. Damage increase is strengthened for every 20% HP the user is missing. The user also gains a short burst of increased movement speed when Flail is activated. At level 11, the move's damage is increased and now causes the user’s basic attacks to also heal them while they are below 40% of their maximum HP.

Monopoly: Pokémon Exclusive Kanto Edition

In the exclusive edition of Monopoly: Pokémon Kanto Edition, Flail is the Power Card belonging to Magikarp. Once per game, the player using Magikarp may avoid paying rent on a property, instead receiving Pokémon Dollars equal to half the amount they would have paid from the owner of the property.

Description

Games Description
MDRB Inflicts damage on the target. The lower the user's HP, the greater the damage.
MDTDS Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.
BSL てきポケモンに ダメージをあたえる じぶんのHPが のこりすくないほど あたえるダメージが おおきい
MDGtI
SMD
MDRTDX
It damages an enemy. The lower your HP is, the greater the damage it causes.
Monopoly: Pokémon Exclusive Kanto Edition Flail avoids the rent charge! (If the space is a location owned by an opponent, he or she must pay you half the amount of that space's rent.)


In the anime

 
Magikarp
 
Bonsly
 
Sudowoodo
The user flails about aimlessly to attack.
Pokémon Method
User First Used In Notes
  Magikarp hits the opponent repeatedly with its tailfin.
A wild Magikarp The Ties That Bind Debut
A wild Magikarp Yo, Ho, Ho! Go, Popplio! None
A wild Magikarp Big Sky, Small Fry! None
  Bonsly flails around, jumping from one foot to the other quickly.
Brock's Bonsly King and Queen for a Day! None
  Sudowoodo flails around its arms and legs, then throws the opponent, or Sudowoodo runs up to the opponent and flails around its arms and legs, hitting the opponent repeatedly.
Brock's Sudowoodo Leave It To Brocko! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move was Magikarp's attack (as じたばた / Wriggling in Japanese and as Flail in English) in the Base Set set of the TCG prior to being introduced in Generation II of the games.

In other languages

Language Title
Chinese Cantonese 抓狂 Jáaukwòhng *
手足慌亂 Sáujūk Fōnglyuhn *
Mandarin 抓狂 Zhuākuáng *
手足慌亂 / 手足慌乱 Shǒuzú Huāngluàn *
  Dutch Huppel
  Finnish Läpsyttely
  French GigotageVIII+
FléauIIVII
  German Dreschflegel
  Greek Μαστίγωμα Mastígoma
  Italian Flagello
  Korean 바둥바둥 Badungbadung
  Polish Bicz
  Brazilian Portuguese Mangual (games, Flashfire–present, manga)
Ataque de Cauda (Diamond & PearlBoundaries Crossed)
Espancar
  Romanian Biciul
  Serbian Mlaćenje
  Spanish Azote
  Swedish Slagattack
  Vietnamese Vùng Vẫy


Variations of the move Flail
  FlailReversal


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.