Charge (move)

If you were looking for the move called Charge in Japanese, see Take Down.
Charge
じゅうでん Charge
Charge VIII.png
[[File:|300px|center]]
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Charge (Japanese: じゅうでん Charge) is a non-damaging Electric-type move introduced in Generation III.

Effect

Generation III

If the user's next move is Electric-type, it will deal twice the usual amount of damage. If its next move is not Electric-type or a non-damaging move, the effect of Charge wears off without being used.

Charge can also be used as part of a Pokémon Contest combination, causing an Electric-type move (other than itself) to have its base appeal points doubled if used in the next turn.

Generation IV onward

If the user's next move is Electric-type, its power will be doubled instead of the damage dealt (resulting in virtually the same effect).

Charge now also raises the user's Special Defense stat by one stage.

Charge can also be used as part of a Super Contest combination, with Thunder Fang having more appeal points if used in the next turn. It is also part of a Contest Spectacular combination, causing a damaging Electric-type move (except Electroweb, Wild Charge and Zap Cannon) to give an extra three appeal points if used in the next turn.

If powered up by an Electrium Z into Z-Charge, the user's Special Defense is raised by another stage.

Description

Games Description
RSEColo.XD Charges power to boost the electric move used next.
FRLG The user charges power to boost the Electric move it uses next.
DPPtHGSSPBR The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
BWB2W2 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
XYORAS
SMUSUM
SwSh
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
074   Geodude
Alolan Form
 
 
Mineral Mineral 4SMUSUM
075   Graveler
Alolan Form
 
 
Mineral Mineral 1, 4SMUSUM
076   Golem
Alolan Form
 
 
Mineral Mineral 1, 4SMUSUM
100   Voltorb
  Mineral Mineral 1 1 1 1 1SMUSUM
101   Electrode
  Mineral Mineral 1 1 1 1 1SMUSUM
125   Electabuzz
  Human-Like Human-Like 1
145   Zapdos
 
 
Undiscovered Undiscovered 61 36 36 36 36SMUSUM 30
170   Chinchou
 
 
Water 2 Water 2 49 45 50 50 50 24
171   Lanturn
 
 
Water 2 Water 2 61 57 64 64XY
58ORAS
58 24
179   Mareep
  Monster Field 23 23BW
15B2W2
15 15
180   Flaaffy
  Monster Field 25 25BW
16B2W2
16 16
181   Ampharos
  Monster Field 25 25BW
16B2W2
16 16
239   Elekid
  Undiscovered Undiscovered 8
243   Raikou
  Undiscovered Undiscovered 1
309   Electrike
  Field Field 41 44 44 44 44 36
310   Manectric
  Field Field 53 54 54 54XY
48ORAS
48 42
311   Plusle
  Fairy Fairy 31 35 38 38XY
28ORAS
28
312   Minun
  Fairy Fairy 31 35 38 38XY
28ORAS
28
403   Shinx
  Field Field 9 9 9 9 8
404   Luxio
  Field Field 9 9 9 9 1
405   Luxray
  Field Field 1, 9 1, 9 1, 9 1, 9 1
466   Electivire
  Human-Like Human-Like 1
479   Rotom
 
 
Amorphous Amorphous 43 57 1, 57 1, 57 15
522   Blitzle
  Field Field 8 8 8
523   Zebstrika
  Field Field 1, 8 1, 8 1, 8
587   Emolga
 
 
Field Field 10 10 10 20
599   Klink
  Mineral Mineral 6 6 6 8
600   Klang
  Mineral Mineral 1, 6 1, 6 1, 6 1
601   Klinklang
  Mineral Mineral 1, 6 1, 6 1, 6 1
618   Stunfisk
 
