Chinchou (Pokémon)

For Pokémon GO information on this species, see the game's section.
Crobat #169: Crobat
Pokémon
#171: Lanturn Lanturn
Chinchou
Angler Pokémon
チョンチー
Chonchie
#170
Chinchou



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
5140 - 5396 steps
Height
1'08" 0.5 m
Chinchou
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
26.5 lbs. 12.0 kg
Chinchou
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
90
Gen. II-IV
Unknown
IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
Chinchou
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F170.png None.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves into Lanturn starting at level 27.

Biology

Chinchou is a small, fishlike Pokémon with a round, blue body. It has large yellow eyes with pupils shaped like plus signs, a pair of semi-transparent, light blue pectoral fins, and stubby feet. Positioned on Chinchou's rear, where its tail would be, are a pair of antennae that curve up and over its head. The antennae developed from fins and have yellow, teardrop-shaped orbs at the tips.

Prey is lured toward Chinchou by the soft glow from the orbs on its antennae. It also flashes its light to communicate with others of its kind and claim territory. Inside the antennae are electricity-generating cells that create so much electrical power that they even make Chinchou tingle slightly. By discharging positive and negative electricity, it can both defend itself and stun its prey. Chinchou lives on dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land in the anime.

In the anime

Main series

 
Chinchou in the anime
 
A Chinchou Egg in the anime

Major appearances

In Takin' it on the Chinchou, multiple Chinchou, including one nicknamed Bright that belonged to Dayton, were featured as subjects of the Parade of the Chinchou, which celebrated the natural migration of newly-hatched Chinchou from the mountains to the ocean.

In The Perfect Match!, Trinity used a Chinchou in her battle against Misty during the Whirl Cup. It was able to defeat Corsola with a combination of Confuse Ray and Water Gun. It reappeared in a flashback in Espeon, Not Included.

In The Great Eight Fate!, a Chinchou was part of Juan's Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape.

Minor appearances

In Pikachu & Pichu, a Chinchou was living Big Town.

A Chinchou appeared in Snorlax Snowman.

In The Legend of Thunder!, a Chinchou was swimming in a lake. Another was swimming in a pool in a Pokémon Center.

A Chinchou appeared in Pikachu's PikaBoo.

In As Clear As Crystal, a Chinchou was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

In Enlighten Up!, multiple Chinchou were living in Lake Slowpoke.

In Pokémon Heroes: Latios & Latias, two Chinchou and a Mantine escorted Latias to Ash and his friends' boat. A third belonged to a Trainer competing in the Tour de Alto Mare.

Multiple Chinchou appeared in the opening sequence of Destiny Deoxys.

Multiple Chinchou appeared in The Relicanth Really Can.

A Coordinator's Chinchou appeared in Harley Rides Again.

In Pokémon Ranger and the Temple of the Sea, multiple Chinchou witnessed the final showdown with The Phantom and his crew. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

In One Big Happiny Family!, Jessie's fantasy featured a Chinchou.

Multiple Chinchou appeared in Giratina and the Sky Warrior.

In Up Close and Personable!, a Chinchou lived in the lake near the Pokémon Summer Academy.

Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.

In An Undersea Place to Call Home!, multiple Chinchou made the wreck of the S.S. Cussler their home.

Three Chinchou appeared in Alola to New Adventure!.

A Chinchou appeared in a fantasy in Yo, Ho, Ho! Go, Popplio!.

A Chinchou appeared in The Sun, the Scare, the Secret Lair!.

Multiple Chinchou appeared in Balloons, Brionne, and Belligerence!.

In Love at First Twirl!, a Chinchou was attacked by Poipole and forced to defend itself.

In Securing the Future!, four Chinchou joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

Four Chinchou appeared in Pikachu's Exciting Adventure!.

A Chinchou appeared in a fantasy in Dreams of the Sun and Moon!.

A Trainer's Chinchou appeared in Thank You, Alola! The Journey Continues!.

In The Sinnoh Iceberg Race!, multiple Chinchou used their lights to mark the racetrack for the Pokémon Iceberg Race.

In Octo-Gridlock at the Gym!, Goh caught a Chinchou while in Cianwood City. It has since made further appearances in Pokémon Journeys: The Series.

A Chinchou appeared in On Land, In the Sea, and to the Future!.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles, which flow positive from one end and negative from the other. Chinchou can also communicate underwater by flashing its tentacles.

Pokémon Generations

In The Cavern, two wild Chinchou were in the waters that surrounded the Seafloor Cavern.

Pokémon: Twilight Wings

In Early-Evening Waves, a Chinchou lived in a lake where Nessa was doing a photoshoot.

In the manga

Pokémon Journeys: The Series

A Chinchou appeared in a fantasy in JNM01.