 
Water 1 Amorphous 20
642   Thundurus
 
 
Undiscovered Undiscovered 55 1, 55 49 30
694   Helioptile
 
 
Monster Dragon 11 11 16
695   Heliolisk
 
 
Monster Dragon 1 1 1
702   Dedenne
 
 
Field Fairy 11 11 10
737   Charjabug
 
 
Bug Bug 1, Evo. 1, Evo.
738   Vikavolt
 
 
Bug Bug 1 1
777   Togedemaru
 
 
Field Fairy 13 10
785   Tapu Koko
 
 
Undiscovered Undiscovered 26 30
796   Xurkitree
  Undiscovered Undiscovered 1 5
807   Zeraora
  Undiscovered Undiscovered 26USUM 40
835   Yamper
  Field Field 35
836   Boltund
  Field Field 41
849   Toxtricity
Amped Form
 
 
Human-Like Human-Like 4
849   Toxtricity
Low Key Form
 
 
Human-Like Human-Like 4
871   Pincurchin
  Water 1 Amorphous 10
880   Dracozolt
 
 
Undiscovered Undiscovered 7
881   Arctozolt
 
 
Undiscovered Undiscovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII
172   Pichu
  Field Fairy
179   Mareep
  Monster Field
417   Pachirisu
  Field Fairy
877   Morpeko
 
 
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
172   Pichu
  Undiscovered Undiscovered Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Charge is a move with 25PP. The user gains Charge status condition until the end of next turn, causing user's next Electric-type move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. This move is affected by Snatch and Taunt.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 20. It now also raises the user's Special Defense by one stage, as in main series.

Description

Games Description
MDRB The user gains the Charging status. It boosts the power of the Electric-type move to be used next.
MDTDS Gives the user a Charging status, which boosts the power of any Electric-type move used on the next turn. It also boosts the user's Special Defense by 1 level.
BSL じぶんを じゅうでんじょうたいにして つぎにつかった でんきタイプの わざの いりょくを たかめる しかも じぶんの とくぼうを 1だんかいあげる
MDGtI You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Special Defense. (The stat change returns to normal when you go to the next floor or step on a  Wonder Tile.)
SMD You'll get the Charging status, which boosts the power of Electric-type moves used on the next turn. It also boosts your Sp. Def. The stats return to normal when you go to the next floor or step on a  Wonder Tile.


In the anime

       
Lanturn Manectric Arctozolt Plusle and Minun
The user boosts the power of the Electric move it uses next.
Pokémon Method
User First Used In Notes
  Manectric Sparks surround Manectric's body as it charges its electricity. After it's done, its electric attacks become much more powerful.
Wattson's Manectric Manectric Charge Debut
Jaco's Manectric The Electrike Company! None
  Electrike Electrike's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Cal's Electrike The Electrike Company! None
Jaco's Electrike The Electrike Company! None
  Lanturn The orbs on Lanturn's antennae glow yellow, then its whole body becomes surrounded in yellow sparks.
Kyle's Lanturn Pruning a Passel of Pals! None
  Plusle Plusle's body becomes surrounded in yellow sparks.
Dawn's Kindergarten teacher's Plusle Yes in Dee Dee, It's Dawn! None
  Minun Minun's body becomes surrounded in light blue sparks.
Dawn's Kindergarten teacher's Minun Yes in Dee Dee, It's Dawn! None
  Arctozolt Arctozolt's body becomes surrounded by yellow sparks as it gathers electricity in its body.
Goh's Arctozolt A Pinch of This, a Pinch of That! None


In the manga

Pokémon Adventures


  • A wild Shinx was revealed to know Charge on the official web site, but it was never shown using the move.

Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move originated as TCG attack.
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it targets the user (thus it ignores accuracy and evasion checks).

In other languages

Language Title
Chinese Cantonese 充電 Chūngdihn
Mandarin 充電 / 充电 Chōngdiàn
  Dutch Oplading
  Finnish Lataus*
  French Chargeur
  German Ladevorgang
  Greek Φόρτιση
  Italian Sottocarica
  Korean 충전 Chungjeon
  Polish Ładowanie
Portuguese   Brazil Carga (Primal Clash-present, manga)
Ataque (Emerging Powers-Legendary Treasures)
Carregar
  Portugal Carregar
Carga
  Serbian Punjenje
  Spanish Carga
  Vietnamese Nạp Điện



  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.