Pokémon Adventures

Chinchou debuted in Number One Donphan, where Gold encountered them during his search for his Poliwag. He caught multiple of them to avoid being electrocuted and later released them.

In Teddiursa's Picnic, a Chinchou appeared in its Poké Ball after a wild Granbull had spit out all of the Poké Balls that it stole to get attention on its dislocated jaw. It was later returned to its owner by Wilton afterwards.

Misty is later seen with a Chinchou in Chinchou in Charge, using her to light up the area behind the Tohjo Falls.

A Chinchou was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt I.

A Chinchou was one of the rental Pokémon used by Emerald in his Battle Factory challenge in Pinsir Me, I Must Be Dreaming.

The Battle Factory rented a Chinchou, which was stolen by Guile Hideout in Skirting Around Surskit I.

Two Chinchou first appeared in Well Met, Weepinbell, under the ownership of Sebastian. They were used as makeshift headlights for his carriage.

Pokémon Gold & Silver: The Golden Boys

Multiple Chinchou appeared in The Truth About The Mysterious Whirl Islands!!.

Pokémon Gotta Catch 'Em All

Shu caught a Chinchou in GDZ54.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#174
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III Hoenn
#181
Kanto
#—
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV Sinnoh
#—
Johto
#176
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V Unova
#—
Black It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI Kalos
Coastal #147
Hoenn
#190
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Generation VII Alola
SM: #201
Alola
USUM: #257
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!‎.
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon Chinchou blink their shining antennae at one another to claim their respective turf.
Generation VIII Galar
#220
Galar
Isle of Armor #188
Sword Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield On the dark ocean floor, its only means of communication is its constantly flashing lights.


Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Crystal
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Generation III
Ruby Sapphire
Underwater (Routes 124 and 126)
Emerald
Underwater (Routes 124 and 126)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41, and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
Route 18, Driftveil City (Fishing)
Black 2 White 2
Undella Bay (Fishing)
Generation VI
X Y
Azure Bay, Shalour City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 107, 124, 126, 128, 129, and 130 (Underwater)
Generation VII
Sun Moon
Route 8, Akala Outskirts (Fishing)
Ultra Sun Ultra Moon
Route 8, Akala Outskirts (Fishing)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Hulbury, Giant's Mirror, East Lake Axewell, West Lake Axewell
East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell (Max Raid Battle)
Expansion Pass
Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island, Honeycalm Sea


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Silver Trench (70F-79F)
Generation IV
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel Sea
Ranger: GS
Coral Sea, Eastern Sea
Generation V
Rumble Blast
Beach: World Axle - B1F
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Safari Jungle: Stage 1Fr
Shuffle
Roseus Center: Stage 282
Rumble World
Pearl Marsh: Moonlit Island (All Areas), Origin Hideaway: Secret Cove (All Areas)
Generation VII
Rumble Rush
Zapdos Sea, Charizard Sea2020, Entei SeaFinal
Generation VIII
New Snap
Lental SeafloorLevel 2+


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Light Screen Chinchou English United States 5 July 12 to August 8, 2002

Held items

Game Held Item(s)
Ruby Sapphire   Yellow Shard (5%)
Emerald
Diamond Pearl   DeepSeaScale (5%)
Platinum
HeartGold SoulSilver   DeepSeaScale (5%)
Black White   DeepSeaScale (5%)
Black 2 White 2   DeepSeaScale (5%)
X Y   Deep Sea Scale (5%)
Omega Ruby Alpha Sapphire   Deep Sea Scale (5%)
Sun Moon   Deep Sea Scale (5%)
Ultra Sun Ultra Moon   Deep Sea Scale (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.


Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★


Type effectiveness

Under normal battle conditions in Generation VIII, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
044 Electro Ball Electric Special 0000 100100% 10
088 Thunder Wave Electric Status 0000 09090% 20
1212 Bubble Beam Water Special 06565 100100% 20
1616 Confuse Ray Ghost Status 0000 100100% 10
2020 Spark Electric Physical 06565 100100% 20
2424 Charge Electric Status 0000 00——% 20
2828 Discharge Electric Special 08080 100100% 15
3232 Aqua Ring Water Status 0000 00——% 20
3636 Flail Normal Physical 0000 100100% 15
4040 Take Down Normal Physical 09090 08585% 20
4444 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
II - III - IV - V - VI - VII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14  TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16  TM16 Screech Normal Status 0000 085}}85% 40
TM21  TM21 Rest Psychic Status 0000 00—}}—% 10
TM24  TM24 Snore Normal Special 05050 100}}100% 15
TM25  TM25 Protect Normal Status 0000 00—}}—% 10
TM27  TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31  TM31 Attract Normal Status 0000 100}}100% 15
TM33  TM33 Rain Dance Water Status 0000 00—}}—% 5
TM35  TM35 Hail Ice Status 0000 00—}}—% 10
TM36  TM36 Whirlpool Water Special 03535 085}}85% 15
TM39  TM39 Facade Normal Physical 07070 100}}100% 20
TM45  TM45 Dive Water Physical 08080 100}}100% 10
TM52  TM52 Bounce Flying Physical 08585 085}}85% 5
TM55  TM55 Brine Water Special 06565 100}}100% 10
TM76  TM76 Round Normal Special 06060 100}}100% 15
TM80  TM80 Volt Switch Electric Special 07070 100}}100% 20
TR03  TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04  TR04 Surf Water Special 09090 100}}100% 15
TR05  TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06  TR06 Blizzard Ice Special 110110 070}}70% 5
TR08  TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09  TR09 Thunder Electric Special 110110 070}}70% 10
TR12  TR12 Agility Psychic Status 0000 00—}}—% 30
TR16  TR16 Waterfall Water Physical 08080 100}}100% 15
TR17  TR17 Amnesia Psychic Status 0000 00—}}—% 20
TR20  TR20 Substitute Normal Status 0000 00—}}—% 10
TR26  TR26 Endure Normal Status 0000 00—}}—% 10
TR27  TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR80  TR80 Electro Ball Electric Special 0000 100}}100% 10
TR84  TR84 Scald Water Special 08080 100}}100% 15
TR86  TR86 Wild Charge Electric Physical 09090 100}}100% 15
TR92  TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Mist Ice Status —% 30
     Psybeam Psychic Special 65 100% 20
      
 
Soak Water Status 100% 20
      
  
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Chinchou in that game.
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
II - III - IV - V - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII 
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Bubble × Water Special 04040 100}}100% 30
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Heal Bell Normal Status 0000 00—}}—% 5
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Ion Deluge × Electric Status 0000 00—}}—% 25
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an evolution of Chinchou
  • × indicates a move that cannot be used in Generation VIII
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Headbutt Chinchou (Aquapolis 70)
Pound Chinchou (EX Hidden Legends 56)

Side game data

Pokémon Pinball RS
   
Acquisition: Hatch
Pokémon Trozei!
 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist:  
Recharge
Field move:  
(Recharge ×2)
Browser entry R-088
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
 
Recharge
Field move:
(present)
 
(Recharge ×1)
Not available in the past.
Browser entry R-060
It restores the Styler Energy a little.
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
  Walking Speed: 2.08 seconds Base HP: 54
Base Attack: 69 Base Defense: 47 Base Speed: 60
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

 

Pokémon Shuffle
 
Electric
  Attack Power: 50 - 100   5

#394
 

Astonish
Delays your opponent's disruptions.


Pokémon GO
  Base Stamina: 181 Base Attack: 106 Base Defense: 97
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:   50
Fast Attacks: Bubble, Spark
Charged Attacks: Water Pulse, Thunderbolt, Bubble Beam
New Pokémon Snap
 
Photodex entry #116
Chinchou’s two antennae, which evolved from a fin, can light up from the electricity running through them. It flashes those lights to communicate with others.

Evolution

 
Unevolved
Chinchou
 Water  Electric 
 
Level 27
 
First evolution
Lanturn
 Water  Electric 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
       
       
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
       
       
Front Back Front Back
Generation VIII
Sword Shield
   
HOME
   
  For other sprites and images, please see Chinchou images on the Bulbagarden Archives.


Trivia

  • Although Chinchou is shown to have the ability to walk on land in the anime, in the games, it can only be caught in water, and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.

Origin

Bulbanews has an article related to this subject:

Chinchou is based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou is a play on 提灯 chōchin (lantern).

Chonchie is a corruption of 提灯 chōchin (lantern). Also, チョウチンアンコウ chōchin-ankō is the name of the footballfish, a deep-sea fish similar to Chinchou's evolution, Lanturn. Notably, 調和 chōwa is Japanese for harmony, describing the balance of Chinchou's water and electric types.

In other languages

Language Title Meaning
  Japanese チョンチー Chonchie From 提灯 chōchin (lantern), 提灯鮟鱇 chōchin-ankō (footballfish), and 調和 chōwa (harmony).
  French Loupio From loupiote and loupiot
  Spanish Chinchou Same as English name
  German Lampi From Lampion
  Italian Chinchou Same as English name
  Korean 초라기 Choragi From 초롱 (燭籠) chorong and 아귀 agwi
  Cantonese Chinese
  Mandarin Chinese 燈籠魚 / 灯笼鱼 Dēnglóngyú Literally "Lantern fish"


External links


  #169: Crobat
Pokémon
#171: Lanturn  
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